Djeru's Resolve

Djeru's Resolve

Instant

Untap target creature. Prevent all damage that would be dealt to it this turn.

Cycling (, Discard this card: Draw a card.)

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Printings View all

Set Rarity
Mystery Booster: Store Edition (MYSTOR) Common
Mystery Booster: Convention Edition (MYSCON) Common
Amonkhet (AKH) Common

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Block Constructed Legal
Casual Legal
Pauper EDH Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
2019-10-04 Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Djeru's Resolve Discussion

HalbrechtHalbrecht on Regenerate vs. protection vs. ....

4 months ago

Thank you all for your responses!


TypicalTimmy — I was unclear about format; I apologize. I've updated the original post to specify 60-card constructed. These decks I'm designing are for my family, who are all just learning. At some point I'd like to convert them into EDH decks, but I don't want to overwhelm them with the inherent complexity of EDH just yet!

I agree with you about blocking. I'd prefer something that works not only when they're attacking, but if I'm on the defense as well. That said, Protection does have the downside of requiring instant speed, due to how Protection interacts with "all creatures able to block do so". It also doesn't work as well against multicolored decks if it's Pro [color], whereas it doesn't protect against non-creature threats in the case of Spare from Evil . But otherwise, it's probably the strongest, because it grants effective Hexproof and Unbockable in addition to damage prevention.

I agree about Regenerate, too. I was leaning away from it due to having to pay each time.


Demarge — I would agree with you in an EDH game, where you'll have fewer combats but bigger swingy ones. But if my son sits down with me one-on-one with a basic 60-card deck, I'd want this deck to be able to stay viable through multiple combats. One way that'll happen is by having a Lure and a couple other creatures, and slowly chipping away at the opponent's life total. But if the Lure dies in the first combat, that strategy won't work. I could include a critical mass of Lures to ensure there's always one in hand to replace one that died.... but that would take just as many, if not more, slots as adding in protection.

And if the whole family plays a multiplayer game, you don't want your Lures dying, because you actually want to slowly accrue them until you have one per opponent.


Icbrgr — Seems we're all in agreement that Regenerate is not the best choice!

Re: Fog effects, what about ones that don't specify combat damage? Examples: Djeru's Resolve , Enshrouding Mist , and Shielded Passage for Instants; and Heart of Light and Inviolability for Auras.

Frewsax on Feather Redeems Boros in EDH [Primer]

10 months ago

Djeru's Resolve because it untaps your commander or other creatures so you can still block. Formation was a joke, but banding is actually really useful on defense for sure.

Frewsax on Feather Redeems Boros in EDH [Primer]

10 months ago

I know that you don't run a ton of creatures, but Formation seems like a good card too if you want to go down that route. Djeru's Resolve seems good for blocks too.

NimbusNobody on Card creation challenge

1 year ago

Art taken from Djeru's Resolve:

Prepare for Ritual {4}{W}{B}

Instant

Untap target creature. Until end of turn when that creature dies, create token that's a copy of it, except it's a 5/5 black Zombie in addition to its other colors and types and gains Deathtouch and Lifelink.


I foil peeled that art onto Varina because I always thought it looked like someone being prepared to become a Lich. I wanted to experiment with that mechanically.

Create a 4/4 Flying Vigilance in black and green that feels flavorful.

bootsworthy on Modern Centaurs

1 year ago

Hi JessT! It looks like Armadillo Cloak isn't modern legal!

I might consider consolidating some of your creatures and instead of having two of a bunch of different creatures, choose a few that you'd really like to see come out in a game and give yourself 3 or 4 of them.

I might also think about adding some more cards with a CMC, so that you have a better chance of being able to throw something out there on your first turn.

A cool thing you could possibly do with Pheres-Band Raiders and Pheres-Band Tromper is use cards like Beacon Hawk, Act of Heroism, Aim High, Djeru's Resolve, Gift of Growth, Ornamental Courage, or Prepare to untap them after they've attacked and activate their abilities.

I'm also worried about Pheres-Band Warchief being in there, because if it's out on the battlefield, cards like Pheres-Band Raiders and Pheres-Band Tromper will have vigilance, and thus not tap when they attack and not be able to activate their untap abilities.

I hope some of this is useful!

twisted_symphony on Spirited Away

1 year ago

rei10 I think my thought process for having Aven Wind Guide was to give the tokens vigilance, but I can see how that can be a bit redundant. But as for Dazzling Reflection, would I want to replace Djeru's Resolve or just sideboard the card? And then replace Aven Wind Guide with Drogskol Reaver?

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