Djeru's Resolve

Legality

Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Standard Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Amonkhet (AKH) Common

Combos Browse all

Djeru's Resolve

Instant

Untap target creature. Prevent all damage that would be dealt to it this turn.

Cycling (, Discard this card: Draw a card.)

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Djeru's Resolve Discussion

DesArthes on Pauper Warrior Exert

3 weeks ago

Hi, interesting idea, but i think this deck really stands on Herald of Dromoka. So maybe i would add some buffing instants which untap creature like Veteran's Reflexes or Djeru's Resolve. And maybe you can put there even Keldon Marauders, they can attack twice with that haste guy + they are warriors.

beast_of_war on

2 months ago

Djeru's Resolve an (splash green for...) Ahn-Crop Champion is all I got to replace Always Watching unfortunately. And Those champions are a bit expensive to cast. Also, on the mana curve... Advice will be welcomed. What I have listed right now is basically a "space saver" for the actual mana base.

pantsbot on WG cats

2 months ago

Prepare indeed! Could try the djeru tricks; Djeru's Renunciation, Djeru's Resolve.

jon_hill987 on Blades of Glory

3 months ago

Also, neither Standard Bearer nor Inviolability are legal in modern. Djeru's Resolve can replace the latter.

janjet001 on

3 months ago

I'd cut Djeru, With Eyes Open for a more low to the ground creature like Oketra's Avenger and/or Steward of Solidarity. Cutting Djeru's Resolve might help as well seeing as your creatures is looking to be aggressive. If Trueheart Duelist is under performing, you can cut it for more exert creatures or more Oketra's Monument. Gideon's Resolve might be too janky for an aggressive list like this, Dauntless Aven could also work as an untapper and an evasive threat. Just a few suggestions, hope these help.

mrmarvelous74 on Servo combo

3 months ago

Murphy77I really like a couple of your ideas.Rashimi, Eternities Crafter seems really solid in place of Gideon. I had also been toying with the idea of replacing him.

Anointed Procession also seems amazing! I knew I had seen a card with that effect around but I forgot what it was called, (also I don't have any in my collection. yet...) Illusionist's Stratagem comes in handy sometimes but most of the time is a pain to have in hand. I can't see myself being upset about drawing the procession.Cryptolith Rite also seems strong, sometimes I end up tapped out, and being able to tap a token to cast a Djeru's Resolve to save a heavy hitter seems very nice.

Okay here's the thing about the last idea. I ran Sacred Cat in an early rendition of my deck and he just seemed really weak. Adorned Pouncer on the other hand is STRONG. Especially when eternalized, but still the double strike, even with only 5 or 6 creatures on the field, give him an Appeal and he's suddenly a 7/7 double strike with trample. He's won me many games, so I think I'd rather see him stay. Also the double strike on the Majestic Myriarch is juicy.The Regal Caracal is nice, but essentially does the same thing as the angel, but with added lifelink. Which is great and all, but giving the Myriarch vigilance, flying, lifelink, from the angel and potentially double strike from a pouncer is brutal. I may give him a go but I may try running a 3rd myriarch and making those other changes first, before trying Caracels.Thanks for the advice mate

Sargeras on Exert

3 months ago

Since you asked me for help, I will give you what I can.

  1. Card choices seem poor at the moment, when building aggressive decks, you should cut out cards that cost 4cmc or above, as they are not aggressive and will clunk up your hand, regardless of how good they are. Also, cards like Blessed Alliance and Djeru's Resolve could be replaced with better cards.

  2. Land count. Any aggressive deck wants to play 19-21 lands in total, cutting the cmc down with the lands will give you fast power and efficiency, which is needed for a successful aggro deck.

  3. Honestly, there is currently a great mono-red aggro deck that you could easily merge this towards, it is very cheap and has a full article here Two Tix Red Link

  4. If you need anymore help let me know.

Valdast on mitch deck

4 months ago

Running a bit low on lands methinks.

Hedonist's Trove seems weak. 7 mana to cast and then more to get any use out of it?

Skullmead Cauldron is a bit expensive. If you're looking to discard cards, might I suggest Key to the City?

Jalum Tome is also a bit slow.

Djeru's Resolve confuses me. What purpose does it serve in the deck?

Replacing Unmake with Anguished Unmaking might be good.

Creatures could afford to drop Blightsoil Druid, Groundskeeper (no land synergy makes him a bit meh), Restoration Gearsmith, and maybe Teysa, Envoy of Ghosts.

Blightsoil could be replaced with another ramp creature, same with Groundskeeper. Restoration Gearsmith and Teysa could be replaced with Karmic Guide and Reveillark.

Other creatures to consider: Ashen Rider, Sun Titan, Reya Dawnbringer,

Viscera Seer, Birds of Paradise, Meren of Clan Nel Toth, Avenger of Zendikar, Karador, Ghost Chieftan.

Other cards: Life from the Loam, Victimize, Seasons Past, Tragic Arrogance, Life's Finale, Rampant Growth, Whip of Erebos, Skullclamp, Phyrexian Arena, Vraska the Unseen?

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