Knight of the Ebon Legion

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal

Knight of the Ebon Legion

Creature — Vampire Knight

: Knight of the Ebon Legion gets +3/+3 and gains deathtouch until end of turn.

At the beginning of your end step, if that player lost 4 or more life this turn, put a +1/+1 counter on Knight of the Ebon Legion. (Damage causes loss of life.)

lhetrick13 on Sucks to Suck

21 hours ago

The Jund is a product of me jsut having a hard time cutting stuff I like from the deck. The fewer the colors, the less trouble but at the same time, you miss out on so much stuff! I mean, there were so many good cards that I left behind as I decided to cut for .

In regard to running numerous 2 ofs, I do not feel like that has been detrimental to the deck. Take for instance Stromkirk Noble and Knight of the Ebon Legion...both are acting as my 1 drops and are very similar in their ability to provide themselves counters by the opponent being dealt damage plus another somewhat situation ability. Thus, I feel like rather than running a full playset of either card, I felt like hedging my bet and mixing them was a better idea. That is how i am looking at many of the vampires as most of them have anther present that fills a similar roll.

The deck is very much in its infancy though and is far from perfect. My limited playtesting has had mixed results with things either going great or I am not able to deal with the opponents strategy at all and am overwhelmed (likely due to not being able to remove key pieces early on to disrupt combos). My last failure, I was about to swing for the win on tour 4 and they dropped a lucky Wrath of God and I just did not have the ability to recover as this deck struggles to produce extra draws and has no graveyard play.

VampRamped on Edgar Markov's Eminence of the Blood

4 weeks ago

Cool nice to see you had a list on tapped out for Edgar Markov you had mentioned you had an Edgar Markov deck in the comments of my deck.

I think this is a very well-constructed mid-range Edgar Markov list and would like to only offer a few card suggestions for your consideration for the deck.

Vampire Nocturnus in my experience is the most powerful vampire lord giving your whole team massive power boost and evasion as well as itself. In addition you already have an excellent mana base to accomadate the card in your deck, and Vampire Nocturnus synergizes well with Viscera Seer, Sensei's Divining Top, and Fetch Lands.

Nighthawk Scavenger is strictly better than Vampire Nighthawk which you play in this deck even in the early game if an opponent cracks a fetch land it is at least as good but with way more upside.

Living Death is an absolutely amazing card and one of the best cards in my own Edgar Markov list, I will not go into all the details here but I have an entire section under my powerful cards and synergies dedicated to this card.

Knight of the Ebon Legion and Falkenrath Pit Fighter, are just higher quality one drops than cards like Pulse Tracker, and Vampire of the Dire Moon.

I will also echo an earlier comment by Sandwitcher and say definitely include Olivia's Wrath it is a fantastic board wipe.

Also you have all the combo pieces already so just slot in Mana Echoes, and funnily enough you could actually cast Ulamog with it in some of your games.

Cards that I would recommend you consider removing: Diabolic Tutor there is not any card worth spending 4 mana to have in your hand, and if there is a spell worth spending 4 mana to find then it will likely not resolve.

Sorin Markov while OG Sorin is pretty cool he is likely not worth playing. The deck is already very efficient at killing people and if you have the 6 mana and the confidence to cast Sorin then you might as well play Edgar Markov instead.

Bloodcrazed Paladin I see many people that do play this in their deck but it is just not worth it. This card is at its best when the board just got wiped so it comes in as a big creature but at that point, you might as well just play Boros Charm and save your board instead of getting a derpy vampire. Also playing this card on curve is also bad so just all around would not recommend playing.

SefTheReject on Budget Vamp Sac

3 months ago

Sorin’ s a beast, Knight of the Ebon Legion is a nasty 1 drop you should check out

YamishiTheWickedOne on New Mardu Vampires FNM 3:0

3 months ago

This looks good for an early draft of a Mardu vamps build. My Only real changes would be more Sorin, Imperious Bloodlord, more fetch lands and more Fatal Push.

Blasting Zone and Dragonskull Summit imho could go for more fetches, you could also look at the removal options red gives you such as Lightning Bolt and Terminate. Dreadbore is a sorcery which is usually bad for removal but planeswalker hate is at a premium in the current meta.

You could also add your choice of Thoughtseize or Inquisition of Kozilek to get rid of opposing creature hate.

My main recommendations for other vampires you could add would be Kalitas, Traitor of Ghet and Knight of the Ebon Legion. Both are extremely powerful. I'd recommend Olivia Voldaren if your deck weren't obviously meant to be an aggressive build. Maybe Edgar, Charmed Groom  Flip on the same note. If you can squeeze in more Sorins you could consider Champion of Dusk, Lord Xander, the Collector, or sideboard Blood Baron of Vizkopa.

Adanto Vanguard is a fantastic white vamp btw.

Personally, I'd drop the Martyrs of Dusk for Bloodghast as well. You could cut 1 cordial and 2-3 Indulgent Aristocrat for more support.

It looks strong for a somewhat rough draft, a little finetuning and you might have something good here.

lhetrick13 on For Honor and Glory!!!

5 months ago

Question for Viewers - A few individuals recommended that I add additional creatures to the deck and/or increase the variability of the creatures in the deck. I have been playing with those suggestions by dropping 3xKnights' Charge and reducing the number of non-essential knights and adding in a few knights listed on the Maybe Board. While doing so I have come across a revelation - I have a total of only of only 7 black creatures in the deck with 2xMurderous Rider, 3xSmitten Swordmaster, and 2xKnight of the Ebon Legion...is it worth keeping black in the deck for these 7 cards (ignoring the fact that I have edited this deck heavily over the last few weeks and not updated my mana accordingly)? Removing them would allow me to easily add in a number of knights from my Maybe Board and clean up my mana by only have two colors instead of three, but I just wanted to hear anyone's thoughts on that.

Argy on Horde Magic: Compendium

5 months ago

Did you see how my group uses Boost Cards to change the deck difficulty?


Boost Cards

If you want to play against the Horde with stronger decks, you can use cards to boost its strength.

The following cards provide the boosts described.

Glenn, the Voice of Calm gives all Horde creatures Skulk.

Garruk, Apex Predator gives all Horde creatures +5/+5 and Trample.

Knight of the Ebon Legion gives all Horde creatures +3/+3 and Deathtouch.

Echoing Equation lets all Horde creatures become a copy of the strongest Horde creature on the field, for one turn.

Broken Ambitions choose a Hero each turn to Clash with the Horde, on the Horde's End Step. Who ever loses puts the top four cards of their library into their graveyard.

Captivating Glance choose a Hero each turn to Clash with the Horde, on the Horde's End Step. (That player must have control of at least one creature. If no player has any creatures, the Clash does not occur.) Who ever wins captures the most advantageous opponent creature.

Note only the Hero who Clashed with the Horde is effected by the penalty or benefit. They must be the player to put four cards into their graveyard. The Horde can only capture one of their creatures, and only they can capture a Horde creature.

It works well to roll dice to determine a random Hero to Clash with the Horde.

Use them like this:

  1. Sleeve them up in the same sleeves used for the rest of the Horde deck.

  2. Use a token, a land, or some other substitute for a double faced card, if you want to keep it in a clear sleeve.

  3. The Heroes need to discuss which card(s) they think should be used, to make things harder for the decks they are playing.

  4. The Heroes need to decide when they think the boost(s) should occur eg. After 15 cards have been played, then after another 15 cards, then after 5 cards.

    Try to be as strategic as possible. Think about it as though you are Sideboarding on behalf of the Horde.

  5. Shuffle the Horde, then position the boost card(s) where it has been decided.

  6. The Horde creatures then get the buff(s) indicated, once a card has been revealed.

  7. The boost cards are not part of the deck and, as such, don't go into the graveyard. As soon as they are turned over they go into the Boost Zone.

  8. Once a boost card is drawn, drawing cards from the Horde deck ceases, unless a Heroes' card calls for more draw.

  9. Each card in the Boost Zone stacks eg. If Glenn, the Voice of Calm and Garruk, Apex Predator are both in the Boost Zone, all Horde creatures have Skulk, +5/+5, and Trample.

You can use none of the boosts, some of the boosts, or ALL of the boosts!

zapyourtumor on Bloodsucker

7 months ago

General comments: Most builds of vampires usually either fall into tribal beatdown, or a more aristocrats themed build with Viscera Seer, Cordial Vampires, Blood Artist, Cruel Celebrant etc. This looks like a decidedly beatdown version of Vampire tribal so I'll give suggestions along that line.

Card to cut:

Bloodthirsty Adversary is a very strong midrange card. However, you only have 7 instants/sorceries, of which 3 are 1 mana and 4 are 2 mana (so you'll never be able to cast a 3 mana spell with it). Basically Adversary is just bad here so I'd cut it.

Mayhem Devil would be really strong... in the aristocrats version of this deck. How often are you actually going to be sacrificing blood tokens, which require mana sink and cards to discard? Probably not that often.

Voldaren Epicure doesn't really do much here. None of your cards care about blood tokens except one, which actually cares about the blood tokens your opponent has.


Card suggestions:

You definitely need some strong one drops in the deck, especially if you cut Epicure. Vampire of the Dire Moon is one of the best. Knight of the Ebon Legion is probably the second best. Vampire Cutthroat is okay if you need more.

Lowering your curve is also probably a decent idea. Stromkirk Captain synergizes extremely well with deathtouching vampires, so I suggest Gifted Aetherborn and Nighthawk Scavenger.

If you want to lean more into the blood token theme and keep Epicure, Bloodtithe Harvester is a decently strong 2 drop that can act as additional removal with Gatekeeper.

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