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Savage Gorger
Creature — Vampire
Flying
At the beginning of your end step, if an opponent lost life this turn, put a +1/+1 counter on Savage Gorger. (Damage causes loss of life.)
Mousemke on Glissa Minor
1 year ago
Modern upgrades
Land base -
4x Jungle Hollow > 4x Overgrown Tomb
4x Deathcap Glade > 4x Blooming Marsh
2x The Dross Pits > 2x Nurturing Peatland
3x Forest, 1x Swamp > 4x Verdant Catacombs
Other cards -
4x Cankerbloom > 4x Outland Liberator Flip (but in the side)
I feel like Outland Liberator is better than Cankerbloom generally but I also think that the newly added Liberators should be in the sideboard though I don't immediately have a replacement suggestion. MV of 2 is good. Power of 3 is good. Maybe Grim Haruspex for the card advantage
Great card. Keep 4. But you may want to sneak into the deck a way to ensure more consistently dealing player damage
no notes. I'm unsure about this card but it has a bit of a unique ability so maybe it's ok.
4x Savage Gorger > 4x Dauthi Voidwalker
Gorger feels underpowered to me. Voidwalker is shadow so more consistent damage (though a tradeoff with no blocking). But much more so - all the discarding and sacrificing? Now you can cast those things
4x Urborg Repossession > 4x Unearth
you may want a mix of the 2. I understand Urborg Repossession can theoretically return 2 cards, but Unearth is directly to the Battlefield
icabero0225 on Grixis Aggro
2 years ago
Thank you wallisface for your comment. I definitely think that your killspells are much stronger and will probably end up upgrading to those.
As for the Malakir Cullblade, Savage Gorger, and Eternal Thirst I quite like those cards and I am hoping that the blue cards will be able to counter any removals though I definitely agree that they are risky. I think Unlikely Aid also helps as it can make them indestructible.
I'll try playing without Typhoid Rats or Sanitarium Skeleton usually those are just stall cards anyways but they might not be very good as you said.
Appreciate the comment!
wallisface on Grixis Aggro
2 years ago
Some thoughts:
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24 lands seems a little high given your mana curve. I think you can get away with 21-22.
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Typhoid Rats does nothing for you as your deck is playing to be on the offensive. Sanitarium Skeleton is just generally a bad card, and probably shouldn’t be in any deck, let-alone an aggro one.
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both of Malakir Cullblade and Savage Gorger are very risky cards, in that a single killspell removes the entire threat. Consider swapping them for the likes of Young Pyromancer and Sedgemoor Witch that will each offer the same overall power, while being much harder to nullify (because they get their power from making additional creatures)
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your current selection of killspells are pretty lacking in power, especially Murder. I’d recommend considering the likes of Fatal Push, Infernal Grasp, and Flame Slash.
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i’d suggest ditching Eternal Thirst. Auras in general are bad as they tend to put you behind in card advantage.
BruhYouFarted on Pauper Curses
2 years ago
I would also recommend Marauding Blight-Priest , but I would like to recommend taking out Kalastria Healer and Vermin Gorger . How about switching the Gorger to another gorger: Savage Gorger . With all the pings, Ol' Savage is almost guaranteed a counter each turn. Vermin Gorger just doesn't have good hits beside Kalastria Healer ; which isn't great. Regarding the Healer, I would either swap it for Dusk Legion Zealot or; If you are counting to go into the late-game, Bloodrite Invoker could be a serious threat, pummeling for three with drain while still synergizing with the theme of the deck. If not, Dusk Legion Zealot could be a good one-shot card draw while still holding a chump. With stall-y decks like this, Withercrown doesn't seem great. Go with Cast Down instead. On that note, I feel that Paralyze is self-deprecating in this deck. With the extra mana they have, they can just pay the tax needed for Paralyze , and swing in. If you want to keep their baddies at bay, I would recommend Typhoid Rats (in the main board), a Oldie but a Goodie. The Rats do a great job on defense, and most-often trade up. (Kill a creature with a greater mana value or alternate cost.) Vampire Envoy doesn't do much in a pillow-forty deck like this, i would take it out for Sign in Blood .
Misc. Recommendation: Mesmeric Fiend / Toll of the Invasion - Both snatch your opponents best cards and leave a body, which can be a Mirror-Breaker. (Although Mesmeric Fiend is a bit risky)
Gidgetimer on How would Dogged Pursuit affect …
3 years ago
Dogged Pursuit will not trigger Savage Gorger . All things that trigger at the beginning of a step or phase will trigger at the same time when that step or phase begins. Savage Gorger has an intervening "if" clause. If that clause is not met when the ability tries to trigger, it will not trigger at all.
At the beginning of your end step both Dogged Pursuit and Savage Gorger try to trigger. Your opponent had not yet lost life, so the Savage Gorger will not trigger. By the time Dogged Pursuit resolves the beginning of the end step will be long past and Savage Gorger will not try to trigger again until your next endstep.
Eldrazi13 on How would Dogged Pursuit affect …
3 years ago
I had used the two in a deck on MTG Arena and the way they had interacted on there had been that Dogged Pursuit didn't trigger Savage Gorger . Is it something with the program or would Pursuit activate after Gorger?
Nightblad3 on Vito: The Dark Prince
3 years ago
Bloodghast, Champion of Dusk, Chancellor of the Dross, Dark Impostor, Defiant Bloodlord, Guul Draz Overseer, Knight of the Ebon Legion, Mirri the Cursed, Bloodlord of Vaasgoth, Necropolis Regent, Nirkana Revenant, Twilight Prophet, Dusk Legion Zealot, Savage Gorger, Thirsting Bloodlord, Vampire of the Dire Moon, and Vampire Outcasts would all be decent additions to the deck. Wraths and tutors would also be good.
DanMcSharp on Vampir-Clan Schwarz
3 years ago
I find Child of Night to be very underwhelming. If you insist on playing something at 2 mana to have a better curve, you might as well play some Agonizing Remorse instead.
I'm not sure why you run 2 Diamond Knight when you could just go up to 4 Savage Gorger, feels that would make more sense in your vampire deck.
You could consider playing a single copy of Sanctum of Stone Fangs just to get more triggers on your Savage Gorger and Bloodthirsty Aerialist, sometimes it could even be the extra damage needed to trigger Knight of the Ebon Legion too.
I don't think Heraldic Banner helps you much compared to just running 2 more Thirsting Bloodlord instead since you're not really ramping into anything that cost 5+ anyway, and you already have a lot of 3 drops.
A card like Underworld Dreams would usually work better in a more controlling deck, unless you make use of the devotion to hit harder with Gray Merchant of Asphodel or something like that. I would remove those 2 and play 1 more Erebos's Intervention and Sorin, Imperious Bloodlord instead. Those cards are too useful to be singletons.
Dark Remedy is very weak overall. If you want a combat trick to use on a creature you should look into Unlikely Aid, Alchemist's Gift or even just let it die and use Village Rites on it.
I always find it pretty courageous when I see people run so few lands, I would need a really good reason to go under 22 lands in general. Speaking of lands, you might as well add a few Castle Locthwain in there.
Hopefully these suggestions are useful. Cheers!