Creature — Vampire Wizard
At the beginning of each player's upkeep, if that player has no cards in their hand, you draw a card and lose 1 life.
Madness (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)
Printings View all
|Commander 2019 (C19)||Rare|
|Shadows over Innistrad (SOI)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Asylum Visitor occurrence in decks from the last year
Latest Decks as Commander
Asylum Visitor Discussion
1 week ago
Thanks so much for your help. While Lurrus of the Dream-Den is something I will consider, and will probably swap Asylum Visitor out for that, I will probably keep Vraska, as I like the abilities to destroy creatures, and to draw cards. Plus, Lurrus will work really well with Vraska, creating an engine of sorts.
2 months ago
Hey, nice start on budget. Kyle_Winter gave you some good advice to help the party. My advice is to help the manabase, ramp and draw.
First, you don't need 42 lands, that's overkill for your deck. 36 lands should be fine. Consider cutting some lands for more ramp sources? Budget lands and ramp to consider adding:
- Dragonskull Summit
- Smoldering Marsh
- Rakdos Signet
- Dark Ritual
- Foreboding Ruins
- Opal Palace
- Rakdos Carnarium
- Ash Barrens
- Grixis Panorama
- Jund Panorama
Consider cutting some basic lands for these lands?
Ramp can be a problem with Rakdos because these colors lack lots of options, but one way to help to not miss land drops is to play low mana cost draw. Cards like these can replace ramp because for a low mana cost they can help to draw into lands or party members who then act like ramp to cast Zagras.
Repeatable draw sources are best in Commander because they can potentially give you value throughout the entire game. With Zagras cards that give you value who are party creatures or when you attack/do combat damage are options:
- Azra Oddsmaker
- Magus of the Wheel
- Neheb, Dreadhorde Champion
- Mask of Memory
- Asylum Visitor
- Valakut Exploration
- Underworld Connections
Oddsmaker and Mask are nice with Zagras because he has flying.
Some advice about game play. I would keep the mana curve very low because you want to assemble a party for Zagras as that's what makes Zagras a mana efficient and potentially good Commander. The lower the mana curve the easier it will be to have two or more party members on the battlefield to help to cast Zagras. In fact, for your deck I would end the curve at Dagger Caster and Drana, the Last Bloodchief as these are abilities and effects at the top that go well with Zagras. I would limit the four drops to very few.
Roving Keep is an example of a creature you don't need because it's high CMC and doesn't help the party or have interaction with Zagras. Zof Consumption is an example of a spell that you don't need even though if you want can play it as a tapped land. Consumption for six mana is not worth what it does.
I offer more advice about what cards to cut. Would you like more advice?
Good luck with your deck.
2 months ago
Thanks again for your help. When I first started with this deck I wanted something aggressive and ended up playing my hand very quickly, which is why I needed Asylum Visitor and then Stromkirk Condemned to capitalize on that. But I'm not sure if it's working as well as it could, so I will definitely try out some cards you suggested!
I want to avoid an aristocrats type deck, and I didn't want a deck that only plays small creatures and then buffs, I wanted a little more variety but still competitive.
I'd love to include Kalitas, Traitor of Ghet but unfortunately, he breaks my budget. I'm only hesitant with Indulgent Aristocrat because I never really find the creatures I want to sacrifice besides Bloodghast...
2 months ago
Hey, I agree assembling a party to reduce the cost of Zagras seems important, at least two party members. Zagras for six or five mana is lackluster stats, but for four, three or two mana then he's above curve. My advice is add a few more two or three drop party members especially two drops. Coveted Prize is a budget payoff for wanting to assemble a party; it can tutor for Goblin Chainwhirler or Dagger Caster and you can potentially cast it for free.
Some suggestions for party members. Harsh Mentor is a good card in multiplayer Commander, shuts down some combos. Varchild's War-Riders (errata to Human Warrior) can give all your opponents creatures so you can kill them with pingers/deathtouch. Robber of the Rich can steal your opponents cards and Zagras is a Rogue. Azra Oddsmaker can be a repeatable draw source. Goblin Cratermaker is versatile removal in Commander. Dualcaster Mage Forks are good in multiplayer Commander.
Magus of the Wheel, Azra Oddsmaker, Doomed Necromancer, Dualcaster Mage, Goblin Cratermaker, Viscera Seer, Blood Scrivener, Asylum Visitor, Soldevi Adnate these party members are good with Chainer, Nightmare Adept especially Magus and Necromancer. Chainer could also give pingers haste if you cast them from your graveyard or reanimate them. With Seer and Chainer keep casting Goblin Chainwhirler or Dagger Caster from your graveyard.
Good luck with your deck.
3 months ago
Nice list. Drana, Liberator of Malakir feels like it would be a great fit for a deck like this, as might Metallic Mimic, both bringing with them pretty serious buffs to your board. I’ve been running a similar mono black version of vampires in pioneer recently, and have found that Asylum Visitor can also be pretty useful, since outside of Champion of Dusk you have no access to card draw. Castle Locthwain would be my other recommendation for that, although paying 4 mana for a card is a lot, so I definitely prefer Visitor. Finally, Vampire of the Dire Moon might be a better one drop than Skymarcher Aspirant, I find that you don’t get the city’s blessing in enough games. Hope this is helpful, good luck with the deck.
3 months ago
Pros: Increased draw potential. Bob can be cast turn 1 and immediately helps dig for more lands. If Bob’s life-loss gets out of hand, you can kill him via board wipes. With less 5+ CMC cards, the deck will be more consistent if you don’t draw ramp.
Cons: I think the handful of 5+ CMC cards in this build are important for it to function properly. I worry that all the life-loss from Tinybones, Bob, Necropotence, etc. may be excessive. Asylum Visitor is Bob-lite with Madness. The deck has the potential to generate so much mana that’s it’s a shame to not run at least a few 5-6 CMC cards. Plus Necro lets me draw what I need at the cost of 1 life per card and is harder to remove.
Based on this analysis I decided not to run Bob. But since you suggested it, I will make a parallel list which runs Bob and fewer high CMC cards to test it out.
Cling to Dust is a great suggestion, I will consider what to cut for it. And Mikokoro, Center of the Sea is a card I overlooked since it gives your opponent a card, but you bring up an excellent point about Thassa's Oracle, so I’m cutting a Swamp for it.
And 0rc, go for it! The Magus/Mantle combo has been around for a while. :)
3 months ago
Same here RNR_Gaming, my group is very chill and we proxy whatever we like to make the most optimal decks. Also part of the fun for me is starting with a deck of proxies and slowly replacing them with real cards until I complete it!
abby315, thank you for commenting! Great points, I have taken your advice and made room for Noetic Scales and Asylum Visitor. I had missed the interaction between the Scales and opponent upkeep discard effects until you mentioned it! I like Plaguecrafter too, I’ll consider squeezing it in.
I’m glad you picked up No Mercy from my list, it is very effective.
My goal is to make this build as competitive and brutal as possible, so if you have any cEDH specific advice, I would love to hear it!
3 months ago
Aw, thanks for the shout-out! I like your build - if you have access to good tutors, it's definitely more streamlined to go the infinite-mana route. Since you need a good few pieces, though, I would definitely recommend Asylum Visitor as an additional draw engine (plus it's card advantage itself if you play it for Madness).
The other card I 100% recommend for competitive is Noetic Scales. It's a really potent and lopsided effect to keep the board clear and can help remove problematic threats by stacking the triggers so that they bounce a creature before a Bottomless Pit-type trigger.
Also, definitely stealing the idea of No Mercy, thanks! Can't believe I forgot about that card - I pulled an Invocation of it at an HOU draft and it was hilarious to see players try to deal with it in a limited environment. :)