Indulgent Aristocrat

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Indulgent Aristocrat

Creature — Vampire

Lifelink

, sacrifice a creature: Put a +1/+1 counter on each Vampire you control.

Valengeta on Bloodline Reaper

1 month ago

Looking better, more trimmed. If you want to pursue the tokens method you could use more cards that create tokens, such as Edgar, Charmed Groom  Flip, Elenda, the Dusk Rose, Legion's Landing  Flip, Martyr of Dusk, Mavren Fein, Dusk Apostle and Queen's Commission. You will need creatures to support you earlier in the game, and Vampire of the Dire Moon, Gifted Aetherborn, Legion Lieutenant, Cordial Vampire and Indulgent Aristocrat are looking good for that role.

Keep upgrading!

DreadKhan on Claim The Dark

1 month ago

You probably want to add a ton of 1 drops to this, a few you might try out are Falkenrath Gorger, Falkenrath Pit Fighter, and Indulgent Aristocrat. There are also options like Vampire of the Dire Moon and Knight of the Ebon Legion that are probably better but cost more. I think running less than 8 spells that are good turn 1 plays is going to put you behind every game, Modern is a pretty aggressive format in most areas.

People do sometimes run 4 drops in Modern, and rarely higher MV stuff, but 6 drops are a lot of mana, and half the opponent's life might not matter enough if you play it late (half of 10 is a lot smaller of an effect than half of 20), so I feel like you shouldn't run more than x1 Blood Tribute, if any.

If you're very 'all in' on aggro, I feel like Curse of Stalked Prey will feel more playable than Curse of Shaken Faith, those +1/+1 counters add up quickly, while later game people are less likely to double spell. I could see Shaken Faith showing up in a sideboard, but it seems like a strange card in the main deck.

I'm not sure if I'm missing something, but Balustrade Spy seems like a terrible card in here, do you have some synergies with self-mill, or are you hopping to force your opponent to draw lands maybe? I think there are better cards than this. If you have enough life gain effects you could try either/or Vito, Thorn of the Dusk Rose or Marauding Blight-Priest, either is pretty unpleasant if you've got a bunch of lifelink vampires (Gifted Aetherborn and Vampire Cutthroat are 2 more that are solid, though Vito can give your board Lifelink by himself fwiw).

DreadKhan on Red/Black Vamp & Wolf

2 months ago

I'm not very experienced with Modern, but I think there are a few pointers that I can give you.

Your curve should be more to the left, most Modern decks run plenty of 1 drops, Black Vampires have Vampire of the Dire Moon, Indulgent Aristocrat, Pulse Tracker, Vampire Cutthroat, Knight of the Ebon Legion, and Vicious Conquistador, some budget and some not. Red has Voldaren Stinger, Falkenrath Pit Fighter and Falkenrath Gorger, those last two play together pretty well and are quite exploitable, there are some other vampires that care about discard effects. I think those are all Modern legal, maybe something will work for you!

As a general rule, if you almost always want at least 1 copy of a card in your opening hand then it should probably be a run at x4. Most people try to run quite a few x4s of key cards, this tends to make a deck quite a bit stronger. You can certainly run less copies of a card, x3 is for stuff you really want but don't necessarally want 2 copies of, 2 seems right for stuff you are fine with not drawing every game, but would like to draw in longer games (bigger creatures/spells are often 2 ofs), people often use singleton copies of cards that they usually don't want to draw or never want to see in their opening hand. There is a fair bit of artistry to getting the ratios of cards 'just right', so I hope some of those tips are useful. I think Good Morning Magic (a Magic Youtube channel) had a video on how to know how many of a card to put in a deck, the guy behind the channel is one of Magic's designers. I can't properly link, but https://www.youtube.com/watch?v=9FpF1SpOTJk is the vid.

I had a vampire deck for awhile, it was Legacy and ran a x4s of Vampire of the Dire Moon, Gifted Aetherborn, Vampire Nighthawk and Gatekeeper of Malakir, these offered some pretty good board control. I'm not sure if you have enough board interaction effects, there are also endless Black spells that remove creatures. There is also Nighthawk Scavenger, which is probably better than the old Nighthawk. This might tie into my other thought, your deck would probably be stronger if you leaned harder into a specific typal theme, there are a few Zombies and other types in here. If you do lean into just Vampires or just Zombies there are quite a few fairly strong cards that really care about those types, these can make good finishers, stuff like Bloodline Keeper  Flip can quickly take over a game.

A final point, most decks really want more cards. You might not want to buy x2 or x3 of The One Ring, but Phyrexian Arena is an old standby, it's much better in a Vampire deck because you can recover via lifelink. There are also cards like Sign in Blood and Night's Whisper.

DreadKhan on Lost Boys

4 months ago

Not sure how competitive you're aiming to make this, but Vampire of the Dire Moon is a solid Vampire. Caves of Koilos is a playable dual I think (and I think it's affordable), Isolated Chapel is another that's a bit more. I get that Sign in Blood is a bit harder to cast than Painful Lesson, but there is also Night's Whisper. Also, most Legacy decks end up around 60 cards (with the possibility of up to 15 Sideboard cards, which you can switch in after the first game). For 60 cards, 23 lands is probably reasonable for a deck that has 5 drops (you have Dark Ritual to help), but for 74 you would want more lands than that.

Not sure if it's actually 'good', but Indulgent Aristocrat also exists, and it even has Lifelink.

SefTheReject on

5 months ago

All suggestions are mono black vampires and fit more of an aristocrats build.

Lords - Captivating Vampire buffs the squad and gives the ability of stealing an opponent’s creature

Vampire Nocturnus buffs the squad, gives evasion and since you’re mono black can play with the top of your library visible

1 drops - Knight of the Ebon Legion is the best 1 drop vamp imo. Can buff itself, gains permanent buffs and doubles as removal mid-late game

Viscera Seer a great sac target and let’s you scry 1

Vampire Cutthroat has skulk and lifelink

Vampire Lacerator a 2/2 for 1, you take one damage unless your opponent has 10 or less life

Indulgent Aristocrat a decent buffer with a sac engine

Guul Draz Vampire gains a buff if the opponent has 10 or less life

Pulse Tracker opponent takes 1 damage when it attacks

2 drops - Cordial Vampire not a lord in name, but has that buffing ability and triggers when ANYTHING dies. Buffs the team more efficiently than any lord imo.

Bloodghast a vital piece imo, it can’t block, but comes back when you play a land

Blood Artist a key piece for an aristocrat build, combos great with cordial and Vito

Asylum Visitor for card draw and the ability to come back

Kalastria Highborn great addition for a drain and gain/aristocrat build

Vraan, Executioner Thane combos great with Vito

Stromkirk Condemned can buff the team for a turn

Vampire Hexmage great sideboard piece for dealing with counters

Gifted Aetherborn might be favorite vampire, but doesn’t fit an aristocrat build

3 drops - Sorin, Imperious Bloodlord the only walker you need. Buffs, gives deathtouch & lifelink to a vampire, acts as a Lightning Helix and you cheat out a vampire

Silversmote Ghoul is a perfect target for Sorin’s second ability and comes back at the end of your end step

Vampire Nighthawk one of the best vampires imo, has evasion, deathtouch and lifelink, but doesn’t fit the aristocrat build

Nighthawk Scavenger a vampire goyf

Drana, Liberator of Malakir has evasion, first strike and buffs attacking creatures

Lands - Cavern of Souls an absolute MUST for any tribal build

Urborg, Tomb of Yawgmoth flips things to swamps

Nykthos, Shrine to Nyx is great for all devotion the build will have

Castle Locthwain for card draw later

Prismatic Vista, Verdant Catacombs, Polluted Delta, Marsh Flats & Bloodstained Mire to fetch and thin out your deck to keep the gas flowing.

legendofa on How many +1/+1 counters would …

6 months ago

If Ich-Tekik, Salvage Splicer is a Golem and an artifact dies, it would get two +1/+1 counters. In this case, if the ability was worded as "... and a +1/+1 counter on each other Golem you control." or something similar, it would only get one. Since there's no exclusionary phrase in the second part, it sees Ich-Tekik as a Golem and treats it appropriately. Compare to Arcbound Overseer's or Indulgent Aristocrat's similar wording.

Last_Laugh on EDH Vampiric Bloodlust (C17 Precon Upgrade)

10 months ago

Not a bad start but I do have several suggestions for you. I'll try to keep things budget-ish friendly and break things down by category. If you're picking up what I'm putting down, I can help suggest cuts.

Finishers: Shared Animosity, Akroma's Will, and Reconnaissance (see my deck description for a recap on Reconnaissance, the card feels like cheating here it's so good) are all worth running. Purphoros, God of the Forge is amazing here. Each vamp you cast domes all opponents for 4 and provides the deck with some much needed non-combat finishing.

Card Draw: Skullclamp, Twilight Prophet, Plumb the Forbidden, and Dark Prophecy (if you have enough life gain) are all excellent options. The more the merrier in this category.

Board Protection: Boros Charm is worth it for the all permanents protection. Scapegoat is a neat hidden gem that let's you pseudo dodge exile, -X-X, etc. type boardwipes and if you run Purphoros, it can double as a finisher.

Vamps: Indulgent Aristocrat and Drana, Liberator of Malakir both deserve spots. I'll leave this category alone for the most part.

Ramps: Arcane Signet, Talisman of Indulgence, Talisman of Hierarchy, and Talisman of Conviction are all worth running. If you get your cmc below 3 (which I highly suggest), I'd recommend dropping the Boros colored signet/talisman though.

Lands: Vault of the Archangel and assuming your playgroup is ok with proxies or gold border championship edition cards... Volrath's Stronghold.

Feel free to check out my list for inspiration (and that explanation for Reconnaissance if you aren't familiar with the intricacies of the card). Upvotes on any of my decks are appreciated. Edgar's Dega Vampires

legendofa on

1 year ago

Welcome to the club, JHM921!

For this deck, I see a focus on getting Sarevok, Deathbringer as big as possible, but I also see some bits and pieces that I think can be switched out. Cards like Butcher of Malakir and Grave Betrayal would work better in a more graveyard-focused deck than what I think this deck wants to be. There's some ramp and mana modification, with Nature's Lore, Sakura-Tribe Elder, and similar cards, but I think some more early cards like Elves of Deep Shadow, Golgari Signet, and Elvish Mystic would help accelerate early game into mid game.

Virus Beetle, Ravenous Rats, and Festering Mummy are all kind of underwhelming in this deck. If you want to force discard, you either want to affect every opponent or choose the discard yourself, and Festering Mummy just has too small of an effect that the deck doesn't really have ways to capitalize on. I recommend adding some more targeted permanent destruction. Depending on how much money you're willing to spend, Nature's Claim, Maelstrom Pulse, Abrupt Decay, and Assassin's Trophy are all viable.

Since your commander is a big part of your win condition, you need to be able to protect it. Regenerate effects like Golgari Charm or Wrap in Vigor, indestructibility from Tamiyo's Safekeeping or Heroic Intervention, or simple unkillable-ness from Supernatural Stamina or Undying Malice will help keep Sarevok fresh and deathbringing.

Look through your deck, and for each card, ask yourself, "Why is this card in here? Does it advance my win condition? Does it remove an opponent's specific threat or problem? Does it protect my board?" If the answer to any of these is no, then it can probably be replaced with something more directed to this particular deck.

For some more specific suggestions, I assume Cloak of the Bat is to make Sarevok harder to block. I would switch that for something like Whispersilk Cloak. You don't have a solid Vampire base for Indulgent Aristocrat, and the Vampires you do have don't contribute much to your winning strategy, so I would save the Vampires for another deck.

I think if you tighten up the focus, this deck will become very solid. Happy brewing, and above all, have fun!

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