Creature — Vampire
Play with the top card of your library revealed.
As long as the top card of your library is black, Vampire Nocturnus and other Vampire creatures you control get +2/+1 and have flying.
|Want (2)||cybermewtwo , pendraggon|
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Vampire Nocturnus Discussion
2 months ago
First of all thanks for the comment and your interest in my build!
Vampire Nocturnus is a keeper for me, it has won me several games since my deck is mainly black coloured and its always nice to declare attackers and wait for the reactions of opponents and than play a vampiric tutor and put a black card top library :D
Living Death imo the better card than Patriarch's Bidding since I first sac my own board! for example: Goblin Bombardment and ping all the extra damage, than everyone needs to sac his board and all our vamps are coming back! And to answer your next question... This combo play works like a charm when you have Purphoros, God of the Forgeon board :) Elenda, the Dusk Rose ... Kalitas, Traitor of Ghet... Purph is a must have for aggro swarm edgar build :)
Midnight hunt is looking great! That Socialite looks insane and is defo gonna get slotted in here!!
Gonna check your build out right away!
2 months ago
Hello, love your list! My deck is very similar, I'll post it later today if you wouldn't mind giving me your thoughts? I am curious how a few cards are performing for you.
I took out Vampire Nocturnus because I felt like it flopped too often, is it performing well?
Living Death- I use Patriarch's Bidding atm. I could never afford it until the new printing, it's now just 1$. Do you think Living Death works better? I don't find myself in need of a board wipe often.
Any cards from Midnight Hunt you are looking at? Vampire Socialite and Falkenrath Pit Fighter both seem like good inclusions.
3 months ago
Vampire Nocturnus is strong finisher on his own - with you normally being able to win very quickly after he comes down (topcard dependant), another reason I don’t think you need Mirri.
If you can run Fatal Push go for it - a playset would be perfect. I only didn’t suggest them in my first post as i’d suspected they might be above this decks budget. But they are defo worth playing if you can field them.
I’d suggest not wasting killspells targeting your own stuff though. If you’re really wanting to kill your own dude, you’re better off including a sac outlet like Viscera Seer.
As far as Sanctum Seeker and Sanguine Bond, they don’t look great. Modern is a super fast format, so decks without ramp are unlikely to run more than 4 cards in the cmc4 slot, and nothing higher than this. These cards just look clunky and not a good use of that premium “top-cmc-slot”, especially when Vampire Nocturnus is decent and already taking up that cmc4 position.
3 months ago
Any opinions on Vampire Nocturnus? Seems like a fun card, but I’m not sure how reliable it’d be in a more competitive situation. I also like the look of Sanctum Seeker, maybe paired with Sanguine Bond?
3 months ago
This is my 20 creature suggestion.
3 months ago
Okay well my suggestions are not so crazy...
I think the only thing that needs work is your creatures and getting rid of your artifacts and maybe one land as well.
So you'd have a total of at least 20 creatures. I'm not saying you need 20 or more creatures to be a good deck in legacy.
The only creature I like currently in your deck is Gifted Aetherborn. I like it because it is a good creature for the mana cost.
This is a list of vampire cards for you to consider.
5 months ago
Very Nice Aggro Edgar Markov list especially for a deck that is your first foray into commander. The Main problem I see you running into with this deck is that it is very soft to board wipes, and you will almost certainly lose the game if one resolves. I would recommend including Teferi's Protection , Flawless Maneuver , Boros Charm , Make a Stand , Unbreakable Formation , and Patriarch's Bidding . While these cards are skillful to utilize and require an understanding of your opponent's decks to know when to leave up mana to utilize them you will find you will be grateful to have them and win more often because of them.
Necropotence is an insanely strong card advantage engine especially in Edgar Markov that I would highly recommend as it allows the deck to continue to have the steam it needs going into midgame and mid-late game. In fact, when I am going for the aggressive strategy in my own deck it is the first card I tutor for if I can. Champion of Dusk , Pact of the Serpent , and Stinging Study are almost as good and serves the same purpose.
Stromkirk Condemned Is a pretty strong lord that most games you should have the land to pitch to it to boost your board, especially if you include some of the card advantage I recommended.
Reconnaissance Is also an amazing card for an aggressive strategy as it essentially gives all your creatures vigilance and you can remove any unfavorable blocks in combat.
For cards to remove to play them I will suggest cutting cards in different area's that I think have their advantages but probably benefit your decks aggro plan the least
Zealous Persecution and Vampiric Fury are not very necessary for yours deck. If you have not seen it already in time you will find that your anthem affects lords Shared Animosity , and Sanctum Seeker will be more than sufficient to win the game. Additionally, the card is quite soft to fog effects which are not too uncommon in commanders.
Anointed Procession is simply a card that is too slow for what an aggressive Edgar Markov deck wants to be doing and is much more suited to midrange aristocrat lists. Spending 4 mana for an effect that does not do anything is too slow and you would much rather want to be playing things like Sanctum Seeker , Vampire Nocturnus , and Bloodline Keeper Flip
Abrade , Dismember , and Nameless Inversion have two main problems. For one when you are playing an aggressive Edgar Markov deck you are committing to winning the early mid-game so spending the time you need to kill your opponents interacting with their board states is not doing you any favors. Secondly, as an aggro deck the only permanents that are outright going to stop you are Magus of the Tabernacle , Windborn Muse , Propaganda , Ghostly Prison , Collective Restraint , Sphere of Safety , and Humility so if your going to play removal spells in your aggro deck the spell at a minimum should target enchantments though creatures as well can be valuable.
Obelisk of Urd Is ok but is probably to expensive on mana and you would rather be punching with creatures than using them to convoke this spell out.
Bloodcrazed Paladin is really only good when there is a board wipe and that is the last thing you want to happen to your board so would not recommend playing a creature that's only strength is to give you a measly benefit in the worst-case scenario.
Bloodthrone Vampire is not very good in aggro since you want to have as many creatures around as possible for all of your tribal payoffs and since your deck is not particularly geared towards and Edgar Markov Aristocrats Strat.
Stoneforge Mystic and Steelshaper's Gift help you get Skullclamp but you probably don't want to be looking for that card too hard especially if you play Necropotence , or Champion of Dusk as I recommended as you don't have to sacrifice your board state to get card advantage when a wide board state is exactly what you are looking for. Additionally, you are not playing too many sacrifice effects anyway so when you play a lord it effectively turns off your Skullclamp .
Those would be my additions and removals for your removals but your the one who gets to play the deck so make adjustments to suit your playgroup and what you want to get out of the deck. Feel free to check out my own Edgar Markov Deck A Vampire Storm *Primer*, not the exact same strategy as your deck, but you may find some useful advice in my section on my mindset of how I play Edgar Markov aggressively. Would be happy to hear your thoughts on my suggestions as well as what you think of my own deck.
7 months ago
Castle Locthwain is good for card draw.
What additions are you looking for? Different creatures? More card draw? More removal?