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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Unclaimed Territory
Land
As Unclaimed Territory enters the battlefield, choose a creature type.
: Add .
: Add one mana of any colour. Spend this mana only to cast a creature spell of the chosen type.







Andramalech on
Heart of Darkness Challenge - The Horror
2 months ago
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EDH traditionally has no sideboard, and any card that references searching outside of the deck fizzles upon resolution, so my playgroup rule zero's that.
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I think you make an excellent point about lands like Ancient Ziggurat and Unclaimed Territory, and my favorite.. Three Tree City. That last candidate is awful for flavor purposes, and I intentionally walk that line like a madman above New York on High-Wire.
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When it comes down to the Commander I chose, my process for these challenges typically starts with a quick search through Gatherer for potential candidates. I like to filter who I think is most viable based on applicable abilities, synergies, etc. and of course- color identity. Atraxa was pretty much an obvious choice, but I'm disappointed I didn't lean into the "do it for the vine" of it all by choosing a harder candidate. So kamarupa, what do you think? Build a follow-up list with Umbris, Fear Manifest or Yarok, the Desecrated? Both are excellent candidates but I think the less colors we provide access to, the less effective and functional the list stands to be. This considered, my deck is so awful. It could be a lot better, and I want to demonstrate that from a flavor standpoint, and separately a mechanical standpoint. Might be able to demonstrate both within the same build, but I digress.
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I want to comment about the MDFCs and the erroneous cards that Balaam__ mentioned. I think that those cards that demonstrate evolution operate on an entendre front, where they represent both change as an evolution as mechanical cards, and both as lore-wise changes. Atraxa is like a Scion of Corruption- so she effectively ruins all that she comes into contact with, it's kind of a beautiful and terrifying tragedy. I found a home for cards like Cloistered Youth Flip. Showing someone horrified and actually from the realm of Innistrad but thematically fitting that Horrors are encroaching upon the living in these dastardly ways.. it's a chef's kiss kind of alignment. I hope it delivers satisfaction to you as it does to me, because I think that's a thematic win.
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I refrained from defending my deck in the slightest because I wanted honest, unbiased feedback and I think that succeeded for you two! Lastly, Thing in the Ice Flip is the perfect inclusion as it's name is Awoken Horror Flip, and it effectively acts as a type-focused Cyclonic Rift that would more than likely win me the game on the spot, and that my friends kamarupa and Balaam__, is what we call a Three-Pointer.
Balaam__ on
Heart of Darkness Challenge - The Horror
2 months ago
Disclaimer:
I have never played a single game of EDH and am woefully, eminently under qualified to weigh in on whether this is ‘good’ or ‘bad’ from a format playability perspective—but that doesn’t stop me from forcing my opinion into the comment section anyhow.
kamarupa put quite succinctly what my initial thoughts about the challenge were; Horror type creatures really don’t play well together. At least not in traditional 60 card formats, and not in ‘tribal’ type builds. I’ve tinkered with a couple different variations over the years and nothing ever became of them, so I wasn’t quite sure what to expect here in this strange and wondrous format. I think by selecting the specific commander you did, you set yourself up for the best possible start. Atraxa is half an engine in and of itself, and with that one decision you’ve effectively solved the ‘doesn’t play well with others’ dilemma Horror subtype creatures are prone to. I’m curious if that was an obvious choice from the beginning, or if it was one of those delightful ‘Aha!’ moments when you suddenly come across the perfect card. I love those moments.
After that I imagine it was simply a matter of finding the most suitable creatures with the best, most useable/abusable perks and complimenting their strengths/weaknesses with the rest of the supporting spells. The mana base is mostly mathematics and it looks quite nice from the outside. A couple lands I expected to see didn’t make your list—I have no way of knowing if it’s due to them being outclassed in the format, a ban, or if they were simply overlooked, but I was surprised to find Ancient Ziggurat and Unclaimed Territory absent given the fact they can both pay for any creature no matter the color. They’re less useful when it comes to extraneous spells, true, but the deck is creature heavy. Just a thought; if they’re terrible in EDH for some reason do let me know why.
As an aside—no sideboard? Is that even a thing in Commander? I’m so used to building in 60card formats, when I don’t see the little demarcation line at the bottom of the card list separating the mainboard from the sideboard it looks unfinished to me, ha.
Final thoughts: As I said, I have no clue what’s ‘good’ in the format and what isn’t. I have no idea how well this holds up to typical EDH decks (is there a ‘typical’?) or even what a path to improvement might look like. There is no point in me giving a numerical or letter grade to this, but I will say it is pretty much exactly what I so desperately wanted to build in Legacy/Modern but never even came close to assembling. It looks like a blast to play, with no two games ever playing out similar enough to become boring or routine. I think the only thing I don’t like is that you have a number of ‘flip’ cards, like Thing in the Ice Flip—those are such a pain to play with when one sleeves their cards XD
Los333 on
General Tazri’s Allies
5 months ago
Akoum Battlesinger
Beastcaller Savant
Harabaz Druid
Kor Bladewhirl
Makindi Aeronaut
Serene Steward
Chasm Guide
Ally Encampment
Black Market Connections
Cavern of Souls
Changeling Outcast
Conjurer's Mantle
Cryptic Gateway
Descendants' Path
Haunting Voyage
Kindred Charge
Kindred Summons
Molten Echoes
Patchwork Banner
Path of Ancestry
Radiant Destiny
Raise the Palisade
Reflections of Littjara
Secluded Courtyard
Shared Animosity
Stoneforge Masterwork
Unclaimed Territory
Unified Front
Unsettled Mariner
Urza's Incubator
Arcane Signet
Chromatic Lantern
Command Tower
Cryptolith Rite
Elven Chorus
Smothering Tithe
Song of Freyalise
Tarnation Vista
Unknown Shores
Elfhame Sanctuary
Blightstep Pathway
Flip
Crumbling Necropolis
Crystal Grotto
Darkbore Pathway
Flip
Hengegate Pathway
Flip
Riverglide Pathway
Flip
Reflecting Pool
Mistgate Pathway
Flip
Clearwater Pathway
Flip
Mystic Monastery
Needleverge Pathway
Flip
Nomad Outpost
Savage Lands
Seaside Citadel
Barkchannel Pathway
Flip
Cragcrown Pathway
Flip
Spirit of Resistance
nuperokaso on
W/U Birds
1 year ago
If you end up with spells of only one color, you can replace some basic lands of the other color with Secluded Courtyard and Unclaimed Territory. As an example, now you are playing Ponder as the only colored non-Bird spell in your entire deck. Then you can replace say 2 Plains, since every Bird can be played with Unclaimed Territory anyway, but this fixes opening hand with three Plains and your multi-color Birds. You still want to leave some of them, because of Cartographer's Hawk
oconnelljd1 on
big daddy dino
1 year ago
Cards to consider cutting:
Volcanic Fallout, Skyshroud Claim, Heaven / Earth, Wayward Swordtooth, Sun-Crowned Hunters, Raging Regisaur, Kinjalli's Caller, Druid of the Anima, Drover of the Mighty, Burning Sun's Avatar, Cacophodon, Star of Extinction
Cards to consider adding:
Kodama's Reach, Regisaur Alpha, Chain Lightning, Blasphemous Act, Carnage Tyrant, Deathgorge Scavenger, Etali, Primal Storm, Annoyed Altisaur, Apex Altisaur, Giant Cindermaw, Harnessed Snubhorn, Sheltered Thicket, Scattered Groves, Sacred Peaks, Kinjalli's Sunwing, Kogla and Yidaro, Quartzwood Crasher, Rampaging Ferocidon, Runic Armasaur, Topiary Stomper, Tyrranax Rex, Wakening Sun's Avatar, Elemental Bond, Taurean Mauler, Unbreakable Formation, Vanquisher's Banner, Coat of Arms, Door of Destinies, Herald's Horn, Path of Ancestry, Pillar of Origins, Pyre of Heroes, Secluded Courtyard, Stoneforge Masterwork, Unclaimed Territory, Vanquisher's Banner
the add section kinda got out of hand, but they are all worth considering
eliakimras on
B.F.D.
1 year ago
Glancing through your cards, your deck's problem might be because you're building it based on best-case scenario, with tons of clones and blink synergies. (In my playgroup, Miirym always gets removed before her untap step, so the Miirym player does not rely on her sticking to the board.)
I'll suggest some upgrades for your deck based on making it more consistent and less dependant on Miirym:
1st. Ramp
Explosive turns with lots of cost reducers sound nice... if people don't blow up your dorks before you get any value from them.
- I would swap out Dragonlord's Servant, Goblin Anarchomancer, Bronze Walrus, Dragonspeaker Shaman, Open the Gates, Mind Stone, Lapis Orb of Dragonkind, Commander's Sphere, Gilded Lotus for Fellwar Stone, Farseek, Nature's Lore, Three Visits, Cultivate, Kodama's Reach, Chromatic Lantern, Coalition Relic, Herald's Horn.
2nd. You need more lands (36 lands + 13 ramp cards is a good starting point)
- Storage lands like Crucible of the Spirit Dragon are only worth it with proliferate shenanigans. Exotic Orchard serves you better.
- Forgotten Cave and Tranquil Thicket can be Sheltered Thicket and Ketria Triome instead. (Synergy with the landfetchers above.)
- Highland Lake, Swiftwater Cliffs, Temple of Epiphany, Timber Gorge and Woodland Stream could be these utility lands instead: Mosswort Bridge, Myriad Landscape, Blighted Woodland, Kessig Wolf Run, Littjara Mirrorlake.
- Bala Ged Recovery Flip, Valakut Awakening Flip and Glasspool Mimic Flip are three spells that can be played as a land. I would take out Dragonmaster Outcast, Delina, Wild Mage and Demanding Dragon for them.
- Evolving Wilds and Terramorphic Expanse could be swapped out for Unclaimed Territory and Secluded Courtyard.
3rd. Better counterspells
- Evasive Action and Mana Leak could be Negate and Swan Song instead.
4th. Better removal
- Consider Beast Within, Chaos Warp and Resculpt over Hull Breach, Dragon's Fire and Lightning Bolt.
5th. Better boardwipes
- Klauth's Will is a more versatile Magmaquake. Ryusei, the Falling Star can be cloned for extra doom for your opponents. Curse of the Swine does not touch your board.
- I would take out Magmaquake, Preordain and Opt for the cards above.
6th. More card draw
- Garruk's Uprising is a better Colossal Majesty.
- Garruk, Primal Hunter and Return of the Wildspeaker are also all-stars here. I would take Korlessa, Scale Singer and Mirror Box out for them.
7th. Better win conditions
- About this, please check miirym , need recommendations build and the comment I made on that page. You have plenty of options in this regard.
eliakimras on
Ur dragon, need recommendations
2 years ago
Hello! I saw your deck help tag and wanted to give some insight.
I don't run Miirym as commander, but I do have her in the 99 in Smashing Faces with the Ur-Dragon, and she always pushes me to victory whenever she's allowed to stick on the battlefield.
Some areas you might want to change to improve your consistency:
1 - Ramp
- Farseek and Fellwar Stone are great for fixing for multiple colors of mana. You might take out Birds of Paradise (dies so easily), Sakura-Tribe Elder (fixes for only one color) and Sword of Once and Future (no synergy with dragons) for them.
- Skyshroud Claim is great for the same reasons above. Frontier Siege never impressed me in a multicolor deck, because I often need colors outside of .
- If you run the suggestions above, you probably need more fetchable dual lands: Ketria Triome, Breeding Pool, Steam Vents, Stomping Ground, Sheltered Thicket, Wooded Ridgeline.
- If you run Into the North, you can also use Highland Forest, Rimewood Falls, Volatile Fjord and some snow basics (Snow-Covered Forest, Snow-Covered Island, Snow-Covered Mountain) to fetch.
2 - Draw/Haste
- It is tough to cast Tribute to the World Tree in a 3-color deck without Yavimaya, Cradle of Growth or Chromatic Lantern on the battlefield. Maybe you want Temur Ascendancy instead.
3 - Removal/Boardwipes
- Chain Reaction cleans your own dragons. Curse of the Swine should get rid of your opponents' most problematic creatures. If you face a lot of token decks, Surtland Frostpyre is a boardwipe on a land that leaves most of your dragons alive.
- Green Sun's Twilight could be Chaos Warp as a second Beast Within.
4 - Protection
- In my dragons deck, I often want protection and haste for more than one creature. Swiftfoot Boots got swapped out for Asceticism.
- Slip Out the Back could instead be Heroic Intervention (it has good synergy with Blasphemous Act).
- If you don't want to be attacked, Propaganda might deter more attackers than Fog.
- Can you cast Counterspell and Bane's Contingency reliably? Swan Song or Arcane Denial might be easier to cast considering your manabase.
5 - Card draw
- Rishkar's Expertise, Garruk, Primal Hunter and Return of the Wildspeaker are the cream of the crop of green card draw. You might want to remove Blur, Essence Flux and Ghostly Flicker for them. (Instead of running flicker effects to save your creatures, it might be better to just run more threats in case they are dealt with - and card draw helps with that.)
6 - Better threats
- Dragon Broodmother creates tokens at a much faster pace than Dragonmaster Outcast.
- Korlessa, Scale Singer never impressed me. Knollspine Dragon is way better at drawing cards.
- Overwhelming Stampede wins games harder than Thundermaw Hellkite.
- I would take out Flameblast Dragon for Utvara Hellkite.
7 - Some utility lands you might want to run
- Exotic Orchard, Unclaimed Territory and Secluded Courtyard fix your colors.
- Haven of the Spirit Dragon fixes your colors and bring Dragons back from the dead.
- Littjara Mirrorlake clones one of your Dragons.
- Blighted Woodland and Myriad Landscape ramp you into Miirym.
Rivel on
2 years ago
For those interested, here is the list of removed cards, added cards, as well as total current deck stats.
Removed
- 6 Island
- 6 Swamp
- Dreadhorde Invasion
- Liliana, Death's Majesty
- Dispel
- Drown in Dreams
- Negate
- Plumb the Forbidden
- Reality Shift
- Resculpt
- Unwind
- Exsanguinate
- Final Parting
- Ghouls' Night Out
- Charcoal Diamond
- Sky Diamond
- Gleaming Overseer
- Hordewing Skaab
- Undead Alchemist
Added:
- Evolving Wilds
- Exotic Orchard
- Malakir Mire Flip
- Mystic Sanctuary
- Obscura Storefront
- Reflecting Pool
- Secluded Courtyard
- Terramorphic Expanse
- Unclaimed Territory
- Verdant Catacombs
- Vesuva
- Mystic Remora
- An Offer You Can't Refuse
- Blue Sun's Zenith
- Pongify
- Rapid Hybridization
- Read the Bones
- Bident of Thassa
- Dimir Signet
- Fellwar Stone
- Herald's Horn
- Pyre of Heroes
- Thaumatic Compass Flip
- Urza's Incubator
- Champion of the Perished
- Fell Stinger
- Liliana's Standard Bearer
- Murderous Rider
- Shambling Ghast
Misc deck stats: Ramp: 13 Draw: 19 Tutors: 4
Have (1) | crimsonghostcan |
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