|Commander / EDH||Legal|
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|Ravnica Allegiance (RNA)||Rare|
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Draw three cards
Addendum — If you cast this spell during your main phase, instead scry 3, then draw three cards.
Precognitive Perception Discussion
1 week ago
Senator Florin II, Elocutor Exemplar
Legendary Creature - Vedalken Advisor
Spells your opponents cast during your turn cost more to play.
Instant spells you cast during your main phase and activated abilities you activate during your main phase cost less to cast.
This deck would feature the Addendum mechanic, and, frankly give it a home, as Arrester's Admonition would suddenly be a great spell for , or a Precognitive Perception !? Yes, please! It makes up for the inherent downside to sorcery speed instants.
I'd like a similar brawl commander (i.e. complementary to the mechanic for the guild).
1 month ago
I know you're looking for non-wheel card draw. I don't love cantrips in EDH unless there is a number-of-spells-matters effect in play but they can smooth out a deck a bit. Ponder , Preordain , Portent , Sleight of Hand , Serum Visions , etc. The sweet spot in around 3-5 CMC for me, ideally drawing CMC -1 but there aren't a ton of spells that efficient. I don't love Divination in EDH (2 for 3) but it's the gold-standard in 60-card decks for a quickie hand refill. There are tons of efficient cards like Divination too.
There are a ton of "draw 3, discard 1" for 4 or 5 mana, which are okay. Sift , Trial of Knowledge , and Amass the Components , for example. Many are costed for being commons, which isn't where you wanna be in EDH. There should be plenty of good, efficient cards to draw from though. At the same time, you have a lot of great high-CMC draw, like Consecrated Sphinx and Thought Reflection, so having a few Divination effects might smooth out your draws.
Some suggestions: Concentrate , Windfall , Cathartic Reunion , Plea for Power , Tidings , Nin, the Pain Artist , Finale of Revelation , Mind Spring , Braingeyser , Stroke of Genius , Blue Sun's Zenith , Fact or Fiction , Chart a Course , Ugin's Insight , Treasure Cruise , Dig Through Time , Kumena's Awakening , Fevered Visions , Honden of Seeing Winds , Reverse Engineer , Read the Runes , Precognitive Perception , Distant Memories , Arcane Encyclopedia , Endless Atlas , Trail of Evidence , Theft of Dreams , Borrowing 100,000 Arrows , Nezahal, Primal Tide , Kefnet the Mindful , Cavalier of Gales , Combustible Gearhulk , Thassa, God of the Sea , Shared Discovery , Secrets of the Golden City , Vivisection , Weight of Memory , Recurring Insight , Breakthrough , Niv-Mizzet, Parun , Deep Analysis , Gush , Invoke the Firemind , Expansion / Explosion , Chandra, Flamecaller , Dragon Mage , Wild Guess , Tormenting Voice , Arch of Orazca , Runehorn Hellkite , Conqueror's Galleon Flip, Kraum, Ludevic's Opus , Ludevic, Necro-Alchemist , Commune with Lava .
2 months ago
I enjoy the Kefnet Turns build, haven't seen it before for this commander and I think its rather neat. You should focus exclusively on assembling your win and remove the extra side cards, like your mill sub-theme. I also think you should replace expensive removal and interaction with cheaper pieces, as you're less likely to cast them off the top with Kefnet. I also think you should add in more ways to discard and also tutor to top of deck. Your combo requires a handful of specific cards and also to be in a specific spot in your library, so topdeck manipulation and tutors help immensely.
My complete list of changes would be
Zndrsplt's Judgement -> Vapor Snag (That card is hard to link to :O )
I think its worth noting
That to combo off, you need Library + Aminatou's Aug + Dino + Turn card + Commander. That requires 4 cards outside your commander, 3 of which are exactly specific. Finding another enabler or outlet to reuse your turn spells or another way to put cards on top would help the consistency of this deck a lot. Running more draw and tutors to topdeck also lets you value copy a turn spell to start chaining turns, and even if you don't hit an infinite loop getting 3 or 4 extra turns will get you much closer to establishing the lock. You should shave off alternate wincons and focus on getting infinite turns, because once you have them you've won.
5 months ago
5 months ago
EDIT - added links
Some Maybeboard cards I think should be in the main deck: Benthicore , Inspired Sphinx , Kederekt Leviathan , Pentavus , Intruder Alarm , and Soothsaying . Myr Turbine and Heartstone are kind of meh, I'd replace with Genesis Chamber and Unstable Obelisk . I'd also swap some counterspells - Geist Snatch , Summoner's Bane and Lazotep Plating in for Cancel , Dissipate and Rewind .
Cards I'm not really impressed by: Stormsurge Kraken , Tidespout Tyrant , Windreader Sphinx (depends how much flying you end up with), Sphinx Ambassador , Darksteel Colossus , Pathrazer of Ulamog , It That Betrays . I think it's better to focus on big guys that also have ETB effects than use these.
Some other cards to consider (plus the ones I sent you): Erratic Mutation , Synthetic Destiny , Evacuation , Aether Gale , AEtherize , Crystal Ball , Interpret the Signs , Precognitive Perception , Seer's Lantern , Ugin's Insight , Treasure Map Flip, Zhalfirin Void .
5 months ago
Shagoth: I haven't felt that yet in playtesting (though I've done little), but I'll swap for one additional blue-producer, and if I don't run into any trouble, I'll keep it. Thanks!
urzasails: Thanks! I appreciate it. Netdecking is terribly boring. And since I have absolutely no clue about Standard meta with little experience in the format as a whole, here we are.
- Doesn't Cast Down work better as early removal over Moment of Craving , or is that 2 lifegain substantial to survival? My thought was that a hard removal spell is better than something that might sit in my hand in the late game. Though, I do see the benefit when Adanto Vanguard becomes indestructible. I'll go ahead and give it a go.
- I'll play around with Chemister's Insight over Precognitive Perception while also adding a third copy (removing one Revitalize ). Keep in mind I am also running The Mirari Conjecture which is card advantage in a way, cause it returns 2 additional cards. But, I have no idea if that is a relevant card, or if it's too slow. What do you think of Wall of Runes ? That should help smooth my draws while protecting, which is another reason there is so little card draw.
- I'll find a way to bump add an additional Kaya's Wrath .
And again, thanks for the bit of insight into the current metagame!
5 months ago
Card draw is very essential to any control deck and Precognitive Perception is a bit of a stretch when it comes to that. Chemister's Insight is basically the textbook esper/control card draw as its reusable and easily cast early and late. Although Precognitive Perception lets you scry and it draws 3, it only lets you scry on addendum and you almost always want to be drawing cards on the opponents turn to allow you to handle the board with wrath effects on yours. Overall I like the deck, it's not netdecking and a nice spin on a normally boring and predictive deck:)
5 months ago
Precognitive Perception is better than weight of memory because it is instant speed and therefore has better synergy with wilderness rec. Additionally tapping out turn five to play something with no immediate impact is not a good card.
Growth spiral is one of the best cards in the deck play 4.
I would try Chemister's Insight in place of jaces triumph
Precognitive Perception occurrence in decks from the last year
All decks: 0.18%
Commander / EDH:
All decks: 0.01%