Essence Scatter

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Penny Dreadful Legal
Custom Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Brawl Legal
Standard Legal
Arena Legal
1v1 Commander Legal
Canadian Highlander Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Printings View all

Set Rarity
Core Set 2019 (M19) Common
Duel Decks: Merfolk vs. Goblins (DDT) Common
Amonkhet (AKH) Common
Magic 2014 (M14) Common
Magic 2013 (M13) Common
Duels of the Planeswalkers (DPA) Common
2010 Core Set (M10) Common

Combos Browse all

Essence Scatter

Instant

Counter target creature spell.

Essence Scatter Discussion

kamarupa on Budget(ish) Modern Elemental Tribal

1 week ago

With 3 colors, it will be harder for you to decide what to cut than it will to find means of dealing with big creatures. I suggest you start adding responses to you sideboard for starters, and after a bit of testing, you can work an appropriate number of copies into your mainboard. 31 is a lot of creatures. You can probably afford to cut up to 6 and still be pretty creature heavy.

With blue, you can 1) counterspell threats with budget stuff like Mana Leak , Essence Scatter , etc. You should try to choose such a spell on effectiveness and versatility. 2) bounce threats back to opponent's hands after they lose summoning sickness with things like Vapor Snag , or Void Snare . These options are easier to cheaper to cast, but aren't as permanent. Similar and more fun, there's stuff like Turn to Frog and Polymorphist's Jest which can be very effective after opponent's Declare Attackers phase. 3) Fight their creatures with stuff like Prey Upon . This option is great if you have a creature with deathtouch. 4) Destroy their creature (or anything else) with Beast Within . There's also Pongify , but that's less useful and more pricey. 5) Enchant their creatures into non-threats with stuff like Lignify or Imprisoned in the Moon .

There's also always Fog , which can set you up for lethal backswing and shouldn't be underestimated.

So you have a lot of options.

Sorin_Markov_1947 on blue conterspells

3 weeks ago

Why Cancel ? There are better counterspells out there. If you want a catch-all counterspell, the real counterspell is a mana cheaper, or you could go with Sinister Sabotage , or use a combination of Quench (although that's not great late-game which is what this deck likes), Essence Scatter / Capture , and Negate . Cancel is just one of the worst ones out there.

That sounds really critical, but this deck isn't horrible. I do think it's very slow for modern though, even with delaying your opponent with counterspells, you're going to get overrun before your deck gets up to operating speed. Try and find some more ramp or some cheap blockers like Fog Bank (although not actually Fog Bank . Too limited).

Zerraphon on Holy of holies

1 month ago

So now I'm going to organize this post is from different types of cards and alternatives and/or strictly better cards that have the same Converted mana cost!

Let's start with enchantments! It seems like your all over the place, which is fine, but you have aura enchantments and land enchantments. which seems a little weird to me! Normally you want to either go a route for your deck, and this seems unorganized, so let us fix that! Serra Aviary is a bad card, cause it also gives opponents fliers +1/+1, we don't want this. So id suggest either going with some like Citadel Siege cause sure, it won't buff all creatures, and it'll give a boost to one creature you want per turn, or it can be used defensively which is always a plus! I'd also suggest going Dictate of Heliod cause it gives an extra +1/+1 for one extra mana, AND IT HAS FLASH! For cards that are better for the 4 cmc are Light from Within , Force of Virtue , Marshal's Anthem .

Also if you want anthem's like that there are some better than 4 cmc! such as Honor the Pure, Spear of Heliod , Glorious Anthem , Always Watching , Radiant Destiny

For ramp, I like the inclusion of Zendikar Resurgent but Mirari's Wake should be an auto-include 100%!

If you're looking for removal enchantments for commanders or problem creatures cards like Darksteel Mutation and Song of the Dryads , Imprisoned in the Moon are WAY better than Illusory Wrappings

For protection cards or cards that accumulate value, instead of Angelic Renewal and Angelic Accord , cards which can be good, but you don't have a whole lof of life gain or recursion to run these two! So I'd suggest cards like Sigil of the New Dawn , Kindred Boon , Privileged Position and Asceticism are 100% more effective in protecting your creatures or giving good value.

Speaking of value, enchantments you should look to include are: Sylvan Library fantastic enchantment. Rhystic Study and Land Tax are all good cards you should look at!

Now that we got enchantments out of the way! lets work on these instants! I love some of these instants, Absorb is a fun card that I'm 100% gonna get, same with Archmage's Charm ! Disdainful Stroke , Essence Scatter (and the like), Commencement of Festivities and Guardian Angel are all weaker versions of cards like Mana Drain and Counterspell which I'd upgrade with. I'd also suggest getting some artifact/enchantment removal such as Krosan Grip one of the best in this as it has split second, another card I highly recommend is Bant Charm one of the most versatile instant printed in these colors. some other instants i enjoy and have seen good results with are Teferi's Protection , Plasm Capture / Mana Drain , Render Silent , Arcane Denial , Dawn Charm and Heroic Intervention . Those are just some of my recommendations! I may have some more but You'd really need to let me know what direction you want to go!!

For sorceries, you're in gosh darn green! WHERE ARE THE RAMP SPELLS?!!??!!? Add Farseek , and since we have big fatty CMC angels, Recross the Paths puts in some work! Kodama's Reach and Explosive Vegetation are better than cards like Rampant Growth because 1) it gives card advantage (2 lands for 1 card) and 2) gives us more mana to work with during the late game! (this is when angel decks typically win). other ramp spells I use are Cultivate and Traverse the Outlands .

I've noticed this deck does not have a SINGLE BOARD WIPE, as big as our angels are for the CMC, we won't be able to cast them until later, board wipes are essential to have especially since you aren't running any pillow forts kind of cards, I HIGHLY recommend adding some, cards that I've always had in my white decks are Austere Command , Rout , Supreme Verdict , Cleansing Nova , Descend upon the Sinful , Planar Cleansing and Mass Calcify . Some other sources that are more focused with tribal is Harsh Mercy sure each player gets to pick a creature type, but that typically is one creature for them, and of course we'll pick angels, so we get the upper-hand in this!

We need some card draw, and this is important as I don't see any in this deck and that is a HUGE mistake. Think about adding cards like Rishkar's Expertise , Praetor's Counsel , Blue Sun's Zenith , Sphinx's Revelation , Finale of Revelation just to name a few that come to mind.

For Lands, these look just.....fine albeit slow, but not quite optimized. I totally understand how people on a budget don't run cards like Misty Rainforest and the like. But as a 3 color deck, I suggest adding in cards like Temple of Enlightenment and Temple of Plenty at least you'll get value from them coming in tapped. Other cards I'd suggest are Krosan Verge , Prairie Stream , Flooded Grove , Wooded Bastion , Seaside Citadel , Path of Ancestry , Forbidden Orchard (cause what is a 1/1 to our angels? PFFT) other lands that give some utility in a pinch are: Scattered Groves and Irrigated Farmland ! other good cards are Glacial Fortress (and it's kin), Hinterland Harbor and Temple Garden !

For Artifacts, I see the signets, I don't typically run the Sol Ring and X signets just cause I like my land ramp better and won't get destroyed with target removal or artifact/enchantment wipes. but as a 3 color deck, you 100% NEED Chromatic Lantern basically makes all your mana problems go away, just tap lands for whatever color you need! If you're trying to go for some voltronish cards, I'd suggest going like Darksteel Plate , which basically secures that you keep whatever creature you want alive for the rest of the game (unless they exile it with a spell somehow). Godsend is also a good card as people won't want to block because it exiles shit, which is GREAT, let me tell you how many times people didn't block because they wanted to keep their creature(s).
For tribal support cards, there is a very small pool to chose from, So you might want to grab a Vanquisher's Banner , Herald's Horn , Urza's Incubator , Door of Destinies , Coat of Arms , Stoneforge Masterwork and Cryptic Gateway are some cards to look at!

Ok, lets finally get this creature situation fixed! first of, YOU'RE AN ANGEL DECK WITHOUT ITS PRIME GURL!?! WHERE IS MY Avacyn, Angel of Hope ?!?!?!??!!?!?!? I'm disappointed!!!! But for real, add her.

Other cards considering should be Metallic Mimic (if you're going for a 1/1 counter theme.) Solemn Simulacrum should go in here, he's just too good not to have here! Rhonas the Indomitable is a great mana sink, and if you really need to give trample to your creatures, Nylea, God of the Hunt is also a good alternative. Resplendent Angel is a great 3 cmc angel, don't underestimate this gurl! Sephara, Sky's Blade is also a great (shittier) version of our gurl Avacyn, Angel of Hope but still a good effect none-the-less! Iridescent Angel , for a 7 mana angel, I was hesitant at running her in my jenara deck, but has proved to be SO GOSHDARN STRONG! Can literally take ANY damage from ANYTHING (don't mention the Eldrazi to this gurl) but it has soaked up a lot of damage over my games. Archangel of Tithes is a great 4 cmc angel that gives taxes for attacking and defending! great include! Angel of Invention a fabulous card, especially if you have something that gives +1/+1 counters, say a Bow of Nylea , is a great addition to our squad! Angel of Serenity is a good card here as well! great recursion for this deck! since we're in bant, Stoic Angel is also a good include! Akroma, Angel of Wrath can't go wrong with an 8/8 creature with so many keywords and protection(s)!

Also, there is ONE card that is SO GOSHDARN UNDERRATED AND NEVER PLAYED and has literally been the BIGGEST beater I've EVER seen is non-other than Selfless Squire . THIS GURL...Where are my words for this card. It's a fog effect but you get a MASSIVE creature that has to be answered or your opponent die! I've had people swing at me for 20+ damage, not worried because of Selfless Squire and she becomes a huge creature, give her trample and/or indestructible, good game! This gurl is so badass she can oftentimes beat an ELDRAZI TITAN 1v1 (in terms of power/toughness). Best and most fun card I'VE EVER PLAYED IN A CREATURE! 50/10 would recommend!

OberstHati on Simic Flash

1 month ago

I guess, if i were to Play Simic flash i‘d remove the Faerie Duelist and add Essence Scatter , and Spell Pierce , cut lands to 23, and remove Growth Spiral , cause ramp is not really what u want and in 2 Colors you don‘t really Need a manafix. Just a thought on 2 colors i try to avoid in Standard, cause i am rather a monk and generally despise counterspells to play against....

hungry000 on OHHHH, THE PAIN!!!! |Primer| ($15 Mindcrank Combo)

2 months ago

I suggest cutting the Essence Scatter s and the Negate s to play 4 Opt , 1 Spell Pierce , and the 4th Vapor Snag . As a relatively fast and consistent 2-card combo deck, I would focus less on keeping your opponent's creatures in check through counterspells and more on finding the pieces quickly. Of course, a card like Mana Leak that is a general catch-all is good since it can also serve as protection, but creature-specific counterspells aren't very valuable in a deck that can win regardless of the opponent's board presence. Plus, you have Thought Scour and Vapor Snag as combo starters if you can't get in with a creature, and if they play any spell that isn't artifact removal while you have the combo on board, you can activate Duskmantle Guildmage in response and they'll die after the card resolves.

As for the Negates, you already have 4 Duress for combo protection; any more than that and you'll be missing out on the cards that increase consistency ( Opt ) which is more important in the fairly degenerate format that is Modern. One Spell Pierce for extra protection is enough, I'd say.

Struyk on Nobody has the intention of building a Wall

5 months ago

I am running:

Disdainful Stroke
Counterspell
Dovin's Veto
Essence Scatter
Hindering Light
Insidious Will
Mana Leak
Muddle the Mixture
Negate
Render Silent

and Teferi's Time Twist I would also suggest to protect your creatures

Teyo, the Shieldmage is also must have, protects vs many many many things and gives you 2x 0/3 walls

I am running a more budget version with cards like Trygon Predator and Guardian Project

Here's my deck ( work in progress ): https://tappedout.net/mtg-decks/04-11-18-YfP-buylist/

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Essence Scatter occurrence in decks from the last year

Standard:

All decks: 0.19%

Modern:

All decks: 0.03%

Commander / EDH:

All decks: 0.01%

Blue: 0.14%