Essence Scatter

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Tiny Leaders Legal
Vintage Legal

Essence Scatter

Instant

Counter target creature spell.

DreadKhan on Flying into the Chasms

5 days ago

I gather you are looking for suggestions in the area of counterspells? I suspect you might consider whether you usually need to counter creature or non-creature spells, as there are Negate and Essence Scatter at 1U, as well as An Offer You Can't Refuse for a mere U. As you're in mono-Blue, if you didn't mind upping the budget a bit there is Counterspell, which is a fine card in many ways if not really suited to more competitive arenas.

Pretty out there, but Spiketail Hatchling, Spiketail Drakeling, and Spiketail Drake can all be sacrificed to counter an opponent using fairly large spells/effects, especially stuff like wipes. There is also Judge's Familiar to help with this, but it's more narrow. You mainly use these guys to protect something more important, including to counter an opponent's board wipe.

If your games tend to go pretty long, Gargoyle Castle can be useful, a 3/4 flyer trumps a Delver. The key is that it uses a land slot to be potentially a very solid body. There is also Mishra's Factory that can offer you a body, with Mishra's Factory being very hard to deal with as it's only a creature on your turn, and you don't have to summon it, so it blanks a lot of solutions and saw play in control decks historically for these reasons. I mention these two because you run a decent number of lands, perhaps you wouldn't notice having some colourless lands with so many Islands, and could benefit from some situational bodies.

Vicarian on Raffine Metaschemer

6 days ago

Stern Dismissal I wouldn't bother playing too many of. That's highly situational, and could help you get lethal damage through by bouncing a critter. It's also not a counterspell. In a similar vein, Essence Scatter is useless if you're going up against a control player (who play very few, if any creatures, and the ones they do play usually come with the "Can't be countered" ability). See Chromium, the Mutable, Hullbreaker Horror, etc. If your meta is creature heavy, then by all means. Though I do have a preference for counterspells that exile instead of having the spell hit the graveyard. Ertai's Scorn is really useful in matchups against burn, or against fast aggro decks, but again is situational. If Lilly is your bane, then you could consider Negate which is effective against walkers for 2 CMC.

Titus7007 on Raffine Metaschemer

6 days ago

Vicarian thanks for checking it out.

What do you think of cheaper counter spells like Essence Scatter and Stern Dismissal over Dissipate and Ertai's Scorn?

wallisface on Burn/Control

1 month ago

Some thoughts:

  • the idea of mixing control and burn is going to be a very difficult tightrope to navigate, because both these ideologies want different things. Control wins by gaining incremental card-advantage, and generally needs a game to go long to pull-ahead. Burn on the other hand doesn’t typically care about card advantage, and will usually waste all their cards haphazardly in an attempt to win the game as soon as possible (and before the opponent can stabilise).

  • From a control standpoint, i’d recommend against stuff like Blink of an Eye (it gives you card disadvantage), Essence Scatter (its application is too narrow, Mana Leak is better 99% of the time), and Ionize (its just too weak/ineffective when soo many good 2-mana counterspells exist, including Counterspell).

  • From the burn standpoint, i’d suggest ditching cards like Goblin Electromancer (you have almost no spells that benefit from this, and in any case its a creature for combo decks), Guttersnipe (its very slow, and waaay weaker than it might read), and Imperial Recruiter (again, too slow for burn. Also messes with cobtrol tempo).

  • cards that could help you here are Dragon's Rage Channeler and Delver of Secrets  Flip. Both if these cards can come into play cheaply, which lets you hold up mana for countermagic, and they both become fairly aggressive quickly. You’ll prolly want Mishra's Bauble to help enable the Channeler.

LeonSpires on How to Lose Friends and Alienate People

3 months ago

Your commander has a good effect but he costs 7 mana. I would suggest running more 2 CMC mana rocks to make it so you can more consistently cast him. Start with Fellwar Stone, Rakdos Signet, Izzet Signet, Talisman of Creativity, Talisman of Dominance, and Talisman of Indulgence.

Also Essence Backlash and Essence Scatter are very narrow counterspells. Some less narrow sounterspells for you to consider would be Negate, Drown in the Loch, and Delay.

TapatioDorito on The Senate's Second Sun

5 months ago

Hey, DeVerbalen, thanks for the feedback! Right now I'm taking this deck and upgrading it in steps, and most recently I did tweaks to my mana base. Supreme Verdict looks great, and I'll go for that next. Essence Scatter was mostly to avoid color restrictive creature countering, but Counterspell is definitely something I can slot in instead.

How many copies of Teferi, Time Raveler would you suggest?

DeVerbalen on The Senate's Second Sun

5 months ago

Nice deck! I would exchange Day of Judgment for Supreme Verdict just because its better in every single way. You might also want to add Teferi, Time Raveler to put a big restraint on your opponents "reactability". And lastly, why not exchange Essence Scatter for Counterspell?

RDWDTR on General Mills

7 months ago

Thanks, I'm glad you found my suggestions helpful! 8 crabs would be ideal but I'm guessing it's 6 for budget purposes. I think you'll find the main board Dismember to be useful in almost every matchup, but you can always move it back to the sideboard if you dislike it. This looks solid for the budget, but you'll still have to play test and adjust accordingly for your meta.

BTW, when I was listing all the counterspells in my first post, I meant you could use whichever seemed best to you, not all of them :P It will probably be more useful to have a diverse range of cards in your sideboard, since a SB is essentially 15 cards to help you deal with certain matchups that your usual 60 struggles against. Jamming 6 counters might not be the most optimal choice, I was thinking more along the lines of 2-3 of one particular counter, sorry for my miscommunication lol. In most of your games, I'm assuming your 4 mainboard counters will get the job done, and then you can just bring in a pair of targeted counters like, say, 2 Essence Scatter for creature decks or 2 Mystical Dispute for other blue decks. This is going to depend entirely on your meta though. Three other cards caught my eye when I was looking at blue mill lists:

Merfolk Secretkeeper: If your budget can't allow 8 crabs, this is a good replacement for some number.

Drowned Secrets: Similar to Sphinx's Tutelage, just more milling. Not sure if it's better or worse exactly.

Vantress Gargoyle: Reminds me of Jace's Phantasm, and you can tap it to mill someone if it's unable to attack or block. It's pretty scary once it's able to swing.

A few cards you can consider for your sideboard:

Aether Gust: Great against green and/or red decks

AEtherize: Could really save you against aggro/beatdown decks

Rebuild: Good against artifact based decks (e.g., affinity, hammer, Urza).

That's about all I have for now. I imagine you'll continue to adjust as you get spins in with this. Let us know if it's at all competitive.

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