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Value / Grindy - Nevinyrral Esper Control

Commander / EDH WUB (Esper)

chivalruse


Nevinyrral, Urborg Tyrant - Primer

Archetype

Control deck that aims to be a non-threatening player in the early game, just focusing on hitting land drops. We have most of the best esper control tools from magic's history. But multi-player requires you to navigate the politics craftily, since becoming the archenemy early makes your likelihood of winning much less promising. But survive to the late game, and your victory is all but assured. The best approach in most pods is to sandbag your board wipes in order to avoid attention. You dont need to answer every threatening permanent; let the table decide how to address problems. You can leverage spot removal and fogs to avoid taking lethal swings, which is easy to justify as self defense. Take random hits freely, but be wary of voltron threats setting up too powerfully. The most worrisome card in the game for us is Robe of Stars. We want to destroy or counter it before it can be activated multiple times per turn.

The game should eventually reach a point where you can wrath away the board a few times and your opponents will be essentially out of resources. Even their commanders will become hard to redeploy once you tax them enough. We have a liberal amount of card draw and filtering, with half of our planeswalkers drawing cards, and spells like memory deluge and sphinx's revelation refilling our hand, and filtering from castle vantress. We should have more gas than everyone else, and our commander's quirk of being a board wipe on a stick gives us a fallback option if we need to answer multiple threats. Our sweepers pave the way for our planeswalkers to land and regularly procure us emblems. From there, it should be a breeze to cross the finish line.

Your main combo and reason for running this commander:

Cast Nevinyrral, Urborg Tyrant, hold priority with the enter-the-battlefield trigger on the stack and sacrifice Nevinyrral to Phyrexian Tower, use the mana from Tower to pay for Nevinyrral's dying trigger; create zombies. This is a one-card combo that just needs your commander. You can also tutor Phyrexian Tower through Search for Glory, Tolaria West or Expedition Map.

How do we win? ...

Win condition 1: Show

Win condition 2: Show

Win condition 3: Show

Win condition 4: Show

Win condition 5: Show

Win condition 6: Show

Note:

No path to Exile? Show

No sol ring? Show

45 Lands? Show

Worth finding room for if you have access to these cards, but not necessary by any means: Show

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98% Casual

Competitive

Date added 2 years
Last updated 2 months
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

13 - 0 Mythic Rares

54 - 0 Rares

13 - 0 Uncommons

9 - 0 Commons

Cards 100
Avg. CMC 3.47
Tokens Emblem Jace, Unraveler of Secrets, Emblem Kaya the Inexorable, Emblem Narset Transcendent, Emblem Teferi, Hero of Dominaria, Incubator, Inkling 2/1 WB, Phyrexian 0/0 C, Spirit 1/1 W, Treasure, Zombie 2/2 B
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