I started playing Magic again in early 2013 after over 10 years of being out of the game. I've been drawn to the Simic guild ever since cracking open my first booster since getting back into it and finding a foil Master Biomancer , and I enjoy brewing and winning with a color scheme that many dismiss as uncompetitive. But really, I'm open to all different color combos as long as the deck can walk the line of crazy, creative, and competitive! You might also notice that many of my decks use mana ramp in some form; what can I say, I'm impatient and it's hard to do crazy things without tons of mana. It probably won't surprise you to find out that my favorite tribe is Elves.

My favorite decks I've piloted since coming back to Magic:

Innistrad - Return to Ravnica

-Simic Elfhoof? Believe it (Top 4 FNM) (GU Craterhoof Elves- Inspired by Biomancer Elfball)

-This Ain't No Compton Gangbang (Top 8 FNM) (WG Humans / Tokens)

Return to Ravnica - Theros

-My Prophet, Your Loss (Top 4 FNM) (GU Devotion)

-Hanratty's Favorite Superhero (Top 4 FNM) (Bant Flash)

-Standard Modern Jund: Welcome back DRS!(Top 4 FNM) (Jund Mid)

-Biodriver's Last Stand (2nd at Gameday) (RUG Tokens & Anthems)

Theros - Khans of Tarkir

Tymaret's Mysterious Expendables (1st @ Gameday) (Rakdos Aristocrats)

-Deceitful Pod (Dimir combo/control)

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Said on Abzan Rally...

#1

I agree with Ozzmium - Nantuko Husk is just strictly better. The ability to sac itself is important because it protects against exile removal, and ensures that it will be in the graveyard so it will always be available to Rally. Also helpful if you need to do multiple Rallies since it can get itself back in the graveyard.

December 3, 2019 12:59 p.m.

Hey Iniallator98 thanks for the upvote! Ya there's unfortunately not a great way I can think of to replace what the Disciple does, but Pain Seer makes for a decent plan B since it uses the same engine & can act as sort of a Dark Confidant . I'd probably describe the strategy in that case as being more of a grindy tempo approach than straight control, as you'd want to use the card advantage Pain Seer provides to keep your hand stocked with answers while Smuggler's Copter and/or Hydroid Krasis go over the top. I tried to choose cards for the removal suite that are situational enough to give Disciple a wide array of answers, but still flexible enough individually to keep the number of dead cards in hand without Disciple to a minimum, so it can hopefully play that grindy style if needed. The other side of the coin is that you can see a lot of cards via Pain Seer & Copter, making it more likely to get a Disciple.

If you have any ideas for how to make it more consistent though, I'm all ears!

December 1, 2019 2:14 p.m.

Said on Pioneer Flash...

#3

It's hard to argue with the Flash package from recent sets, but as a longtime Flash enthusiast I'll throw out a few ideas from older sets:

Simic Charm : Could replace Unsummon; it's a bit more expensive for that mode but the other 2 modes might make it worth the tradeoff since it's never a dead card.

Boon Satyr : Bestowing onto a flyer seems like a nice finishing move, and adding 4 power to the board for 3 isn't bad either.

Bounding Krasis : A little bit fatter version of Trickster, except it can also help out in races against aggro by recruiting an unexpected blocker.

November 27, 2019 11:02 a.m.

Said on Insect token spam...

#4

No problem! Haha I probably wouldn't add in ALL those cards, but was just throwing out some ideas :) Good luck with the deck!

November 26, 2019 10:54 p.m.

This is awesome, I'm glad to see that someone else appreciates Inspired creatures, tho I'll admit I'm a little sad that Disciple of Deceit isn't involved :)

Anyways, it looks like you have 8 tap enablers, which should be pretty consistent, but you could go up a little higher on that front so you have more backup plans in case your vehicle is removed or you don't draw one. Survivors' Encampment is nice since most decks can't remove it, and you might consider using Aethersphere Harvester as one of your vehicles to get back some of the life lost to Pain Seer. If you want another Inspired creature, your options are unfortunately pretty slim in these colors, but God-Favored General isn't bad.

Another idea would be to have some untap options, so your Inspired triggers aren't as susceptible to being prevented by removal. Blessed Alliance is nice since it has other uses, and Gideon, Martial Paragon could replace one of the existing Gideons.

November 26, 2019 10:50 p.m.

No problem, tho I wasn't talking about finishing power but was rather suggesting to try taking more advantage of playing a deck with all Humans. If Thalia's Lieutenant is quickly removed or you don't draw one (you'll only see one in 40% of opening hands), then some of your creatures are going to be outclassed by other same-CMC creatures in the format; nothing else in the deck is giving them a boost for being a Human. In decks that trade individual card strength for synergy, generally speaking I always try to have at least 8 cards serving each role since it makes the deck much more consistent.

November 26, 2019 3:40 p.m.

This looks pretty good, although I feel like it would be nice to have a bit more payoff for playing all Humans besides Thalia's Leiutenant. Unfortunately it looks like the options are pretty limited in these colors but a few options would be Metallic Mimic , Icon of Ancestry , and Cavalry Pegasus .

November 25, 2019 6:37 p.m.

Said on Insect token spam...

#8

Actually scratch Tolsimir, I forgot that the token was Legendary XD

Also wanted to point out the the first combo mentioned in your description with Archetype unfortunately doesn't work the way you described. First strike doesn't apply when fighting, so your tokens would probably die as well.

November 25, 2019 3:30 p.m.

Said on Insect token spam...

#9

This looks like a fun deck, I always love me some Hornets. My biggest recommendation would probably be to add in more token-producing cards, starting with 2 more Wingmate Roc, since right now you only have 8 cards that do so versus 19 cards that depend on having those token-producers to combo with and are pretty dead cards otherwise. Unfortunately 3 and 4-drop options look pretty thin but one idea is Whirler Rogue . If you don't mind being a little crowded at 5-drop there are several good options, such as Angel of Invention , Biogenic Ooze , Scion of Vitu-Ghazi , and Tolsimir, Friend to Wolves .

You also might want a few more mana dorks in order to speed things up, especially if you have a lot of 5 drops so you can hit them consistently on turn 3-4. I'm thinking 8 would be a good number given your curve.

November 25, 2019 3:25 p.m.

Said on Bioneers...

#10

I was thinking about that one too, though I decided on Domri, Anarch of Bolas for now since it has a similar pump effect but works with tokens while Rhythm doesn't. Might be worth a sideboard slot tho against counter-heavy decks.

November 20, 2019 10:10 a.m.

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Finished Decks 117
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