Target player puts the top two cards of his or her library into his or her graveyard. Draw two cards.
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Pilfered Plans Discussion
5 months ago
Your gonna want to run graveyard hate, also some more card draw. With a mill strategy, you need to play the long game, the best way to do this is running control, cards like Drown in the Loch are ideal.
6 months ago
Drop Faerie Tauntings , Ashiok, Nightmare Muse , Traumatize , Trepanation Blade , add about one or two more ramp and two more card-draw at least. I almost always run 8 pieces of ramp and the prevailing wisdom is 10. Same for card-draw: I aim for 8, many aim for 10. Extra ramp is great with Oona's ability and card-draw can draw you into lands and just generally smooth everything out.
Reconnaissance Mission would be good. Treasure Cruise is often almost an Ancestral Recall and is budget too. Even though you're running Blue , Read the Bones is a great rate, as is Night's Whisper . Divination , Concentrate , and Tidings are all great on a budget, if a bit unexciting.
I love Keep Watch , Borrowing 100,000 Arrows , Theft of Dreams , Insight , Windfall , Plea for Power , Curse of Verbosity , and Manifold Insights but they are swingy. High ceilings, low floors. The mana cost on them is what makes them so good.
Midnight Clock is budget right now but it's starting to make waves. Get yours now while they're cheap. Ramp AND draw! Great on a budget.
Secrets of the Golden City and Kumena's Awakening should usually be City's Blessing-ed. I like Kimena's a lot on a budget (along with Patient Rebuilding ). Rush of Knowledge is decent if you have Oona out. Fathom Trawl is a guaranteed three non-lands, though it might be a bit lackluster with so many faeries. Not a bad card though. Mind Spring is great with ramp.
Drawn from Dreams and Dig Through Time are probably better than Diabolic Tutor until you have a game-winning card in the deck like Coat of Arms or some combo pieces (of which all are out-of-budget). I'd say drop Diabolic Tutor . Diabolic Vision is all right on a budget, as is Pilfered Plans , Forbidden Alchemy , and Notion Rain . We can probably do better, even on a tight budget.
With all your fliers, Rogue's Gloves and Mask of Memory are fantastic card-draw cards. Mask of Riddles is cute. Curiosity and Curious Obsession are decent but dangerous. Chart a Course is decent with fliers. Whispering Madness can be good with fliers too.
I have mixed feelings about Opt , Serum Visions , Sleight of Hand , Ponder , Preordain , Portent . They certainly don't hurt but they're bad late-game. I run them in some decks. Consider them if most of your card-draw is expensive. Brainstorm is a bit of a trap unless you have ways to shuffle your library and get rig of unwanted cards. This usually requires fetch lands like Polluted Delta and is better in 60-card formats.
Rain of Revelation , Archmage's Charm , Fact or Fiction , Succumb to Temptation , Precognitive Perception , Frantic Search , Pull from Tomorrow , Gush , Village Rites are all good for being instants so you can leave counterspells up and if you don't need them you can draw. That's one of the reasons a card like Anticipate looks weak but is nice for keeping counterspells open. Fact or Fiction is particularly good and is considered a staple in many formats, including EDH.
I would swap out Dimir Locket and Dimir Cluestone for Mind Stone and Prismatic Lens . Maybe Star Compass if it is in budget. I know you need your colors but 3-mana mana rocks that don't have huge upside are sooooo slow. Arcane Signet is probably out of budget, which is too bad. Is Wayfarer's Bauble still expensive? Probably. Worn Powerstone and Hedron Archive maybe? Oona isn't cheap and you want mana for her ability if push comes to shove. Trinket Mage is ramp because it can snag Sol Ring , making it the same rate as Explosive Vegetation and Hedron Archive .
1 year ago
Nosema You wrote: "Hey, Thank you so much for responding. It was really helpful and I am close to finishing the deck but I REALLY like the idea of the Duskmantle Guildmage and Mindcrank combo. I was wondering whats the best way to trigger that. like the cheapest/easiest way for your opponents to all discard a card? Also do you try to play both at the same time or play 1 and then the other and risk it being destroyed? Thanks again!"
One strategy is to improve the mill technique. If you are playing different Counterspells than Didn't Say Please, Thought Collapse, Psychic Strike could be possible additions. Maybe consider Psychic Corrosion, Memory Erosion or Jace's Erasure, but I think those Enchantments are not in the theme of the deck.. Grisly Spectacle is better as a removal with mill, Jace's Archivist helps also the Notion Thief + Whispering Madness -combo. Pilfered Plans is card draw with mill.. so you have a nice pool of cards to choose from.
Another way is to get the Discard-Theme. Very annoying but also very effective. You still may play Windfall, Dark Deal and all those cards with such an effect. Painful Quandary is awesome but creates hate. A special combo could be High Market + Howltooth Hollow + Mindslicer if you are going deeper and deeper in the theme. Bottomless Pit, Oppression are fantastic cards. Bloodchief Ascension is so good for gaining life in the discard strategy, just think of this one.
In my opinion you play both cards, but you need some Counterspells in your hand. And you should have enough mana available..
2 years ago
2 years ago
TypicalTimmy The problem with all the creatures you mentioned is that our opponent can now beat us with them. Normally when Shared Fate resolves, we are at low health, these extra 5 points of damage our opponent can now deal to us is enough for them to win the game, as the opponent now draws our deck.
Our deck should have no threats because of this reason, including 1/1's!
I am in love with the Browbeat and Risk Factor idea! I was planning to run this as esper colors pre Shared Fate but I need 5C mana base for post Shared Fate but this gives me new things to think about, especially if my opponent casts this, they can draw as many cards as they want it won't help them! Thanks!
I am not sure about Pilfered Plans , the opponents graveyard gets opponents cards from their deck no matter what, this means after Shared Fate they will be taking cards away from us that we can then no longer play.
seshiro_of_the_orochi Commit is perfect! Thanks! before Shared Fate this works great, and after it does't help the opponent, as this card always goes to my graveyard no matter who cast it, the aftermath is great as well, and fits in with the cards in the post fates section, thanks!
2 years ago
Thank you for your comment and point of view. I think ditching Mind Grind would indeed be a wise choice as well as Pilfered Plans . Concerning killspells/removal I will have to see what I have in stock (I sadly do not have any Fatal Push ).
Would you have any revommendations ?
2 years ago
I feel like if you’re going down a more slow-paced, controlly route with mill, you probably want dome cards that can actually control the boardstate? Ditch Mind Grind and Pilfered Plans because they are both trash regardless of the flavour of mill. Ditch 3 of the Fraying Sanity too because drawing a second one in a mill deck often means not having the gas to close out the game.
Get some killspells in there so you can actually last long enough to do your gimmick!
2 years ago
Thank you for the suggestions, Firstmiracle.
I also thought about Gravecrawler and Grimgrin, Corpse-Born, but at this moment they are too expensive. Living Death is new to me, but also too expensive. So as long as i don't swap them for something similar expensive, i can't play them.