Barrage Tyrant

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Barrage Tyrant

Creature — Eldrazi

Devoid (This card has no color.)

, Sacrifice another colorless creature: This deals damage equal to the sacrificed creature's power to target creature, player or planeswalker.

Reliquarian on Morophon Eldrazi balanced

3 years ago

I'm not the most familiar with Eldrazi stompy style lists, but just at a glance I can see that the high cost of your creatures (which are your main route to victory from what I can tell) is going to be a limiting factor for this deck. You may have already found in your games that you can cast a few big eldrazi, but you still don't win because you have to spend too many turns trying to get them into play and you aren't able to use them before they are removed or dealt with in some other way. My suggestion is to include more ways to get multiple big eldrazi into play on the same turn and find ways to use them quickly (haste is a good way to do this, or by simply throwing them at your opponent's faces with Fling type of effects).

Some card suggestions to accomplish getting multiple eldrazi into play in 1 turn are: Elvish Piper , Quicksilver Amulet , Sneak Attack , Mana Echoes , Animar, Soul of Elements

Some suggestions to use your eldrazi quickly once they are in play are: Barrage Tyrant , Brion Stoutarm , Fervor , Rhythm of the Wild , Fires of Yavimaya

Additionally, if you are dropping tons of big Eldrazi into play to get closer to winning, you will need more cards in hand so I would include more immediate card draw like: Concentrate , Precognitive Perception , Harmonize

Hopefully those suggestions are helpful and fairly budget friendly (not sure how much you wanna spend on upgrading your list but those are solid options). Let me know if you have any questions or want any clarification. Thanks!

Osbert on Morophon Eldrazi balanced

3 years ago

For the Stompy version I would start by cutting Ruination Guide, Pitiless Plunderer, Sifter of Skulls, Blight Herder, Brood Butcher, Emrakrul’s Hatcher, Catacomb Sifter, Drowner of Hope, Awakening Zone, Etchings of the Chosen, Eyeless Watcher.

If you put in Rings of Brighthearth it combos with Basalt Monolith to make infinite mna. Both Monolith and Rings are 3 CmC and artifacts so they are tutorable with the same tutors you have in here for Fist of Suns. With infinite colourless mana Dimensional Infiltrator will be able to exile your opponents libraries, Essence Depleter can drain out the table, and Prophet of Distortion will let you draw your library. Rings doesn't have a lot of synergy with other cards in your list BUT if Golos was your commander it has a seriously powerful ability that would be awesome to copy.

Eternal Scourge + Food Chain is another combo you can consider which will make infinite COLOURED mana for creature spells and have infinite EtB and LtB triggers so this will end a game with Flayer Drone or Vela the Night-Clad in play. If you wanted to abuse the mana you would need Cloudstone Curio or a non-eldrazi bouncing creature as all the eldrazi bouncers are processors and it is unlikely your opponents will have an infinite pile of exiled cards.

I suggest adding in Pathrazer of Ulamog , Barrage Tyrant , World Breaker , Dread Defiler , Endless One , Not of This World , Rapacious One , Reality Smasher , Thought-Knot Seer , Ulamog, the Infinite Gyre , Ulamog's Crusher , & Vile Redeemer as suitable eldrazi stompy options. Barrage Tyrant and Dread Defiler get a special mention because Fling is an amazing effect that can give you the reach you need to close out a game or off a player hiding behind a pillowfort.

Here is a list of support cards off the top of my head: Sarkhan's Unsealing , Temur Ascendancy , Commander's Plate , Mana Maze , Cultivate , Kodama's Reach , Rampant Growth , Ugin, the Spirit Dragon , Everflowing Chalice , Thran Dynamo , Rishkar's Expertise , Return of the Wildspeaker , Garruk's Uprising , Hunting Grounds , Sneak Attack , Animar, Soul of Elements , Mana Geyser , Mirari's Wake , Ugin, the Ineffable , Show and Tell , Terror of the Peaks , Warstorm Surge , Alena, Kessig Trapper , Ilysian Caryatid , Momentous Fall , Greater Good , Sacellum Godspeaker , Selvala, Heart of the Wilds , The Great Henge , Eldritch Evolution , Energy Tap .

golgarigirl on

3 years ago

Other ideas to speed us up: Urza's Incubator, Ugin, the Ineffable, Herald's Horn, Golos, Tireless Pilgrim, Chromatic Lantern, Arcane Signet, Fist of Suns, Kozilek's Channeler I don't know if just more scion-makers are a good idea here too.

Other ideas to draw us fuel: Mystic Forge, Vanquisher's Banner, Fathom Feeder

Other ideas to close out games: Molten Nursery, Barrage Tyrant, Dread Defiler

Other support pieces: Ruination Guide, Tide Drifter, Warping Wail, Scour from Existence, Grip of Desolation, Unnatural Aggression, Eldrazi Mimic

CrimsonWings3689 on The Swarm

4 years ago

Recommendations at 112 cards in decklist:

Cards to remove:

Kodama's Reach - Cultivate is the cheaper of the 2 ($ wise) and the deck can likely only support one of the 2 with how few basics you're running.

Crucible of Worlds - unless you're playing in a land destruction heavy meta, you're only likely going to benefit with this versus mill or forced discard. You're not running fetchlands so it's utility is very limited.

Illusionist's Bracers - while you have more than a handful of creatures with abilities you could double up on, the equip cost plus those activations is somewhat prohibitive. If your commander was still Sliver Queen, it would make more sense. As is it seems like an overly complicated way to double up on your effects.

Questionable Inclusions:

Rings of Brighthearth - potentially works with Barrage Tyrant, Each activation of the tap ability Gruesome Slaughter grants your colorless creatures, Idol of Oblivion, Brood Butcher, Deepfathom Skulker, Drowner of Hope, Eldrazi Displacer, Essence Depleter, Sliver Queen, Spawnsire of Ulamog, Ugin, the Ineffable, and Golos, Tireless Pilgrim. ---- Doubling World Breaker's ability doesn't make sense. With each ability costing a minimum of 2 (minus Gruesome Slaughter's activations), and up to 7, that extra 2 is going to add up fast.

If it's worth it for you for the 11-12 cards that have the abilities, that's one thing. but I would keep it as a tentative for right now with needing to cut 12 cards from the total list (9 if you cut the 3 mentioned above)

Dragonsblood33 on Cmon and slam

4 years ago

Risk Factor doesn't really work, Your best option with this deck is to just make a buttload of colorless creatures and throw them with Barrage Tyrant all the while pinging them with Nettle Drone and Molten Nursery and there are better alternatives to card draw in green, Red is awful at card draw use cards like Harmonize and Elemental Bond , The deck should work out better if you stick to one way to deal damage, Are you trying to win with combat? or are you trying to win with pingers? As of right now you have 11 pingers in the deck, Which is a fantastic win con because it is direct damage not combat I think you should stick to pingers and flinging, So you can win with direct damage, And since you are running red you can run Fling and Lightning Bolt to help out With green in you have options for recursion as well

Kogarashi on Bloom Tender

5 years ago

You can link cards using double brackets in order to make it easier to address the question, like so:

[[Bloom Tender]]

Bloom Tender isn't checking CMC, but rather a card's actual color. While this is usually represented by casting cost, sometimes it isn't.

A goblin token may have a CMC of 0, but it's still a red permanent, in this case indicated by its frame (anything that produces a Goblin token will usually say "create a red Goblin token" to let you know what color it is).

If you have Avacyn, the Purifier on the board, it also has no CMC of its own, but its frame and color indicator are red, making it a red permanent. Bloom Tender would also produce red mana if you had this under your control.

Ghostfire and Barrage Tyrant, meanwhile, have in their casting cost, but both are colorless and therefore you would not get red mana from Bloom Tender if they're your only other permanents.

BMHKain on

5 years ago

The slate is almost ready... I just want to know which is good out of the following, & which is bad, as well as whether or not Pristine Angel + Concerted Effort + Empty-Shrine Kannushi/Pledge of Loyalty is a legitamite combo that works, & can even deal with Multicolor, & Creature Types regardless of Color.

List: *Gisela, the Broken Blade/Bruna, the Fading Light

*Conduit of Storms  Flip

*Extricator of Sin  Flip

*Hanweir Battlements/Hanweir Garrison

*Lone Rider  Flip

*Smoldering Werewolf  Flip

*Vildin-Pack Outcast  Flip

*Barrage Tyrant

*Consuming Sinkhole

*Crumble to Dust

*Eldrazi Aggressor

*Eldrazi Obligator

*Immobilizer Eldrazi

*Kozilek's Return

*Kozilek's Sentinel

*Maw of Kozilek

*Molten Nursery

*Nettle Drone

*Processor Assault

*Reality Hemorrhage

*Serpentine Spike

*Touch of the Void

*Turn Against

*Vestige of Emrakul

*Vile Aggregate

Which of these do you recommend? I'm adding my last adds before shaving off whole KGs off this deck...

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