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Said on The Scarab God …...

#1

Looks good! +1 upvote from me.

You could consider adding some of the new Kaldheim cards. There is a good amount of zombie tribal support in that set (like Rise of the Dread Marn & Narfi, Betrayer King for example).

Other card suggestions are Living Death , which could combo with your Scarab God (You can exile any good creatures in your opponent's graveyards and then Living Death to get all the good stuff on your board). Another good option could be Ashnod's Altar to use with all of the tokens you're making. Skirge Familiar can also get some of your reanimation targets like Jin and Sheoldred into your graveyard for the Scarab God to make tokens of. As for your mana rock package, I would consider adding in Coalition Relic since it is a great little mana rock that will do a lot more for you than some of the rocks you already have at 3 cmc like Chromatic Lantern . Finally I would consider adding Night's Whisper to go with your Sign in Blood . You could either replace the Sign in Blood with it or just run both depending.

Hopefully those suggestions are helpful. Happy brewing!

April 2, 2021 9:11 p.m.

Said on shatterhulk budget...

#2

Okay hear me out, add Mages' Contest for the red counterspell no one will see coming when you're comboing off (if you have the mana, or if you can wait to have enough mana for counterspell backup).

I'm just saying, comboing off can get boring. But dropping a red banger like Mages' Contest when they try to stop your combo? Legendary.

As for a more serious suggestion, you could add Unmask as a way to clear the blue player of any counter magic before going off. It's also free to cast so it doesn't slow you down in that regard.

+1 upvote from me. Jund is sweet.

March 31, 2021 2:12 a.m.

Said on Share the Pain...

#3

Love it. +1 upvote from me.

As for card suggestions, have you considered Grid Monitor ? It's a similar effect to Steel Golem which I see you have included. Pyromancer's Swath is another great one and can just end the game for whichever poor soul you drop it on since they have to top deck a way to remove it and enchantments can be especially hard to remove. Mindmoil can be similarly difficult to deal with and can disrupt a lot of people's strategies. Additionally, as a piece of red ramp, Alpine Guide can be great because you get the land and your opponent gets nothing (and if they have mountains it gets really good).

Finally I just have to mention a pet card of mine, Mages' Contest . It's a red counterspell that no one sees coming and can lead to some fun games of chicken with your opponents (and gets really good in a deck like this where your opponents will likely have already lost a lot of life to your Blim, Comedic Genius , so even if they bid more life than you it can still leave them dangerously low if they play it wrong).

Hopefully those suggestions are helpful!

March 30, 2021 2:54 p.m.

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Finished Decks 23
Prototype Decks 5
Drafts 0
Playing since Scars of Mirrodin
Avg. deck rating 5.71
T/O Rank 181
Helper Rank 43
Favorite formats Commander / EDH, Oldschool 93/94
Good Card Suggestions 38
Venues Red Castle Games
Last activity 2 weeks
Joined 3 years