High Alert

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

High Alert

Enchantment

Each creature you control assigns combat damage equal to its toughness rather than its power.

Creatures you control can attack as though they didn't have defender.

: Untap target creature.

xram666 on Arcades EDH

10 months ago

Some upgrade suggestions:

You're playing way to less lands. Go up to at least 38 Lands.

Ramp:

Add more ramp (in sum you should end at around 9-11):

but cut Kodama's Reach wtih execption of Axebane Guardian the ramp should help you get out Arcades at round 3, if possible.

Protection:

Replace Intervene with a flicker spell for one mana. Same effect but better synergy with commander. For example:

Replace Miscalculation with Arcane Denial

Replace Remove Soul with Displace or even better a board protection spell like:

Replace Seedling Charm with one of the following:

Removal:

Replace Solemn Offering with Stroke of Midnight

Add an additonal one-sided massremoval like Slaughter the Strong

Backup for Commander:

Add

StopShot on Need help writing card text: …

1 year ago

There are cards like Assault Formation, High Alert, Wakestone Gargoyle that allow creatures with defender to attack as though they didn't have defender.

I want to make a custom commander for a kindred group of creatures known for having card text that reads "this creature can't block" and I want the commander to allow those creatures to block as though they didn't have that restrictive ability. I'm stumped as to how to write that in an understandable and concise manner.

"[Creature type] you control can block as though they didn't have 'this creature can't block.'" reads poorly to me because "this creature can't block" isn't a keyword but an oddly specific line of text.

Most of the creatures of this group have flying, so I've currently settled on, "[Creature type] you control have flying and can block as though they have no other abilities." which feels like it would work better, but I worry it might become confusing if I give one of those creatures something like a Basilisk Collar - would that mean the creature would not have lifelink or deathtouch when blocking with such an effect? It could be confusing for my opponents which I want to avoid.

I'd like to know how exactly you'd write such an effect on a card so that it comes off just as eloquently as the example cards that have "this creature can attack as though it didn't have defender." Do you have any ideas?

Sliverguy420 on Turtle Power!

1 year ago

i forgot about totem armor, but theres also removal that doesn't destroy. stuff that exiles, bounces, or makes you sacrifice. if you add white, High Alert has the same mana value and affects all your creatures. i'd also recommend Aegis Turtle

Eloniel on Nobody has the intention of building a Wall

1 year ago

Azeure To be honest there is plenty of redundancy that we don't play:

The only one worth running for me is High Alert because it does both "every creatures with defender may attack" and "they assign combat damage equal to their toughness" for every creatures without having to pay mana to apply the effect.

The second best one for me is Assault Formation but i still cuted it. Bedrock Tortoise is almost playable, if either the hexproof was not conditionnal to your turn or if it's mana value was 3 instead of 4.

For 3 mana we usually have 0/7 defender without abilities Glacial Wall / Wall of Ice or 0/6 with abilities Hover Barrier ( i don't take into account the 2 very good 3 mana drop that are Wall of Denial / Weathered Sentinels).

So now let's review Plagon, Lord of the Beach, Plagon is only a 0/3, don't deal damage equal to it's toughness without paying 1 extra mana each time, it's doesn't draw us a card with Arcades and it's ability only fufill one of the 2 needed condition for redundancy as explained above. I agree it could draw us lot of cards, ranging from 2 to 5-6. If we didn't had draw engine in the command zone i would say it worth it, bu since we have one i don't thinks it's necessary.

It's already very hard to find room for each new creatures cards, i'm already having hard time finding room for Crystal Barricade and consider removing Brave the Sands from my deck. A 3 mana creature has to be really really good to make the cut in Arcades now, and i don't speak about 4 mana creatures. I'm still on fence regarding Corrupted Shapeshifter since the only 4 mana creatures i play are Arcades, Sidar Kondo of Jamuraa and Tree of Redemption, and i wonder if i would not rather include Towering Titan instead as another wincon.

PS: My decklist if you want to have a look

Balaam__ on

2 years ago

I really enjoy (incoming pun…) off the wall deck ideas, uncommon mechanics or anything else that shakes up a stagnant format, so this was pleasant to see. That said, there are some issues.

To begin with, no matter what direction the deck inevitably takes I’d say 12 lands is far, far too low. Yes, most of your cards are low costed, but that won’t make much of a difference if half your lands are buried at the bottom of your library after you shuffle. So give the land count a bump.

As for the general idea of what you’re trying to accomplish, I think it can be molded into something playable and fun, but I wouldn’t expect many wins. I think you need a more focused wincon at the moment. Off the top of my head I’d say you have a few choices if you want to retain the ‘wall stall’ theme: Either scour all available walls for one that somehow causes direct damage and build around that, go the somewhat tried-and-true route of Assault Formation/High Alert and turn those walls into offensive tanks (might be tough to do in Pauper—is The Great Forest pauper legal?), or else think outside the box and find a way to repurpose any given wall. Something along the lines of Fling but utilizing toughness, if such a card exists.

DarkKiridon on Arcades, Defender Commander

2 years ago

that_dude33 lol Charix stays. It's a damn good blocker and I've swung with it a few good times thanks to Assault Formation and/or High Alert. Arcades isn't my only option. I respect the gate options for others but I don't like guildgates personally so I don't use them.

Conair2013 on Arcades

3 years ago

Charix, the Raging Isle does not work in arcades as you would think, he has a big booty but no defender so Arcades, the Strategist does not do anything to change Charix. Assault Formation and High Alert do make him hit for 17 but they are 2 cards in your deck so not very viable.

GrimlockVIII on Bureaucracy!

3 years ago

Okay technically this doesn't fit thematically, but you should totally add High Alert to make the Council of 4 a surprise 8/8 that no one would expect for you to start beating their asses with. It'd be hilarious

You could technically argue that you're beating them down with the oppressive weight of red tape and obtuse laws.

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