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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
|Pauper Duel Commander||Legal|
Omen of the Sea
When Omen of the Sea enters the battlefield, scry 2, then draw a card.
, Sacrifice Omen of the Sea: Scry 2.
5 months ago
I would suggest more ways to find the combo. Think Opt maybe tweak a few cards to appear as uw control and suprise them game 1 with the combo.
Ideas for digging on a budget:
Ideas to protect the combo pieces
I see no sideboard so here are a few ideas:
Spreading Seas for tron
Deafening Silence combo
Mystical Dispute or in general, more counterspells
Rebuild bounce artifacts like urza saga tokens
Or you have alot of walls in the list maybe make them swing with High Alert as a plan B
7 months ago
7 months ago
Hi, nice deck - I think about building an Errant and Giada deck aswell..
In my opinion you could use some more topdeck-effects, you could just go for scry - there are a lot of cards in blue. Here are some ideas:
1 year ago
For me the big factor was the inconsistency of Seize the Spotlight. I figured a pretty significant chunk of time it would be draw 1. There's plenty of times a player just wont even have any creatures, or where they only have some irrelevant creature. 2R for "kill 2 creatures draw a card" is ok still, but my priority was card selection/advantage over removal so I ended up not taking it. If you've been playing it have you found that you're regularly getting draw 3 as the result?
It's definitely a good option, but I have also been considering swapping from Omen of the Sea back to Impulse or Watcher for Tomorrow for example as well, since as you pointed out it's expensive to get the full value from it.
1 year ago
Personally I'm not sure I need the effect given how I have ~12 card draw permanents, but it is something I had looked at. In my list I had considered cutting Omen of the Sea, but decided I preferred to have the consistency of effect moreso, as well as generally preferring the card selection of seeing up to 5 cards with it.
1 year ago
Thanks for commenting, Lord_of_Cardboard!
This deck would do exceptionally well against a Kroxa, Titan of Death's Hunger deck. This is for the same reason that cards like Jace's Archivist do so well in the deck: if you have have Muldrotha on the battlefield, any cards you discard might as well still be in your hand cause you can simply replay them from your graveyard. If anything, an opposing Kroxa player is almost helping you by disrupting your other opponents' hands.
As for a budget version of the deck, here's some advice on budget options and replacements. Just note that this is advice specific to my Muldrotha deck, i.e., advice for the big mana and big X-spell strategy. If you'd rather play a more typical creature-based, swing-to-kill type deck, there may be better Muldrotha lists to look at.
The mana base makes up a large portion of the deck's budget, and I would leave that mostly up to your own discretion. Just keep in mind that fetch lands like Evolving Wilds and slow fetches like Bad River are good for being replayed every turn with Muldrotha. Also, for a budget version of the deck, it's important to run more basics than I do since you'll probably need to fetch more with your ramp. Cycle lands like Lonely Sandbar, Tranquil Thicket, and Barren Moor are fantastic, especially with Life from the Loam. Some other good options:
Which brings me to another point: if I had to pick one somewhat expensive card that's worth putting in a budget Muldrotha deck, it's this one. It's a one-card value engine, giving you card draw, mill, and lands. And depending on what utility lands you choose to run, it can do a whole lot more. And if you're worried about Kroxa in your meta, Life from the Loam is a great counter to it, allowing you to fill your hand with lands to discard.
Now to address key cards for the deck's "big mana" strategy. Important cards for generating a lot of mana include Urborg, Tomb of Yawgmoth, Cabal Coffers, Dryad of the Ilysian Grove, Crypt Ghast, and Nyxbloom Ancient. You could just replace these cards with normal ramp; casting X-spells for X=10 is still good and easy to accomplish without these cards. If that's unsatisfying for you, you could consider options like Zendikar Resurgent and Mana Reflection. Unfortunately there aren't many great cheap options for producing a lot of mana. This is an important part of the deck though, so it's up to you if it's worth spending some extra money on it.
To avoid this comment being any more lengthy than it already is, here's an extensive list of some budget alternatives for the deck. The great thing about Muldrotha is that being able to replay removal makes a lot of sub-par removal actually pretty good, so it's pretty budget friendly.
Win-Conditions: What's in the deck isn't too expensive, but here's some cheaper options.
- Mass Manipulation
- Gelatinous Genesis
- Mind Grind
- Hydra Broodmaster
- Other hydras (there's lots of them)
- Plaguecrafter / Demon's Disciple
- Seal of Doom / Shriekmaw / Executioner's Capsule
- Night Incarnate
- Outland Liberator Flip
- Thrashing Brontodon
- Kenrith's Transformation / Frogify / Kasmina's Transmutation
- Vraska the Unseen / Ob Nixilis Reignited
- Sidisi's Faithful
Draw / Mill:
- Vessel of Nascency
- Satyr Wayfinder
- Tatyova, Benthic Druid
- Mirror-Mad Phantasm
- Dreamborn Muse
- River Kelpie
- Witching Well
- Courier's Capsule
- Omen of the Sea
- Fact or Fiction
- Forgotten Creation
- Kiora, Master of the Depths
- Springbloom Druid
- Burnished Hart
- Dawntreader Elk
- Diligent Farmhand
- Kodama's Reach
- Wayfarer's Bauble
- Font of Fertility
- Omen of the Hunt
- Yavimaya Elder
- Kiora, the Crashing Wave
Control and other good stuff:
- Zur's Weirding
- Siren Stormtamer
- Drown in the Loch
- Elephant Grass
- Scribe of the Mindful
- Malakir Rebirth Flip
- Raven's Crime
- Malevolent Hermit Flip
- Energy Flux
- Other counterspells
If you have any other questions about budget options, let me know. I'm always happy to help!
2 years ago
Hey, well done so far, but you forgot Command Tower.
One advantage of Bargo's blink to consider expanding on is blinking noncreature nonland permanents especially enchantments such as Reality Acid and Omen of the Sea. The advantage of more noncreature permanents is they're harder to remove than creatures and they survive creature board wipes. For artifacts, Strionic Resonator gives you another Bargo trigger to blink all your nonland permanents again. Basalt Monolith is good ramp because blink can untap it.
Some cuts to consider to add the card suggestions above are Ponder could be cut for Omen of the Sea since with blink Omen gives you a repeatable Ponder-like effect. Saw it Coming could be cut for Reality Acid since you have many other counterspells, but not permanent removal. Mistmeadow Witch could be cut for Strionic Resonator since you have other better creatures who can blink. Burnished Hart could be cut for Basalt Monolith to improve ramp.
Some budget land upgrades to consider:
- Command Tower --> Azorius Guildgate
- Prairie Stream --> Meandering River
- Port Town --> Sejiri Refuge
- Skycloud Expanse --> Tranquil Cove
- Temple of Enlightenment --> 1x Plains
- Rogue's Passage --> 1x Plains
Good luck with your deck.
2 years ago
You could definitely make Yorion, Sky Nomad your companion which I think would help the deck a fair bit. Given that you can just add more counterspells and etb effects, the consistency of the deck shouldn't be negatively affected. You could add some cantripping like Omen of the Sea and Spreading Seas, maybe even some Yorion mainboard. You could also add additional counterspells like Archmage's Charm (I assume force is too expensive). Remand isn't as good as it once was so I'd go up to 4 counterspells and maybe cut some remands if you have enough counters.