Omen of the Sea

Omen of the Sea



When Omen of the Sea enters the battlefield, scry 2, then draw a card.

, Sacrifice Omen of the Sea: Scry 2.

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Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper EDH Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Rules Q&A

Latest Decks as Commander

Omen of the Sea Discussion

DanMcSharp on Fractals

1 week ago


It's refreshing to see new players coming up with their own deck ideas instead of just copying the top meta decks. Welcome to the game btw!

I haven't seen many people play dedicated "fractal" decks so far, but something that I've seen people make work was using Body of Research to make a huge body and then win with Fling or Kazuul's Fury  Flip. It seems pretty close to the way you try to play the deck anyway seeing how you like to have Solve the Equation in your opening hands. A combo deck like that wouldn't really need as many tribal interaction and focus mostly on getting the right cards out asap while just staying alive, so cards that give better card selections Omen of the Sea , bounce spells Into the Roil and counterspells Saw It Coming could be more helpful.

If you prefer to play the tribal aspect where you try to win with creatures and superior board state, you shouldn't really need to rush to a specific card like you do when using Solve the Equation . Instead you should try to get the most out of you creatures. The Great Henge seems like a great fit in this case since you will have large bodies for the discount, and your creatures will get more +1/+1 counters for your existing synergies. I'm not sure what Confounding Conundrum is there for, it's usually a side-board card, or a card built around things like Field of Ruin to trigger it or in Yorion, Sky Nomad to bounce it, but another 2 drop you could consider would be Guardian Gladewalker since it gives a +1/+1 counter and it also counts as a fractal for Biomathematician .

I find that The Ozolith is a very nice fit for the deck, but drawing multiple is hardly ever going to help you, so you could easily cut 1 and only play 3. Also, going up to 23(or more) lands certainly wouldn't hurt. You could make it a Mountain if you want to go the combo route to supplement your Ketria Triome for the red splash so that any Fabled Passage can be a red source.

Btw, you seem to think that The Ozolith would cover you if Body of Research gets "countered", but if that happens the creature won't ever exist, so there will be no counters for The Ozolith to pick-up. If it resolves and then the creature gets destroy or remove from play by any means, then yes it would work.

Hopefully these suggestions are useful,

Good luck!

Sorin_Markov_1947 on

1 month ago

Pretty plain Esper Control list. Most of your cards are pretty low in power though.

Unsubstantiate is pretty weak counterspell/bounce. Saw It Coming is better 9/10 times.

Solve the Equation , The Birth of Meletis , Professor Onyx , Archmage Emeritus , even ECD (depending on the matchup) are all pretty slow. Esper lists in Standard right now have a lot of value packed into them. Most of them use Yorion, Sky Nomad as a companion and love to blink things like Omen of the Sea , Treacherous Blessing , ECD, and Sad Robot . Skyclave Apparition is usually pretty good too, as it removes things much earlier than other exile effects.

Speaking of removal, let's work on that. Murderous Rider is not a good rate anymore. Bloodchief's Thirst , Heartless Act , or Eliminate are the removal of choice usually, and Shadows' Verdict the sweeper.

I'd even probably take out the 4x Neutralize for some combination of Disdainful Stroke , Essence Scatter , and Negate .

With Strixhaven coming, I expect Elite Spellbinder to be a good addition to control. It blocks well and disrupts your opponent's curve.

In the sideboard, with the prevalence of control, 4x Mystical Dispute is a necessity. You'll also want something for the mono-red aggro matchup, probably more Shadows' Verdict s. Against mono-white aggro, you want Shadow's Verdicts and maybe some Ravenform . Shark Typhoon is also good in the control matchup (hint: you'll almost never cast it, but cycling can't be countered and gives you a card back). Disdainful Stroke should also add up to 4x between mainboard and sideboard, as the control deck of choice at the moment loves to run big spells. Unfortunately, this deck will fold to Dimir Rogues and I can't think of a sideboard plan that would change that. Their fish tactics are just too good against dedicated control decks.

epicPlain on Sacrifice speed

1 month ago

Can I use the sacrifice ability of Omen of the Sea during my opponent's turn? As far as I remember (when I played back in the mid 90's), sacrificing is a special ability and thus always has priority and can not be responded to, since it does not go onto the stack. Is that right?

Sorin_Markov_1947 on Song of Krakens

1 month ago

I think it'd be good to have something with scry instead of Frantic Inventory . I like what you're doing with the deck, but the worst thing that can happen to a deck like this is to just draw a land for the turn. Basically a dead turn. Scry that away from the top with something like Omen of the Sea . Also gives you further scry to do something with your turn if you still draw a land. I think setting up your next turn for success is more important than drawing extra cards you'll likely need to discard anyway because you've already spent some good mana.

You might also consider Open the Omenpaths if you find you're casting creatures a lot. It's an extra spell and gives you one extra mana to combo with.

Sorin_Markov_1947 on Strix Mutation

1 month ago

I'm not really sure what the counterspell package is doing in here, or the card draw ( Omen of the Sea is just better, and most of the time your games won't go long enough that the extra cards will do much and Lorescale Coatl doesn't need the extras with the spells giving +1/+1 counters as well), or the ramp. You're kind of an aggro deck, so you don't want to be holding up countermagic or ramping most of the time. It feels like there's a lot of synergy wasted by having these things in.

More Vorinclex is a good option if you have the wildcards, Basri's Lieutenant is really good as well. The Ozolith is a good option against removal, Luminarch Aspirant is a really good card and fits here too, The Great Henge same thing. If you want to go all-in on Vorinclex, maybe some Planeswalkers like Basri Ket are a good idea.

Sorin_Markov_1947 on The Trickster's Nine Lives [KLD]

1 month ago

I like the idea, but I have two problems.

  1. Your swaperoo spell is delayed. I've seen decks like this in Historic and it's hard enough to pull off the swap when you have immediate swapage like Harmless Offering . It's just so hard to find a turn where you can calculate "all right, so if he swings with all on his next turn and doesn't have burn/haste, he'll get me to exactly eight counters and I can swap" because you just lose to burn/haste and rarely will the math add up just right.

  2. How are you getting in for the final point of damage? After you give him Nine Lives with 8 counters, how do you make sure that you can damage him one more time? You have some maybes with like Fae of Wishes or Pharika's Libation, but it's not as reliable as burn or something like that.

Honestly, I think you need to kind of build around Trickster-god's Heist to make this work so you can have redundancy and something to do when you don't have the combo. I don't see what cards like Omen of the Sea are doing in the deck when there's better card draw and your only enchantment payoff is a two-of Idyllic Tutor that you'll likely be using to tutor up one of your combo pieces anyway.

I want the deck to be in red to have some burn, but it's already three colors and I feel a fourth would be stretching already-strained luck with a combo deck.

I like good jank, but this feels like it takes too many cards that aren't good in other situations to work.

MagicMarc on Cast Your Deck In 1 Turn in Kaldheim Standard!

1 month ago

I am not sure there is any way to make it fast enough for competitive play. It's pretty janky. To get it more reliable we could adjust the list for some draw however.

We could cut some slots and add some card advantage; -1 Volcanic Geyser , -1 Niko Aris , -1 Leafkin Avenger , -1 Stonework Packbeast .
Then go +4 Omen of the Sea or +4 The Raven's Warning .

That might make it more consistant. The saga is slower to the payoff but you can put key pieces in your sideboard.

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