Spreading Seas

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Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Spreading Seas

Enchantment — Aura

Enchant land

When Spreading Seas enters the battlefield, draw a card.

Enchanted land is an Island.

Icbrgr on Colorshift Land Control

2 months ago

As a mainboard card Spreading Seas is definitely more in the Merfolk decks than anywhere (probably more for islandwalk than anything) else however it actually does get used in some random mono-blue and UW Control lists in the main for a resource denying cantrip...As a sideboard tech though the card is used quite a bit in a lot of different lists from Shadow or other 4/5c aggro to One Ring esper/dimir.

Gidgetimer on Colorshift Land Control

2 months ago

I don't think that keeping your opponent off lands via the auras is a viable strategy. Blood Moon, as others have said, is global. I haven't kept up with modern in a while, but I thought that Spreading Seas was run in Merfolk and nowhere else. Merfolk uses it for unblockable creatures. The possibility of a tempo play is just gravy.

Siosilvar on Colorshift Land Control

2 months ago

Color denial on its own isn't a win condition, it's just disruption, and you need something else going on to make the single-land deniers playable. Blood Moon shuts off multiple lands and Spreading Seas replaces itself, so that's why those are the ones that get play.

But that said... Contaminated Ground and Pooling Venom can be win conditions, if you use them as repeatable shocks in combination with Hidden Strings, Fatestitcher, or Icy Manipulator to force your opponents to use them even when they don't want to. There's a brew from about 5 years ago I have bookmarked that does that: For Assholes Only

Another idea I've had is a mostly-blue deck that denies the first few lands until resolving an Isochron Scepter with Boomerang imprinted to keep them stuck at 2 Islands forever. The final win condition is just Cephalid Constable and Venser, Shaper Savant beatdown.

legendofa on Colorshift Land Control

2 months ago

I've never live tested this, but my thought is that the more different types you change your opponent's land into, the more likely they are to use it. Like, if they're running , and you have Evil Presence, Spreading Seas, and Blood Moon, 1/3 of your cards won't help you. If they're running , only Spreading Seas will have a lasting impact. And then your next opponent is going with Izzet Murktide...

For all the multicolor decks in Modern, most cards are still monocolor. If you can predict what colors your opponent can and can't use, you can probably mess them up enough to get a few wins. To focus on color denial over land destruction, I think starting with forcing one land type and Convincing Mirage-style cards, and loading your sideboard with the full range of these effects would get the best results. Like, if you mainboarded Evil Presence, Contaminated Ground, and Convincing Mirage, you have a strategy against all non-black decks. When a black deck shows up, sideboard those out for your Blood Moons, Quicksilver Fountains, or whatever else will shut them down.

Icbrgr on Colorshift Land Control

2 months ago

I am wondering what people think about the concept and effectiveness of Changing an opponents land type as a means of control.

The two big examples That I can think of that have seen play In the format is Blood Moon and Spreading Seas; but there are other cards that also serve the same function.

Is there a deck that these cards have a home in? Or do these cards have potential to be revisited for a homebrew?

I'm currently fantasizing about some sort of Grixis Pile with some sort of combination of the above cards combined with some removal and or the Grief/Malakir Rebirth  Flip package.

MetaN on MetaN

3 months ago

Went to the wilds of eldrane prerelease on friday, haven't been to an event like this in a good few years, went 2-1 for tied 2nd. my lgs did things pretty casual, same packs for everyone regardless of place, so we only had 2 tryhards - only friendly competition, which is a nice break from the competitive events ive been to in the past.

one of the tryhards was upset with his packs and dropped out which messed up the bracket he had already singed up to play in - this annoyed our other tryhard who had to take a break to smoke a fag.

since we had a dropout one player had to take a buy, tryhard 2 graciously took the buy so the rest of us could play all our rounds and he could get a free win - everyone was happy with this.

i've kept you waiting long enough so i'll talk about my deck and move onto the games shortly.

My pre-release card was Hylda of the Icy Crown *f-pre*. Its a nice card and will probably see play in or decks in standard, but unfortunately i wasnt able to pull any good, or enough to support her in a limited deck - either way im satisfied with what i got so onto the deck!

I went into this planning on building izzet tempo - a deck i dont really play outside of sealed. My first pack contained a Rhystic Study along with Compulsion, Spreading Seas, and Impact Tremors to pretty much clear any doubts I might have left.

other notable cards i pulled include Decadent Dragon which will certainly see play in red midrange decks, Cancel, and The Apprentice's Folly which, in tandem with the bombs i'd included, really helped to pull out wins.

Now the part many have been waiting for, what did i match up against?

Match 1 - Abzan Tokens 0 - 1 to quote my very cheerful opponent "The Almighty gingerbrute was the mvp". it put in a lot of work. deck went wider than i could deal with but was enjoyable to play against Compulsion drew me 4 lands in a row and sealed my fate. Very long match that ended up going to time g2.

overall score 0 - 1

Match 2 - Dimir Control 2 - 0 The jolly fellow i was up against built a 60 card deck which shocked me at first, but each to their own. in both games Compulsion was the all star of my deck despite drawing 4 lands in a row yet again. one blunder on my opponent's end was that he kept forgetting that his Intruder Alarm kept untapping my Unruly Catapult leading to lots of damage.

overall score 1 - 1

Match 3 - Grixis Tempo 2 - 1 The last match was against the friendly tryhard i talked about earlier, it was pretty much a mirror and there isnt much to say about it. it was pretty fun match with nice conversation to pair.

final score 2 - 1

Ending statements i was surprised to see 3c decks in limited (someone even made 5c), and thats because this set is amazing to draft - and by that i mean that the legends of this set (and the set overall) actually feels like it was designed to go straight into standard and not just a placement for when wotc is out of spots for commander product, and needs to dump their ideas somewhere. i really hope they continue this going forward - especially since pioneer is looking pretty stale right now and could use something that isnt clearly designed for edh. that small rant over, the event was really fun to attend, and like i mentioned before, we got our 2 packs and after cracking them open i ended up trading my rhystic with T.H for a nice Sneak Attack. Both were the anime fullarts and im well aware i went neg 35 pounds with that, but neither of use wanted the haste of selling, and i dont play much commander as of late - on the flipside im currently buying into paper legacy and was in the market for some sneak attacks. i love the art and the foil has a negligible amount of pringling, i see this as an absolute win.

I you want to see the list it'll be in the pre-release decks folder on my page,

till next time - MetaN

DMFF on Izzet Tempo

3 months ago

Simple and to the point. I like it. I do agree with the others, Blood Moon or even Spreading Seas should find it's way into the main 60. +1 though!

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