Spreading Seas

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Spreading Seas

Enchantment — Aura

Enchant land

When Spreading Seas enters the battlefield, draw a card.

Enchanted land is an Island.

Icbrgr on Modern Horizons 3

5 months ago

Well at least blue also has a history with changing land types too with things like Convincing Mirage/Spreading Seas and Tideshaper Mystic.

White got a land hate card this set... a 2/2 creature that has an etb of destroying a non basic land and replacing it with a basic... very underwhelming and definitely deserved/could be better

legendofa on Whirlpool

8 months ago

As I see it, the islandwalk is just a little added bonus, if you decide not to include Spreading Seas or Reef Shaman or anything, giving you an extra push against . Vodalian Hexcatcher is probably still the better choice, though. I wasn't sure if there were any special budget constraints.

Icbrgr on Colorshift Land Control

1 year ago

As a mainboard card Spreading Seas is definitely more in the Merfolk decks than anywhere (probably more for islandwalk than anything) else however it actually does get used in some random mono-blue and UW Control lists in the main for a resource denying cantrip...As a sideboard tech though the card is used quite a bit in a lot of different lists from Shadow or other 4/5c aggro to One Ring esper/dimir.

Gidgetimer on Colorshift Land Control

1 year ago

I don't think that keeping your opponent off lands via the auras is a viable strategy. Blood Moon, as others have said, is global. I haven't kept up with modern in a while, but I thought that Spreading Seas was run in Merfolk and nowhere else. Merfolk uses it for unblockable creatures. The possibility of a tempo play is just gravy.

Siosilvar on Colorshift Land Control

1 year ago

Color denial on its own isn't a win condition, it's just disruption, and you need something else going on to make the single-land deniers playable. Blood Moon shuts off multiple lands and Spreading Seas replaces itself, so that's why those are the ones that get play.

But that said... Contaminated Ground and Pooling Venom can be win conditions, if you use them as repeatable shocks in combination with Hidden Strings, Fatestitcher, or Icy Manipulator to force your opponents to use them even when they don't want to. There's a brew from about 5 years ago I have bookmarked that does that: For Assholes Only

Another idea I've had is a mostly-blue deck that denies the first few lands until resolving an Isochron Scepter with Boomerang imprinted to keep them stuck at 2 Islands forever. The final win condition is just Cephalid Constable and Venser, Shaper Savant beatdown.

legendofa on Colorshift Land Control

1 year ago

I've never live tested this, but my thought is that the more different types you change your opponent's land into, the more likely they are to use it. Like, if they're running , and you have Evil Presence, Spreading Seas, and Blood Moon, 1/3 of your cards won't help you. If they're running , only Spreading Seas will have a lasting impact. And then your next opponent is going with Izzet Murktide...

For all the multicolor decks in Modern, most cards are still monocolor. If you can predict what colors your opponent can and can't use, you can probably mess them up enough to get a few wins. To focus on color denial over land destruction, I think starting with forcing one land type and Convincing Mirage-style cards, and loading your sideboard with the full range of these effects would get the best results. Like, if you mainboarded Evil Presence, Contaminated Ground, and Convincing Mirage, you have a strategy against all non-black decks. When a black deck shows up, sideboard those out for your Blood Moons, Quicksilver Fountains, or whatever else will shut them down.

Icbrgr on Colorshift Land Control

1 year ago

I am wondering what people think about the concept and effectiveness of Changing an opponents land type as a means of control.

The two big examples That I can think of that have seen play In the format is Blood Moon and Spreading Seas; but there are other cards that also serve the same function.

Is there a deck that these cards have a home in? Or do these cards have potential to be revisited for a homebrew?

I'm currently fantasizing about some sort of Grixis Pile with some sort of combination of the above cards combined with some removal and or the Grief/Malakir Rebirth  Flip package.

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