Spreading Seas

Spreading Seas

Enchantment — Aura

Enchant land

When Spreading Seas enters the battlefield, draw a card.

Enchanted land is an Island.

Latest Decks as Commander

Spreading Seas Discussion

Kazuhahaha on High Tide - Modern Merfolk Primer

2 months ago

zapyourtumor: vial isn't a guarantee, and in every game it's not drawn, counter spells become counter productive. the fact that "nobody uses" Aquitect's Will is irrelevant. Spreading Seas is inferior because it can be removed. i've won games against merfolk that i would have lost had they used Aquitect's Will instead. Tide Shaper does not make the will obsolete in the slightest. it costs extra mana and doesn't draw a card.

comparing vial to coco is irrelevant since i never said to use coco "instead" of vial. what i said was use both.

i know what Merrow Reejerey is, i can read. Phantasmal Image becomes a cheaper lord, and kopala offers better protection than svyelun. not anywhere near as good? maybe to scyelun, hence why i said use both. but kopala is leagues better than reejery.

in the future, don't comment just to argue with me. 24 lands in a coco deck would not be insane. i obviously would not suggest 24 lands in a deck where everything cost 3 or less. btw fetchlands exist to thin the deck, and Aquitect's Will offers card draw. so it's not as bad as you think.

zapyourtumor on High Tide - Modern Merfolk Primer

2 months ago

Kazuhahaha Merfolk has aether vial to get its creatures in, which is why it usually plays some counterspells since it can afford to hold up the mana. The Counterspell s could maybe be cut, but Force of Negation is an important piece of disruption for a merfolk deck.

No one uses Aquitect's Will because it says "in addition to its other types," which is why most used Spreading Seas instead. But now we have Tide Shaper so both of these are obsolete.

Taking out Tide Shaper for a total of 24 lands in a merfolk deck is insane.

The reason merfolk plays a playset of vial over coco is that a lot of the merfolk have 2 cmc. There is an increase in three drops due to Svyelun but it still isn't enough to warrant playing CoCo, while vial is a lot less mana intensive.

In the three drop slot, Merrow Reejerey is a lord and lets you tap down your opponent's creatures to let your attackers through, or tap down their lands, etc. Svyelun of Sea and Sky gives some protection to your whole team, is indestructible, and generates tons of card advantage. What does Kopala, Warden of Waves do in comparison? It gives a slightly improved version of the protection that Svyelun gives, on a 2/2 without any board impact and generates no card advantage. Not anywhere near as good.

NoopyNolife on Merfolk Land Hate

3 months ago

Hi Breakaway! I've spent the past week building the same concept. I fully agree with wallisface on Convincing Mirage . It doesn't look all that impressive but it gives you the ability to deal with blue decks too (and every copy of Spreading Seas should be welcome.

Since you've been brewing the same idea, would you maybe have a look at my version? It splashes green for Shardless Agent to cascade into more Seas effects: Modern Simic Seas

wallisface on Merfolk Land Hate

3 months ago

So, Tide Shaper , Sea's Claim , and Spreading Seas are all really good ways to deal with lands. However, Eye of Nowhere , Boomerang , and Hidden Strings are not at all.

  • The bounce effects of Eye of Nowhere & Boomerang will not slow your opponent down much at all, seeing as most modern decks can comfortably cast most of their spells with 2 lands in play - and they can simply replay the land you've bounced. This will often cost you more tempo than it will disrupt your opponent.

  • Hidden Strings being sorcery speed means that you can never tap down an opponents lands to do anything meaningful, besides maybe preventing counter-magic (they'll be untapping everything in their upkeep anyway). Any other instant-speed stuff the opponent wants to cast they can just do in response to you casting this. The Cipher effect seems even less useful, as there's even less valid targets to tap down after the combat phase, leaving you mostly having to untap your own stuff to get value.

I would suggest the following two cards instead:

  • Convincing Mirage is another card that will permanently turn off an opponents land, so is a lot more useful than a flicker effect.

  • Ashiok, Dream Render prevents your opponent being able to search their deck at all, which means if they're playing fetchlands, these lands are useless to them now.

recell08 on Semi-Budget U/W Control

4 months ago

Thanks for all your suggestions and your work! I own some copies of Vapor Snag , Serum Visions , Spreading Seas , Serum Visions and Thought Scour and will try them.

I think you're right about Jace, Architect of Thought and I will test some other stuff in this place.

Search for Azcanta  Flip is great and I want to try this card for a long time, maybe the time has come now.

I love Thing in the Ice  Flip, but I already play it in my Izzet Control-list and because of this, I want to try Elspeth here.

kellpiece on Semi-Budget U/W Control

4 months ago

looks like a v solid deck. I'd definitely consider adding the Geist of Saint Traft also definitely the Vendilion Clique you might be able to ditch all 4 of your creatures for 2x of those, and then replace the card draw with Frantic Inventory or Serum Visions something. but everytime I've played against the giest it's been a real strong time-buyer for my opponent. Also the clique is super clutch for getting to run some hand snipes in a U/W control setting, without having to splash black.

Also as far as buying time goes, doesn't get much better than some of the gideon planeswalkers. Gideon, Ally of Zendikar is insane, and of the trials is pretty good early pressure as well. I've played with Jace, Architect of Thought before and that card is straight trash let me tell ya

the Mission Briefing IMO fits better in a deck that runs some form of discard, I like splashing these in my B/U control along with Torrential Gearhulk for some graveyard play. You could maybe run Thought Scour and 1-2 Search for Azcanta  Flip to get some graveyard pumping going.

I'm also personally pretty partial to cards like Spreading Seas and Vapor Snag or similar cards, pretty cheap and effective.

Lastly, Elspeth, Sun's Champion is a pretty nice win condition but you could also go for some of those big 10 drop blue creatures (kind of like Thing in the Ice  Flip you have sideboarded) or something like Shark Typhoon

oh also Day of Judgment pretty solid in white control decks.

OLucas on Riptide

4 months ago

Modern merfolk tend to run more nonbasic lands because Boil is, somehow, modern legal. More nonbasics also allow you to run Quicksilver Fountain which, alongside Oboro, Palace in the Clouds can turn all of the opponents lands into islands for good.

If you're interrested on messing with the opponents lands only for the islandwalk then Aquitect's Will is cheaper than Spreading Seas .

Grubbernaut on Sharknado Flash

6 months ago

Spreading Seas doesn't seem great in the current meta, imo. I'd just do the full set of sharks, personally.

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