Counter target spell unless its controller pays .
Cycling (, Discard this card: Draw a card.)
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|Commander / EDH||Legal|
1 day ago
I don't like Glacial Fortress cause it isn't helping in any way. Ideal scenario is to have first 3 lands come into play untapped. When you have Glacial Fortress it's less likely to have optimal plays since you would need to play for example a hand with 2 lands, that would be 1 Glacial Fortress and one basic. If that basic land would be a Plains, and your hand would be full of blue creatures that you need to play turn 1, then you would be screwed. With Port Town that's not the case. With that said I want to keep the amount of non-Island and non-Plains lands as low as possible, so that's why I would play only 6 of them. If you want you can analyze the odds to optimize it as much as possible but I don't really have time or need since this works fine.
As for Karametra's Blessing it's really a no brainer... Gods Willing gives protection from colors which is much more versatile the maybe getting hexproof and indestructible from the Blessing. For example if you are forced by a bad mulligan to keep a hand with Alseid of Life's Bounty as the only creature you can make it potentially unblockable as well as protect it which won me games.
Counter spells are not needed for the main board since everything we would need to counter we can give protection from with our 11 protection cards and maybe the worst card that we would face could be Supreme Verdict which can't be countered. Ofc I would sideboard some counter spells but I tune make my decks to meta at my LGS, so I would need to test this deck more before I make any decisions. For now deck really struggles with burn decks which is understandable, but is really good with the rest of my local meta, for example dredgeless dredge, mono black zombies, orzhov zombies, mono green hardened scales, sultai delirium I have tested against and I won most of the games but burn demolished me. I won maybe 3/10 against burn... As for which counter spells I prefer, I would say it depends on what I want to counter. General counter spells are slow and should not be played outside control decks, and even they don't play them. Dovin's Veto is great, Mystical Dispute is great for counter wars or to defend the combo although I would also consider Swan Song as a combo protection, Stubborn Denial is also amazing in a lot of decks and if you don't play creatures Spell Pierce is also an option, Wizard's Retort could be a interesting if Wizards control deck would emerge in the future. Drown in the Loch could be amazing in a Dimir or Grixis if some bombs drop for those colors. Syncopate and Censor are also playable. Everything for 3 or more mana should not be played if you ask me, except in specific situations(Azorius control).
And good thing about this deck is that you don't need to play if as full tempo, you can wait and chill against deck that have a lot of removal since you got protection and unblockable creatures can always kill...
I hope that answers you questions. :)
1 week ago
Vampire of the Dire Moon doesn't seem like it fits in this deck.
2 weeks ago
LeBonco22 I can see what you mean. And I haven't been overly impressed with it. I might want more removal though. In testing, the only thing I feel that this deck has a poor time against is hyper aggressive, go wide strategies and against other Thoughtseize decks.
I am not a fan of Tasigur all that much because his ability is kind of lackluster, they would just give you back a spell that doesn't impact the board (ie. Opt or Censor), yeah it's a redraw, but 5 mana to draw 1 is "bleh". Filling the graveyard is also quite counter-intuitive as you don't want to fill it so much that you can't win with just casting 1 Inverter. As for Necropolis Fiend. It looks good on paper, but it takes a lot of effort to get there and it is quite slow on the activation due to you having to have delved most of your graveyard away just to cast him most of the time.
Definitely think there may be some wiggle room there to cut the Drowns. I'll be looking for something else to slot in. I also was thinking about moving the 2 Brazen Borrowers to the main. For 2 reasons: 1) it can stave off any particular threat (that's not a land) that my removal can't hit, and 2) adds more devotion for Oracle.
1 month ago
I really like your list. The low 2 drop slot is hard. I feel like you're already playing the good ones. I would maybe recommend considering: Condescend ? Maybe even: Into the Roil or Blink of an Eye . I feel like once certain threats are in play your deck doesn't have a lot of answers to them and late game bouncing a mid-range threat and drawing a card is super relevant. An argument could also be made for Censor and Lat-Nam's Legacy ? Eh?
For your threats, I really like Brineborn Cutthroat . I'm also a fan of looter Jace Jace, Vryn's Prodigy Flip. I personally would maybe play them over the goblins. They come in a turn sooner and I feel like they're both viable threats even if they don't start producing tokens. Not to make your list literally the list by WindyDelcarlo, but I'm also a big fan of Dack Fayden and Saheeli, Sublime Artificer .Taking a tinker'd out target or Crucible of Worlds with Dack Fayden feels reeaaallly good. I could see the goblins you have maybe being a bigger threat than Saheeli, because you don't always have a relevant threat to make a copy of. I'm also a sucker for Baral, Chief of Compliance .
Two cards that I think could be better slots are: Dive Down and Ionize . I think I would value things like: Disallow , or Supreme Will . I also like Divert better than Dive Down . It's more versatile and will probably save your creatures from the same spells as well as win you a counter war.
1 month ago
1 month ago
Also, there are plenty of BUG decks already made, I think the idea of a UG tempo/control deck is pretty interesting though. You could replace some of your black removal with bounce spells and add in a few more creatures or planeswalkers to add pressure or to deal with opposing creatures. Courser of Kruphix , Tireless Tracker , and Thing in the Ice Flip come to mind. In any deck (but especially this one) Brazen Borrower will be amazing, I really like Frilled Mystic and Hydroid Krasis , but they might be a bit too expensive to run 8 total. If I were to make a UG tempo deck, I'd have Thing in the Ice Flip, Brazen Borrower , and maybe two other creatures and pack the rest of the deck with Opt , Unsummon , Censor , etc. with room for a few green bombs of your choice ( Tireless Tracker and Hydroid Krasis are good for that).
1 month ago
I would add Wall of Omens . It's a payoff card for Drift, doesn't validate removal, and helps you slow the game down a bit so you can get to the state you want.
Kitchen Finks is also a good option. Slows the game down and prevents you from having those turns where all you can do is cycle 3 times. But Ultimately, I can see why you wouldn't run it. I'm all over Omens, though.
I see you added Censor that was my last suggestion. seems great here.
2 months ago
Hey there! I know this deck is kinda old since ixalan rotated out of standard, but I can help you with this R/U mill vision you have. So first of all if your boyfriend is playing a deck around Approach of the Second Sun something you wanna have around are counterspells. Now we have counterspells that mill in Thought Collapse and Didn't Say Please . Splashing red you also have Ionize . Following that, R/U decks usually have good mechanics to draw cards, which is an excellent method to mill down an opponent with Sphinx's Tutelage , which should be accompanied with several card draw engines. Cards like Radical Idea , Chemister's Insight and even cycling cards of your own like Censor or Hieroglyphic Illumination could work. Mill usually struggles with board pressence, so cards like Sweltering Suns , Hour of Devastation work okay as boardwipes. If you want to add some pressence of your own cards like Electrostatic Field , Crackling Drake , Murmuring Mystic or Guttersnipe can lend you a hand as either blockers or as a way to put pressure on the opponent.
Regarding sideboard, Mill struggles A LOT against aggro, so early-game blockers, boardwipes and counterspells to disrupt tempo are your best ally.
If you have other questions feel free to contact me, I play a lot of mill and everyone hates me for it, but I enjoy it.