Censor

Censor

Instant

Counter target spell unless its controller pays .

Cycling (, Discard this card: Draw a card.)

Latest Decks as Commander

Censor Discussion

pixle_res on Azorious Approach Control

2 weeks ago

Oh hey thereOmniscience_is_life! TBH, I wasn't expecting to get any feedback on my decks, I keep them here more to help me keep track of them, but I appreciate the help.

  1. I had no idea Swan Song was in the format- I definitely need to make room for it somewhere in the main deck or sideboard. However, Miscast and Spell Pierce are both less useful late game- and since I'm looking to drag the game out to turn 10-13 (so I can cast Approach of the Second Sun and still leave mana up) those cards often end up unable to do anything in my hand (especially since I'm playing Settle the Wreckage) whereas Censor can be cycled. I also played around with Essence Scatter but found it to be too narrow, and I have a lot of creature removal anyways. Dovin's Veto absolutely should replace negate though. I had Dovin's Veto in my sideboard but took it out and must've forgotten to replace Negate with it. I do really like Censor being able to counter any type of spell early on is very useful. It can even counter large spells if the opponent taps out.

  2. Oh that's a good idea. The four mana hasn't been an issue, but Thirst for Discovery costing three mana and drawing three cards can help if I'm desperation drawing for some interaction.

  3. I've found three copies of Approach of the Second Sun to be very dangerous lol. Back in Rivals of Ixalan Standard I had too many games with multiple copies stuck in my hand. The thing with Approach is I don't want to have it for a looooong time. The only reason I'm running two is so I can mill over an early copy or if one of them gets countered. There's enough card draw/selection that I will get a copy eventually, and being a control deck I'm more than happy to wait.

  4. Haha yeah, I wasn't able to afford Search for Azcanta  Flip when it was in standard so I'm happy to finally be able to play with it.

zapyourtumor on Free Kitties

2 weeks ago

Thanks for the suggestion. I'm currently running Censor as another counterspell besides Drown, since the deck doesn't have many counterspells, and Pioneer really doesn't have many good counterspells in general. The fact that it can cycle is basically the only reason I'm running it since it lets me dig deeper if the opponent has a lot of mana or if I really need to find something to get rid of the pact before I lose the game.

In terms of removal, I've found there are a lot of really powerful legendary creatures I want to remove, so I've been using Heartless Act, Dreadbore, and Drown in the Loch in the 2-cmc removal slot instead.

Omniscience_is_life on Azorious Approach Control

2 weeks ago

I don't know if Censor is a good enough counter to merit being a 3-of, seems like the alt cycling tech isn't enough to make it better than a good ol' Miscast, Swan Song, Essence Scatter, Dovin's Veto, or Spell Pierce. Historic has a LOT of good control magic options!

I feel similarly about Chemister's Insight--4 mana seems like a lot to hold up, and with Thirst for Discovery in the format I feel like Insight should only have 2 copies, with two Thirsts.

Since your primary finisher is Approach, I would recommend adding another; the math's been done, if you want to draw roughly one of a card per game then 3 is the number of copies to run.

Like the deck, good to see Search for Azcanta  Flip getting some play! Keep it up!

dgalarza on Free Kitties

3 weeks ago

Have you considered fitting Cast Down somewhere in the 75? Over here, it's rarely a dead card, while Censor is often a cantrip.

Argy on Honey Bunches of Nope (Revived)

4 months ago

Yorion decks usually have a tonne of draw and filtering, in order not to get mana flooded. Cards like Opt and Censor

It also makes them more consistent.

Lack of consistency is an issue for this deck. It just can't always get the right pieces in hand, when it needs to.

Part of the issue is the amount of counter spells. You need more removal, to deal with cards that slip through, and get cast. Something like Murderous Rider and/or Heartless Act (although Hero's Downfall can be better than Murderous Rider with Dig Through Time ).

Fatal Push on its own can't deal with larger Creatures, or Planeswalkers.

I would swap the lone Swamp for Urborg, Tomb of Yawgmoth as it is strictly better, and helps with colour fixing. Although you might then need to add another basic Swamp, so that Fabled Passage can find it.

At the moment Fabled Passage is fairly useless as you often have lots of Islands, and you only have one Swamp that you can find in your deck.

In my play testing Engulf the Shore wasn't great. I had a creature with Haste, and two equipment on the field. I just played that creature again on my turn, reattached the equipment, and hit as normal.

I see that you removed Negate which I consider one of the best counter spells in Pioneer. What was bad about it, for you?

Mystical Dispute is a great card for control decks, isn't it? Lots of Pioneer decks with that in the Sideboard. It's deadly against The Pioneer Blues deck I run.

Have you played this deck competitively? I would be interested to read some match reports to see whether or not I've been playing it wrong.

Hope that helps.

Grubbernaut on Impending Horrors

4 months ago

I like the idea; I'd consider subbing out Quench for Censor and/or some Jwari Disruption  Flip. I also like Frantic Inventory , and more importantly with Mystic Sanctuary , Tragic Lesson is an absolute house. I also think that without looting effects, 4x Mission Briefing is a little much; honestly, card advantage is probably more important than recursion, as you're not looking to max out big spells so much as play a lot of them. If you mainboard some mass-bounce, it could be worth it to run a couple Briefing, but I think things like Behold the Multiverse , Chart a Course , etc could be more helpful overall.

I also think 3x Spell Pierce seems high - Negate or maybe Neutralize could be better. Curious Homunculus  Flip also benefits more with extra spells with colorless in their cost.

Also: since Anticipate doesn't trigger Chasm Skulker , it may be worth swapping for Deliberate or one of the other mentioned draw spells.

I also think with the full playset of Sanctuary, 4x Castle Vantress is too much as they don't add to island count; I think going down to just one or maybe two would be better, especially since by the time you'd be using them for value, you're generally either already winning or already losing.

I think Unsubstantiate is decent, but especially if you swap the other soft counters for hard ones, it may be worth changing out for Into the Roil to have a spell on four that clears the way for Skulker and adds to your draw count.

Finally, another card to consider (probably over Homunculus) is Jace, Vryn's Prodigy  Flip. Especially with lots of draw spells, you're likely to flip it early, and it both adds to draw count for Skulker and once flipped won't be bounced - though it would be better in a build with Frantic Inventory or other graveyard synergies to get it going ASAP. I think this swap is more of a tossup compared to the stuff suggested above, though.

I want mono U to work in pioneer, so I love this. Cheers!

Max121212 on Hot Women Card Collection

5 months ago

Thanks Sorin, added them all.

Feels like wizards was cheapening it's product in more ways then one with Essence Vortex .

Save Life had me smiling and I laughed with Realms Uncharted , it's Gifts Ungiven ! :D

Not impressed with that other collection tho...

Anguished Unmaking , Censor , Fact or Fiction ?

What was he thinking? "I know what a woman looks like, look theres one."??

facepalm

Grubbernaut on All Instant Counter-Burn

8 months ago

All the taplands seem like too much; also, no basics is a pretty big liability. I'd personally change up the manabase for those reasons, deserts are typically considered fairly bad for non-rotating formats. Valakut Awakening  Flip and Silundi Vision  Flip both seem very good for this, as well. 4x Spirebluff is a lot in a draw-go deck, too; I'd go with none, personally.

Also, I would consider swapping some or all of your Quench for Censor or Jwari Disruption  Flip. Without energy synergies, Behold the Multiverse is an upgrade over Glimmer of Genius . Finally, Shark Typhoon is almost always going to be a significantly better and more flexible wincon than other X-spells.

Cheers!

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