Counter target spell unless its controller pays .
Cycling (, Discard this card: Draw a card.)
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|Commander / EDH||Legal|
Latest Decks as Commander
1 day ago
It also makes them more consistent.
Lack of consistency is an issue for this deck. It just can't always get the right pieces in hand, when it needs to.
Part of the issue is the amount of counter spells. You need more removal, to deal with cards that slip through, and get cast. Something like Murderous Rider and/or Heartless Act (although Hero's Downfall can be better than Murderous Rider with Dig Through Time ).
Fatal Push on its own can't deal with larger Creatures, or Planeswalkers.
I would swap the lone Swamp for Urborg, Tomb of Yawgmoth as it is strictly better, and helps with colour fixing. Although you might then need to add another basic Swamp, so that Fabled Passage can find it.
At the moment Fabled Passage is fairly useless as you often have lots of Islands, and you only have one Swamp that you can find in your deck.
In my play testing Engulf the Shore wasn't great. I had a creature with Haste, and two equipment on the field. I just played that creature again on my turn, reattached the equipment, and hit as normal.
I see that you removed Negate which I consider one of the best counter spells in Pioneer. What was bad about it, for you?
Have you played this deck competitively? I would be interested to read some match reports to see whether or not I've been playing it wrong.
Hope that helps.
1 week ago
I like the idea; I'd consider subbing out Quench for Censor and/or some Jwari Disruption Flip. I also like Frantic Inventory , and more importantly with Mystic Sanctuary , Tragic Lesson is an absolute house. I also think that without looting effects, 4x Mission Briefing is a little much; honestly, card advantage is probably more important than recursion, as you're not looking to max out big spells so much as play a lot of them. If you mainboard some mass-bounce, it could be worth it to run a couple Briefing, but I think things like Behold the Multiverse , Chart a Course , etc could be more helpful overall.
I also think with the full playset of Sanctuary, 4x Castle Vantress is too much as they don't add to island count; I think going down to just one or maybe two would be better, especially since by the time you'd be using them for value, you're generally either already winning or already losing.
I think Unsubstantiate is decent, but especially if you swap the other soft counters for hard ones, it may be worth changing out for Into the Roil to have a spell on four that clears the way for Skulker and adds to your draw count.
Finally, another card to consider (probably over Homunculus) is Jace, Vryn's Prodigy Flip. Especially with lots of draw spells, you're likely to flip it early, and it both adds to draw count for Skulker and once flipped won't be bounced - though it would be better in a build with Frantic Inventory or other graveyard synergies to get it going ASAP. I think this swap is more of a tossup compared to the stuff suggested above, though.
I want mono U to work in pioneer, so I love this. Cheers!
3 weeks ago
Thanks Sorin, added them all.
Feels like wizards was cheapening it's product in more ways then one with Essence Vortex .
Not impressed with that other collection tho...
What was he thinking? "I know what a woman looks like, look theres one."??
4 months ago
All the taplands seem like too much; also, no basics is a pretty big liability. I'd personally change up the manabase for those reasons, deserts are typically considered fairly bad for non-rotating formats. Valakut Awakening Flip and Silundi Vision Flip both seem very good for this, as well. 4x Spirebluff is a lot in a draw-go deck, too; I'd go with none, personally.
Also, I would consider swapping some or all of your Quench for Censor or Jwari Disruption Flip. Without energy synergies, Behold the Multiverse is an upgrade over Glimmer of Genius . Finally, Shark Typhoon is almost always going to be a significantly better and more flexible wincon than other X-spells.
9 months ago
9 months ago
10 months ago
Well hello there, Frankomancer! First of all, thank you so much for your feedback. I am very happy that I was able to get another opinion on the deck, and I believe yours will certainly be of use. I completely agree with cutting the two drops, as I have noticed they tend to leave me in tricky situations with mana after being played. I only recently added in Tasigur, and it's a relief to me that I did that right. I'll probably just end up sideboarding Spell Pierce. I'm mainly running Censor because I feel it's a more flexible Opt, but more card draw is never a bad thing. I'll toss in some more of Thief of Sanity, I suppose, and perhaps another Tasigur or two.
Again, thank you so much for taking the time to comment on my deck! I will absolutely use what you've said to better the deck.
1 year ago
Inverter and Breach are bad matchups for sure. I'm trying out a lot of different options of interaction right now, so the list is not set in stone. Right now it's mostly a synergy deck to max out the value of Jolrael, Mwonvuli Recluse. Cards that should be main are likely Censor, Neutralize or Azorius Charm since they synergize and are a form of interaction.