|Commander / EDH||Legal|
Printings View all
|Eternal Masters (EMA)||Uncommon|
|Commander 2013 (C13)||Rare|
Combos Browse all
Tooth and Claw
Sacrifice two creatures: Put a 3/1 red Beast creature token named Carnivore into play.
Tooth and Claw Discussion
1 week ago
Wolfpig: Thanks! that card is so awesome! Definitely going to test it out, so cheap for so much power!
TheSimikBOat: Thank you very much for the suggestions! The aristocrats certainly open some interesting lines, especially with Tooth and Claw , but I mostly want to focus on non-token creator cards making card advantage while also advancing my token boardstate or just plain ramping. As for the other cards you suggested, well, I don't want to sound mean, but the tokens they create are so...dull. I mean who hasn't heard of a 1/1 Saproling or a 1/1 elemental? But does everyone know a 3/4 Stangg Twin token exists? Nope! And I get to be the person who surprises them with it. Also, yeah!!!!! Wasitora is awesome and easily my favorite card in this deck, here's to wishing she was 5 color homie cries in cat dragon
1 month ago
You might like these: Reyhan, Last of the Abzan , Kalonian Hydra , Kazarov, Sengir Pureblood , Deathbringer Thoctar , Sek'Kuar, Deathkeeper , Gutter Grime , Tooth and Claw , Hell's Caretaker , Whisper, Blood Liturgist , Ezuri's Predation , Sakura-Tribe Elder , Evolutionary Leap , Shivan Harvest , Fleshbag Marauder , Merciless Executioner
10 months ago
Having a lot of cards isn't going to help you a lot against mill, I think. You could consider getting something to shuffle your graveyard into your library again. The best would be something like Kozilek, Butcher of Truth , but that's quite an expensive card to have just so that you can get your library back, but it has the upside that you don't need to cast it. More reasonable options would be Elixir of Immortality .
I also strongly recommend that if you're not going for a Commander deck, or a commander feel, that you consolidate your deck and play multiple copies of most cards. If it's nice having one copy, it's usually nice having three.
I'd also recommend having some ramp to actually get to play Avacyn, Angel of Hope once in a while ;) Mind Stone , Gold Myr , Boros Signet , and Knight of the White Orchid are things to consider if you don't want to splash green for Avacyn's Pilgrim or some of the pricier mana-dorks.
Some just all-round good cards you may want to consider are Thalia's Lancers to get Avacyn when she's hanging out on the bottom of your library, Angel of Sanctions for getting rid of the opponent's nasty cards, and of course no angels deck is complete without Lyra Dawnbringer these days.
10 months ago
Scenario: Someone just cast Wrath of God , meaning your carefully assembled horde of warriors is about to go straight to the bin. Not only that, but Kresh won't even be around to get any counters. But wait! You sacrifice your battle-worn Mindblade Render and his trusty companion Azra Oddsmaker , putting four counters on Kresh and creating a 3/1 red Beast creature token that for some reason card designers thought it was important should be named Carnivore.
Poor little Carnivore is not to be long-lived, however, as you can sacrifice the beast along with your next warrior to put another three counters plus the warrior's power on Kresh. Rinse and repeat until out of warriors.
Where is all this leading, you ask? Fling , of course! Make that control player feel the pain for daring to play boardwipes!
It's also useful for getting some value out of chump blockers (not where this deck wants to be, but still). Spawning Pit is another good option in the same vein, though I think it is slightly more expensive in the $ department, if cheaper in initial mana investment.
Generally, just being able to sac your stuff at instant speed for no mana can be really useful against all sorts of effects, like Deflecting Palm , Phyrexian Rebirth , Song of the Dryads and tReason to name a few.
I'd also recommend adding in a bit more draw and ramp. Zendikar Resurgent does both, but other good and relatively budget-friendly options for not being left behind if the game goes long are Guardian Project , Beast Whisperer , Lifecrafter's Bestiary , Garruk's Packleader , Elemental Bond . Palace Siege and Phyrexian Reclamation will also keep your hand stocked, just from another source. Getting back Merciless Executioner or Fleshbag Marauder every turn to grow Kresh while clearing blockers seems nice. Vanquisher's Banner would be excellent in this tribal list, but it is a bit more expensive.
For ramp, Sakura-Tribe Elder at least helps in growing Kresh a bit if drawn late while still getting a land early. Similarly, Farhaven Elf and Wood Elves can chump after fulfilling their rampy duties and trigger some of the above mentioned creature-based draw sources (and grow Kresh). Explosive Vegetation is admittedly a strictly worse Circuitous Route , but as they say, why not both?
Sure, you might need to cut some of the worse Warriors to make room for all of this, but with more draw you will see the better ones more and with more ramp you will be able to play more of them every turn.
Most of these cards are fairly well known so I hope I didn't waste your time, but really I just wanted to talk about Tooth and Claw . It's not a card that goes in every deck, but it's great where it fits.
1 year ago
1 year ago
Now Barrage would probably be better if it was, say, 2 damage. But why I say Tooth/Claw takes it is trading up. You can eat a Sun Titan with 2 carnivores. You're getting... let's say, 2 or 3 carnivores every turn. So you keep those up on the defense, they just sit there, a giant rattlesnake. Who wants to attack into 3 3/1s that you are 100% certain the defending player is willing to sacrifice? No one in their right mind.
If you want card advantage, you have two big plays.
1) Dark-Dweller Oracle. Just. Just Dark-Dweller Oracle.
2) convince a buddy to play group hug. Yeah, we're into mind games now. Jace Beleren, Edric, Spymaster of Trest, Kynaios and Tiro of Meletis, Humble Defector, and that's just scratching the surface. I have played a lot of group hug, but I have never played a game where everyone on board wasn't drawing 2 or more cards every turn.
1 year ago
Thanks for all the responses so far. The suggestions are super helpful.
@WhichKing, no Purphoros, at least, not right now. I'm going pretty budget with this one, and its not a card I have.
@ZendikariWol, I do like Prowler's Helm, and have added it to my maybeboard along with Strata Scythe, Kitesail, and a few of the others. I'm teetering on Sundial of the Infinite. I like it, but I'm just not sure I want to go that rout...yet. I did have Tooth and Claw initially, but cut it for more equipment. It may go back in yet. Also, thanks for the note on Stalking Vengeance; I missed that entirely, so that's an easy cut. Warstorm Surge is coming to take its place. I'm on the fence about keeping Barrage of Expendables around. Skeleton Key is mainly in for the card draw, not the skulking ability. Good info on Browbeat and Sparring Collar. I'll cut the Collar for sure. I wasn't sure on Browbeat, but man, red needs card draw. But, I'll look into something else. Thanks for taking the time to look through all the equipment in Magic for this! There are a lot of really good budget options in there. When throwing equipment into this deck, I tried to make sure I was getting equipment with more than just a power/toughness bonus, and to get some other ability along the way, i.e., hexproof, trample, double strike, unblockable, etc.
@Heliogabale, I do like Basilisk Collar, and I may add it down the road. Deathouch is nice. I'm not running the spell cheapeners, mainly so I can run more equipment, and most of that isn't terribly high CMC anyways. Sure, it'd be nice to get it for free, and I'd do that in a build with someone like Sram, Senior Edificer, but for Valduk, I'm not as worried about it.
Thanks again, everyone. This was super helpful.
1 year ago
Coat of Arms makes your elementals more or less instantly lethal.
Sundial of the Infinite skips your end step, so for 1 mana your elementals stick around.
Shivan Harvest is a fun screw.
Altar of Dementia is also a lot of fun. Insta-milling someone out is a blast.
Dark-Dweller Oracle is great card advantage.
Hellion Eruption is insane- though it does also hit Valduk.
Tooth and Claw is great if you don't have the Sundial around.
What is Darksteel Plate not doing in this deck?
Prowler's Helm is sooo mean.
Sword of the Animist is good ramp. In the late game it might thin the deck too.
I'm getting super into this deck. I might make my own brew... really, I am loving it. May get back to you on that.
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