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Swapped in Phantom Warrior for Phantasmal Dragon

roadkill2104, 2 months ago

I recognised that being able to push through damage out weighed my hunger for big stompy creatures so I've swapped the 2 Phantasmal Dragons for 2 Phantom Warriors.

An argument could be made to also add another 4 Phantom Ninja but I'm not sure what I would want to take out for them.

In 4x Phantom Warrior

Out 4x Phantasmal Dragon

2 mana LD is probably good enough

VeniVidiVorthos, 2 months ago

Swapped out Pillage for Price of Freedom, cut one mountain, and uppsed the number of Zo-Zu to 3. Testing to see if Price is worth running, but I figure if I'm giving my opponents a land anyways, I might as well increase the likelihood of punishing them for it.

Card from new set

IQuarent, 2 months ago

Consider adding Puca's Covenant

None

Master_J, 2 months ago

OUT: Moonshaker Cavalry

IN: Weftstalker Ardent

Taking out a top-end finisher (that only works if I have a good board state and is very mana-intense) for something I can: 1) Warp early with Zinnia and make a copy 2) Cast later with Zinnia and make a copy 3) Warp late with a good board for a high-speed table nuke

Results for event #3

ZoomZoom, 2 months ago

Been really busy in real life again, and unfortunately did not find time to make this update before the memories of the games faded. I think going forward I will still document the deck's performance, though probably cut down on detail so that I find it easier to upload results.

Snowmaine Ephemerate did not perform as well with the decks it was up against -- I had the misfortune to go up against both Jund Wildfire and Mono-blue Terror twice. The games were instructive though for important changes to the decklist (more on that later).

Match 1 -- vs Mono-blue Terror (0-2-0)

Game #1: I lost pretty quicly; my opponent managed a Terror out early (T3 or T4), and I didn't really have any answers. Game #2: There was more back and forth this time. There was a mini counter war (Skred <- ? counterspell <- Red Elemental Blast <- ? counterspell) as I tried to remove a Cryptic Serpent. At some point, it wasn't enough, and I quickly lost.

Match 2 -- vs Jund Wildfire (0-2-0)

Game #1: lots of good back and forth, came close to winning, but unfortunately my Writhing Chrysalis was Cast Down, and theirs took me out Game #2: I sided in Weather the Storm for some weird reason instead of Ancient Grudge, it only ended up prolonging the inevitable. I also made a misplay with Weather which could have kept me at safe amount of life, but I did not, and ended up losing to Refurbished Familar.

Match 3 -- vs Mono-blue Terror (1-1-1)

Game #1: I won fairly easily, though I don't think I played as tightly as I could have. The player was a newbie to Mono-blue Terror, and honestly that factored a lot in my win... Game #2: This time, they played much more smartly, and I quickly lost to a T3 Terror. Game #3: We went to time, and the match ended in a draw. I think though that I would have lost had it been allowed to continue on as normal.

Final thoughts

The deck as is does not have a good way to deal with early threats, and the only way to refill your hand some is with Shadow Prophhecy. After testing and tweaking things over the past few weeks, I've made the following changes to the deck:

  • +3 Augur of Bolas
  • +3 Cut Down
  • +3 Farseek
  • +2 Sagu Wildling
  • +2 Essence Scatter
  • -4 Goblin Anarchomancer
  • -4 Writhing Chrysalis
  • -3 Nature's Lore
  • -2 Springbloom Druid

Sideboard changes:

  • +3 Cast into the Fire
  • +1 Thraben Charm
  • +1 Weather the Storm
  • -3 Ancient Grudge
  • -2 Prohibit

I feel a lot more confident now about it. The next event I'm going to is tomorrow, really looking forward to it!

Roaming Throne

IQuarent, 2 months ago

IN: Roaming Throne, Careful Study

OUT: Zareth San, the Trickster, Enigma Thief

I've had a copy of Roaming Throne sitting in my collection for a while, and I must admit it would be absolutely incredible in this deck. There are SO MANY triggered abilities, even aside from the commander. Zareth San usually doesn't get casted because he's not on game plan. I've had other cards on my eye for the chopping block as well. Enigma Thief; It's in the deck for things like Sphere of Safety and Zendikar Resurgent, but it mostly just sits in my hand. Tinybones, the Pickpocket for kind of the same reason as Zareth; his ability is good but not on game plan. Looter il-kor, because is one of the worst looters the deck has on offer.

Minor changes

Master_J, 2 months ago

OUT: Azorius Signet, Boros Signet

IN: Exalted Sunborn, Starfield Vocalist

More deck theme cards (token makers / effect doublers) going in, cheap rocks that only help early game coming out. Hopefully this will help the deck pop a little more.

Collab Related Changes

Gunso_Yasushi, 2 months ago

From here on out I will be dumping replaced cards in the Sideboard section. I wanted to add some of the Ghost of Tsushima cards in and found a really cool and effective time buyer from the Finaly Fantasy collection. It should be pretty clear as to why I swapped out one Plains, Sensei Golden Tail, and Imperial Oath.

None

VeniVidiVorthos, 2 months ago

The evoke elementals and their abuse are no longer as rampant as they once were, and Hallowed Moonlight doesn't hit nearly as much as I thought it did. We'll try Soulless Jailer instead.

Updates 2 years later : p

licensedclown, 2 months ago

cosmos elixir ---> the one ring brilliant restoration ----> angel's grace well of lost dreams ----> everybody lives! Sanguine Bond ----> Enduring Tenacity mana crypt ----> lunar convocation

None

DomVad, 2 months ago

None

On3wheels, 2 months ago

Hexing Squelcher coming soon.

Minor Tweaks, More Foiling

MrHuffle, 2 months ago

+Reflecting Poolfoil \\ -Sol Ringfoil: Yes, weird, but it has less pips and it often underperforms in a mostly color-costed deck.

+Selesnya Sanctuary \\ -Dimir Aqueduct: More appropriate color combination for the deck.

+City of Brass \\ -Ruinous Ultimatum: More fixing less expensive interaction.

Weekly pauper

tobi89, 2 months ago

I went 3:0 with this beastiality :-D

1st match vs Walls Spy: 2:1
Ok, here I got really lucky 2 times. In one game oponent thought he had ent and swamp in the hand, but the ent was in reality Sagu, which needs green, so he scooped after 3 turns.
Second game I won, he drew all of his 2 lotleth giants on hand and I was preassuring him enough for him to not be able to amass enough mana or discard to hand size.

2nd match vs Gruul ponza: 2:0
My oponnent didn´t have any nuts draws and my lands kept going. He did not sniped any of my Selesnya Sanctuarys and Gran Pulse Ochu also heplped a lot against his preassure with Writhing Crysalis, Boarding Party has been blocked easily with two of my beasts.

3rd match vs Boros Synth: 2:1
It´s an older deck, but still checks out :-D
Here it was pretty close, but Arboreal Grazers was real stars of this matchup as they can block these pesky flyers while ramping. Ephemerate also did some heavy lifting by protecting my draw elves and blinking my beasts for additional cards afterwards. And Gran Pulse Ochu helped with stopping his early non-flyer preassure again.

I really did not expect to win all three games. It was a blast piloting this deck and seeing players trying to figure out what the heck they are playing against.
The deck has suprisingly numerous ways to react to your opponents plays and a big factor of surprise.
I thought that I will play this deck once, maybe win one game and then go back to whale, but maybe I will try to polish it more, maybe find some alternative win-con post sideboarding, I don´t know. But I will definetely try some more games with it.
PAU 3 / 11
Metamorphosis feature for BEASTORM copy

Recently

atingtdm, 2 months ago

Bracket 3 & 4 Tuning pt.1— January 8, 2026

Although we're playing Bracket 3, someone is going to take a 10-minute turn five, just to pub-stomp and claim that's not even close to competitive. Or, "You can't make me follow the Game Changer Rule, you're just poor." And I took that personally.

In:

Out:

Extra GCs go to the Bracket 4 exclusive sideboard:

Non-GC go to the Bracket 4 exclusive sideboard:

Bracket 3 exclusive main:

General improvements from newer sets

Master_J, 2 months ago

OUT: Juniper Order Ranger, Pridemalkin, Boon-Bringer Valkyrie, Mirror-Style Master

IN: Ouroboroid, The Ozolith, Terrasymbiosis, Fangs of Kalonia

These are some newer cards that will help the deck run better (I hope) and removes some of the larger-costed and less impactful cards from this deck.

EDH 0 / 9
Shalai and Hallar feature for Laser Beams

Gruul party

TheOni, 2 months ago

EDH 0 / 0
Lightning Bolt feature for Gruul party

More Updates

Master_J, 2 months ago

OUT: Fleshbag Marauder, Merciless Executioner, Caustic Caterpillar

IN: Stitcher's Supplier, Syr Konrad, the Grim, Kheru Goldkeeper

A few minor changes. I don't need every creature that can make everyone sac without having something like Grave Pact or similar. And the last time I played this deck, I had too much control of the game and not enough ways to win without slowly jabbing people for 2, then 3, then...

Struggles

teabard, 2 months ago

I have so many maybes but can't think of where the trades are.
EDH 0 / 0
Toph, the First Metalbender feature for Metal Bender

Lorwyn Eclipsed - Update 2026

CrimsonWings3689, 2 months ago

Traveling Chocobo to replace Mina and Denn, Wildborn

---- cheaper to play, which helps to maintain the average CMC of the deck ~3.3

---- manages to be neutral in the non-elemental creature inclusion for the deck.

---- would be trading an extra land played per turn for more consistent Landfall triggers + supplemental Landfall triggers

---- is also unfortunately ~$30

Twinflame Travelers to replace Slithermuse

---- Was going to be Roaming Throne, but this is functionally the same and won't be $35.

Ashling's Command to replace Kamahl's Will

----Does a ton for the deck and is basically made for it. Should prove far more relevant.

---- card is literally never bad to have, as all the modes care amazing.

---- could see play outside of commander, so could easily be one of the chase cards for the set, so it's going to be $.

Ashling, Rekindled to replace Bramble Familiar

---- Does more for the deck and also provides mana (+ color fixing).

----The 'Fetch Quest' Sorcery option was never close to the best thing I could be doing in all the games the deck has seen since Wilds of Eldraine came out over 2 years ago (09/2026).

Chomping Changeling to replace Foundation Breaker

---- Functionally identical for the purposes of the deck.

---- Evoke on Foundation Breaker was never ideal, and even as a last ditch effort, it has only been used 1-2x ever when I've played. Omnath wants to grow the board, not stay neutral. The option is nice, but not likely worth the consistency of being able to play it for less while intending to keep it on board.

Hexing Squelcher to replace Surrak Dragonclaw

---- trample is much easier to source vs uncounterability.

---- far cheaper to play, which helps to maintain the average CMC of the deck ~3.3

---- provides passive protection to the rest of my board.

---- gives all my spells 'can't be countered' vs just creatures.

---- manages to be neutral in the non-elemental creature inclusion for the deck.

---- card is easily going to be one of the chase cards for the set, so it's going to be $$

Wistfulness to replace Mulldrifter

---- Mulldrifter is part meme and just generically useful/boring in a way that's only there because nothing significantly better/more useful at the same type and costing.

---- the flying keyword isn't irrelevant, and Wistfulness's blue casting benefit does force a card to be discarded, but the exile effect on the green casting is seriously compelling.

---- mana neutral change, with a cheaper evoke cost that can double as removal.

---- the triggered ability doublers in the deck make each option more spicy (when cast)

---- would help supplement the loss of mass removal from Bane of Progress, should it be cut.

Jubilation to replace Bane of Progress?

---- could be an option to help make up for losing the Trample from Surrak Dragonclaw being cut vs whatever it's replacing.

---- combination of commander deck card decreasing availability and how the bombier/splashier cards that give green more unga-bunga cards for your board, it could become highly desirable. (see; Campsite Cuisine, Pathbreaker Ibex, Spider-Man, Miles Morales, Blossoming Bogbeast, Craterhoof Behemoth, Casal, Lurkwood Pathfinder

---- it can also threaten late game boards by itself, post-boardwipe, or act as a finisher to bolster your entire board with +2/+2 in a 1v1, or +8/+8 in a 4 player pod (via Encore)... it's spicy.

Sunderflock to replace Liege of the Tangle

---- Liege has absolutely won me games at various points. Both by cheating it out early with Incandescent Soulstoke and late game by being able to use it to break stalemates and have it snowball over the next 1-2 turns, but it opens me up to a boardwipe and limits my access to my own mana in doing so.

---- Sunderflock will cause blowouts or enable strong board recovery. The likely cost reduction on it is also worth noting, as paying full price should be a very rare occurrence.

Elemental Spectacle to replace ???

---- it should realistically give 3x 5/5 elemental tokens more often than not.

---- lifegain is not irrelevant, and could be significant.

---- promotes the Omnath damage game plan.

---- 6+ mana territory is meant for bombs and the like, and this is more stabilizing/pillow fort.

---- consistent floor of performance, with a decent enough ceiling.

Chronicle of Victory to replace ???

---- could be an option to help make up for losing the Trample from Surrak Dragonclaw being cut vs whatever it's replacing.

---- what's not to love about two very relevant keywords, a +2/+2 pump and 'draw a card' stapled to a card?

---- card is easily going to be one of the chase cards for the set, so it's going to be $$$.

Collective Inferno to replace ???

---- it's a thematic damage multiplier that could make use of the creatures I'm already not attacking/blocking with until the very late game. (ex. Risen Reef)

---- Could be as cheap as two red to play.

Vibrance to replace ???

---- the land fetch is easily the best part of it, and can help grant 2 instances of Landfall via a fetch land. The lifegain isn't nothing and the Damage option being there is a nice enough bonus.

---- the triggered ability doublers in the deck make each option more spicy (when cast)

Considerations:

Greensleeves, Maro-Sorcerer

---- Is she good enough? The protections will come up every once in a blue moon. She'll scale up with the game as a solid enough attacker/blocker. 5cmc and under feels like a sweet spot for value. The deck is looking to play lands and has some landfall synergy, and the blockers she'll make aren't irrelevant. Is she worth keeping over everything else I could be adding from Lorwyn Eclipsed though?

Bane of Progress if only because it doesn't always feel good to play (ex. scummy) since I can often get it out early to ruin the early game for my opponents, but also helps to blow out late games as well, and that's a good thing.

Scampering Scorcher

---- feels like hidden tech due to cost/play rate. Gives 3 bodies and haste for all my elementals for the turn for 4 mana. It technically helps advance Omnath's game plan, but it's not the most exciting thing in the world

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