Clarion Conqueror

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Clarion Conqueror

Creature — Dragon

Flying

Activated abilities of artifacts, creatures and planeswalkers can't be activated.

DemonDragonJ on How Good is Angel of …

7 months ago

wallisface, Clarion Conqueror affects my permanents, as well, whereas Myrel does not, and I currently have Angel of Jubilation in two different decks, but neither of those decks are the type that seek to win immediately, nor restrict my opponents to an almost oppressive extent, but I also am fond of Myrel for her ability to generate tokens, since both of the decks in which I have the angel have a focus on combat.

wallisface on How Good is Angel of …

7 months ago

DemonDragonJ if your deck isn’t aiming to do some kind of combo that wins you the game immediately on your turn, i’m still not convinced this effect is worthwhile -particularly for 4 mana, which is super-high for a taxes effect. This cards effect is also particularly narrow/weak because it’s only active during your turn.

Something like Clarion Conqueror might be more fitting if you’re trying to slow down your opponents from doing particular things. But note that even though this card reads waaay-stronger than the two you’ve mentioned, it’s still super situational, and so not something you should be aiming to include in a deck unless you're deck is actively trying to tax other players out of the game

DreadKhan on How Good is Angel of …

7 months ago

Angel of Jubilation has a fairly strong stax effect (the anthem and the 3/3 flyer mean very little in most decks), meaning it might be reasonable in a 3 or 4, but as is usually true of stax you could just play good cards yourself instead of playing a bunch of bad stax cards that make good cards suck. I think it's a worse card than Clarion Conqueror fwiw, though Conqueror will get you publicly defenestrated if you play it in the wrong pod. If you plan to play vs lower power decks (1s and 2s) I would avoid most stax effects, they aren't as effective there and people rarely appreciate meta plays in non-competitive games. Vs higher power decks I would play stax if you hate explosive games, stax decks make for longer games on average (unless you're combining stax with an actual win con, you mostly see this in cEDH).

General point, most stax/hatebear effects improve dramatically if you play more interlocking parts, if you have this AND say Archon of Emeria out it might be impossible for some decks to win until they kill your hatebears. I think the biggest problem with this specific stax Angel is that you'd want it most badly in 4s and 5s, and neither of those brackets wants to pay 4 mana for a 3/3, let alone 1WWW (unless you're in mono-white I guess?).

In my personal experience the odds go up dramatically that whatever I'm trying to do is nowhere near optimal if I find I really want to make it a stax deck, my examples are Boros Weenies or Dimir Discard, neither is really good enough without some really weird board restrictions at the power level I want to play those decks, so in go fun stuff like Static Orb!