Pyromancer's Assault

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Pyromancer's Assault

Enchantment

Whenever you cast your second spell each turn, Pyromancer's Assault deals 2 damage to target creature or player.

Backinthefrey on Jori's school of ctrl+c and X

5 years ago

Here are my personal recommendations (with help from n8dm) for cards to add and cut from the deck. Let me know if you have any questions about cuts or recommendations.

Let's start with permanents:

  • First off, I'd recomment Cast Through Time, very fun especially with Swarm Intelligence.
  • Talrand, Sky Summoner provides aerial blockers and an alternate win condition in case you can't burn out your opponent.
  • Mizzix of the Izmagnus and Baral, Chief of Compliance are great for cost reduction of spells.
  • Nivix Guildmage is a great copy engine.
  • Guttersnipe helps with burning out your opponent.
  • Mnemonic Wall and Archaeomancer help get back your good spells.
  • The Mirari Conjecture does the same thing as the two above, but it's a saga.
  • Metallurgic Summonings helps with getting out chump blockers.
  • Jaya Ballard is a really great addition to the deck.
  • Finally, Precognition Field is good card filtering.
  • Now for instants and sorceries:

  • I would recommend Crush of Tentacles, as it's the perfect boardwipe for the deck.
  • I'm gonna recommend the burn spell Jaya's Immolating Inferno, it's a personal favorite.
  • Snap is great for double casting to trigger Jori En, Ruin Diver.
  • Scour from Existence, Rapid Hybridization, and Chaos Warp are great instant speed removal.
  • Pull from Tomorrow is an amazing card draw spell that fits the X cost theme.
  • Lastly, Beacon of Tomorrows allows for some easy infinite turns if you draw your whole deck (doable:Pull from Tomorrow copied a few times).
  • Now to recommend some cards to cut:

  • Brutal Expulsion is too expensive for a pretty weak effect, it's essentially an expensive version of a weaker Remand + Shock combo.
  • I would like to question your addition of Clockspinning, as it can really only be applied to 3-4 targets.
  • Fall of the Titans is not the greatest of burn spells. It might seem good, but you'll never be able to cast it at full potential, as playing it for its surge cost does require you to spend mana on another spell.
  • I'd recommend you cut Magma Spray, there's much better removal out there.
  • Refuse isn't that great because you have to get it into your graveyard to take advantage of its aftermath effects, that paired with the fact that its initial effect is pretty weak.
  • Turn is also rather weak in this format.
  • Aphetto Alchemist and Fatestitcher have very limited application here, it seems as if you run them just to support Echo Mage and Pyromancer's Goggles.
  • Pyromancer's Assault is too weak , too much of an investment without enough of a payout.
  • Honden of Infinite Rage and Honden of Seeing Winds could be cut as the floor is too low and the ceiling isn't high enough, you're only running two of them.
  • Touch of the Void is pretty much a sorcery speed 3 drop bolt.
  • Teleportal can be cut seeing as you don't have many creatures that you'll be attacking with. The two you do have, Hypersonic Dragon and Sphinx of the Final Word already have flying.
  • Serpentine Spike is way too expensive. It is indeed a 3 for one, but that's at best for 7 mana. I'd recommend you just use a red boardwipe along the lines of Blasphemous Act.
  • Recoup doesn't do a whole lot, and it's debatably bad.
  • Processor Assault should be cut and replaced with Flame Slash. Flame Slash is half the mana for one less damage, and there's no additional cost.
  • Master the Way - I'm sorry, but that's just not a good card.
  • It'd be a good idea to replace Hanweir Battlements with Reliquary Tower, as Hanweir Battlements is really just a haste enabler here.
  • Crumble to Dust is not a really great card in a singleton format, and it can be replaced with Pillage.
  • Total suggestions: 24 Total suggested cuts: 18 ; As an extra side question, what's the purpose of all the exile?

    PaulusdeBoself on Kumena Tyrant of Orazca or …

    6 years ago

    Jori En would be an interesting tribal commander. The card advantage of this kind of a spell slinger commander could help to bring merfolk to the battlefield. It's a new idea for me because there are less red merfolk than there are green or white.

    It would certainly be good with surge cards such as Fall of the Titans and Grip of the Roil and of course Pyromancer's Assault though.

    Calibus101 on Soul-scar & Dragon Aggro

    6 years ago

    Looking at the deck I have a few criticisms. You have a lot of creatures doing different things, which can be bad in the end. For example, Champion of Rhonas ability to cheat cards in really foils the effect of Tyrant of Valakut Since the Surge cost is the effect you should be after with it. Other cards face similar issues Heart-Piercer Manticore isn't really worth adding to the deck since none of your creatures are expendable enough, asides from itself due to the Embalm effect. Naga Vitalist and Beastcaller Savant are both very useful manadorks but in this deck it doesn't really help as your mana spread is 2-4 drop ranges. It's useful, but not completely necessary. I would rather fit in x3 Channeler Initiates to fill instead. 2-drops that get bigger every time you dork. Sin Prodder seems to work against you. As you have no means of graveyard play to really make it shine. And as a result any opponent with decks with lifegain just stop you from having anything. Sylvan Advocate is not a card that helps your deck in any way. There is no Land Creatures in your deck. The 4/5 looks nice but as a late game drop it's not helping your game too much. Outland Boar isn't doing your deck much either. I would replace it with Greater Sandwurm It's pretty much the same card, it hits harder and you can cheat it in with Champion of Rhonas and if we think along those lines Oracle's Vault would be a great add with Lifecrafter's Bestiary to get to Scry the top of your Library to gauge what you'll cheat or if you're willing to deal with the exile if you can't afford. Voltaic Brawler doesn't work either. You're unable to supply it with more energy counters so it's really only effective for two turns. Not really worth it in my opinion.

    You're going to need more Champion of Rhonas, Ahn-Crop Crasher (To stop blockers from your beatdowns), one more Glorybringer, and one more Soul-Scar Mage(it can synergize well with a large portion of your deck.)

    Creatures of note that I recommend adding or looking into:

    Combat Celebrant - It gets you another combat phase and untaps your already exerted creatures. Yay! So much aggro!

    Honored Hydra It's an unreal powerhouse, something that honestly would pair very well with Heart-Piercer Manticore Because of the Lower Embalm cost to return it. And 6/6 Trample just ends games.

    Scaled Behemoth 6/7 Hexproof. Need I say more? Well other than that it's an amazing card to just cheat in with Champion of Rhonas.

    Aetherwind Basker may cost 7 but it has trample and gains Energy like mad. You could even run Voltaic Brawler if you want to use this creature, and you can cheat it in too! And You can frequently use Lightning Runners (if you want to add it) and its effect to great use. More combat phases means more hurting your opponent.

    Lightning Runner as stated before.

    Khenra Charioteer 3/3 3cost Trampler that gives trample to other creatures you control? I'd consider this one big time.

    That was creatures. Now for Instants/Sorceries/Enchantments/Artifacts

    Heart of Kiran isn't helping, you are forced to tap a creature to Crew it and as an aggro deck with so many large beasties, it's not much worth in your deck besides its very low cost and flying. Heck, there's not enough creatures you'd want to man the thing such as pilots who do things when they are tapped. I would go for some card cheating such as Oracle's Vault instead.

    You're lacking a fair portion of Instants and Sorceries to make better use of Soul-Scar Mage But that's fine as you have a portion of creatures that deal damage to opponents creatures, But you want to take advantage of the mage through Instants and sorceries. Monstrous Onslaught, Chandra's Revolution, Hungry Flames, Furious Reprisal, Pyromancer's Assault, Devour in Flames, Boulder Salvo, Blazing Volley, more Sweltering Suns

    I'd Run Blazing Volley since it does damage to each creature opponent controls. Paired with Soul-Scar Mage it would become devastating. Anything that Burns for 4 is the sweetspot for damage, as many newer creatures seem to have that much toughness. and it badly cripples any creature with higher toughness if Soul-Scar is out.

    I would also look into finding more cards that untap creatures you control as it would really power up your game.

    beetleborgs on Burn//Cancel

    6 years ago

    I like the idea of being really cheap and fast. However, with 16 land, you'll rarely ever play Chandra, Pyrogenius. But otherwise, I like it a lot. Possibly remove Liberating Combustion and Flame Lash because of the cost as well. Pyromancer's Assault is a good card for your deck, but you have no spells to draw cards so you may run out of gas quick and be top decking. I suggest putting in Tormenting Voice or Cathartic Reunion and Cryptic Serpent. With these cards you'll be drawing a lot more and also be able to pump your Enigma Drake like crazy.

    gladhwen on BR burn

    7 years ago

    No worries! I didn't read it that way.

    So, I'm taking out the 2 Consulate Skygate and Implement of Combustion.What are your thoughts on Weldfast Monitor? I only have one Scrapheap Scrounger, so maybe one of each? And then 2 Fleetwheel Cruiser.

    Also, do you think Pyromancer's Assault is maybe too slow? I'm wondering if Chandra, Torch of Defiance would be a better fit, though I don't have much to protect her.

    gladhwen on UR Artifacts

    7 years ago

    I only have one Saheeli, but if I pull or trade for another I'll consider swapping. I do like Chandra for the mana ramp.Losing Jori En, Ruin Diver and Jace, Unraveler of Secrets would limit my card draw, so if I take those out I'd probably want to swap Pyromancer's Assault as well since I won't be playing 2 spells in one turn as often - I run out of cards. Maybe adding Iron League Steed for the pyros? If I fabricate for servos, Chief of the Foundry will come in extra handy.

    Hobbez9186 on Izzet Time for More Spells?

    7 years ago

    Bring it on :)

    I did have a thought about that enchantment from Oath that deals 2 damage to a creature or player whenever you cast your second spell in a turn. Seems good here since hitting 16-18 damage is common and that little bump could make all the difference. More importantly it takes your pump and draw spells and gives you a little bit of targeted damage for spot removal that you currently lack.

    Pyromancer's Assault. On that same note you may want to revisit Jori En, Ruin Diver for that extra draw. See what happens.

    myronrocks on Storm Surge

    7 years ago

    I saw something like this that used Bone Saw and Cathar's Shield. to trigger prowess. Could be useful here to also more easily trigger prowess and Pyromancer's Assault.

    That route would be sick with Paradoxical Outcome. Play and replay them all to trigger prowess and Ascension twice.

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