Assault Formation

Enchantment

Each creature you control assigns combat damage equal to its toughness rather than its power.

: Target creature with defender can attack this turn as though it didn't have defender.

: Creatures you control get +0/+1 until end of turn.

baddabiiing on Modern Doran Company

1 month ago

lhetrick13 Thanks for the feedback! The deck honestly feels pretty competitive after some more testing. The problem with any Collected Company deck is you need at least 25 creatures to hit with it, and that doesn't leave much space for interaction. This deck performs really well against creature based decks as it is because my creatures are typically much bigger, so the removal is more to stave off finishers as early game creatures can almost never get through the walls.

As for the 4 copies of Assault Formation, I will usually cut 1/2 when sideboarding if I need a lot of slots but it really can be the best card in the deck in a lot of matchups, super versatile.

Biggest issue at this point is the sideboard, I've been considering Stony Silence for affinity/tron but would prefer a similar effect on a creature, but i don't know if one exists.

Eloniel on Nobody has the intention of building a Wall

1 month ago

amarthalerAssault Formation was in a previous version of the deck and I still have it in mine but it's often a dead card. And Catapult Fodder  Flip is not in our colors.

So the 3 defender from Kamigawa Neon Dynasty were not really interesting (Guardians of Oboro, Bamboo Grove Archer and The Fall of Lord Konda  Flip

But the 2 news one from New Capenna seems much more promising:

Errante, Street artist

We will not copy often our own spell but a 0/3 flash and haste for 1 is in my opinion better than our current 1 mana 0/4 option.

Suspicious Bookcase

Could be useful to let a bigger wall make it through, for one mana it would be a no brainer, for 2 it might be harder to justify it.

lhetrick13 on Modern Doran Company

1 month ago

baddabiiing - Interesting deck! I wanted to make a treefolk tribal a while back around Doran, the Siege Tower but looks like you found a more interesting usage.

You have been playing the deck for a while and feel like it is losing its competitive edge, what in your opinion are the weaknesses of the deck? How is it getting beat? Full disclosure, I am still fairly new to MTGO so take any of my thoughts with a grain of salt because I am limited experience.

My initial thoughts on looking on the deck...

  • 28 creatures so high probability of Collected Company being used to its potential and they all tend to have high toughness to maximize Doran's theme. The only creature Collected Company will miss is Siege Rhino...still good odds for Collected Company.

  • You are running 4xDoran, the Siege Tower along with 4xTreefolk Harbinger, and 4xCollected Company so a total of 12 ways to get him onto the field to get his ability going. Do you really need 4xAssault Formation then to make it 16 ways? If you had more defender creatures in the deck you would have an argument for it but it feels like overkill.

  • On the other hand, you are running a single copy of Path to Exile for your only removal spell although there are more in the sideboard aside other removal cards. With that said, I feel like this deck really lacks any ability to remove threats that could rain on your parade making it so that as long as your opponent can just block your "tough" creatures, they can just continue setting up their strategy unopposed. My guess is this is why you feel the deck has lost its competitive edge.

Squee_Spirit_Guide on Azorius Testudo Spearhead

1 month ago

Priests of Norn might be fun. It's a little higher on the curve, but it's a one-hit kill with Aegis of the Heavens.

I'm not sure about Twisted Image. It's kind of a dead card once Huatli, the Sun's Heart or High Alert is out. It might be worth splashing green for things like Assault Formation and Tower Defense.

seshiro_of_the_orochi on SLOW AND STEADY! Turtle Tribal Commander

2 months ago

I like my turtle deck, I like my Archelos deck, but I have multiple points of critique here.

First of, Primal Order and Blood Moon say hi. 29 non-basics aren't even bold anymore. Going to 35 lands seems important, and having at least like 12 basics seems reasonable.

Silburlind Snapper is terrible even for turtle standards.

Also, you seem to have no real wincon. Assault Formation and Phenax, God of Deception could help with that.

Finally, Profaner of the Dead is a great wipe for a toughness-matters deck.

Panas on Arcades Advice

2 months ago

Even though Rolling Stones seems like the perfect fit for Arcades, that is not the case. Reading the card carefully, you will notice that although it does, indeed, allow walls to attack, it does not enable them to deal damage based on their toughness. So you will be attacking for 0, most of the time.

See how that differs in Assault Formation, which is an arcades all-star!

RNR_Gaming on Arcades Advice

2 months ago

Walls that replace themselves like Wall of Blossoms and Wall of Omens. Walls that have a good rate Wall of Denial. Walls/defenders that produce positive mana like Axebane Guardian and Overgrown Battlement - these combo with things like Freed from the Real if you have a filter and you can become a wall ball deck. Lastly, cards like Rolling Stones and Assault Formation because you don't want to just lean on your commander for everything.

Ziusdra on 8-Legged Commander

3 months ago

I see you, too, are a man of culture. I have my own spider deck and I also love the creepy crawlies. I think Assault Formation, Fires of Yavimaya, and Arachnogenesis would fit great in this deck, if you can make room for them.

Cheers!

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