Assault Formation

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Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Assault Formation


Each creature you control assigns combat damage equal to its toughness rather than its power.

: Target creature with defender can attack this turn as though it didn't have defender.

: Creatures you control get +0/+1 until end of turn.

GrimlockVIII on Group Huggies - Gluntch, the Bestower

3 weeks ago

Love Gluntch; such a weird and unassuming commander at first glance, but that's how he catches you lackin.

I would suggest a card or two that lets you hit with toughness instead of power to suddenly surprise your opponents with the threat of Gluntch commander damage. Assault Formation and Treefolk Umbra come to mind.

Bbo on The Ring Tempts You With Toughness Matters (LOTR)

2 months ago

jdogz32 I think I will try out Assault Formation and Tower Defense somehow. Both of those are incredibly good for what I want the deck to do. Thanks!

jdogz32 on The Ring Tempts You With Toughness Matters (LOTR)

2 months ago

I'd diversify by adding cards like Assault Formation and Tree of Redemption or Tree of Perdition. I run a similar deck based around toughness and I have 8 copies of cards that change the way creatures interact with power and toughness with some draw and I still struggle some games. Some other good cards for you would be Tower Defense and Huatli, the Sun's Heart hope this helps.

CommanderNeyo on Bant Wall

4 months ago

Considering how important Assault Formation and High Alert are to your deck, I would add more of them. Personally I would run (4) High Alerts and maybe a third Assault Formation.

The deck does nothing without them, and you want to have backups in case they remove one.

legendofa on Coulfner's Urn

4 months ago

Welcome to the club, shellsh0ckn0w!

As wallisface and Caerwyn have mentioned, knowing how much money you're willing to spend and if you're aiming for a certain format are important. I'm also going to ask if there are any colors you want to use or avoid.

Looking at creatures with Evoke, there are seven with a toughness 4 or greater, and just two have an Evoke cost under 4 mana. If you include Evoke cards with a toughness of 3, there are many more useful options, but you're going to need an additional Glorious Anthem, +1/+1 counters, or similar effects to bring their toughness up to 4.

Cheap, high toughness creatures like Wall of Omens and Aegis Turtle can provide a strong defense as you build to a different win condition, or you can turn their toughness into offense with cards like Assault Formation and High Alert.

Another potential angle is to build around Righteous Valkyrie, Bishop of Wings, and Kor Celebrant, using high-toughness Angels and Clerics to build an army.

The card is definitely slow, probably too slow for any tournament-level Constructed format, but a solid control shell will mitigate that, and it can be sped up a little with sacrifice effects. Ayli, Eternal Pilgrim, Severed Strands, Korozda Guildmage (which is a pet card of mine), and other effects that give resources based on a creature toughness can help, as well as more general sacrifice effects like Village Rites.

Above all, have fun!

Darsul on Arcades, the Strategist Commander Deck (2023-02-14

6 months ago

Just my 2 pennies but, w/out High Alert or Assault Formation your in for a long game if someone locks out your commander.

wallisface on Why So Crabby

7 months ago

Some thoughts:

  • I don’t see any point to Ruin Crab here - in fact as you’re not a mill deck, this card is probably going to help your opponent more than hurt them.

  • 20 lands is much too low for what you’re trying to do here. Considering your current mana curve i’d suggest you need 24 lands minimum.

  • Both Warbriar Blessing and Into the Roil feel like bad cards here. The fight effect from Warbriar Blessing is almost always going to be useless as your creatures have no power (and Huatli, the Sun's Heart / Assault Formation don’t change how fighting works), and just getting +0/+2 is really bad for 2 mana. Into the Roil Is just such a passive form of interaction, when you could be running Counterspell

amarthaler on EDH Arcades, the Strategist

9 months ago


In: Eerie Interlude and Wall of Stolen Identity

Fortified Area and Rolling Stones

Rolling Stones is too outdated and relies on Assault Formation or Huatli, the Sun's Heart in order to work, which is too inconsistent for me. Fortified Area is good, but I realize in my playgroup I need more protection from wrath spells, which Eerie Interlude will provide.

Wall of Stolen Identity is a neat control spell I didn't realize existed - would like to give it a try!

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