Assault Formation

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Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal

Assault Formation


Each creature you control assigns combat damage equal to its toughness rather than its power.

: Target creature with defender can attack this turn as though it didn't have defender.

: Creatures you control get +0/+1 until end of turn.

Apollo_Paladin on Charix Trix

1 month ago

Nice! Upvoted +1

I posted an Historic defender-based build a while back to see how competitive it could be made on Arena. I think you can add in a lot of power by splashing White. One other thing I notice is that you're not using Assault Formation which while I realize you don't need the Defender-attacking ability, is still the lowest mana cost way to weaponize your Charix, the Raging Isle there. Adding in White as a 3rd color opens up High Alert as well.

Take a peek at my build if you want some inspiration (Historic Walls (MTG Arena Build), but even as-is I think you're on the right track. Cool build, sir!

wolfhead on Best Fae of Wishes Targets?

1 month ago

Assault Formation!! haha

It's the only thing I've ever used it to wish for. And maybe an Ensnaring Bridge or Behind the Scenes once or twice out of the same deck, too.

I've considered it in some blue-based decks--Karn, the Great Creator is better, but fae can be the 5th+ slot.

I knew a guy who played a dice factory deck, and he ran a couple in there.

But if I were to jam it in a deck right now, and not just use it as a 5th-8th Glittering Wish or karn...

I feel like I'd want to play a combo deck,

But maybe something toolbox-ey, like Shark Typhoon and Wrath of God?

Glare of Subdual?

You brought up the built-in evasion, so maybe Vraska, Golgari Queen?

Balinor5 on

2 months ago

Since you're going more green than colorless in this deck, you may want to replace the Ancient Stirrings with Once Upon a Time, since you could whiff on the Stirrings.

I think a couple copies of Sylvan Scrying would be your best bet to get the lands you need. Since Yavimaya, Cradle of Growth is Legendary and you'll be able to find lands, I think two copies would be plenty, especially if you work in Sylvan Scrying. Since you are running green, I'd consider replacing two copies of Yavimaya with 2 copies of Nykthos, Shrine to Nyx. The Boseiju's are great since they have that channel ability.

You have a lot of "play extra land" abilities... too much IMO. The Arboreal Grazers are great early game, but are dead cards later. Unless you run a single copy of Assault Formation. That wouldn't affect your other creatures, but it kind of takes the deck in a different direction. However, if you have tons of mana, you could really boost your creatures through that last ability.

I think you need to find the right balance though playtesting for your Grazers/Azuza/Explore.

I'm not a fan of Turntimber Symbiosis  Flip for what it does. If you have the $$$ Green Sun's Zenith is way better. You'd probably only need to run 1-2 of those, since they recycle themselves, and you can replace the other two copies with Regrowth for renewal or Heroic Intervention for protection.

Lastly, I think you should try to find a way to fit in one or two copies of World Breaker. He does so much work, and if you're dumping lots of lands, you can bring him back from the graveyard.

Not sure what the right answer on your 4x Amulet of Vigor. They are key to get the deck going fast, but later on they are dead cards. Maybe bring it down to 3 copies or even two and try to work in a copy of Bow of Nylea (great all around support card all 4 modes are good for you, and the static ability is amazing with all your trample) and maybe Nylea, God of the Hunt.

Hope this helps give some ideas... The short of it, is that I think you may have too much "play an extra land" and need to watch the potential for late dead cards. Otherwise, it looks great. Primeval Titan is perfect in a deck like this.

baddabiiing on Modern Doran Company

5 months ago

lhetrick13 Thanks for the feedback! The deck honestly feels pretty competitive after some more testing. The problem with any Collected Company deck is you need at least 25 creatures to hit with it, and that doesn't leave much space for interaction. This deck performs really well against creature based decks as it is because my creatures are typically much bigger, so the removal is more to stave off finishers as early game creatures can almost never get through the walls.

As for the 4 copies of Assault Formation, I will usually cut 1/2 when sideboarding if I need a lot of slots but it really can be the best card in the deck in a lot of matchups, super versatile.

Biggest issue at this point is the sideboard, I've been considering Stony Silence for affinity/tron but would prefer a similar effect on a creature, but i don't know if one exists.

Eloniel on Nobody has the intention of building a Wall

5 months ago

amarthalerAssault Formation was in a previous version of the deck and I still have it in mine but it's often a dead card. And Catapult Fodder  Flip is not in our colors.

So the 3 defender from Kamigawa Neon Dynasty were not really interesting (Guardians of Oboro, Bamboo Grove Archer and The Fall of Lord Konda  Flip

But the 2 news one from New Capenna seems much more promising:

Errante, Street artist

We will not copy often our own spell but a 0/3 flash and haste for 1 is in my opinion better than our current 1 mana 0/4 option.

Suspicious Bookcase

Could be useful to let a bigger wall make it through, for one mana it would be a no brainer, for 2 it might be harder to justify it.

lhetrick13 on Modern Doran Company

5 months ago

baddabiiing - Interesting deck! I wanted to make a treefolk tribal a while back around Doran, the Siege Tower but looks like you found a more interesting usage.

You have been playing the deck for a while and feel like it is losing its competitive edge, what in your opinion are the weaknesses of the deck? How is it getting beat? Full disclosure, I am still fairly new to MTGO so take any of my thoughts with a grain of salt because I am limited experience.

My initial thoughts on looking on the deck...

  • 28 creatures so high probability of Collected Company being used to its potential and they all tend to have high toughness to maximize Doran's theme. The only creature Collected Company will miss is Siege Rhino...still good odds for Collected Company.

  • You are running 4xDoran, the Siege Tower along with 4xTreefolk Harbinger, and 4xCollected Company so a total of 12 ways to get him onto the field to get his ability going. Do you really need 4xAssault Formation then to make it 16 ways? If you had more defender creatures in the deck you would have an argument for it but it feels like overkill.

  • On the other hand, you are running a single copy of Path to Exile for your only removal spell although there are more in the sideboard aside other removal cards. With that said, I feel like this deck really lacks any ability to remove threats that could rain on your parade making it so that as long as your opponent can just block your "tough" creatures, they can just continue setting up their strategy unopposed. My guess is this is why you feel the deck has lost its competitive edge.

Squee_Spirit_Guide on Azorius Testudo Spearhead

5 months ago

Priests of Norn might be fun. It's a little higher on the curve, but it's a one-hit kill with Aegis of the Heavens.

I'm not sure about Twisted Image. It's kind of a dead card once Huatli, the Sun's Heart or High Alert is out. It might be worth splashing green for things like Assault Formation and Tower Defense.

seshiro_of_the_orochi on SLOW AND STEADY! Turtle Tribal Commander

6 months ago

I like my turtle deck, I like my Archelos deck, but I have multiple points of critique here.

First of, Primal Order and Blood Moon say hi. 29 non-basics aren't even bold anymore. Going to 35 lands seems important, and having at least like 12 basics seems reasonable.

Silburlind Snapper is terrible even for turtle standards.

Also, you seem to have no real wincon. Assault Formation and Phenax, God of Deception could help with that.

Finally, Profaner of the Dead is a great wipe for a toughness-matters deck.

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