Run Amok

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Run Amok

Instant

Target attacking creature gets +3/+3 and gains trample until end of turn.

seshiro_of_the_orochi on None

2 years ago

Following situations occured while playing the new 2021 starter kit yesterday

I control both Giants and gave Cyclone Summoner trample via Run Amok. My opponent had some small creatures.

I attacked with summoner and my opponent decided to block with five of his creatures with combined power 9 and toughness 10, which had us both thinking how the damage would happen. Here's what we figured out:

I assigned the 10 damage from Summoner in a way so that all blocking creatures receive lethal damage before Calamity Bearer is applied. Then, Bearer doubles the damage to each creature. Since summoner tramples, this should result in 10 trampling damage to my opponent, correct? The are two other possible outcomes:

  • I totally missed something, so the damage isn't increased that way

  • He actually received 20 damage because re-assigns zhe damage, which doubles it again

I'm not sure if we ruled this correctly, so someone please confirm or deny.

TheVectornaut on Christmas Dagrons

3 years ago

Aside from Outcast tokens and the Mimic, you only have 4 dragons to top out at. Most Gruul dragon packages I've seen run in the 8-12 range. Some popular inclusions are Thunderbreak Regent , Glorybringer , Harbinger of the Hunt , Scourge of Valkas , Mirrorwing Dragon , Terror of the Peaks , Lathliss, Dragon Queen , and the odd Steel Hellkite . Personally, I'm a fan of going for multiple attacks with Hellkite Charger and Savage Ventmaw . The new Leyline Tyrant might have some role in such a strategy, but I haven't had the chance to test it. The first two cards I'd cut would probably be Wolfir Silverheart and Grim Lavamancer . The former is undeniably powerful soulbonded to a double-striking dragon, but for 5 mana, it may as well just be another double-striking dragon itself. As for the wizard, I get the impression its ability will act like a 1 mana tax that distracts from casting your bombs. Even if you can afford to activate it often, a lack of fetchlands (even if they're budget alternatives) will limit its potency.

Otherwise, you have a couple of cards that have stronger replacements in modern. Titanic Growth is worse than Phytoburst at least some of the time, although I'd prefer 1 cost versions like Might of Old Krosa , Groundswell , Blossoming Defense , or Vines of Vastwood anyway. Similarly, Run Amok could probably be Rancor if the trample is important. As long as you're still interested in playing around with the graveyard, Traverse the Ulvenwald could be a neat replacement for Track Down that lets you literally track down your singleton dragons. Adventurous Impulse and Oath of Nissa are less powerful but less demanding options. Shackles of Treachery likely represents a mechanic you don't even need in the deck, but if you want an Act of Treason , I've had pretty decent success with Kari Zev's Expertise . The last cards I'll suggest are just some other dragon synergy tools. Draconic Roar is an amped Lightning Strike , Dragon Tempest can be a much cheaper Warstorm Surge if you're pumping out enough reptiles, and Frontier Siege offers flexibility between ramp and control. Finally, there are the spirit dragon lands if you think those would be useful.

Let me know if you have any questions and good luck with your build!

Kudzuu on

4 years ago

Hello Murphy77,

Thank you for taking the time to review my deck. I do agree that Feather needs more pump spells. I made this same deck on MTG Arena and removed the Dreadhorde Arcanist It seemed like a good idea at first, but it kinda works against me when he is out and Feather, the Redeemed is out too. I did add Run Amok it was nice seeing more pump.

I hit an unlucky streak as I've lost several games tonight on MTG arena, I kept getting 2 mana hands or wrong combination lands. Also, the decks I was matched up with were heavy creature control. It seems that, everyone on MTG Arena only plays control decks...24 removal spells and the rest is whatever....lame...

I'm going to take a break tonight and sleep on the deck idea. I am worried, well fun to play, this deck just isn't very good on a competive/pro level.

Moosen14 on Legionnaires of a Feather

4 years ago

Murphy77 thanks for the advice! I was running Sure Strike and Run Amok but I continually ran into issues where I just didn't have or want to spend 2 mana on an instant. In the case of Run Amok we also need to have our creature attacking so it's useless when trying to save a creature from shock or something. They also make it harder to get the effect of Dreadhorde Arcanist off. I will definitely consider both for a sideboard position but so far my experience with the deck makes me want to keep all my instants and sorceries at 1 CMC if possible. Feather is a 3 drop so ideally we want to drop her on turn 4 with one white up to protect her if need be. Dropping her on turn 3 leaves her open to removal and any later than turn 4 and you risk falling too far behind to recover.

Moving onto my reasons for 2 Gird for Battle I was torn on the card but it has been surprisingly useful. I hate that it is a sorcery but being able to give 2 creatures +1+1 and possibly prock Tenth District Legionnaire is just amazing. Plus when we attack with Dreadhord he can do it all over again (assuming Feather is not on the field). So for 1 mana I can beef two of my creatures by 2 (4 in the case of legionnaire!). If this card was an instant you better believe I would be running 4 copies. I don't think Tiana, Ship's Caretaker has any synergy with this deck but it is a real cool card.

Another card I have been back and forth on is Spellgorger Weird . I love the card but it dies to Shock and is a 3 drop. I know Krenko, Tin Street Kingpin does as well but the potential for him to swarm the board justifies that in my eyes. Honestly I like both cards very much and I may sideboard one to swap out with the other depending on the match-up.

As for Ajani's Pridemate that is a strong contender for the deck right now. It's a two drop and if I started running 4 Moment of Triumph it could get real spooky real fast! I'll do some play testing to see if that should claim a spot. I see a lot of potential with it. I'm hesitant to run Battlefield Promotion because, again, it costs 2 but if pridemate work's as well as I think it might replace Gird for Battle .

Guttersnipe is a cool card and I can see it working really well in the deck but I'm not sure that is the strategy I want to go. I've been screwed too many times by that card so using it might leave a bad taste in my mouth. I was running Electrostatic Field because it's a good blocker and does some poke damage but I think I want to focus more on getting my creatures beefy and swinging.

Again, thanks for the advice! I'll be sure to update this page once I've tested out some different things.

Murphy77 on Legionnaires of a Feather

4 years ago

Having 2 different spells that make your creatures indestructible has worked for me. I tend to go with Sheltering Light and Adamant Will . Sure Strike and Run Amok in place of burn spells forces you to go more aggro from the start.

Gird for Battle just seems to have a very narrow window when it adds any value to the deck. While Dreadhorde Arcanist is great for when you don't get Feather, the Redeemed out, it exiles the instants that you want to recycle with Feather. I had a look at Tiana, Ship's Caretaker but that also limits your pump spells.

The best version of this deck may well be one where each time that you cast an instant spell, you are placing a +1/+1 counter on at least one creature. Spellgorger Weird just slots right into any Feather deck. Guttersnipe could fill a gap and belongs in the side-board. At the moment, I am leaning heavily toward Ajani's Pridemate as my final creature to collect counters (with Moment of Triumph and Battlefield Promotion in the main-board).

Murphy77 on Feather - Instant Redemption

4 years ago

If Feather, the Redeemed is really working, you tend to accumulate cheap pump spells in your hand that you can re-play each turn. I would really like to see a few more cards like Thought Vessel or Reliquary Tower that allow you to keep a bigger hand, but can't think of any or spells that fit the bill.

Cheap red pump instants should probably include Run Amok and Sure Strike , which I would use in place of Bandage and Wayfarer's Bauble , which don't seem very strong in this deck.

Tiana, Ship's Caretaker seems to fit right into this deck, and I would not rule out cads like Spellgorger Weird .

The protection provided by Shalai, Voice of Plenty and Tajic, Legion's Edge (or Teyo, the Shieldmage ) might add value to the deck.

I really love Zada, Hedron Grinder in this deck.

StanleyHartman on Boros Feather

4 years ago

Thanks for commenting on my build, all good stuff! I'm putting away the deck for a bit, but will keep your comments in mind when I break it back out. I highly recommend adding Run Amok to your build. As you noted, trample is no joke, so having a source other than Aurelia, especially at instant speed, really helps the deck finish.

StanleyHartman on Aggro: Feather [Standard]

4 years ago

Four rage seems like a lot for a potential dead card. I run Run Amok in my feather build and it is killer.

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