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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Wakestone Gargoyle
Creature — Gargoyle
Defender (This creature can't attack.)
Flying
(1)(White): Creatures you control with defender can attack this turn as though they didn't have defender.
seshiro_of_the_orochi on Which tribes do you think …
2 years ago
Niko9: Well, there's Losheel, Clockwork Scholar. But a Ghalma would be nice as well.
I want a gargoyle lord sooo badly. There are lots of interesting gargoyles, but even leaving aside a designated commander, the only thing remotely close to a lord is Wakestone Gargoyle. This needs to change.
Second, turtles and even more crocodiles. Archelos, Lagoon Mystic can be a decent turtle commander, and Colossal Skyturtle is one beast of a card, but we have no real tribal synergy for crocs. The tribe can be turned a great 60-card casual deck, but a commander deck is nearly impossible. (For 60-card decks for both tribes, take a look at my profile.)
seshiro_of_the_orochi on Master Uzo Maroshi
3 years ago
Wakestone Gargoyle would be pretty great in this deck, btw.
Guerric on Dream Tribal Commanders
3 years ago
seshiro_of_the_orochi I remember one of the original defender turns attacker cards, Wakestone Gargoyle from the Dissension block. There was a great theme deck built around it that was one of my favorites. I've always wanted to return to the theme, but I have a bant deck so I've never built Arcades, the Strategist A gargoyle decl with that theme would be good for nostalgia!
goodair Probably for merfolk tribal today we'd go for Kumena, Tyrant of Orazca , but we are missing the white merfolk from the tribe. And you're right, we certainly don't need Thrasios for that. He isn't a good representative!
seshiro_of_the_orochi on SUPER BUDGET ARCADES
4 years ago
The landbase seems a little too simple for a 3-colour-deck. May I suggest du add at least Evolving Wilds and Terramorphic Expanse ? They aren't expensive and help a lot. Primal Druid and Wild-Field Scarecrow are fitting ramp/fixing options, and Scaretiller might be worth a look, as well.
You should play copies of each High Alert , Assault Formation and Belligerent Brontodon as backups for your commander. Wakestone Gargoyle might be very useful as well.
Two more interesting options are Tetsuko Umezawa, Fugitive and Mistford River Turtle to make your walls unblockable. Oh, and a way to give your creatures vigilance seems importan as well ( Always Watching is fine for that). Three more nifty cards for toughness-decks are Bident of Thassa , Angler Turtle and Profaner of the Dead .
Keep up the work, you definitely are on a good way.
golgarigirl on Arcades Wall/Flicker
5 years ago
Other defenders to consider: Crashing Drawbridge , Wall of Junk , Geist of the Archives , Resolute Watchdog , Portcullis Vine , Suspicious Bookcase , Wakestone Gargoyle , Grappling Sundew
Ways to Win: Tower Defense , Tree of Redemption , Bar the Door , Solidarity , Slagwurm Armor , Meishin, the Mind Cage , Primal Rage , Sidar Kondo of Jamuraa
Flicker: Ghostway , Panharmonicon
Removal: Generous Gift , Arcane Denial
Other things: Search for Tomorrow , Treefolk Umbra , Brave the Sands , Guardian Project , Darksteel Plate
Notes: This deck has an absurdly low curve, and wants it's ramp in it's 1 slot, if it has much at all. Most good options are going to be a bit expensive if they're any good. Card draw shouldn't be a problem...pay attention to what problems you run into while playing. Are you stalling for a way to push through? Do you need creature removal that isn't board clear? ETC.
NV_1980 on Arcades, Win by Chaos
5 years ago
Hi,
We would like to recommend:
- Assault Formation / Wakestone Gargoyle : bit of redundancy in case Arcades is unavailable.
- Spidersilk Armor : provide all your defenders with reach (and a small toughness bonus).
- Tower Defense : instant, large toughness boost for all your creatures; can close out games in the right circumstances.
- Abzan Beastmaster : as your stuff is probably the toughest ...
- Indomitable Ancients : not defenders, but very tough and thus strong attackers if Arcades is present.
- Silklash Spider : tough creature AND a walking, repeatable Windstorm .
- Skinshifter : great value for a very versatile creature.
Some additional walls we would consider:
- Amaranthine Wall : because you can make it indestructible.
- Wall of Glare : fun if you can make this indestructible.
- Wall of Frost : because everyone hates facing it.
- Living Wall : because it regenerates and because it looks awesome (and disgusting).
Bye!
Mrs. and Mr. NV_1980
xram666 on Arcades the new leadsinger of the Rolling Stones
5 years ago
@ SaltyWizard: Wakestone Gargoyle without switching combat damage from strength to tougthness is for most creatures not worth the effort. And if Arcades, the Strategist or High Alert are on the battlefield I do not need the Gargoyle.
Indomitable Ancients I will consider, but mostly I prefer a creatures with defender for the card-draw with Arcades.
SaltyWizard on Arcades the new leadsinger of the Rolling Stones
5 years ago
Have you considered Wakestone Gargoyle as an attack enabler back-up or Indomitable Ancients as a giant beater
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