Capenna update

ReptilianAscendant, 3 years ago

Added Boon of Safety and Depopulate, replacing Equipment cards. Call In a Professional in sidedeck for additional option against shield counters.

Deck Revamp(ire) 2!

Jikkax, 3 years ago

Hello, everyone! With the relatively recent release of Midnight Hunt, Crimson Vow, and other sets with good cards for an Edgar Markov EDH deck, it was time for some upgrades! Some additional slight upgrades may appear in the relatively near future, so stay tuned. This is a fairly significant change to the deck, but I think it will improve the deck significantly. I've had an absolute blast playing this deck and wanted to do it justice by keeping it as updated and fun as possible while staying true to my original strategy of vampire combat instead of combos. Let me know what you think!

Add:

  • Nighthawk Scavenger: I absolutely loved playing this card in ZNR Standard Rogues (I know: degenerate) and I figured it would make an excellent buddy for Vampire Nighthawk. (Both of these cards may be cut in the future because even though they are fun and thematic, they are only good individually and don't contribute much to the deck as a whole.)
  • Bloodthirsty Adversary: I haven't been able to play with this card much, but it being a cheap, decent body with haste (plus Eminence trigger) is good enough on its own, not to mention the ability to get back spot removal or card draw as a mana sink mid-late game.
  • Edgar, Charmed Groom  Flip: How could I not include another Edgar? It's a little clunky, but a non-exile board wipe means vampires keep comin' and they don't stop comin'. Plus anthem!
  • Falkenrath Pit Fighter: This card is very similar to Insolent Neonate and I thought it was another good aggro card with the ability to draw more cards. What's not to like?
  • Nullpriest of Oblivion: The fact that the kicker puts a creature onto the battlefield is what sold me on including this card. Creature, Eminence token, plus reanimation equals happiness.
  • Pulse Tracker: Card #1 I had originally cut thinking it was too weak, but then I remembered it pings each opponent so I decided it was better than some other do-less vampires.
  • Welcoming Vampire: It's a vampire. It draws cards. It's welcoming. Plus my LGS only had the showcase version AND it was cheaper than the regular!
  • Mentor of the Meek: I had a long streak of keeping this a Vampire-only deck, but I can't justify it anymore. This card draws cards off of every vampire I play (with mana open) and was too good not to have in the deck as a draw engine (thanks Gabe!).
  • Cliffhaven Vampire: This card was better than Vampire Nighthawk because it combos with Exquisite Blood (Cliffhaven Vampire+Exquisite Blood) and the Nighthawk wasn't doing anything to my board other than being a value vampire. The possible combo makes the deck more powerful than a single vampire with good keywords.
  • Vito, Thorn of the Dusk Rose: This is another card that combos with Exquisite Blood (Vito, Thorn of the Dusk Rose+Exquisite Blood) that can also give vampires keywords. Both Vito and Cliffhaven are cheaper mana-wise than Sanguine Bond (Sanguine Bond+Exquisite Blood) and they're vampires, so win-win!
  • Sorin, Imperious Bloodlord: At the time of this update, I purchased Sorin for ~$27. He is really good in this deck, though, so the price is justifiable.
  • Exquisite Blood: Card #2 I had originally cut (even though it was the most expensive card I'd ever purchased at the time) thinking it was too slow and useless unless it was in combo with Sanguine Bond. However, with better lands, added ramp, more collective damage sources, and lifegain payoffs, I think this card will shine more.
  • Whip of Erebos: Lifegain is always good (and thematic!) plus the ability to reanimate vampires is very night mid-late game post board wipe.
  • Necropotence: This deck has needed this card for a very long time. It was gifted to me by a great friend, and was an auto-include (huge thanks to Gabe!).
  • Impact Tremorsfoil: I wasn't sold on this mechanic at first, but it's really good and really annoying. I do not have it paired with Goblin Bombardment, but I think getting this out early (or at all, honestly) is very fun.
  • Smothering Tithe: This card was gifted to me by a dear friend (TCG Market $44, LGS discount $34 - thanks Jeff + Elle) and is an auto-include in the deck. It's a little slow for low-to-the-ground vampires, but the payoff is very much worthwhile.
  • Dictate of Erebos: I got this card on sale and thought it would be decent in the deck. I don't have many sacrifice outlets to make it my own board wipe, but it's good for surprise attacks that dismantle enemy board states and against one-sided board wipes like In Garruk's Wake.
  • Scapegoat: Card #3 I had originally cut thinking it was a playing-to-lose type effect, but my friend thought it would be a great board wipe comeback to save all my vampires and then replay them to make more Eminence tokens (thanks Gabe).
  • Ad Nauseam: An instant-speed draw spell that works wonderfully with the relatively low mana curve of this deck. Plus life gain means that it won't hurt nearly as much!
  • Valakut Awakening  Flip: This card is great for fixing your hand or just drawing a few cards if it's a top deck into an empty hand. It also doubles as a land which means I could cut a Mountain for it with my now-lesser mana curve.
  • Despark: Card #4 I had originally cut feeling like the "CMC 4 or greater" clause was going to be worse than better, however I decided the cost, speed (instant), and clause are more worth it than other cards I was running, so here we are.
  • Agadeem's Awakening  Flip: I pulled a prerelease version of this card and I am in love with it. I should have added it to the deck much sooner but as one of the more expensive (~$30) cards I owned, I was being a little too cautious. A land doubling as reanimation is phenomenal.
  • Olivia's Wrath: A one-sided board wipe that utilizes the deck's mass vampires and gets around indestructible (indestructible creatures still die if they have 0 toughness). While this can be a dead card if you draw it after a full vampire board gets wiped, vampire can easily be recreated and the pros outweigh the cons.
  • Rite of Oblivion: Exiling a nonland permanent at the cost of a vampire token is a very good deal. Plus Flashback!
  • Skullclamp: Card #5 I had originally cut because "it's completely useless when the point of the deck is to make vampires bigger," but I was missing the big picture. I don't always have the opportunity to buff vampires, so having the ability to draw a lot of cards as an alternative is much better than a lesser card.
  • Arcane Signet: I went this entire time without having an Arcane Signet in the deck. I was a fool. No explanation needed (if it is needed: it's just really good ramp; a commander staple).
  • Cavern of Souls: I pulled this card as a The List card and was absolutely stunned. It's very good in this tribal deck and I honestly would not have owned one without pulling it purely due to the cost.
  • Haunted Ridge: I pulled this from a VOW pack (foil!) and was very pleased to know I'd have a great dual land for this color combo.
  • Sundown Pass: I also pulled this from a VOW pack (not foil..) but was pleased about another great dual land nonetheless.
  • Shattered Sanctum: I did not pull this land from a VOW pack and instead purchased it from my LGS (~$7).
  • Blightstep Pathway  Flip: Pulled from a ZNR pack and was an auto-include.
  • Needleverge Pathway  Flip: Pulled from a ZNR pack and was an auto-include.
  • Brightclimb Pathway  Flip: Pulled from a ZNR pack and was an auto-include.
  • Fabled Passage: An auto-include despite not replacing my beautiful Evolving Wilds, but instead one of the less-useful lands.

Cut:

  • Vampire Hexmage: This card worked as instant spot removal against Ghave, Guru of Spores, but there were not enough enemy counters in my games to justify keeping it over something better.
  • Necropolis Regent: I really wanted to keep this card, but it feels a little too much like a win-more card. Cathars' Crusade is arguably similar, but it's much less likely to be removed, plus it pairs with the Eminence trigger, so Necropolis Regent was too slow and had to go.
  • Rakish Heir: This card did quite a bit of work for me in quite a few games, but ended up being a smaller, weaker (albeit cheaper) version of Necropolis Regent. Getting this down early felt great, but otherwise it was more dead than not.
  • Gifted Aetherborn: I absolutely adored this card simply because of the keywords, but it really wasn't doing much other than that.
  • Forerunner of the Legion: This card gave me a lot of trouble when considering cut/keep. I love tutoring a vampire, but I don't love putting it on top of my library instead of my hand (plus revealing it). While it's great to fetch Vampire Nocturnus or another anthem that might be needed or even game-winning, it felt too slow when I could have a better drop. The buff ability wasn't amazing enough to justify keeping it, either.
  • Quag Vampires: I loved that this card could be played early for a body and a token or could be played late-game as a bigger threat, but that never really happened. Even if it did, it would probably be so late that other boards would be better than just one large creature.
  • Shadow Alley Denizen: The ability to make some creatures mostly unblockable got me some damage, but wasn't enough to stop me from cutting it to add a better and more effective card.
  • Indulgent Aristocrat: I kept this card for a long time thinking that a sac outlet with the ability to buff my entire board was really good, but I never really had a use for it. This card could definitely get added back into the deck in the future, but for now it's not what I'm looking for.
  • Metallic Mimic: I thought this card would be great in any tribal deck, but I realized too late that it does not have Changeling (making it also a Vampire and creating a vampire token off of Edgar) and it wasn't adding that much to my board state, so it had to go for something better.
  • Sorin the Mirthless: I was so happy to pull this card and play it thematically, but it does little other than add to the theme. Card advantage was nice, but at 4 mana it wasn't matching the tempo of the rest of the deck.
  • Underworld Connections: This was essentially a bad Phyrexian Arena until I was able to purchase one, so now it's really slow and clunky.
  • Vampiric Rites: Another card that could theoretically be good against spot removal and board wipes, but requires open mana, and was too expensive and ineffective to be kept over a better card.
  • Crackling Doom: This card did a lot of great things for me and actually won me a game because of sacrificing a creature instead of targeting (e.g. hexproof), but it's really not all that great now that I have some better cards.
  • Unbreakable Formation: I was always so excited to play this card as an anti-board wipe or as an all-out attack, but it was realistically too expensive to save creatures I just played and not a good enough buff for an amazing combat.
  • Disenchant: It was good at what it did, but when you have "destroy target permanent" spells instead, this one looks not nearly as good.
  • Terminate: Similar to the last reasoning, this card became less relevant as I found more versatile removal.
  • Bedevil: Destroying is not better than exiling, and for the mana value it just wasn't doing enough.
  • Mortify: Similar to the previous reasoning, it was versatile but a little too expensive. Being an Instant was less important than the cost.
  • Sign in Blood: Having card draw is always good, but the double black made it sometimes more complicated to cast, so I cut it in favor of something better.
  • Night's Whisper: I cut this card because, while I loved it, Ad Nauseam is aggressively better.
  • Diabolic Tutor: This was my first-ever tutor and the only tutor I've had in the deck, but it's too expensive and slow to justify tutoring one card to my hand. "This card is aggressively bad in constructed" (Thanks for convincing me, Gabe).
  • The Immortal Sun: This was the first expensive (and awesome) card I ever pulled from my first-ever Rivals of Ixalan bundle box but it was an odd-one-out in this deck. It was another bad Phyrexian Arena, but it made spells cheaper and buffed my vampires. However, it now nonbos with my three Sorin planeswalkers, so it was officially the best time to go. Despite my love for this card, my love for the deck must prevail.
  • Akoum Refuge: I already had a Bloodfell Caves so this was redundant and slow (tapped lands, tsk).
  • Wind-Scarred Crag: Another slow tapped land that was replaced by something faster, and therefore better.
  • Terramorphic Expanse: I already had an Evolving Wilds, and even that is probably going to get cut for a Fabled Passage whenever I get one.
  • Temple of Malice, Temple of Silence, Temple of Triumph: The temples did me a lot of good when I didn't have as good of a mana base, but now that I've gotten some better lands, these had to go due to being too slow and not enough tapped payoff.

If you've made it to the end of this update, thank you so much for reading! Please feel free to let me know what you think of the adds and the cuts, whether you agree or disagree, and/or if you have any comments or suggestions!

I don't feel like rattling my bones today :(

Macaronigrill5150, 3 years ago

Had to change my lands, to none bone lands, because they were real bad and did not work, ran into way to many mana problems. So I have added the lands I would use, which is Dragonskull Summit Llanowar Wastes, and Necroblossom Snarl

Moxfield Consolidation

Oversized_Shady, 3 years ago

I just copied and pasted my Moxfield version over.

Changes

King_Chozo, 3 years ago

I added Honden of Cleansing Fire, Honden of Life's Web, and Honden of Seeing Winds. I removed Valor in Akros, Oakheart Dryads, and The Locust God.

UPDATE 5/5/22

Dardit18, 3 years ago

After some feedback from friends, I have made some edits to the deck. Hopefully this looks better
EDH 0 / 0
Plea for Power feature for Tivit EDH

None

Garretthook, 3 years ago

I cut Lurrus of the Dream-Den due to banning. Also cut Fairgrounds Warden and used those for slot to upgrade to Skyclave Apparition. Cut Gorging Vulture for Undead Butler

Card Updates

Denny-Mage, 3 years ago

Removing Shambling Vents and add Overwhelming Splendor. This idea came from a friend of mine about a two card enchantment curse combo.

Card Changes.

Denny-Mage, 3 years ago

Removing either Read the Bones or Grave Betrayal for the new Ob Nixilis, the Adversary from the New Capenna block

An update

foxtrot_101, 3 years ago

I haven't seen much from New Capenna to add to my boy chainer, but I've also been loving the set. Lots of goodies and fun commanders. I should mention that a change to the deck was made with Wandering Archaic  Flip. the archaic was removed for Junji, the Midnight Sky. Junji adds to the threats list of the deck. We now have a line up of Etali, Kokusho, Junji, kroxa, and ulamog to beat down the opponents and give us plenty of utility.

I also added Takenuma, Abandoned Mire as it adds some more utility to the deck.

None

Dragonmage2393, 3 years ago

Minor Update

Megalomania, 3 years ago

Need more pieces to help me deal with problematic permanents. Might also add more removal and disruption spells soon. For the meantime:

Detention Sphere in for Cage of Hands

Oblivion Ring in for Rites of Flourishing

Spark Harvest in for Tempting Contract

Fauna Shaman in for Kwain, Itinerant Meddler

More explosiveness

ObIviom, 3 years ago

Tossed away some of the Blood Artist type effects and really went all in on Necrotic Ooze combos, so now the option to turn 2 tutor for Buried Alive into a turn 3 win is VERY real.

(13) Another powerhouse addition

Phlojemburgisternery, 3 years ago

I have taken three cards from my deck, those being Air Elemental, an Island and Soul of the Rapids. In their place I have added;

Living Tempest which isn't all that impressive. I think it's better than both Air Elemental and Soul of the Rapids, but the next two cards are the important ones.

Littjara Mirrorlake allows me to copy creatures, and with last weeks addition of Ancient Greenwarden I can just play this land again from my graveyard. Using this on something like Risen Reef would give so much more value on my combo with Omnath, Locus of Rage. And my next addition is so much better.

Ashaya, Soul of the Wild makes all nontoken creatures I play into Forest lands. Which means whenever a creature enters the battlefield, Landfall triggers and that Risen has a lot of work to do. If I have Risen & a copy of it or two in play, that means I'd get 6 triggers for every land and creature that comes into play. I'm not very good at math, so all I know is that this would give me an army larger than I can imagine.

Unfortunately for me, Ashaya would not combo with Nissa, Who Shakes the World as I had first thought. Like I keep saying, I am not the best at the rules of Magic. I also bought a bunch of Zendikar Rising packs last night and might have some more minor editions later on

Update: Keeping to $50 tcg

DiabolicDropBear, 3 years ago

Deck requiring update, when the deck was first created (2022-02-15) it kept to $50 tcg mkt price deck pricing, with up constant changes to card prives the deck now stands at $65+ tcg, a need to keep the deck updated to $50tcg may be required, more to come

Dark Depths sinks into the depths

Pooze, 3 years ago

I have only ever activated thespian's stage to make a Marit Lage token once ever. It's not a very good play at the power level this deck plays at. Currently looking into other options, like Psychosis Crawler.

Monastery Siege —> Smuggler's Share

Jace, Vryn's Prodigy  Flip —> Shorikai, Genesis Engine

Karmic Justice —> Verity Circle

Expedition Mapfoil —> Wayfarer's Bauble

Dark Depths —> An Offer You Can't Refuse

Thespian's Stage —> Fabled Passage

None

fisheyes, 3 years ago

Sat at a new table with this deck and won

Forceofnature1, 3 years ago

4/25/2022 Update.

Played this deck at a new table this weekend and wow did it manage to do work. Opening hand was fairly explosive and for the first time in a while Riku got out early and led the way. Played against Satoru, Aesi, and Ur-Dragon. Satoru kept Ninjutsuing in Ulamog, much to everyone's chagrin. He was also running quite a few counterspells (I saw 8 out of his 20) and bounce effects due to a subterranean subtheme. Ulamog ended up causing Aesi to draw out, which left just us 3. Riku ended up pulling out the long term win in a highly contested game by Doubling Cube a Comet Storm to all their creatures and their faces, then swinging with Atarka, World Render. He put down threats left and right, and had an answer to pretty much all sorts of problems the table faced. Phyrexian Metamorph was definitely the all-star, copying Sol Ring, Aesi, Tyrant of Gyre Strait, Consecrated Sphinx, Hullbreaker Horror, and Atarka, World Render. Definitely got to show off some of the cool tricks that Riku has up his sleeve, and how this particular build manages to be resilient and bounce back by feeding off the board as well as having answers of its own. More than anything- it was fun to play. Slinging spells, dropping bombs, that is the way I like to play.

I did consider some potential swap outs, but that would only be playing toward my meta if I did it. The fact that he won should mean the deck did what it needed to do. HOWEVER- getting into a counterspell war definitely got me thinking. I ended up adding a Force of Will to the deck before these games and it definitely did work. My Mana Drain was exiled and Insidious Will wasn't a hard enough counter. The counterspell deck played an Overwhelming Denial and I was just like "crap" so...... I thought about answers Venser, Shaper Savant and Time Stop came to mind, but I want to stop the spell not give it back to them, and I did not want to necessarily end the turn. So I came up with these:

I have a veil of summer already, and a redirect I think. I am going to add them in and see what works!

April 2022 - Platinum Tier 2 (SO CLOSE!)

Chasmolinker, 3 years ago

This deck has been very grindy in almost every match-up. While there have definitely been some BAD match-ups, (Mono Red Aggro, Esper Control, and UB Mill to name a few) The deck has been very 50/50 against most of the format. Looking forward to Streets of New Capenna as I build my collection.

I might just add or swap for ...

Capenna Update

jphoiting, 3 years ago

OUT: - Thrasta, Tempest's Roar - Hooded Hydra IN: - Vivien on the Hunt - Workshop Warchief
EDH 0 / 0
Yorvo, Lord of Garenbrig feature for Hulk Smash

None

WallofSleep, 3 years ago

LEG 0 / 0
Intangible Virtue feature for token