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Cage of Hands


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Planechase Anthology (PCA) Common
Commander 2015 (C15) Common
Planechase 2012 Edition (PC2) Common
Champions of Kamigawa (CHK) Common

Combos Browse all

Cage of Hands

Enchantment — Aura

Enchant creature

Enchanted creature can't attack or block.

: Return Cage of Hands to its owner's hand.

Cage of Hands Discussion

PiranhaWiz on Estrid's Masked Madness

6 months ago

Cage of Hands , Faith's Fetters , Prison Term for aura based removal... I have always like Mystic Restraints but I’m biased towards it

TheMillKid on Daxos the Budget

7 months ago

Cards like Conviction , Flickering Ward , Cage of Hands , and Forced Worship are sometimes cool ways to generate extra experience counters.

Ghostly Prison and Sphere of Safety are popular ways to keep your opponents from attacking you (although I think Ghostly Prison might be a little less budget-friendly).

Vault of the Archangel is a good utility land, since life gain is a good way to keep yourself alive during a long game.

Happy brewing!

Dete on Underworld Coinsmith Pauper Commander

9 months ago

you could use Conviction, Brilliant Halo, Gossamer Chains, Cage of Hands, Shackles and Mourning for repeatedly trigger Underworld Coinsmith.

Ashes to Ashes, Read the Bones, Night's Whisper, Sign in Blood, Angelic Purge, Afterlife, Snuff Out, Unmake, Pentarch Ward, Cho-Manno's Blessing, Blessing of Leeches are all really good and serve you as card draw/ protection or control.

maybe think on adding something like Pestilence or Shrivel/Nausea for boardwipes like effects.

Bokamoso on Exalted Voltron

1 year ago

Another suggestion: in my opinon, some of the strongest cards in pauper commander are white enchantments. Since you are running white, you may want to consider auras like Arrest and Cage of Hands to control the board.

wallisface on Selesnya proto

1 year ago

Ghostly Prison would help you out wonders here, so yeah i’d defo recommend a full 4x of that.

Looking for cheap interaction, i’d advise something like a playset each of Cage of Hands and Beast Within. The cage will give you creature control you can move around (though Journey to Nowhere could be equally viable), Beast Within just deals with so many issues you might face it seems worth - and the 3/3 shouldn’t pose much of a issue... it seems to me though that you need at least 8ish of these kinds of interaction cards just to help bide time.

Cloudius on Sram, the auramancer

1 year ago


Flickering Ward effectively reads "Pay , draw a card" if either Sram or Mesa Enchantress is in play. Protection from a certain color may also path the way for your Commander to swing in for lethal commander damage.

Cage of Hands is a weaker substitute of Ward above but can used to lock an opponent's creature.

Cessation it recurs itself when put into the graveyard from the battlefield is useful.

Curse of Exhaustion not exactly strong but it's an aura nonetheless, and a single player "Rule of Law" can be hilarious (for you at least).

Pariah combos well with Darksteel Mutation.

Pentarch Ward Cantrip effect and grants color protection to Sram.

There are plenty of white aura that buffs a creature's P/T and grants a bunch of abilities like flying, first strike, vigilance, lifelink, etc. Those are personal choices so will leave it to you to pick and chose the best combination. I'd prefer those with in-build cantrip effects to help with card draw.

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