Cage of Hands

Cage of Hands

Enchantment — Aura

Enchant creature

Enchanted creature can't attack or block.

: Return Cage of Hands to its owner's hand.

Browse Alters View at Gatherer

Printings View all

Set Rarity
Planechase Anthology (PCA) Common
Commander 2015 (C15) Common
Planechase 2012 Edition (PC2) Common
Champions of Kamigawa (CHK) Common

Combos Browse all

Legality

Format Legality
Leviathan Legal
Unformat Legal
Limited Legal
2019-10-04 Legal
Commander / EDH Legal
Duel Commander Legal
1v1 Commander Legal
Pauper EDH Legal
Oathbreaker Legal
Casual Legal
Vintage Legal
Block Constructed Legal
Tiny Leaders Legal
Highlander Legal
Canadian Highlander Legal
Pauper Legal
Modern Legal
Legacy Legal

Latest Decks as Commander

Cage of Hands Discussion

Orange+ on Johan and Friends

1 month ago

UPDATE:

I wanted to add more "creature prisons" with return to hand effects. Sadly I could only find one I thought was passable (Cessation and Forced Worship seems a bit too weak to play). While looking at removal cards I also restumbled upon Chaos Warp which suddenly seemed very fun.

OUT: Condemn, Journey to Nowhere

IN: Cage of Hands, Chaos Warp

Orange+ on Johan and Friends

1 month ago

Considering using more adaptive removal such as Cage of Hands. Such cards can also function as mana outlets as I might have too much mana late game.

Considering using creature cards to fetch lands, such as Farhaven Elf instead of spells such as Sylvan Scrying. This is because I need the creatures for my buffs, and although they are more expensive to cast, I don't mind the deck being a bit slower.

TypicalTimmy on LGS has a Problem Player...what …

8 months ago

Build a Selesnya deck and run things such as Darksteel Mutation , Lignify and Song of the Dryads . If you want to make it Bant instead and have counterspells, you now have access to Imprisoned in the Moon . There is also Humility , Overwhelming Splendor , Kasmina's Transmutation and Kenrith's Transformation .

Then, so it isn't killed when turned into a blocker, you have Pacifism , Cage of Hands , Prison Term , Arachnus Web , Arrest , and like just a whole slew of them in blue.

Basically you're going about the deck in the wrong way. Stop trying to "kill" him and start trying to "out pace" him.

You can also prevent him from even gaining life; Leyline of Punishment , Erebos, God of the Dead , Stigma Lasher , Forsaken Wastes , Everlasting Torment , Witch Hunt , Havoc Festival , Rampaging Ferocidon , and Archfiend of Despair .

You're going to want solid enchantment removal. For those, you have; Tranquil Path , Back to Nature , Paraselene , Bane of Progress , Primeval Light , Tranquility , Rampage of the Clans , Fracturing Gust , Austere Command , Tempest of Light and Merciless Eviction .

I'd highly recommend you go Bant and just ignore the Rakdos options I have given you, but those are there in the event you want some extra possibilities.

So you have two things here; Prisons & Mass Removal. They are working against each other, so you want something that protects your own boardstate; Teferi's Protection , Avacyn, Angel of Hope , Darksteel Forge + Mycosynth Lattice , Starfield of Nyx + Eldrazi Monument , Soul of New Phyrexia , Heroic Intervention , etc.

Run someone like Tuvasa the Sunlit , Jenara, Asura of War , Arcades, the Strategist or even Rubinia Soulsinger .

I'd recommend you run all of them, actually. Put Tuvasa as your Commander so you always have access to card draw. He basically turns your first enchantment each turn into a cantrip (Trading 1 card for 1 card).

PiranhaWiz on Estrid's Masked Madness

1 year ago

Cage of Hands , Faith's Fetters , Prison Term for aura based removal... I have always like Mystic Restraints but I’m biased towards it

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