Falkenrath Pit Fighter

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Falkenrath Pit Fighter

Creature — Vampire Warrior

, Discard a card, Sacrifice a Vampire: Draw two cards. Activate this ability only if an opponent lost life this turn.

DreadKhan on Mono Red- Take 1

1 year ago

If you're going for Sligh, have you thought about Bonecrusher Giant? This offers you Stomp for 1R, which cancels damage prevention and deals 2 damage, then when you've got nothing better to play it's a 4/3 for 3 with upside. I think it's a better Flametongue Kavu, though both might be worth looking at.

I'm not sure about Jackal Pup in this age and day, there are 2/1s that don't have a drawback you could be running in mono-red, Falkenrath Pit Fighter and Falkenrath Gorger both seem better, Pit Fighter can turn into new cards when it's too small to matter.

I think if you ever want to run Shock, you should probably run Seal of Fire first, Seal can come down turn 1 and is damage on board until you need it, which can let you snipe something like a Thalia, Guardian of Thraben or Eidolon of the Great Revel without hassles. I added x2 of it to my Burn deck to help my Dragon's Rage Channeler work better, but there are a lot of tough matches where I really love the card.

I can't decide if a Browbeat or two would work in here, there is also Risk Factor, 'damage or cards' is pretty scary if you've got 4 Mountains and might pull 2 Fireblasts.

DreadKhan on Claim The Dark

1 year ago

You probably want to add a ton of 1 drops to this, a few you might try out are Falkenrath Gorger, Falkenrath Pit Fighter, and Indulgent Aristocrat. There are also options like Vampire of the Dire Moon and Knight of the Ebon Legion that are probably better but cost more. I think running less than 8 spells that are good turn 1 plays is going to put you behind every game, Modern is a pretty aggressive format in most areas.

People do sometimes run 4 drops in Modern, and rarely higher MV stuff, but 6 drops are a lot of mana, and half the opponent's life might not matter enough if you play it late (half of 10 is a lot smaller of an effect than half of 20), so I feel like you shouldn't run more than x1 Blood Tribute, if any.

If you're very 'all in' on aggro, I feel like Curse of Stalked Prey will feel more playable than Curse of Shaken Faith, those +1/+1 counters add up quickly, while later game people are less likely to double spell. I could see Shaken Faith showing up in a sideboard, but it seems like a strange card in the main deck.

I'm not sure if I'm missing something, but Balustrade Spy seems like a terrible card in here, do you have some synergies with self-mill, or are you hopping to force your opponent to draw lands maybe? I think there are better cards than this. If you have enough life gain effects you could try either/or Vito, Thorn of the Dusk Rose or Marauding Blight-Priest, either is pretty unpleasant if you've got a bunch of lifelink vampires (Gifted Aetherborn and Vampire Cutthroat are 2 more that are solid, though Vito can give your board Lifelink by himself fwiw).

DreadKhan on Red/Black Vamp & Wolf

1 year ago

I'm not very experienced with Modern, but I think there are a few pointers that I can give you.

Your curve should be more to the left, most Modern decks run plenty of 1 drops, Black Vampires have Vampire of the Dire Moon, Indulgent Aristocrat, Pulse Tracker, Vampire Cutthroat, Knight of the Ebon Legion, and Vicious Conquistador, some budget and some not. Red has Voldaren Stinger, Falkenrath Pit Fighter and Falkenrath Gorger, those last two play together pretty well and are quite exploitable, there are some other vampires that care about discard effects. I think those are all Modern legal, maybe something will work for you!

As a general rule, if you almost always want at least 1 copy of a card in your opening hand then it should probably be a run at x4. Most people try to run quite a few x4s of key cards, this tends to make a deck quite a bit stronger. You can certainly run less copies of a card, x3 is for stuff you really want but don't necessarally want 2 copies of, 2 seems right for stuff you are fine with not drawing every game, but would like to draw in longer games (bigger creatures/spells are often 2 ofs), people often use singleton copies of cards that they usually don't want to draw or never want to see in their opening hand. There is a fair bit of artistry to getting the ratios of cards 'just right', so I hope some of those tips are useful. I think Good Morning Magic (a Magic Youtube channel) had a video on how to know how many of a card to put in a deck, the guy behind the channel is one of Magic's designers. I can't properly link, but https://www.youtube.com/watch?v=9FpF1SpOTJk is the vid.

I had a vampire deck for awhile, it was Legacy and ran a x4s of Vampire of the Dire Moon, Gifted Aetherborn, Vampire Nighthawk and Gatekeeper of Malakir, these offered some pretty good board control. I'm not sure if you have enough board interaction effects, there are also endless Black spells that remove creatures. There is also Nighthawk Scavenger, which is probably better than the old Nighthawk. This might tie into my other thought, your deck would probably be stronger if you leaned harder into a specific typal theme, there are a few Zombies and other types in here. If you do lean into just Vampires or just Zombies there are quite a few fairly strong cards that really care about those types, these can make good finishers, stuff like Bloodline Keeper  Flip can quickly take over a game.

A final point, most decks really want more cards. You might not want to buy x2 or x3 of The One Ring, but Phyrexian Arena is an old standby, it's much better in a Vampire deck because you can recover via lifelink. There are also cards like Sign in Blood and Night's Whisper.

multimedia on Bloodtoken vampire deck

2 years ago

Olivia Voldaren isn't in Standard, but your playgroup might allow it.

Be more aggressive with Vamps? Think Falkenrath Pit Fighter, not Olivia? More aggressive because the Vamp tribal matters cards here are Vampire Socialite and Gift of Fangs. These cards lean towards wanting more Vamps on the battlefield and being more aggressive with attacking. Turn 1 Falkenrath Pit Fighter, turn 2 Gift of Fangs enchanting Fighter is attacking with a 4/3 turn 2. Fighter can be more draw if it's not useful anymore.

Florian, Voldaren Scion is a good three drop Vamp, holds Gift of Fangs and counters from Vampire Socialite well with first strike. His trigger can be repeatable draw with a lot of card selection first if you're doing nice damage to your opponent with Vamps which being more aggressive with Vamps helps with.

multimedia on Bloody Box Social

2 years ago

Hey, I'm not familiar with MTG Arena, but is it difficult to get 4x of a card? I ask because you're entire deck minus lands is 1x and 2x of cards which is not good for consistency. Playing 4x of a card means you'll have more chances to draw it in a game where as if all cards are 1x then you may never draw that card in a game.

The color pie shows you need an equal amount of black, red and white color sources and that's not really doable with a 15 basic land three color mana base. Some advice is play Rakdos Vampires and only splash white with dual lands as well as 4x Secluded Courtyard for a few cards? Other than the dual lands the rest of your deck is low budget because of this I'll give lower budget card suggestions.


When you play tribal you really want a reason to be in the tribe. For Vampires there's only two cards here that are tribal, Edgar, Charmed Groom  Flip and Vampires' Vengeance. Edgar is legendary meaning you can't have more than one of him in your control which sucks since he's a Vamp lord. Other than Edgar and Vengeance there's really no reason to be playing all Vamps and Vengeance is more of a sideboard card against aggro opponents then main deck.

4x Vampire Socialite can be a reason to play Vamps because being aggressive with Vamps then makes Vamps bigger when Socialite enters the battlefield or other Vamps after Socialite. Being aggressive with Vamps to take advantage of Socialite means playing more of one drop and two drop Vamps. Bloodtithe Harvester is 3/2 two drop making it a good attacker and Vamp to make bigger. Can also be creature removal if you need that.

Florian, Voldaren Scion has first strike as well as can be repeatable card advantage when you're aggressive with Vamps. He's good and can trigger the turn you play him if you cast him before you attack. Even though he's legendary you want to consistently cast him turn three, for that reason I would play 4x of him. Plenty of ways to discard other copies of Florian for value.

Socialite, Harvester and Florian is a nice trio of Rakdos Vamps. Voldaren Bloodcaster  Flip is a flying two drop Vamp who can be repeatable source of Blood and Falkenrath Pit Fighter can be an aggressive one drop Vamp who can be saced later if not useful to draw.

Example Vamp core for budget tribal Vamps:


Next is Vamp support and Welcoming Vampire can be repeatable draw from a flying Vamp, reason to splash white. Being rare and expensive price might be difficult to get more of Welcoming. If you can afford more than add more. Nighthawk Scavenger has flying and other keywords making it a nice Vamp to make bigger, but it's power relies on your opponent's graveyard making it a better sideboard Vamp when you know what your opponent is playing.

Edgar, Charmed Groom  Flip can be top of the curve Vamp and a reason to splash white, but Edgar at the top means that you don't need white in the early turns of the game which is helpful to cast black and red Vamps.

Example of Mardu with heavy Rakdos Vamp base:


Deadly Dispute is a good card in Standard especially when you're playing little creatures and Blood tokens. Infernal Grasp is more unconditional instant creature removal and being black is easier to cast then white removal.

Dispute, Florian, Welcoming, Fighter and Blood is a lot of main deck draw which can really help gameplay. This example needs red or black mana in the early turns for Vamps making 4x Secluded Courtyard very helpful because it enters the battlefield untapped and can also cast white Vamps.

VampRamped on Edgar Markov's Eminence of the Blood

2 years ago

Cool nice to see you had a list on tapped out for Edgar Markov you had mentioned you had an Edgar Markov deck in the comments of my deck.

I think this is a very well-constructed mid-range Edgar Markov list and would like to only offer a few card suggestions for your consideration for the deck.

Vampire Nocturnus in my experience is the most powerful vampire lord giving your whole team massive power boost and evasion as well as itself. In addition you already have an excellent mana base to accomadate the card in your deck, and Vampire Nocturnus synergizes well with Viscera Seer, Sensei's Divining Top, and Fetch Lands.

Nighthawk Scavenger is strictly better than Vampire Nighthawk which you play in this deck even in the early game if an opponent cracks a fetch land it is at least as good but with way more upside.

Living Death is an absolutely amazing card and one of the best cards in my own Edgar Markov list, I will not go into all the details here but I have an entire section under my powerful cards and synergies dedicated to this card.

Knight of the Ebon Legion and Falkenrath Pit Fighter, are just higher quality one drops than cards like Pulse Tracker, and Vampire of the Dire Moon.

I will also echo an earlier comment by Sandwitcher and say definitely include Olivia's Wrath it is a fantastic board wipe.

Also you have all the combo pieces already so just slot in Mana Echoes, and funnily enough you could actually cast Ulamog with it in some of your games.

Cards that I would recommend you consider removing: Diabolic Tutor there is not any card worth spending 4 mana to have in your hand, and if there is a spell worth spending 4 mana to find then it will likely not resolve.

Sorin Markov while OG Sorin is pretty cool he is likely not worth playing. The deck is already very efficient at killing people and if you have the 6 mana and the confidence to cast Sorin then you might as well play Edgar Markov instead.

Bloodcrazed Paladin I see many people that do play this in their deck but it is just not worth it. This card is at its best when the board just got wiped so it comes in as a big creature but at that point, you might as well just play Boros Charm and save your board instead of getting a derpy vampire. Also playing this card on curve is also bad so just all around would not recommend playing.

Davinoth on Edgar's Evisceration Station [Retired]

2 years ago

     Last_Laugh: I used to run Reconnaissance in my old Kaalia deck and it was super good! Good call! =)

     NerdPounder: I like pretty much all of your suggestions! =D

     Vampire Socialite & Falkenrath Pit Fighter both used to be in the deck. They were actually both cut in favour of the instant speed draw spells (Village Rites, etc.), as I often found I pretty much always have creatures to sacrifice, but didn't always have cards to discard. The instant speed draw is pretty nice to have in response to board wipes as well, but since then I've also added Pact of the Serpent and Phyrexian Arena, so perhaps I don't need them anymore.

     There are a few life gain decks in my playgroup which was the inspiration for the inclusion of Sorin Markov, but you're right that he doesn't really add any value beyond that. Probably he'll be replaced with Sorin, Imperious Bloodlord.

     Smothering Tithe is just a really solid card, and really good with Anointed Procession, but you're right that it is distracting from my strategy and could likely be cut. Olivia Voldaren is definitely in that camp as well. In the couple months this deck has been together I've cast her a number of times but have never activated her lol.

     I do disagree about cutting Vicious Conquistador, though. Between it and Pulse Tracker in combination with Impact Tremors, Purphoros, God of the Forge and Sanctum Seeker they can really help with piling on damage over the course of the game.

     I used to use Legion's Landing  Flip when Ixalan was in Standard but had kind of forgotten this card existed haha, good call! Adanto Vanguard was also in that same deck, and it was a really great beater with great sticking power. I think it's going to find a home here as well.

     Thanks again for all the great suggestions and the upvote! =)

NerdPounder on Edgar's Evisceration Station [Retired]

2 years ago

Hey there! Cool build! I like the versatility of being able to aristocrat or infinite combo in the aggro shell. I've been playing Vampire Aggro in Pioneer actually and it's a hella powerful archetype in that format, but the mana is a pain haha. I've had some really good success with some of the cards I'm about to suggest if you are looking for some ways to test for improvement.

A few cards I think could be easy includes in this list could be: Legion's Landing  Flip (early game vampire fodder, late game token engine), Vampire Socialite (lord with menace), Falkenrath Pit Fighter (replaces effects you have on sorceries, is repeatable, and comes with a body), Mutavault (this card is insane in tribal decks), Sorin, Imperious Bloodlord (lots of synergy), and Adanto Vanguard (indestructible threat, that when you buff it up say with +1/+1 counters or keywords from Sorin can take over games by itself).

For the 5 non-lands I would cut Sorin Markov (he's cool and thematic but doesn't really do anything for your synergy aside from make someone's life total 10, which everyone at the table will dislike, and he costs 6 mana), Village Rites (Falkenrath Pit Fighter does the same thing but on a stick and repeatable), Reckoner's Bargain (same reason), Smothering Tithe (It just taxes mana to make treasure tokens, doesn't really help you kill your opponent, just makes value that you shouldn't need since you're an aggro deck), and Patron of the Vein (it costs 6 mana and Vampire Socialite does pretty much the same thing).

I also love Olivia Voldaren as a card, though I'm not sure what I would replace for it. I totally agree with your maybeboard Anguished Unmaking over the Generous Gift as giving the opponent a big blocker like that is painful, as well as the exile over destroy. For 3 life it's worth it, especially in an aggro deck that gains plentiful life.

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