Shadow Alley Denizen

Shadow Alley Denizen

Creature — Vampire Rogue

Whenever another creature enters the battlefield under your control, target creature gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Browse Alters View at Gatherer

Printings View all

Set Rarity
Duel Decks: Jace vs. Vraska (DDM) Common
Gatecrash (GTC) Common

Combos Browse all

Legality

Format Legality
Leviathan Legal
Legacy Legal
Pauper EDH Legal
Casual Legal
Commander / EDH Legal
Pioneer Legal
Vintage Legal
Limited Legal
Duel Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Oathbreaker Legal
Modern Legal
Pauper Legal
1v1 Commander Legal
Unformat Legal
2019-10-04 Legal
Tiny Leaders Legal
Highlander Legal

Latest Decks as Commander

Shadow Alley Denizen Discussion

Radio_Cannibal on Markov's Merry Vamps

21 hours ago

I recommend you swap out one of your two copies of Blood Seeker for Shadow Alley Denizen and you may want to consider synergies like Necropotence + Whip of Erebos or Arguel's Blood Fast  Flip because what's better than having life? Having cards in hand!

DM_Seda on My gains are your losses

1 week ago

Thank you for the suggestion of the Knight of the Ebon Legion. I am sure it will make a better sideboard option than Thoughtseize so I can swap out the Shadow Alley Denizen in the event that this deck is against a black / artifact deck!

Defied_27 on My gains are your losses

2 weeks ago

Nice Deck! Instead of Shadow Alley Denizen I would maybe include Gifted Aetherborn so you can profit more from his lifegain and deathtouch is always neat. It just pushes your mana-curve slightly, so I think it could be worth it. Also the Lord just doesn't quite get the job done, so I would consider Knight of the Ebon Legion which can give you more value later on and is a mana-sink.

PuddinWing on Vampire Party

2 weeks ago

Viscera Seer, Grudge Keeper, or Augur of Skulls, to replace Shadow Alley Denizen and complete the Party?

darkdexterminate on Thirst for Blood

3 months ago

Hello, your deck has some potential. Just some advices:

  1. I think you should replace Grasp of Darkness for Dismember, that -1/-1 extra could be truly useful for some tanky creatures. Also, you can distribute those mana as you want. That extra mana/life is worth of being paid.

  2. Victim of Night for something like Hero's Downfall, Fatal Push, Gatekeeper of Malakir, etc.

  3. Cordial Vampire is a must since Modern Horizons was released. You must play it. It doesnt only go well with your removal, it goes well with chomp blocks, or even if you consider that Gatekeeper of Malakir that I mentioned before, It could be truly awesome.

  4. There are some planeswalker that could fit truly well in this deck, Sorin, Imperious Bloodlord, you could make some nasty combos like Sorin, Imperious Bloodlord + Bloodlord of Vaasgoth at turn 3; Liliana, the Last Hope can help you to get some of your vampires in safe goal, even if you put that Cordial Vampire mentioned before, you could be buffing your vampires meanwhile removing some tiny things, like mana fixers.

  5. Asylum Visitor seems pretty week and have a hard condition in some decks, you could sustitute it for Phyrexian Arena or something annexed to tribal deck.

  6. Some cards like Urge to Feed, Shadow Alley Denizen, Bloodghast, Thoughtseize, Dash Hopes, Collective Brutality, could be some cards interesting to contemplate.

JRaynor on Edgar Markov sacrifice theme

4 months ago

I enjoy the more sac themed vamps too. I find Edgar makes the aggro strategy so easy that if you actually lean into it, your deck starts entering not-fun territory. Moving into a theme like Sacrifice or Life Gain makes for more fun games, and because Edgar is so powerful, you can always fall back on aggro as a Plan B if you need to.

I'm still working on my own build, so it's not finalized but here are some suggestions.

Dusk Legion Zealot - 2 bodies + draw a card for 2 mana is just too good to pass up. Sure he doesn't do much, but it plays right into your sac theme.

Mavren Fein, Dusk Apostle - I would play him over some of your weaker aggro focused cards like Legion Lieutenant just because he makes more bodies to sac.

Champion of Dusk is one of your best top ends, with the number of vamps you run. Just to refill your hand.

Bloodline Keeper  Flip - It's no secret that he's one of the best vampires in the business. Whether as a lord for aggro builds, or a token creator for sac-builds you'll want one if you decide to keep the deck around.

Now for some non-vamp suggestions.

Teysa Karlov - She doubles death triggers and buffs your tokens, basically heavily supporting both of your main strategies.

Teysa, Orzhov Scion - Every black vampire token that edgar makes dies and is replaced by a spirit when this teysa is on the field. It lets your sac chains extend twice the norm. The exile clause is just gravy here.

Requiem Angel - A much higher CMC version of the Orzhov Scion Teysa, but possibly still worth playing because of how powerful the effect is.

Cards to consider removing:

As mentioned before, I don't think Legion Lieutenant is worth keeping around. She's perfectly fine in an aggro build, but since you're trying to shift your primary strategy from aggro, then you want your remaining Lords to do more than just provide a buff.

Shadow Alley Denizen - I'd replace in a heart beat. Like Legion Lieutenant, she's all about connecting with the enemy, when that isn't your primary gameplan anymore.

Bloodlord of Vaasgoth - Now this is one I struggle with, because he's definitely cuttable. You're probably much better off with Champion of Dusk in this 5cmc slot, but Bloodlord is pretty cool, so I could understand holding on just out of fondness.

Falkenrath Aristocrat - The lack of humans really diminishes her strength here. We have much better and cheaper sac outlets and much stronger and cheaper attackers. This Aristocrat is just very medium, and easy to replace since she's not performing at her best.

Anyway, that's my take. Hope you have a blast with the deck.

multimedia on

4 months ago

Hey, nice budget version of Edgar. I like that you included the combo.

An area to look to improve is the manabase. 15x combined Plains and Mountain basic lands is a lot when your deck is primary black. You want black mana more than any other in the early game which Swamps help with, but Plains and Mountains don't. Consider more dual lands that can make white and red mana as well as black? You want most of the dual lands to be able to make black mana because you need black mana the most.

The manabase is budget, Tower and Check lands are good, but even on a budget there's lands to consider adding:

More expensive options: City of Brass, Godless Shrine, Blood Crypt, Sulfurous Springs, Sacred Foundry, Graven Cairns, Fetid Heath, Rugged Prairie.


Some upgrades to consider:

  • Captivating Vampire > Kalitas, Bloodchief of Ghet
    Three drop > seven drop. Captivating Vampire is a very good reason to want to play tribal Vamps in multiplayer Commander especially with tokens.

  • Knight of the Ebon Legion > Bloodsworn Steward
    One drop > four drop. Less mana cost cards that are should be considered to be cut because is difficult to make with this manabase for a four drop. Edgar already has haste.

  • Shadow Alley Denizen > Stromkirk Noble
    Noble is not worth it because consistently you will not have red mana turn one, but you will have black. Denizen is same price and can give other Vamps or itself evasion when Vamps ETB or Vamp tokens are created.

  • Drana, Liberator of Malakir > Patron of the Vein
    Three drop > Six drop. Drana can get out of control with attacking Vamps and tokens as a repeatable way to put counters on Vamps.

  • Dolmen Gate > Ferocity of the Wilds
    Gate is excellent with Drana and other attacking Vamps since your attacking Vamps don't receive combat damage thus they can't die from combat damage, but if blocked they do combat damage to blocking creatures.

  • Ruinous Ultimatum > Kindred Charge
    Ruinous is a better overall effect for one more mana and a more difficult mana cost. It's a busted effect in multiplayer Commander.

  • Living Death > Bloodline Necromancer
    Bloodline can reanimate one Vamp; Living could reanimate a lot more. Living is mass sac of creatures for all players and then mass reanimation of the creatures that were in graveyards before the ones that were saced. It can help to recover and for five mana it can recover a lot.

Good luck with your deck.

Load more