Shadow Alley Denizen

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Shadow Alley Denizen

Creature — Vampire Rogue

Whenever another creature enters the battlefield under your control, target creature gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Davinoth on Edgar's Evisceration Station [Vampire EDH]

4 months ago

     SpammyV: Good suggestions! I've been trying to acquire another Vault of the Archangel but they're sold out at my LGS and no one in my playgroup has one to trade, so I've just gotta wait on that one.

     Shadow Alley Denizen I had pulled out in the building process and ending up not including it to squeeze a few of the newer Vampires in. I used to run this card in a mono-black Modern deck once upon a time and it was really good, I think it's eventually going to find a home here, too. =)

     Thanks for the comment and suggestions! =D

SpammyV on Edgar's Evisceration Station [Vampire EDH]

4 months ago

I do recommend Vault of the Archangel to make deciding to block your board awkward. Also, Shadow Alley Denizen can enable a lot of free attacks where Intimidate is relevant.

YamishiTheWickedOne on Society of Darkest Night

6 months ago

Could use a few "insurance" cards in the event of a boardwipe and a few more 1-drops imo. Like Vampire Cutthroat, Shadow Alley Denizen and Changeling Outcast. Other highly recommended vamps are Gifted Aetherborn, Falkenrath Aristocrat, and personal favorite Mirror Entity, and ideal Skullclamp targets, Martyr of Dusk, Carrier Thrall and Dusk Legion Zealot.

All-in-all though I think you're absolutely on the right track for an aggressive Edgar build. This earns my seal of approval, but you can absolutely improve it further.

Xica on Black Sideboards

1 year ago

From your current sideboard i would only keep the 3x Feed the Swarm - its a great card for creature AND enchantment matchups.




Seeing that you run Agadeem's Awakening  Flip i would surely play some creature based hate cards.
- 2x Blight Beetle - hates out heliod, humans & hardened scales & decent blicker against green fatties like Tarmogoyf , Elder Gargaroth , Tireless Tracker ... etc.
- 2x Yixlid Jailer - good grave hate
- 2x Plague Engineer - against tribal, tokens (and bloodghast)


For the rest 6x slots i would play:
- 2x Ashiok, Dream Render - good against grave decks,tutor decks (tron to a degree, titan, heliod, STORM ...etc.)
- 2x Bontu's Last Reckoning - fastes boardwipe in the format, you should only need languish in situations where you give up your board for better topdecking - in such situations, the drawback is minimal, while the cmc 3 means you can play it in time (for example even if you fail to hit land drops, or thalia is on the field ...etc.)
- 2x Damping Sphere - decent against storm, tron, izzet blitz, and the now OMNIPRESENT boros blitz.



In your maindeck you can do much better.
Viscera Seer is very underwhelming if you only have bloodghast to go with it - i would repkace them with 1x more fatal push, 1x targeted discard & 1x Vampire of the Dire Moon / Vampire Cutthroat / Shadow Alley Denizen (latter gives evasion).

And for now maindeckable lifegain is king, so contemplate running a number of Feast of Blood or Collective Brutality (i recommend the former, as its harder to partially fizzle with prowess & less punishing when countered)

And sincyou are monoblack you can affor to run decent black utility lands. Ghost Quarter & Field of Ruin is a must in some number. Castle Locthwain is great in topdeck wars.

And since you run fetches, i woul advise getting 1-2 Witch's Cottage for more recursion.




So for sideboard:
- 3x Feed the Swarm
- 2x Blight Beetle
- 2x Yixlid Jailer
- 2x Plague Engineer
- 2x Ashiok, Dream Render
- 2x Damping Sphere
- 2x Bontu's Last Reckoning

lagotripha on On the Prowl

1 year ago

Budget rogues is a sweet brew - I ran it a long while back. I really reccomend running as many 1 drop rogues as you can - I was running up to 12, alongside card draw to keep them going, preferring unblockables as you can to take advantage of blackguard/thought thief and prowl. The higher up the mana curve you go, the more expensive the list gets as it turns into the faerie/ninja style lists.

Frogtosser is a fun card, but without a second cheap cost reduction spell, its probably better just to play some cheaper cmc rogues, unless you plan to ramp into a particularly key card.

Most of the below cards are really cheap, and you should be able to test different kinds of shells using them. You can mess around with mostly blue shells and add some negates, or mostly black and add push - but the best thing about rogue decks is that so long as you keep switching it up your opponents won't know exactly what they are facing, and will have to play accordingly.

Key evasive 1 drops Black - Nightshade Stinger Shadow Alley Denizen Vampire Cutthroat Thieves' Guild Enforcer Changeling Outcast

Blue - Faerie Miscreant Merfolk Windrobber Slither Blade Triton Shorestalker Mothdust Changeling

Key card draw options Low removal meta - Curiosity , Curious Obsession Glint-Sleeve Siphoner

Morsel Theft is a lightning helix at the face that draws a card when you are hitting your opponent, but bad without a board state.

Key artifact meta - Thieving Skydiver

'sorta' card advantage options

Noggin Whack / Acquisitions Expert a solid 'no hand for you' plan does a lot to keep your rogues on the battlefield. If sieze/inq is out of budget, Bribery or plain old Duress variants can still get you there.

Cards to avoid (traps)

Disciple of Deceit - the card disadvantage and tap/untap on it is punishing. Tetsuko Umezawa, Fugitive relevant rogues already evasive Thieves' Fortune - if you are looking for answers its likely they've already stopped you hitting them in the face.

Secondly, Pyre of Heroes is an interesting option to turn 1 drops into 2 drops, letting you have more consistent access to lords like soaring or blackguard. It also dodges counterspells like vial, even if its not at instant speed and doesn't help after a wrath. Its worth testing with some proxies to see how it matches you against the decks you are likely to play, as artifact removal is common (but getting them to sideboard it in is also good). Glasspool Mimic  Flip is notable in this case as a way to search out a clone of a lord without taking up a full creature slot, while Zulaport Cutthroat offers an option to drain out an opponent (even if it doesn't trigger prowl).

I hope this helps - have fun brewing!

multimedia on Fear the Swarm

1 year ago

Hey, nice budget version of Edgar.

You have the right idea with wanting to cast Vamps quick to take advantage of eminence, but the manabase also needs to match this strategy. There's too many lands that will always ETB tapped which reduces the consistency of casting Vamps quick. More dual lands that can ETB untapped would speed up game play.

Some budget land upgrades to consider:


Some other budget cards to consider adding:

Higher CMC Vamps as less needed because you have Edgar who's the six drop you want to cast more than the others, but Necropolis Regent is a budget second. Like Edgar, Regent is also good with a Vamp swam as well as with Edgar and other flying Vamps.


Some cards to consider cutting:

Good luck with your deck.

multimedia on vampire tribunal

1 year ago

Hey, good start on a budget.

Cards to consider cutting to make 100 cards:

  • Beacon of Immortality
  • Kazarov, Sengir Pureblood
  • Vein Drinker
  • Defiant Bloodlord
  • Mirari
  • Grisly Spectacle
  • Archetype of Finality
  • Arvad the Cursed
  • Teysa Karlov
  • Captivating Crew
  • Bishop of Binding
  • Regal Bloodlord
  • Tempt with Immortality
  • Solar Blaze
  • Commander's Insignia
  • Congregate

The cuts to consider above will reduce the mana curve a lot, but consider reducing it even more by adding more low CMC Vamps: one drops and two drops? With Edgar you want an established battlefield of Vamps to attack before you cast him. Lower CMC Vamps gives you more Vamps on the battlefield because each one also creates a Vamp token. Edgar is the high CMC Vamp you want to cast more the than the others therefore you don't really need lots of other high CMC Vamps or even high CMC nonVamp cards.

Vamps to consider adding that are $1-$2 each, most are less than $1:

If your budget allows more then these tribal Vamps are powerful upgrades:


Some budget land upgrades for the manabase:

If interested I offer more advice. Good luck with your deck.

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