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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Oathbreaker | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Quest Magic | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Fell the Mighty
Sorcery
Destroy all creatures with power greater than target creature's power.
aldont on
The Glory of the Horde (Zurgo Ultra-Budget)
3 months ago
Heyo! I ran a very budget Isshin deck a year or two ago; Mardu tokens are fun! I leaned towards a more aggro/streamlined approach, but if that ain't the vibe here, don't even worry about all this lol.
A broader question is how much/little you want to lean into the different face commanders, if you want to push more towards Zurgo ping/card draw or Neriv's unique token names; that can really shape the direction of cuts/include.
Cuts-wise, Thought Vessel Elspeth, Sun's Champion,Phoenix Fleet Airship don't do much for the game plan. Cathars' Crusade is good, but it's gonna be soooo many dice in this deck. Rising of the Day feels like it would be rough to cast on curve even if it makes the mobilize tokens hit harder. I'm kinda iffy on Neriv, Crackling Vanguard and Selfless Glyphweaver Flip. As much as I love Brutal Hordechief I don't know if the attack drain trigger is going to be as good with all of the myriad/enters tapped and attacking stuff.
I think there's a lot of fun payoffs, but some of the token makers either show up later, or are conditional and need stuff to get them going, so having some other initial bodies you're not afraid of throwing into the red zone might help; combat is good, but also having a healthy number of sac outlets to let you have better control of which Zurgo mode might be nice?
As far as budget swaps go,Bitter Reunion for Fervor is some extra card selection, and then haste when you need it. Song of Totentanz for Tempt with Vengeance but it depends on if your playgroup is fun and gets tempted versus fringe utility as song's effect is split to make tokens/give EVERYTHING haste, so you can X=0 just to make a cool guy move faster...
Regarding boardwipes/mass interaction, white has some other proactive and sculptural ones and so swapping in Slaughter the Strong or Fell the Mighty for Hour of Reckoning can clear out some of the big bodies that make attacking hard. Treasury Thrull for Sun Titan is a silly one, ignore that lol. This one is a personal taste thing, but I might run Woe Strider as a second Viscera Seer over Morbid Opportunist, because that once per turn limit is frustrating.
Possible other budget things to look at: Horn of the Mark lets you dig 5 cards deep and look for a creature for every 2 tokens you send at someone; Devilish Valet Foul-Tongue Shriek Frontline Rush can just kill people dead; Woe Strider Dig Up the Body Blood for Bones are possible sac outlets.
Hope this helps lol
NV_1980 on
8 months ago
Gotta love Arcades! Some fun ideas:
- Bar the Door/Tower Defense: they won't see this one coming.
- Fell the Mighty/Wave of Reckoning: one-sided creature-wipes.
- Meekstone: will hurt your opponents a lot (at least much more than it will hurt you).
- Tree of Redemption: massive defender with a neat utility life-gain trick that can help in case you're being whittled down by your opponents.
Have fun with this brew!
lil_cheez on
Birds of a Feather
11 months ago
Amazing! I'm saving the link to get some ideias for my own deck, if you don't mind.
If you ever feel like you'd need a boardwipe, Fell the Mighty targets!
DreadKhan on
Katilda WIDE boi
1 year ago
I guess my concern is that if your Commander isn't available (Oubliette and it's ilk can lock a Commander down, and even if you run x10 ways to blow up an enchantment you have to have one available at the right moment or you're not doing much) you lose access to your mana dorks. I think it wouldn't be much fun to get stuck without your Commander in a deck like this, but if you're not running into issues it's probably silly to change!
Just a thing I thought of since you mentioned a possible interest in wipes, I use Fell the Mighty, Tragic Arrogance, and Austere Command in White decks that are trying to wipe mostly (or only) the opponent's creatures. Green isn't great at wiping creatures, so you'll probably want to look at the White options. White has lots of wipes that can kill creatures with power over 3 (or 4), I wasn't sure if those would apply.
Since you like going fairly wide, here are a few anthems I play: Crescendo of War, Felidar Retreat, and if you can find a cheap copy maybe Gavony Township. If you're fairly patient Call for Unity can be impressive (mostly with Proliferate). Crescendo of War is a really weird card, but as long as you tend to have more creatures than other people it will usually be in your favor. It works well with Vigilance as well, since it will always buff your blockers (making you a very unappealing target compared to an unbluffed defender).
KongMing on
Miku and her Rabbits
1 year ago
How about Fell the Mighty, Citywide Bust, and Expel the Interlopers?
amarthaler on
EDH Arcades, the Strategist
1 year ago
Update!
Out: Fell the Mighty
Swapped 2x Islands for 2x Plains
seshiro_of_the_orochi on
Humiliate your friends
1 year ago
You're welcome. Btw, Dusk / Dawn would be another great addition. If you don't like that, how about Fell the Mighty?
Voralnic on
Pluma, la Cabreada
1 year ago
01/07/2024
Removed: Fell the Mighty , Slaughter the Strong
Added: Tragic Arrogance , Winds of Abandon
| Have (2) | metalmagic , Huntroid |
| Want (2) | C0LDE , pabloriv |






