Gorm the Great
Legendary Creature — Giant Warrior
Partner with Virtus the Veiled (When this creature enters the battlefield, target player may put Virtus into their hand from their library, then shuffle.)
Gorm the Great must be blocked if able, and Gorm must be blocked by two or more creatures if able.
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
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Gorm the Great Discussion
3 months ago
Gorm the Great would be perfect here.
5 months ago
Creatures with Vigilance and creatures that opponents do NOT want unblocked. Having to attack removes blockers
Abilities that require tapping allow you to not attack if you need that : Kyren Negotiations
10 months ago
i should have been more descriptive
when i said
competitive edh meant consistent win con by turn 5
semi casual means consistent win con turns 5+
and casual means win con turns 10+
its in reference to the tuning of the deck
if a deck is tuned well enough to consistently produce a win con turn 5 or sooner
that does not mean every game will be over in 5 turns
it just means if gone unchecked the deck is capable of doing it consistently
and yes to date in main stream there has been only a couple that have been recorded to go off by turn 3
but i assure you there are many edh decks that consistently end the game turns 3-4 if gone unchecked
you dont see them main stream because
partly all the data has not been recorded
and mostly because the majority of them do so by removing one player per turn till t3-4
since this is not a guarantee win the game tactic
and also it leaves 3-4 rounds to be put in check
most disregard these decks as cedh qualified
but that does not make them any less lethal
for one example
i personally played against a Virtus the Veiled & Gorm the Great
that was tuned to level to consistently end the game by turn 3 if gone unchecked
it will never see the glory of main stream listing
because in cedh theres just to many ways to stop it from winning
however i personally still consider it as competitive
because it is still remarkably deadly
no matter what everyone at the table is going to have to blow resources to keep it in check
11 months ago
It looks like the spoilers that I put the non-Boros giant suggestions aren't working. So weird. I'll try to reconstruct what I suggested.
So I know you had your heart set on Brion as your commander, but I wanted to list all the good giants with , and in their colors, as there are a bunch that are excellent. Brion doesn't bring much to the giant-tribal table other than a small-ish lifelinking Giant body and occasional face-damage. You may want to use Iroas, God of Victory or Kalemne, Disciple of Iroas as your commander if you're dead-set on staying Boros colors. If the idea of fully exploring Giants in Magic's history is the goal, and being the most Giant-y deck, having more colors or all five colors will give you a greater creature spread and significantly help with the deck's function.
Arbor Colossus - great rate! Worth considering
Beanstalk Giant - ramp AND a giant body! Worth considering
Earthshaker Giant - Worth considering
Garenbrig Paladin - playable, but probably wouldn't make the cut in a five-color deck
Gorm the Great - interesting choice, and nice at four mana, but probably not worth a slot
Marshdrinker Giant - odd removal piece.
Nylea's Colossus - good effect even without a ton of enchantment support. Worth considering
Outland Colossus - Worth considering
Rampart Smasher - watch out, Knights! Probably wouldn't make the cut
Skyshroud Troll - Regeneration is always nice, but the stats aren't great
Sunder Shaman - fucking awesome giant. One of the best reasons to consider running Green cards. Can't recommend enough.
Swarmborn Giant - kinda a weird one, but interesting nonetheless
Towering Titan - potentially awesome! Worth considering
Uro, Titan of Nature's Wrath - fucking incredible. Pretend you're terrorizing standard! That pricetag though :(
Valleymaker - very interesting utility. Potentially worth considering, but might not make the cut in a five-color deck.
Yorvo, Lord of Garenbrig - Absolutely stellar Giant. three on-color might be hard to swing in a five-color deck, although any deck would probably lean Green due to ramp and utility. Very much worth considering.
Galecaster Colossus - extremely strong Giant. better in Wizard-tribal decks, but is still really good on its own.
Oloro, Ageless Ascetic - A real powerhouse. Highly recommended
Ruhan of the Fomori - Another excellent giant. Highly recommended
Skaab Goliath - Pretty decent. Might not make the cut in 5-color but worth considering]
Thryx, the Sudden Storm - Incredible! Ramp AND a flying body. A perfect reason to run Blue. Highly recommended
Bartel Runeaxe - this is a giant. Probably only worth running for the memes. Expensive too. A piece of Giant Magic history though.
Doomwake Giant - Pretty decent even without Enchantment support--lots of one-toughness support creatures out there.
Erebos's Titan - slightly recursive threat. Decent
Grave Titan - an utter powerhouse. One of the best giants. Highly recommended
Grixis Slavedriver - decent for a common. Probably not quite worth a slot.
Helldozer - pretty good! Three on-color might be hard but the payoff is huuuge.
Knight of the Last Breath - leaving behind blockers is pretty good. (Mana)-expensive though.
Kroxa, Titan of Death's Hunger - Pretend you're terrorizing Standard!! Incredible Giant, but expensive.
Necrosavant - recursive creature, but you probably don't want to be sacrificing giants
Nightfire Giant - could be decent utility. Not the strongest giant but worth looking at
Tithebearer Giant - good for a common I suppose!
So as you can see, there are a bunch of fantastic Giants outside of Red and White colors. The stand-outs on a budget are:
11 months ago
Hey, just noticed that you are short one card unless Quartzwood Crasher is in sideboard by mistake.
After a commented I made a while back, I built a similar deck to this one. A couple good mutate targets I put in there are Virtus the Veiled and Gorm the Great. I recommend these two over Nullhide Ferox and Swiftblade Vindicator.
11 months ago
Some more giants that are worth considering:
Kalemne, Disciple of Iroas - Kalemne is bae, but I'm biased.
Realm-Cloaked Giant - this card is mandatory.
Quarry Colossus - this one is passable.
Grasping Giant - I love this one--just put it in my Giant deck
Oathsworn Giant - Good utility if you are wanting to swing out every turn
Swathcutter Giant - I actually kinda like this one a lot.
Taurean Mauler - one of the best giants, sadly
Bonecrusher Giant - pretend you're terrorizing Standard!
Arbiter of Knollridge - gimmicky but fun.
Boldwyr Intimidator - I have one in my Warrior deck. Very funny card. Not exactly a powerhouse at 7CMC but the unblockable aspect could win a game here and there.
Siegebreaker Giant - Pretty good for 5 mana IMO
Non-Boros Giants Show
Beanstalk Giant - Ramp AND a giant body
Thryx, the Sudden Storm - Ramp and a giant FLYING body!
Outland Colossus - great rate
Arbor Colossus - great rate
Helldozer is pretty good, but three on-color is often difficult to do in a five-color deck
Yorvo, Lord of Garenbrig - Three on-color is difficult in three- and five-color decks, but most would skew Green for the utility and ramp cards so it wouldn't be impossible.
Galecaster Colossus - good even by itself
Erebos's Titan - a weird one!
Jotun Owl Keeper - another weird one!
One thing that's tricky with Giants is that they are traditionally commons and uncommons; usually rare large red creatures are Dragons. As such, many giants are pretty low-impact or poor deals for their mana (think of the classic Hill Giant). There are enough good ones to fill out a deck, though, but you gotta hunt for them.
1 year ago
Looks like you've already got pretty much every spicy card I was going to recommend. I would say maybe look at picking up an Idyllic Tutor, it's probably the cheapest it's going to be and your Rolling Stones/Assault Formation turns on 8 of your 23 creatures. Gorm the Great might be pretty cool too
1 year ago
Partner commanders are powerful, and often free your deck's ability to do more than a single commander deck. Companions give decks restrictions on what cards they can run. By running both it limits your deck even more, since most partner pairings don't work with the companion requirements.
Yorion, Sky Nomad and Lutri, the Spellchaser straight up can't be run as companions, and Jegantha, the Wellspring won't work since it requires five colors, and no partner pairing currently allows for it. No partner pairing also allows for Lurrus of the Dream-Den. Gyruda, Doom of Depths also can't be run, since no partners are both even cmc and have black in their color identity. Kaheera, the Orphanguard also can't work, since the types aren't found on partners that can be run together.
Now, what lists are now able to be run?
Wow, that only took a half hour longer to write up than expected.
Which of these would you want to make, if any, and how would you make them?