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Mono Blue Belcher

god_of_fear, 1 week ago

Deck title tells it all.

None

call_me_god32, 1 week ago

EDH 0 / 0
Sakura-Tribe Elder feature for Sat

Dimir Toxic

cosimo_roche, 1 week ago

Dimir Toxic

Latest Changes

TheShwiz, 1 week ago

-legions's innative +mardu siege breaker -mr orfeo +neriv -unleash fury +demonic tutor -blistering fire cat +nova chaser -bolt bend +outcast trailblazer

You're An Angel In Disguise

DreadKhan, 2 weeks ago

So yeah, I didn't really think of this before playing, but it immediately became obvious how good this guy is as a Voltron piece, if you can give him Vigilance he's also VERY hard to block because you can just kill everything. It's also pretty easy to buff Mageta enough to matter, and again, if anything bigger shows up he just Wraths. It's very possible to manage an early one-shot, if I can sneak in more ways to protect Mageta efficiently I foresee this being an EXCELLENT Archenemy deck, I am lowkey in shock that even then people didn't see any ways people could abuse an Instant speed Wrath on a stick (that doesn't even kill itself! At least Jaya Ballard, Task Mage offs herself as well normally!).

So yeah, in the name of making this a bit less janky I wonder if should pull cards from the Angels precon? It's got lots of good stuff for sure, and I was actually thinking I might use Brisela in a Sisay list (Sisay can find both halves, and boom!), so I doubt I'll be bothered if I end up harvesting the rest of the deck for parts. I'm more likely to leave the Cat one together, I think a Sisay list is better at actually getting out the Secret Commander, so why fight it?

I think I'm also going to look hard at some 'choose a creature and keep it' Wraths, especially The Eternal Wanderer, if I just keep Mageta it's a great scenario. On the other hand I could also lean harder into card draw, that would also make it easier for Mageta to do his thing.

Edit: Well, it's early but after some testing I threw together a revision! The biggest change is more card draw, but the deck also has more generically good cards in it that were sitting around.

Edit: Should I just use my spare Walking Ballista in here? It's good with Heliod, and it can technically benefit from the limited counter synergy in the list.

Edit: So, planning to add in Brave the Sands, Tarrian's Soulcleaver, and Land Tax, maybe a Gift of Estates if I can find the stupid card (ditto for a few other White cards, tbh I skimmed through my cards VERY fast the last few times, so I might have to go through more slowly, which is tedious, but arguably less of an issue than just orangaizing my stupid cards). I'm now wondering if this list should run more bounce lands/sac lands to keep my land count down? Getting 3 Plains into hand is pretty good in this list, so even the much worse Gift of Estates might be worth sneaking in. Soulcleaver is going to be batshit in this list, and the other effect from Brave the Sands isn't bad in a Voltron list, so even if I already have Vigilance it's a decent card.

Random point, I cannot believe how low this deck's devotion is, I feel like it's almost embarrassing how hard it is to get Heliod online, let alone make Nykthos pop. I'm not sure there is a real solution, other than putting Nykthos somewhere else. When I've tested it it seems fine, mostly because the floor is a Waste in a mono-colour deck.

Edit: Well, I found some White cards, so in go a few more golden oldies, Flickering Ward, Kjeldoran Outpost, and Gift of Estates. I pulled out Brimaz (which is a good card but isn't helping my actual game plan the same way more card draw would) and Daily Regimen (good card but I would often prefer the Evasion from Ward, and I can bounce it if Mageta is going to die, so it's pretty decent arguably). The potential for a 2 mana draw 3 (even if all it finds is Basic Plains) is huge in here, especially if I can sneak in a few more Vigilance sources in Soulcleaver and Brave the Sands!

Edit: Very limited testing has found that this deck probably needs more ways to kill an Enchantment or Artifact that locks down my Commander; I do have a few answers, but for a deck this dependent on having access to Mageta's ability I should look hard at Generous Gift and Stroke of Midnight. I'm not sure what I'd pull obviously, but they seem like very key cards. I could see pulling a weakest link ramp or card draw effect, or maybe Axis of Mortality (solely because it's 6 mana, but tbh I think it's a good card in here since a lot of aggro tends to go my way if I can't politic people.

Speaking of politicking people, maybe Duelist's Heritage?

Update for consistency

Taida, 2 weeks ago

I have been trying the deck, but found it a bit inconsistent at times. Requiring three pieces and being a budget deck, its kinda difficult to search for the pieces. Thus I decided to include the suggestion of Ancient Stirrings for the artifacts, which now include Spawning Pit *list*. Its not as good as Blasting Station, but having more copies of a sac outlet gives a bit more consistency to the deck. I also decided to remove all Samwise Gamgee from the mainboard, and keep one copy on the sideboard to be tutored with Glittering Wish if needed, as I don't think that the recursion it offers for historic cards is that necessary, and I just substituted for two copies of Helping Hand, as when trying it was better here. For the rest of the deck, I added Incubation / Incongruity (only using the first one) again for searching the creatures in the combo.

I also tuned the sideboard to have a bit more interaction, as well as 4 copies of Guttural Response for decks with a heavy ammount of counterspells. It also includes some inclusions like Unmake or Gaddock Teeg to try and cover all possibilities of tools to be tutored with Glittering Wish.

I also have received the suggestion by kamarupa to include the color black, as it is true that it opens the way for many more sac outlets, but keeping the deck budget makes tricolor deck not very good unfortunately. I might still try but I don't think it will be the way to keep tweaking the deck.

First run

Lutris, 2 weeks ago

I never did a run straight outta the box, but the first version had about 17 changes (the cards in the sideboard were removed for other cards) and I played that version again straight up Dragonstorm Tarki Precons. The Temur deck is nasty, and basically I killed myself to take her out, but was in turn killed by Abzan. Second round, vs Sultai and the "mirror" Mardu precon (running Neriv), we got into a large board stall where no one was able to really take much advantage.

I was behind the other Mardu player on board, but not terribly so. I was way beyond on card advantage, however. A lucky draw (thanks, Solemn Simulacrum!) snagged a Will of the Mardu which end of turn 25 tokens, bringing my board to 37 creatures. I untapped, and swung, and thanks to winthin range eliminated by mardu opp before blocks and took Sultai to 8 life. I survived the crackback, and was lucky that my opp made a misjudgement in terms of threat assessment and removed the wrong creature, allowing me to win!

Everything in the maybe board was taken out after those games, and some new cards added. Gonna see how this version works tomorrow!

EDH 0 / 0
Mardu Siegebreaker feature for Helm Smashed

Tarkir Dragonstorm Updates

Wolfen5207, 2 weeks ago

So with the release of Tarkir Dragonstorm, we got a bunch of new dragons that could be put in this deck. For the time being, I am swapping out 5 cards, 4 of which from Tarkir.

First, the easy swap, Marang River Regent in favor of Draconic Lore. This swap offers a lot of benefits over one of the weaker card draw spells in the deck.

Next three cards taken out are Crucible of Fire, Dragonspeaker Shaman, and Orb of Dragonkind.These 3 weren't very easy swaps to choose, but I feel the cards taking their place will be beneficial to the overall game plan of the deck. Those cards being Frostcliff Siege, Breaching Dragonstorm, and Runescale Stormbrood.

And the last swap is just a simple land swap, Demolition Field in favor of Spirebluff Bridge.

I have more edits planned for the deck, I just don't have them yet and therefore won't be making decisions as to what should be swapped out for them.

None

Wukonged1, 2 weeks ago

EDH 0 / 0
Lord Windgrace feature for land destroy

More Card Removal (Not completed)

sloneketters, 2 weeks ago

Brazen cannonade for Deadly Rollick Reckless Lacky for Kolaghan's Command Ib Halfheart, Goblin Tactician for Molten Collapse Pashalik Mons for Kindred Dominance

v2.3! 110 Upvotes and 10k views! New deckbox!

KBK7101, 2 weeks ago

OUT - Fabled Passage, Jhoira's Familiar, Scrap Trawler, Tocasia's Welcome, Scourglass, Roadside Reliquary

IN - Floodfarm Verge, Voyager Quickwelder, Unctus, Grand Metatect, Split Up, Lunar Insight, Urza's Cave

New update! Added in some promising cards from recent sets and removed some that I think were decent cuts. Nothing new to add from Tarkir: Dragonstorm I don't think, though. Probably no updates until the next actual set, Edge of Eternities, later in the year.

The lands were an easy swap, Jhoira's Familiar to Voyager Quickwelder helps with the curve and we only lose the additional cost reduction from the Familiar on a small handful of cards. Excited to see how many cards Lunar Insight can draw me and to have instant speed, manaless protection with Unctus.

Decided to double sleeve the deck recently, and had up upgrade to the Academic deckbox I supported on Kickstarter a few year ago. I originally wanted to use it as a deck box for two decks, but it's a fitting box for my favorite deck! :)

Also, the deck has hit 110 upvotes and over 10k views, which is crazy to me! I never thought this deck would get this much traction when I posted the first iteration of it on here a few years ago. Thank you to everyone who has supported the deck. It means a lot to me! :)

Stax in the sky

xraider, 2 weeks ago

I decided to let go of Elspeth and Chancellor of the Annex—two strong but high-cost cards in the deck. The reason for cutting them is simple: I almost never get to cast them. Their high mana cost just doesn’t work well in a deck that actively denies everyone mana. So while they’re powerful, they don’t have enough impact for their cost in this particular build. It’s a bit sad, especially because I love the pregame action of Chancellor of the Annex. But for more control, I’ve added Aven Interrupter. It protects my board like a counterspell for counterspells and acts as a small stax piece that can also hit from the sky. Clarion Conqueror from Tarkir is also in now, offering a stronger effect than Linvala. This dragon is great for blocking planeswalkers—which is useful, since one of my friends runs a Superfriends deck. The downside is that its artifact lock also affects me. But I believe that, played at the right moment and against the right opponent, it’s still worth including. And hey, it flies too.

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