Memnarch

Legendary Artifact Creature — Wizard

: Target permanent becomes an artifact in addition to its other types. (This effect doesn't end at end of turn.)

: Gain control of target artifact. (This effect doesn't end at end of turn.

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Memnarch Discussion

DVLuca on Memnarch's Madness

3 days ago

Hi darleen, I'm a fan of Memnarch and have listed it some tima ago but dismantled. I see you dont run Basalt Monolith + Rings of Brighthearth and Sensei's Divining Top to combo out with Mycosynth Lattice. But Scrying Sheets would be great. For all other things the deck seem realy solid so a +1 is a must for me.

Gbot on Prepare Your Salami for the Azami

1 week ago

In an effort to stray outside my comfort zone and attempt to play a mono-blue deck, I'm giving this list a try. when I previously attempted to build Azami it was Wizard tribal with gems such as Apprentice Wizard, Sigil Tracer and Riptide Director; Would any of these be worthy options for the list? Similarly, what about Memnarch?

_Kane_ on Breya, the Thopter Queen

1 week ago

Hello Friend. IMO.

Skysovereign, Consul Flagship for Goblin Welder A limited bomb...I am unsure if it carries it full mana cost in commander.

Darksteel Forge for Etched Oracle

Thopter Spy Network for Whipflare

Spire of Industry for Hellkite Igniter Terrible Win con IMO.

Kuldotha Forgemaster for Chandra, Torch of Defiance I actually believe she has little synergy and doesn't benefit the over strategy of the decks design.

Whir of Invention for Pia Nalaar

Scrap Trawler for Foundry Inspector Built-in recursion through deck design outweighs the benefit from the reduction in casting cost.

Hangarback Walker for Vedalken Engineer

Daretti, Ingenious Iconoclast for Faerie Artisans

Other random ideas:

Combustible Gearhulk

Anguished Unmaking

Duplicant

Memnarch

Mycosynth Lattice

LQNKY on Hanna's Myr's

2 weeks ago

I personally would take out Myr Incubator and Merchant Scroll for a Memnarch and Grand Architect. Also if you can figure out a way to work Darksteel Forge in there, then everything will be hexproof and indestructible.

sonnet666 on [List - Multiplayer] EDH Generals by Tier

2 weeks ago

Dunadain, Actually, there was an FAQ written a while back. A lot of peolpe thought it was good idea, but I think it was written at a time when Gigi had a lot going on, so it never got implemented.

<20 Minutes Later>

I dug through the archives and found it:

FAQ

"Why isn't x commander placed higher/lower?

Check below, in "Commonly Suggested or Questioned Commanders. 9 times out of 10, I've already answered that question. Otherwise, just ask! We're pretty nice here, probably, and will answer your question pretty quickly.

"What is the best/worst color/color combination?"

Generally Blue and Green are the best, with BUG being the best color combination. That's why 5/6 of the BUG generals are either tier 1 or 2. BUG's combination of cheap combo protection, tutors, and ramp makes for ridiculously powerful decks. Additionally, mono-red and RW are pretty bad color combinations. You generally won't see one of them that high up. Mono-white is just awful, with very few redeeming qualities.

_"My question isn't mentioned anywhere!"

Just ask. Seriously, a lot of us are more than willing to help you. Most of us have quite a bit of experience in this format, and odds are, your question will be answered.

_"Why is the FAQ so small?"

We're still updating it! Ask a question, and if it's common, it'll probably be added to the FAQ!

Common Misconceptions

Hermit Druid is the best deck in the format, and all the other decks are slower.

No. Hermit Druid is a nice deck, but not nearly the best. People learn to kill the Druid, exile it, and there's usually no backup plan if Dread Return is removed with a timely Tormod's Crypt. Generally the only other plan is to flashback Memory's Journey, getting Pull from Eternity and hoping not to die. Generally Food Chain Prossh and Grixis Storm are the fastest decks.

Voltron decks like Rafiq of the Many can dominate a table.

The problem with voltron decks is that you have to kill 3 players. Assuming commmander damage, that's 63 life points to kill, while they're all trying to combo off and drop locks. Voltron decks are easy to counter and generally are slower than combo or stax decks.

x commander that's highly placed will always work in every meta / My meta deck should be tier 1.

It's important to note that every meta is different. Personal builds may be suboptimal based on what your meta is like. For example, in my meta, there's a Thraximundar deck and a Kozilek, Butcher of Truth deck. Therefore, I run Tajuru Preserver to combat those decks. However, in your meta, you likely won't need to fight sacrifice-based decks. Therefore, you won't run that card. Additionally, some decks work better in some metas than others. If a meta is based entirely on boardstate and mono-black decks that have trouble interacting with the stack, maybe Grixis Storm will be nice. If everyone is running spellslinger decks, you might want to bring Ruric Thar. My point is, just because one deck is high up doesn't mean that it'll always work. Remember that metagames must be taken into account before blindly selecting a deck.

Introduction

I made this list and its explanations because people consistently suggest the same commanders over and over, without reading previous explanations. This will clear up uncertainty surrounding seemingly misplaced commanders like Jeleva or Geist.

Tier One

Jeleva, Nephalia's Scourge

It's incorrectly assumed that Jeleva is the centerpiece of the deck. Many casual Jeleva decks run expensive spells like Enter the Infinite to abuse her ability. However, in competitive EDH, Jeleva heads one of the most potent decks around, Grixis Storm. Probably one of the best decks in the format, Grixis Storm is almost unrivaled in speed, and its colors allow for quick turn 3-5 wins off of the busted Ad Nauseam. When you see Jeleva discussed, just assume that it's Grixis Storm.

Scion of the Ur-Dragon

Scion is used as another placeholder for generally any 5c Combo list. This ranges from the famous Hermit Druid to Flash Rector. Again, the general is rarely cast, and only then as a infinite mana sink with Buried Alive and Niv-Mizzet, Dracogenius.

Teferi, Temporal Archmage

Teferi is the head of one of the best stax decks in the format. His -1 ability allows you to escape your own locks, and keep opponents suffering through Stasis. Finally, when your opponents are miserable and you have enough mana, you go infinite with him and The Chain Veil.

Tier Two

Alesha, Who Smiles at Death

Used as a Mardu stax general. The color combination is nice, and she's used because there isn't a better Mardu stax general.

Arcum Dagsson

Typically a bogeyman of casual tables, Arcum just isn't that strong anymore. People have learned his Myr Turbine engine, and due to how slow the deck is, you can see the Lattice + Disk + Forge combo coming from a mile away. A simple Praetor's Grasp can remove his potency, and any removal against your key pieces is hard to cope with. Additionally, the deck just isn't fast enough for tier 1.

Azami, Lady of Scrolls

Azami is another bogeyman of casual tables. She typically is run with a bunch of wizards, and is a hard control deck that wins through Mind Over Matter. However, she suffers from the problem that all control decks have. In a multiplayer format, 1-for-1 counters and removal are inherent card disadvantage. In fact, the term 1-for-1 is a misnomer, as it should be 1-for-1/3. This makes it hard for any control deck to compete, as your card disadvantage is often too much to overcome. Counterspells don't work too well in a place where you have to pick whether you'll counter Yisan's Craterhoof Behemoth, Zur's Ad Nauseam, or Animar's Ancestral Statue.

Daretti, Scrap Savant

Daretti was a commander that was hit very hard by the mulligan change. Since much of red's acceleration is just 1-shot (think Rite of Flame), the deck relied on Partial Paris to land an early Daretti. Now that Vancouver has taken over the format, the deck can really only get a turn 4 Daretti consistently. The deck liked to run very few lands; that doesn't work too well now. Daretti's just too slow in this format.

General Tazri

He's the head of a unique 5c Food Chain deck. The deck runs the Food Chain + Misthollow Griffin / Eternal Scourge combo, then you can sac Tazri to Food Chain infintely to get something like Kalastria Healer and make your opponents lose infinite life. It's actually really fast, averaging turn 3-5 wins. He might move up later.

Jace, Vryn's Prodigy  Flip

Mono-blue High Tide. It's really good. See the decklist in the description for more information.

Jhoira of the Ghitu

Another bogeyman. The problem with Jhoira is that her ability will get your big spells onto the battlefield at turn 7 on average. By then, faster decks have already won. She's in tier 2 at the time of writing this, but she may move down to tier 3 later.

thegigibeast, if Jhoira moves down, remember to update this.

Kaalia of the Vast

While the colors are great for aggro in a 20-life format, this is more of a 120-life format (3 opponents * 40 life each). Aggro decks like Kaalia suffer heavily, and can really only dominate at casual tables lacking in spot removal. In competitive tables, if Kaalia hits the table, you can bet that every Beast Within and Swords to Plowshares will be heading her way.

Leovold, Emissary of Trest

Don't worry, he'll move up soon.

thegigibeast, when Leovold moves up, remember to update this.

Narset, Enlightened Master

Similarly to Daretti, Narset was hit pretty hard when the new mulligans were instituted. She has trouble getting out on turn 3 like she used to. While she almost always kills people when she hits, the Vancouver mulligan brought a new "metagame" of midrangey decks like Yisan (<3), which usually run a platoon of creatures that can block and kill Narset.

Nin, the Pain Artist

Nin's basically the UR artifact combo general until WOTC PRINTS AN ACTUAL UR ARTIFACT COMMANDER. She's used as an infinite mana sink when you combo off.

Niv-Mizzet, the Firemind

The combo is kind of expensive, and it's very easy to disrupt. It also has a heavy colored mana cost, so the combo is hard to ramp out early with Mana Crypt etc.

Selvala, Explorer Returned

Rienuaa's deck is pretty powerful. Green and White have some of the fastest ramp capabilities in the game, and can quickly tutor and play expensive (but castable in this deck) combos like Mirror Entity + Wirewood Symbiote + Priest of Titania, or any big mana engine and Umbral Mantle / Sword of the Paruns / Staff of Domination. (The second one can't be tutored, but is way cheaper.)

Sliver Queen

Basically the same story as Scion, except instead of Buried Alive and Niv-Mizzet, Dracogenius you have Mana Echoes for infinite colorless mana and slivers.

Tier 3 and below

Geist of Saint Traft

While placing high on French tournaments, he's basically useless in multiplayer. He's basically a 6/2 with hexproof for 3. That really doesn't do anything when your opponents have 40 each and a bunch of chump blockers. A better option would be Bruna, Light of Alabaster who at least can get some interesting synergies with Eldrazi Conscription and the like.

Skithiryx, the Blight Dragon

Mono-black isn't a great color combination. Additionally, putting all your eggs in one basket doesn't typically work. Skittles is nice, and can hit an unsuspecting opponent for 4 poison immediately, but the expensive cost coupled with the weakeness of a creature-based strategy that isn't green doesn't make for a happy outcome. It's still fine, and could tear up a few casual tables, but at a higher level, the deck can't hope to compete.

Memnarch

Memnarch is another pubstomp commander. He does nothing until you either have a big boardstate or infinite mana. As a control general, you run out of cards way to quickly. As a combo general, Jace, Vryn's Prodigy  Flip is pretty superior. He's just too clunky to compete.

===panel:FAQ and Common Misconceptions

**FAQ**

_"Why isn't x commander placed higher/lower?_

Check below, in "Commonly Suggested or Questioned Commanders. 9 times out of 10, I've already answered that question. Otherwise, just ask! We're pretty nice here, probably, and will answer your question pretty quickly. 

_"What is the best/worst color/color combination?"_

Generally Blue and Green are the best, with BUG being the best color combination. That's why 5/6 of the BUG generals are either tier 1 or 2. BUG's combination of cheap combo protection, tutors, and ramp makes for ridiculously powerful decks. Additionally, mono-red and RW are pretty bad color combinations. You generally won't see one of them that high up. Mono-white is just awful, with very few redeeming qualities.

_"My question isn't mentioned anywhere!"

Just ask. Seriously, a lot of us are more than willing to help you. Most of us have quite a bit of experience in this format, and odds are, your question will be answered. 

_"Why is the FAQ so small?"

We're still updating it! Ask a question, and if it's common, it'll probably be added to the FAQ!

**Common Misconceptions**

_Hermit Druid is the best deck in the format, and all the other decks are slower._

No. Hermit Druid is a nice deck, but not nearly the best. People learn to kill the Druid, exile it, and there's usually no backup plan if [[Dread Return]] is removed with a timely [[Tormod's Crypt]]. Generally the only other plan is to flashback [[Memory's Journey]], getting [[Pull from Eternity]] and hoping not to die. Generally Food Chain Prossh and Grixis Storm are the fastest decks.

_Voltron decks like [[Rafiq of the Many]] can dominate a table._

The problem with voltron decks is that you have to kill 3 players. Assuming commmander damage, that's 63 life points to kill, while they're all trying to combo off and drop locks. Voltron decks are easy to counter and generally are slower than combo or stax decks.

_x commander that's highly placed will always work in every meta / My meta deck should be tier 1._

It's important to note that every meta is different. Personal builds may be suboptimal based on what your meta is like. For example, in my meta, there's a [[Thraximundar]] deck and a [[Kozilek, Butcher of Truth]] deck. Therefore, I run [[Tajuru Preserver]] to combat those decks. However, in your meta, you likely won't need to fight sacrifice-based decks. Therefore, you won't run that card. Additionally, some decks work better in some metas than others. If a meta is based entirely on boardstate and mono-black decks that have trouble interacting with the stack, maybe Grixis Storm will be nice. If everyone is running spellslinger decks, you might want to bring Ruric Thar. My point is, just because one deck is high up doesn't mean that it'll always work. Remember that metagames must be taken into account before blindly selecting a deck. 

===accordion

===panel:Commonly Suggested or Questioned Commanders

**Introduction**

I made this list and its explanations because people consistently suggest the same commanders over and over, without reading previous explanations. This will clear up uncertainty surrounding seemingly misplaced commanders like Jeleva or Geist.

**Tier One**

[[Jeleva, Nephalia's Scourge]]

It's incorrectly assumed that Jeleva is the centerpiece of the deck. Many casual Jeleva decks run expensive spells like [[Enter the Infinite]] to abuse her ability. However, in competitive EDH, Jeleva heads one of the most potent decks around, Grixis Storm. Probably one of the best decks in the format, Grixis Storm is almost unrivaled in speed, and its colors allow for quick turn 3-5 wins off of the busted [[Ad Nauseam]]. When you see Jeleva discussed, just assume that it's Grixis Storm. 

[[Scion of the Ur-Dragon]]

Scion is used as another placeholder for generally any 5c Combo list. This ranges from the famous [[Hermit Druid]] to Flash Rector. Again, the general is rarely cast, and only then as a infinite mana sink with [[Buried Alive]] and [[Niv-Mizzet, Dracogenius]].

[[Teferi, Temporal Archmage]]

Teferi is the head of one of the best stax decks in the format. His -1 ability allows you to escape your own locks, and keep opponents suffering through [[Stasis]]. Finally, when your opponents are miserable and you have enough mana, you go infinite with him and [[The Chain Veil]].

**Tier Two**

[[Alesha, Who Smiles at Death]]

Used as a Mardu stax general. The color combination is nice, and she's used because there isn't a better Mardu stax general. 

[[Arcum Dagsson]]

Typically a bogeyman of casual tables, Arcum just isn't that strong anymore. People have learned his [[Myr Turbine]] engine, and due to how slow the deck is, you can see the Lattice + Disk + Forge combo coming from a mile away. A simple [[Praetor's Grasp]] can remove his potency, and any removal against your key pieces is hard to cope with. Additionally, the deck just isn't fast enough for tier 1. 

[[Azami, Lady of Scrolls]]

Azami is another bogeyman of casual tables. She typically is run with a bunch of wizards, and is a hard control deck that wins through [[Mind over Matter]]. However, she suffers from the problem that all control decks have. In a multiplayer format, 1-for-1 counters and removal are inherent card disadvantage. In fact, the term 1-for-1 is a misnomer, as it should be 1-for-1/3. This makes it hard for any control deck to compete, as your card disadvantage is often too much to overcome. Counterspells don't work too well in a place where you have to pick whether you'll counter Yisan's [[Craterhoof Behemoth]], Zur's [[Ad Nauseam]], or Animar's [[Ancestral Statue]]. 

[[Daretti, Scrap Savant]]

Daretti was a commander that was hit _very_ hard by the mulligan change. Since much of red's acceleration is just 1-shot (think [[Rite of Flame]]), the deck relied on Partial Paris to land an early Daretti. Now that Vancouver has taken over the format, the deck can really only get a turn 4 Daretti consistently. The deck liked to run very few lands; that doesn't work too well now. Daretti's just too slow in this format.

[[General Tazri]]

He's the head of a unique 5c [[Food Chain]] deck. The deck runs the [[Food Chain]] + [[Misthollow Griffin]] / [[Eternal Scourge]] combo, then you can sac Tazri to [[Food Chain]] infintely to get something like [[Kalastria Healer]] and make your opponents lose infinite life. It's actually really fast, averaging turn 3-5 wins. He might move up later.

[[Jace, Vryn's Prodigy]]

Mono-blue [[High Tide]]. It's really good. See the decklist in the description for more information.

[[Jhoira of the Ghitu]]

Another bogeyman. The problem with Jhoira is that her ability will get your big spells onto the battlefield at turn 7 on average. By then, faster decks have already won. She's in tier 2 at the time of writing this, but she may move down to tier 3 later.

**[[user:thegigibeast]], if Jhoira moves down, remember to update this.**

[[Kaalia of the Vast]]

While the colors are great for aggro in a 20-life format, this is more of a 120-life format (3 opponents * 40 life each). Aggro decks like Kaalia suffer heavily, and can really only dominate at casual tables lacking in spot removal. In competitive tables, if Kaalia hits the table, you can bet that every [[Beast Within]] and [[Swords to Plowshares]] will be heading her way.

[[Leovold, Emissary of Trest]]

Don't worry, he'll move up soon.

**[[user:thegigibeast]], when Leovold moves up, remember to update this.**

[[Narset, Enlightened Master]]

Similarly to Daretti, Narset was hit pretty hard when the new mulligans were instituted. She has trouble getting out on turn 3 like she used to. While she almost always kills people when she hits, the Vancouver mulligan brought a new "metagame" of midrangey decks like Yisan (<3), which usually run a platoon of creatures that can block and kill Narset.

[[Nin, the Pain Artist]]

Nin's basically the UR artifact combo general until WOTC PRINTS AN ACTUAL UR ARTIFACT COMMANDER. She's used as an infinite mana sink when you combo off. 

[[Niv-Mizzet, the Firemind]]

The combo is kind of expensive, and it's very easy to disrupt. It also has a heavy colored mana cost, so the combo is hard to ramp out early with [[Mana Crypt]] etc.

[[Selvala, Explorer Returned]]

Rienuaa's deck is pretty powerful. Green and White have some of the fastest ramp capabilities in the game, and can quickly tutor and play expensive (but castable in this deck) combos like [[Mirror Entity]] + [[Wirewood Symbiote]] + [[Priest of Titania]], or any big mana engine and [[Umbral Mantle]] / [[Sword of the Paruns]] / [[Staff of Domination]]. (The second one can't be tutored, but is way cheaper.)

[[Sliver Queen]]

Basically the same story as Scion, except instead of [[Buried Alive]] and [[Niv-Mizzet, Dracogenius]] you have [[Mana Echoes]] for infinite colorless mana and slivers.

**Tier 3 and below**

[[Geist of Saint Traft]]

While placing high on French tournaments, he's basically useless in multiplayer. He's basically a 6/2 with hexproof for 3. That really doesn't do anything when your opponents have 40 each and a bunch of chump blockers. A better option would be [[Bruna, Light of Alabaster]] who at least can get some interesting synergies with [[Eldrazi Conscription]] and the like.

[[Skithiryx, the Blight Dragon]]

Mono-black isn't a great color combination. Additionally, putting all your eggs in one basket doesn't typically work. Skittles is nice, and can hit an unsuspecting opponent for 4 poison immediately, but the expensive cost coupled with the weakeness of a creature-based strategy that isn't green doesn't make for a happy outcome. It's still fine, and could tear up a few casual tables, but at a higher level, the deck can't hope to compete. 

[[Memnarch]]

Memnarch is another pubstomp commander. He does nothing until you either have a big boardstate or infinite mana. As a control general, you run out of cards way to quickly. As a combo general, [[Jace, Vryn's Prodigy]] is pretty superior. He's just too clunky to compete. 

===endpanel
===endaccordion

===endpanel

Interestingly, Sliver Queen vs. Sliver Overlord isn't really addressed, so that's something we would need to add. (We'd also need to update it to reflect the new tier system, as well.)


TronIsloveTronislife, you wrote a lot in response to me, and I do have some counterarguments, but I think we're probably taking up a lot of space here that could be used by other discussions, so if I type up a response I'll message you directly, sound good?


Also, I realized I accidentally left that new Sidisi list I made as private, which was probably (definitely) why the big deck link wasn't working. If anyone's interested, here it is again:


New Sidisi

Commander / EDH* sonnet666

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Love-in-Theory on Child of Alara (Lands)

2 weeks ago

Boseiju, Who Shelters All would be worth putting in here. it helps assure the instants/sorceries you need to resolve, resolve.

Also, I recently started using Null Rod in my Zedruu deck, and it pulls its weight. (At least in my meta Memnarch)

Love-in-Theory on Child of Alara (Lands)

2 weeks ago

Boseiju, Who Shelters All would be worth putting in here. it helps assure the instants/sorceries you need to resolve, resolve.

Also, I recently started using Null Rod in my Zedruu deck, and it pulls its weight. (At least in my meta Memnarch)

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