Legendary Artifact Creature — Wizard

: Target permanent becomes an artifact in addition to its other types. (This effect doesn't end at end of turn.)

: Gain control of target artifact. (This effect doesn't end at end of turn.

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1.44 TIX $1.5 Foil


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Memnarch Discussion

KALE434 on Operation Ground and Pound

1 week ago

xrex479,what are you doing here again? You must like the deck eh? Anyways with Price of Glory i find that im already setting-up enough with most of my equipment and adding another 3 drop that does nothing when it comes downs kinda makes me not want to play it. I get what you mean with hurting the players who want to do shit on my turn the problem is that with my Meta there are way to many well tuned decks in it. Like Mizzix of the Izmagnus which once it starts to storm there is no stopping it and then Memnarch just stealing all my stuff on their turns. So I like Price of Glory but Boil is more or less a bait card as-well so yeah theres that. PS: Yes. My meta is filled with "Spikes" and "Johnny Combo", not that this is a bad thing just a matter of fact is all!

KALE434 on Operation Ground and Pound

1 week ago

cyclonemetal I agree with you that it is too narrow, but in my case where there are: 2 Nekusar, the Mindrazer decks, 1 Mizzix of the Izmagnus deck, 1 Memnarch deck and 3 Maelstrom Wanderer decks. Also there use to be 3 Leovold, Emissary of Trest decks until he got the axe. So yeah, I agree with ya on how Boil is a little dumb but some times its a blow out and its cute. I don't really see it that often in my hand where it would be useless in my meta. But most of the time its there just for a good Sunforger target, anyways thanks for asking!

Zero1911 on Sen Triplets, Masters Of Your Mind

1 week ago

Cool take on Sen Triplets. I would add Memnarch to steal stuff already on the board.

Firebones675 on Artifacts

2 weeks ago

You might be interested in Kuldotha Forgemaster to help tutor for what you need. Whir of Invention is also a good tutor

Muzzio, Visionary Architect is also fun, albeit a bit less predictable

Mirrorworks (even triggers off of your artifact lands), Sculpting Steel and Phyrexian Metamorph are nice for creating extra copies of things

Sharding Sphinx makes a lot of thopters

Chief Engineer and Grand Architect can help cast your bigger artifacts

Leonin Abunas can protect them

Personally I like Stuffy Doll more than creepy doll (it's also fun to slap a Pariah's Shield onto it)

Memnarch likes "borrowing" things

I'm not entirely convinced it's good enough here but figured i'd atleast mention Open the Vaults. If the game goes on long enough it's probably worth it

I think the the thing the deck is missing the most is more ways of interacting with your opponent. You have the 1-of dispatch but thats about it. Swords to Plowshares, Path to Exile, Go for the Throat etc, but i think you need more.

Livenoevil on Competitive Memnarch

3 weeks ago

Hey UpsetTomcat!

Thank you for the feedback. Those cards are certainly great in longer games. However the play group that i'm a part of is extremely fast, powerful and aggressive (Kaalia of the Vast, Xenagos, God of Revels, Brago, King Eternal ect.) I literally don't live long enough to gain advantage from those cards. Every card in the deck has to be able to function on its own without Memnarch present.

Bababad on Kruphix and the Value Town Toolbox (Pararite)

1 month ago

After consulting some of my playgroup:

Memnarch has been Sideboarded so that Protean Hulk can be MB full time for shenanigans. Things are gonna get funky :P

unbendingsea on Looking to buy EDH deck

1 month ago

Looking to buy a Memnarch deck

Decrepit_Angel on [List - Multiplayer] EDH Generals by Tier

1 month ago

n0bunga Memnarch is one that I have seen a lot of people compare to Kozilek as a "colorless" commander with the upside of having access to blue. However, most Memnarch lists I have seen are just trying to get a lock into place and win the game from there and setting up a lock usually doesn't put your opponents under too much pressure except for occasional counterspells until the lock is assembled. Kozilek, Butcher of Truth runs in a similar way to an infect strategy by just putting so much pressure on your opponents so early to deal with your field that they will have to hold off on attempting or setting up their combo in order to not die. Combine this with stax and it becomes far harder for your opponents to stick around, much less force a combo through. Also consider that Kozilek immediately refills your hand on cast so even if he is countered or removed, the threat is going to be back and most opponents will have to dedicate important turns to stopping you instead of trying to win. I'll give you the point about Mishra's Workshop not doing much for casting Kozilek, but I have never had a problem with that in practice due to the absurd amount of mana rocks in the deck which the workshop can vomit out absurdly fast. And worst case scenario, an Urborg, Tomb of Yawgmoth or Chromatic Lantern will allow it to tap for one mana for Kozilek.

The Mindslaver effects in Kozilek are not meant to be a permanent lock the way they are in Memnarch, they are just a way to "preemptively interact" with combo players, waste their answers to what you are doing, Time Walk your opponent, or to just guarantee victory from a leading position by tapping them out or sacrificing their field. You can even force them to actually do their combo and only kill your opponents and themselves with it, which has happened many times in practice against Tier1-1.5 decks. One Mindslaver with an Eldrazi titan is usually way more than enough to win the game, especially when played on turn 2-4. One last note on the Memnarch v Kozilek argument: Infinite colorless mana is far, far easier to obtain than infinite colored mana. Kozilek wins on the spot with infinite colorless mana and a sacrifice outlet, whereas a Grim Monolith and Power Artifact in Memnarch many not guarantee victory.

I will admit that I have never run Memnarch but I feel that they are going for entirely different things so the conceived connection is not really there. However, Paradox Engine is a ridiculous card so I could definitely see both being on a similar power level if Memnarch lists start to incorporate it by going into more of a Paradox/Scepter route.

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