Memnarch

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
From the Vault: Lore (V16) Mythic Rare
Archenemy (ARC) Rare
Darksteel (DST) Rare

Combos Browse all

Memnarch

Legendary Artifact Creature — Wizard

: Target permanent becomes an artifact in addition to its other types. (This effect doesn't end at end of turn.)

: Gain control of target artifact. (This effect doesn't end at end of turn.

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Recent Decks

Memnarch Discussion

Suns_Champion on To Mill a Mockingbird

4 days ago

Back with a mana sink for the infinite man. Memnarch!

Plazmasoul on Combo Idea for Myr Tribal

4 days ago

Barsan I find Memnarch to be too limiting colorwise

Barsan on Combo Idea for Myr Tribal

4 days ago

How could anything lead a Myr Tribal deck but Memnarch their creator??

golgariizzet on Arcum Dagsson EDH

1 week ago

you can't have 2 ponders in commander. Master Transmuter would be great Memnarch, Soul of New Phyrexia, Padeem, Consul of Innovation, Myr Retriever, Golden Guardian  Flip, Chief of the Foundry are some to think about. and even though your cmc is low you may want to add a few more lands like maybe 34.

Rhadamanthus on roil elemental take control question

1 week ago

Yes, you keep it. When the control-changing effect of Roil Elemental ends, the one from Memnarch still exists.

ChemoorVodka on roil elemental take control question

1 week ago

So lets say I have a Roil Elemental and I take my opponents creature. Then I use Memnarch to make it an artifact and take control of it (even though I already have control of it).Then Roil Elemental dies,what happens to the creature that I took control of? Do I keep it because I also have Memnarch control on it? Thanks.

DerektheRed on Menstruating Mind Masters

2 weeks ago

I ran a very similar deck, which tried to mash together Sen Trips control and Sharuum beatdown... and I couldn't really make it work (I finally just split it into Sharuum artifact/sphinx tribal and Sen Trips combo/control, since that's what they wanted to be). Acknowledging that bias, my suggestions for card to cut:

- Celestial Dawn. I get why it's in there, but you shouldn't need it with your rocks/mana base.

- Bribery. Hard to cut such a great card, but if you're willing to pay that CMC, may as well play Memnarch instead and steal something every turn.

- Sphinx Sovereign. You're not getting a ton of value out of your high-CMC sphinxes. This one least of all.

Like I said, I'm biased - I took most of these same creatures out of mine. But IMO if you're going to play this deck this creature-heavy, with Sharding Sphinx, Thopter Spy Network, Rite of Replication, etc. I say just go for it - add Tempered Steel and Darksteel Forge and push that as your win con.

If you want to play a more traditional Sen Trips control deck, drop the high-CMC sphinxes for cards like Mana Maze and Ethersworn Canonist.

Mine's not 100% current, but if you want to check it out: Artifuct. Like you, I've tried to create a version of Trips that's still fun to play against. Good luck!

SirFowler on Challenge: The Budget EDH Name ...

1 month ago

I wouldn't say Null Rod does nothing. It turns off literally any equipment, cards that can untap themselves like Grim Monolith and/or Basalt Monolith, and a lot of artifact commanders like Memnarch and/or Karn, Silver Golem.

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