Memnarch

Legendary Artifact Creature — Wizard

: Target permanent becomes an artifact in addition to its other types. (This effect doesn't end at end of turn.)

: Gain control of target artifact. (This effect doesn't end at end of turn.

View at Gatherer Browse Alters

Price & Acquistion Set Price Alerts

Cardhoarder (MTGO)

1.37 TIX $1.5 Foil

Ebay

Memnarch Discussion

unbendingsea on Looking to buy EDH deck

3 days ago

Looking to buy a Memnarch deck

Decrepit_Angel on [List - Multiplayer] EDH Generals by Tier

1 week ago

n0bunga Memnarch is one that I have seen a lot of people compare to Kozilek as a "colorless" commander with the upside of having access to blue. However, most Memnarch lists I have seen are just trying to get a lock into place and win the game from there and setting up a lock usually doesn't put your opponents under too much pressure except for occasional counterspells until the lock is assembled. Kozilek, Butcher of Truth runs in a similar way to an infect strategy by just putting so much pressure on your opponents so early to deal with your field that they will have to hold off on attempting or setting up their combo in order to not die. Combine this with stax and it becomes far harder for your opponents to stick around, much less force a combo through. Also consider that Kozilek immediately refills your hand on cast so even if he is countered or removed, the threat is going to be back and most opponents will have to dedicate important turns to stopping you instead of trying to win. I'll give you the point about Mishra's Workshop not doing much for casting Kozilek, but I have never had a problem with that in practice due to the absurd amount of mana rocks in the deck which the workshop can vomit out absurdly fast. And worst case scenario, an Urborg, Tomb of Yawgmoth or Chromatic Lantern will allow it to tap for one mana for Kozilek.

The Mindslaver effects in Kozilek are not meant to be a permanent lock the way they are in Memnarch, they are just a way to "preemptively interact" with combo players, waste their answers to what you are doing, Time Walk your opponent, or to just guarantee victory from a leading position by tapping them out or sacrificing their field. You can even force them to actually do their combo and only kill your opponents and themselves with it, which has happened many times in practice against Tier1-1.5 decks. One Mindslaver with an Eldrazi titan is usually way more than enough to win the game, especially when played on turn 2-4. One last note on the Memnarch v Kozilek argument: Infinite colorless mana is far, far easier to obtain than infinite colored mana. Kozilek wins on the spot with infinite colorless mana and a sacrifice outlet, whereas a Grim Monolith and Power Artifact in Memnarch many not guarantee victory.

I will admit that I have never run Memnarch but I feel that they are going for entirely different things so the conceived connection is not really there. However, Paradox Engine is a ridiculous card so I could definitely see both being on a similar power level if Memnarch lists start to incorporate it by going into more of a Paradox/Scepter route.

n0bunga on [List - Multiplayer] EDH Generals by Tier

1 week ago

Decrepit_Angel nah mate if you insist on Koz's consistency - being my biggest question regarding his placement then I concede. You seem to have a wonderful passion to it and your deck!

My one thing I would say is that from what I can see is that outside of an Annihilator 4 trigger, Memnarch not only efficiently enforces a mindslaver lock, its inherent abilities, typing and access to a colour outside of a card's identity seem like it is almost strictly better as a """"colourless"""" commander. It would even benefit off of being cast with Mishra's Workshop, where Kozilek cannot.

I'd propose if one receives an increase it may stand to reason that the other should follow.

I really wish R&D thought more on the ruling of Devoid - it was such a missed opportunity.

Bhaal666 on Developing Consistency within League Restrictions

1 week ago

1v1 matches or some kind of multiplayer thing? I'll assume 1v1 and give advice on based on that. here is a list of commanders by tier http://tappedout.net/mtg-decks/list-multiplayer-edh-generals-by-tier/ This will probably be the best place you can look for what you want.

These are commanders you could consider that I think are overlooked:

Sram, Senior Edificer: he is cheap so he gets out fast and can be replayed easily, I realize he seems like a voltron guy but you can play the auras and equipment on anything :P, white tends to lack on draw but with cheap auras and equip cards this guy makes up for it.

Memnarch doesn't need infinite mana to be powerful, just focus on mana producing artifacts and Doubling Cube you will have a lot rather quickly and steal all the cool things.

Zada, Hedron Grinder, Norin the Wary, Grenzo, Havoc Raiser are all hilarious in their own way as well as effective, grenzo can force bad attacks and mill with enough goblin tribe support.

Sydri, Galvanic Genius uses a combo that doesn't need to loop over and over. her + Aetherflux Reservoir going off once usually wins the game, although in 1v1 i guess you dont even need sydri just life gain and tutors for the reservoir.

I would generally recommend something cheap to cast so you can easily use it several times when it dies.

0ffensiveWombat on Initial D(epala): Aether Stage

3 weeks ago

strembl7: Good to see another Depala, Pilot Exemplar player out there! Always good to know I'm not alone in this horrible world of combo-happy luck sacks. Okay then, onto the suggestions.

Believe it or not, I mainly stuck to Depala at first for the extremely strong theme she supports. Personally, I've always loved heavily themed decks and pretty much avoid anything that's description is "just value". That being said, when I started playing Initial D(epala) in 2-3 player games, I was heavily impressed as it did a lot with it's budget. Now since I do typically play the same 3 or 4 people in my EDH playgroup, I've been heavily influenced by our local meta. My friends and I all like making decks at less than $200, but we make a lot of them (I think I currently carry 4 completed EDH decks, the most expensive being $250) in order to keep it fresh and try new things. We're also pretty strict on our spikiness policy. Themes like hatebears or infect are really sensitive topics in our group since we mainly stick to fairly noncompetitive decks or ones that are competitive, but don't rely on un-fun mechanics or cheesy rules. That being said, cards like Grand Abolisher and Aven Mindcensor are pretty mean to other people (and not a single person owns a Demonic Tutor), and since I like keeping my friends in my playgroup, I think I'll pass. Next is the moon effects, which are not only pricey, but more or less ineffective. Believe or not, my group has this thing with dual lands that mainly involves not a lot of them. I think the only deck in our meta with large amounts of duals is my friend theicyhandofdeath's Progenitus deck (TASTE THE RAINBOW). Most people like the good ol' lucky basics.

Okay, now for the other dudes. Containment Priest could work, but no one happens run those kinds of effects. Now I will say this, if one day someone got a competitive Mayael the Anima deck together, I would be SO on that. Taurean Mauler is a card I've thought a lot about, but ended up not running because its a staple (and everyone running the same handful of cards is boring) and that I don't need anything bigger than 6 to crew a vehicle. Recruiter would work, except i'm not running answer creatures like, say for example, Containment Priest. Wheel of Fortune looks really good for this deck, but wait... it's $50. Ethersworn Canonist would end up being a HUGE MISTAKE as 2 of the decks played in the meta are Memnarch and Hope of Ghirapur.

Of all the cards you recommended, I really like Fell the Mighty. The vehicles' ability to stop being creatures every turn can lead to some huge plays, and this is a card suited to abusing just that. I intend to add it to the maybeboard for internal testing. Thank you for your time and insight, I always like seeing how EDH is different for other playgroups. I'll take a look at your deck since you took the time to do the same for mine.

Yurie on Argentum

3 weeks ago

Oh i almost forgot,Sol Ring is legal in 1 vs 1 commander game?And Do You think i Should replace Memnarch for Myr Battlesphere? Memnarch's ability is sooooo dammm awesome

Pieman9876 on Silas and Akiri's Marvelous Myr | Artifact Tribal

3 weeks ago

I've been trying to build an edh myr deck for some time now, myr are also one of my favorite creatures to use. I tried mono blue with Memnarch but that was too limiting, Jor Kadeen, the Prevailer is ok, but still isn't ideal as blue is my favourite colour to play. After C16 was released I never even thought to build using Breya, Etherium Shaper but it makes perfect sense. I'll definately be getting some inspiration from your list, thanks!

Daedalus19876 on Riku, the Clone Commander

3 weeks ago

Here are some cards that I might immediately cut:

Academy Elite, Aeon Chronicler, Bloodbraid Elf, Bogardan Hellkite, Breaker of Armies, Dragon Mage, Flameblast Dragon, Hamletback Goliath, Hermit of the Natterknolls  Flip, Horizon Chimera, Hypersonic Dragon, Inkwell Leviathan, Jin-Gitaxias, Core Augur, Keranos, God of Storms, Kruphix, God of Horizons, Lorescale Coatl, Magus of the Future, Melek, Izzet Paragon, Memnarch, Mindwrack Liege, Murkfiend Liege, Niv-Mizzet, the Firemind, Nylea, God of the Hunt, Psychosis Crawler, Purphoros, God of the Forge, Quicksilver Gargantuan, Rishkar, Peema Renegade, Scute Mob, Servant of the Conduit, Shipbreaker Kraken, Simic Sky Swallower, Somberwald Stag, Spellbreaker Behemoth, Spellheart Chimera, Surrak Dragonclaw, Talrand, Sky Summoner, Thassa, God of the Sea, Thromok the Insatiable, Tireless Tracker, Verdant Force, Vexing Shusher, Wall of Blossoms, Whisperwood Elemental, Wistful Selkie, Xenagos, God of Revels, Clan Defiance, Crater's Claws, Devastation Tide, Minds Aglow, Mizzix's Mastery, Reforge the Soul, Release the Gremlins, Seismic Stomp, Shamanic Revelation, Sylvan Scrying, Traverse the Ulvenwald, Unexpected Results, Urban Evolution, Volcanic Vision, Wheel of Fate, Arcane Denial, Clip Wings, Counterflux, Counterspell, Cyclonic Rift, Desertion, Disallow, Disdainful Stroke, Evacuation, Heroic Intervention, Insidious Will, Krosan Grip, Naturalize, Negate, Plasm Capture, Sulfurous Blast, Trap Essence, Turn Aside, Unsubstantiate, Visions of Beyond, Void Shatter, Voidslime, and TBH there are simply too many things to cut to list them all because my fingers are getting tired. I'd cut most of your planeswalkers, most of your non-ramp artifacts, and most of your enchantments.

My primary piece of advice here is that 1) You really should choose to prioritize abusing creatures OR spells, not both, because there are simply too few slots, and 2) you want your spells/creatures to do things in multiples. You don't need too much draw here because your mana is tied up doubling splashy spells, but you need a heck of a lot of mana ramp to keep up.

I don't mean to sound curt, sorry :( Hope this was at least a bit helpful! I agree with Lilbrudder that it's simply too many cards to reasonably cut down, and that you should take a little time and find a focus for the deck.

Load more

Latest Commander