|Commander / EDH||Legal|
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|From the Vault: Lore (V16)||Mythic Rare|
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Legendary Artifact Creature — Wizard
: Target permanent becomes an artifact in addition to its other types. (This effect doesn't end at end of turn.)
: Gain control of target artifact. (This effect doesn't end at end of turn.
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1 week ago
City of Shadows could be a way to maximize on the proliferate theme if you can't find room for Everflowing Chalice / Astral Cornucopia, and it probably wouldn't be too hard to feed a thopter token to it. It synergizes with Teferi and makes a good sac outlet for Memnarch too. Much love as always!
1 week ago
Uber-Fast Yisan, Wanderer Bard - A very competitive deck designed to shut down all board interaction and win with infinite mana asap. This deck can usually take our playgroup's table 3v1.
Super-Aggro Najeela, the Blade-Blossom - Gets a very large ammount of warriors very fast. Runs all the usual combat tricks you would expect from aggro.
As you can see, even if my spells were to resolve, I still have a boat load of scary things swinging in every turn. I need the counters in my deck just to keep my head above water. Let me know what you guys think I should cut and if there's any more helpful adds.
4 weeks ago
1 month ago
hi! i play a breya-list myself and want to give ya some help in optimizing your list.
before i start just let me say (just before i forget it lol) get Phyrexian Metamorph as it goes infinite with sharuum (infinite colorless mana with altar or ironworks or infinite damage via blood-artist-like cards.
now lets come to breya:
breya is a very versatile commander and there are many many ways you are able to play her... and thats a big problem. you need to think about what you want to do with her and then streamline your deck. i see many infinite combos in your list, so i guess you want to take the combo-route.
when playing combo, you want to achieve one of your infinite combos as soon as possible. you dont want games to be long with a pure combo deck.
focus on your best combos. a few combos are way better than a massive amount of combos. throw some combos out and fill the slots with more tutors to find what ya need, more countermagic to protect when ya want to go off and more ramp so you can go off much earlier in a consistent way.
throw out everything that is just a win more option. with breya as your commander you already have won the game as soon as you got infinite mana. you wont need anything than Memnarch in this list. when you start playing around with your list and start to get things like him in just to have fun, you will weaken your build.
a very good addition would be Dramatic Reversal + Isochron Scepter . it goes infinite with 3mana thorugh rocks and is very fast.
here is my list: ASHNOD'S VICTIM - "Prey for Breya"
it is by far not optimized, but well structured into control, tutor, combo and ramp pieces. with a christmas hand this deck can win on turn 3, regulary is a win by turn 5-7.
1 month ago
Help Needed for making this deck Optimized. Also I could have missed some combo potential, just started Magic in 2018. Thinking about adding more Infinite Mana Combos like Basalt Monolith + Rings of Brighthearth and Staff of DominationWalking Ballista for Mana sink/additional wincon.
Things that are on my "Cut"-List
Thran Dynamo Good Manarock but, I sometimes just need colored Mana more
One with the Machine Draws 3-4 cards most of the time and fits the Artifact Theme. But there is Better draw, just mention it.
Sphinx Summoner 5 mana Tutor. Meh.
Sydri, Galvanic Genius combos with Aetherflux, but otherwise not useful in my opinion.
Vampiric Tutor Straight out of Budget, using proxy at the moment
Trash for Treasure Sorcery Speed. Early Trash for Treasure isn't useful most of the time.
Cards I really want to play:
Darksteel Forge Protection
Mycosynth Lattice With the lattice, mostly none of your opponents play Artifact Boardwipes anymore. But High CMC
Treasure Nabber In a format that play so many Mana rocks this dude seems great. With KCI you can still sac the rocks for more mana
Memnarch Mana sink/combo with Pili-Pala combo to get Everything. High CMC
Slobad, Goblin Tinkerer Save half of your artifacts on a Destroy Boardwipe. Save important Artifacts for sacing Thopters
Storm the Vault It's land version is even banned
Semblance Anvil More reduce is good.
Mindslaver Hard to achieve but having his effect multiple times and controlling everyone is just a win.
Indomitable Archangel Protection, but high CMC
Blinkmoth Urn If you play an artifact Deck and your opponents don't it's just crazy
All in all for slower/longer games I need much more draw
But these aren't artifacts
Commander's Sphere are reusable
1 month ago
Please link all cards in your question using double brackets.
Protection prevents damage, so Devastating Dreams does 0 damage to Etched Champion when it resolves. It is actually important that you had those two other creatures though, since spells resolve in the order they are written and if the lands had been what was keeping metalcraft active, Etched Champion would have lost it before the damage was dealt.
1 month ago
I agree with Pat with all of these, the only maybe isGeode Golem, which I like in my Bosh deck, but with Saheeli being only 6 mana it might not be worth it.
I would sawp Gauntlet of Power for Caged Sun (would save you about $11) I have never been impressed with Blinkmoth Urn, even in artifact decks. You would be surprised how much it can help your opponents, especially if you need tap out to to play it.
I personally would cut: Damping Engine Mycosynth Lattice (ruinning that and vandalblast is pretty rough) Jhoira, Weatherlight Captain, both of your Essence Scatter Memnarch Steel Hellkite Spell Shrivel Whir of Invention
I would try to make room for Pilgrim's Eye