Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
From the Vault: Lore (V16) Mythic Rare
Archenemy (ARC) Rare
Darksteel (DST) Rare

Combos Browse all


Legendary Artifact Creature — Wizard

: Target permanent becomes an artifact in addition to its other types. (This effect doesn't end at end of turn.)

: Gain control of target artifact. (This effect doesn't end at end of turn.

Memnarch Discussion

oO0MrDapperPanda0Oo on Breaking and Entering

1 day ago

maybe have Arcum Dagsson to tutor for Memnarch or any other blue tutors, other than that it looks great

KayneMarco on Chromium, the Sneaky Assassin

1 week ago

Personally, I think Chromium is one of the better voltron commanders in edh. He’s got protection built right into him. Not including the fact he can’t be countered. I would leave him voltron. You just want to have ways of keeping your hand full and Necropotence is one of the best cards for that. Another big way to protect your entire board state would be to add Mycosynth Lattice to work with Padeem. If the lattice is out of your budget you could always use Memnarch to turn Padeem first and then any other non artifact you want to have protected. Could also use him to steal other ppls stuff as well. I also see you’re going with a control sub-theme as well. Linvala, Keeper of Silence would be a good fit for that. Another one to consider given all the token production you are capable of would be Ertai, the Corrupted giving you another way to counter stuff. The last thing I can think of is depending how consistent you want the deck to be, you are in the best colors for tutoring. Adding a few of those would give you more consistency.

BLOODGUILT on Green Tron

1 month ago

Actually, the more i look at the deck the more impressed i am. Looks like its multiple win cons with multiple ways to hit them. Everything in the deck works towards the tron win but he has a back up of karn lock with some additional win cons in sideboard. There are basically 12 copies of each tron land. i don't know the meta of modern well but if someone Unmoored Ego his wurmcoil or ulamog he can still win by grabbing Karn. He can even cheat out Ulamog using Ugin if something goes horribly wrong. Then there's the Sanctum of Ugin allowing him to fetch any of his win con creatures. My only thought is finding a place to main board Liquidmetal coating to steal lands using Memnarch but im not sure that will play out well. i also don't like it in the sideboard it doesn't fit to me. What is the reasoning?

BLOODGUILT on Green Tron

1 month ago

Correct me if I'm wrong... I believe Karn Lock is not a win condition. Its a board lock. PurePwnage could receive a cheating-stalling infraction if a judge was called over without Memnarch or some other means to work towards a game win. I'm also that guy who will sit there and have you play out the game when im locked. However, he did say this deck is also just for fun.

PurePwnage on Green Tron

1 month ago

Dischord, oddly enough Oblivion Stone rarely if ever gets activated in many of my matches. I have also watched several other players cast it but never actually activate it. I am aware of its ability to effectively act as a board wipe, but often times it's a dead drop. Instead I may remove 2 of the Memnarch 's in favor of All Is Dust . This is NOT a traditional Tron deck as it seeks to Win by locking the opponent and then stealing their permanents for FUN. The first ability of Memnarch will never need to be activated,as only the second matters because of Karn, the Great Creator , Liquimetal Coating , (in a pinch for Mana) or Mycosynth Lattice . Having redundant Win conditions is always neat when playing for fun.

BLOODGUILT on Green Tron

1 month ago

Dischord, Mycosynth Lattice is in sideboard for Karn lock Karn, the Great Creator + Mycosynth Lattice . It makes all lands artifacts and Karn's passive is opponent's activated abilities on artifacts can't be activated. That karn also fetches from the sideboard so if he gets one piece, he gets the other. As far as Memnarch i was confused too but i wasn't aware Mycosynth lattice says "players may spend mana as though it was mana of any color" that means Memnarch will start stealing all their stuff. He also has Chromatic Star and Chromatic Sphere which are mana filters so Memnarch's abilities can be used on the most dangerous targets before karn and lattice are on board. at least that's my guess.

Dischord on Green Tron

1 month ago

Why do you need 4 copies of Memnarch in the mainboard and 4 copies of Mycosynth Lattice in the sideboard?

SideBae on Assuming Direct Control

1 month ago

Hey! I got a few suggestions... feel free to ignore any/all of them.

  1. There're some good mana rocks I think you missed. Mana Vault is awesome, although it can be ~$30 these days. Basalt Monolith is Grim Monolith 's little brother, and if you end up running either of them Voltaic Key or Manifold Key become their own Sol Ring s. Sculpting Steel and Phyrexian Metamorph are very powerful when they copy something like your Sol Ring or Thran Dynamo .

  2. If you have access to it, you should run Cyclonic Rift . Blue doesn't have many options for universal boardwipes, but the Rift is certainly a good one. It's especially good if you pair it with Windfall , which I think you should also be running. If you want to take this all the way, you can run Narset, Parter of Veils , too.

  3. Liquimetal Coating is good, since you can use it instead of Memnarch 's first ability. If you choose to run Karn, the Great Creator , you can turn off/nuke lands with the coating, too. Also Mycosynth Lattice .

  4. Training Grounds is pretty good with Memnarch .

  5. Depending on how many artifacts you end up with in your final list, you may find Lodestone Golem to be helpful.

  6. Dramatic Reversal on a Isochron Scepter can let you steal all permanents permanently... so that's a thought.

  7. If you want to keep with the 'stealing creatures' theme, in addition to your Control Magic you could use Sower of Temptation and/or Vedalken Shackles . I've found both to be useful.

  8. I love that you're running Ponder , Preordain and Brainstorm . You should consider some mass-draw spells in addition to the cantrips: things like Treasure Cruise , Dig Through Time and Fact or Fiction are all good at refilling your hand. In terms of permanent-based card-advantage, Staff of Nin is a card I've always really liked.

Right. That's all I got. Good luck!

Load more

Memnarch occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Blue: 0.28%