Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
From the Vault: Lore (V16) Mythic Rare
Archenemy (ARC) Rare
Darksteel (DST) Rare

Combos Browse all


Legendary Artifact Creature — Wizard

: Target permanent becomes an artifact in addition to its other types. (This effect doesn't end at end of turn.)

: Gain control of target artifact. (This effect doesn't end at end of turn.

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Memnarch Discussion

PookandPie on Breya

2 weeks ago

You're in the colors for Notion Thief, Wheel of Fortune, Windfall, and Winds of Change. I would honestly recommend dropping Jin Gitaxias (he's fun, but even with Planar Bridge, he's so expensive), and probably Memnarch to make room for at least Thief and Wheel, as they're phenomenal even by themselves in a lot of metas.

Memnarch isn't really good without infinite mana combos or extremely durdly games that Wheel would've probably helped you more during. Which, if you're going to run infinite mana combos, it'd be way better to do a colored mana combo instead so you could just cast Breya and win on the spot, requiring only 2 cards in the 99 to assemble versus 3 including Memnarch. I don't think you are running any infinite mana combos (at least not the extremely easy to assemble ones), so Memnarch could go without much hassle for way stronger cards.

TonNunes on Metal Transmute

4 weeks ago

Red_X obrigad pela ajuda. Entao, realmente o Chalice of the Void e Memnarch estao de intrusos no deck kkkk

Mas Scourglass associado com Academy Ruins e Master Transmuter funciona muito bem, apesar de parecer lento. Porem vou tirar Chalice of the Void e Memnarch para subir Supreme Verdict. Obrigado por ajudar.

JagDogger2525 on Could I gain control of ...

1 month ago

If an opponent casts Emrakul, the Aeons Torn, and I have Mycosynth Lattice and Leyline of Anticipation out, does that mean I could gain control of him via Memnarch, Mind Control, Corrupted Conscience, Persuasion, etc.?

mtgApprentice21 on And You Thought Ariel Had A Hoarding Problem

1 month ago

Dude, you need Karn, Silver Golem and Memnarch in this deck 'cause Mycosynth Lattice breaks them both! It lets Memnarch steal anything you want and turns Karn, Silver Golem into a land-destroyer! Instead of Staff of Domination, try Staff of Nin, and then main-board the Gilded Lotus and throw in Kurkesh, Onakke Ancient. Those plus Voltaic Key breaks the game as well! XD

RazortoothMtg on Looking for creatures tha benefit ...

1 month ago

Steel Hellkite, maybe Thundering Spineback, Scavenging Ooze, Deadeye Tracker, Arcanis the Omnipotent, Soul of New Phyrexia, Soul of Ravnica, Soul of Zendikar, Soul of Innistrad, Fertilid, Cryptbreaker, Geth, Lord of the Vault, Kalitas, Traitor of Ghet, Cemetery Reaper, Silklash Spider, Drana, Kalastria Bloodchief, Kalitas, Bloodchief of Ghet, Memnarch, Thrasios, Triton Hero, Polukranos, World Eater, Chameleon Colossus, Heroes' Bane, Viral Drake, Ant Queen, Champion of Stray Souls, Sphinx of Magosi, Stitcher Geralf, Oviya Pashiri, Sage Lifecrafter

Ruthless Knave has to have a way to go infinite with Training Grounds but I'm not sure how.

Magus of the Coffers goes infinite even without Training Grounds, but grounds does make it even better. Same with Palinchron.

Deadeye Plunderers + Training Grounds + Parallel Lives + Marrionette master is infinite damage. Replace Parallel lives with Doubling Season/Primal Vigor, or replace Master with Disciple of the Vault.

Deadeye Navigator would go infinite with a creature that produces 2 or more blue mana and a haste enabler, such as Concordant Crossroads. Kind of clunky as a 4-card combo, but it's on theme. ALso deadeye is just good to protect from removal.

Also Paradise Mantle + Pili-Pala + Training Grounds is infinite. You can replace Pili-Pala with Knacksaw Clique as well.

Remember with these infinite mana combos that infinite mana means infinite Tasigur activations, so you draw your whole deck, and you can mill everyone out with infinite Reality Shifts, which is a good removal spell on its own.

Red_X on Metal Transmute

1 month ago

No hablo portugese, perro hablo espanol, y creo que puedo ayudar. Creo que tienes demasiadas tarjetas que cuestan mucho, y piezas de cerradura. El Chalice of the Void, el Trinisphere, el Scourglass, y el Memnarch cuesto mucho y no trabjan con tu mazo. Yo usaria mas Serum Visions y Supreme Verdict a ayudar vives y encuentras tu combinacion. (Perdon para no accentos, no puedo usarlos con mi computadora).

Hc_Clan on Look at this stuff, Isn't it Neat? (Thada Adel)

1 month ago

Hey ShreddyBass! Thank you for your feedback! Yes, sorry, I guess it was budget but I've done some upgrades since first posting the deck -- I'll make sure to change that or add budget alternatives in the description. I would recommend if you're playing against precons take out some of the removal and control in exchange for cheap draw spells. You could also do merfolk or clone (shapeshifter) tribal if that interests you! Many merfolk give evasion bonuses (which could help our commander be more effective) and clones sort of 'mimic' our opponents power level which always makes the game more fun.

Here is what I would do if I wanted to do clone tribal on a budget, for example:

Out:Back to Basics, All Is Dust, Bribery, Caged Sun, Cyclonic Rift, Memnarch, Reliquary Tower, Rhystic Study, Sapphire Medallion, Sculpting Steel, Thassa, God of the Sea, Vedalken Shackles, Wurmcoil Engine

In:Stunt Double, Clone, Vizier of Many Faces, Body Double, Saheeli's Artistry

Combined with some ETB effects: Crystal Shard - bounce your own creatures!, Diluvian Primordial, Mulldrifter, Solemn Simulacrum, Archaeomancer

And some goodstuffs:Capsize, Fact or Fiction, Streambed Aquitects, Tideshaper Mystic

NV_1980 on Master of your Mind

1 month ago


Looks interesting. Maybe you could add some additional cards (next to your commander) that ensure cards are kept in hands like Grand Abolisher, Ethersworn Canonist or Rule of Law. For some additional disruption/stealing, I'd add Memnarch; especially because he synergizes so well with Mycosynth Lattice.

I think Counterbalance isn't a very reliable way of countering stuff. You might be better off with a more consistent enchantment like Dissipation Field, As Foretold or No Mercy.

Hope any of this helps. If it did and you'd like me to check out other decks, send me a message. Also, I always appreciate feedback on one of my own decks, so don't be shy and check one out!

Happy gaming!

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