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Choose target creature. You get (three energy counters), then you may pay any amount of . Harnessed Lightning does that much damage to that creature.
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Harnessed Lightning Discussion
15 hours ago
Also, you will want Harnessed Lightning over Brute Strength because you are only playing 8 creatures.
Sure you can give the reader trample but its more likely you'll want to straight-up kill something.
2 days ago
This is nostalgic from what I started a year ago. So much fun but so clunky from my experience.
Elemental Uprising was never really impressive. Never could could decide if Planar Outburst was MB or SB.
Always felt like manland decks was missing a spell or two to bind everything. Tamiyo, Field Researcher is still better than Nissa from what I've seen. Even though Nissa is suppose to be the hallmark for this build.
2 days ago
Moving up the mana ramp, you have no one drops at all. I'd recommend 3-4 each of Toolcraft Exemplar and Thraben Inspector. Good both early and late game, generally. Maybe a few copies of Inventor's Apprentice.
Renegade Wheelsmith is a good way to open someone up for some damage. I would ditch Caught in the Brights, Hungry Flames, and probably Pia's Revolution in lieu of Harnessed Lightning and possibly Declaration in Stone/Stasis Snare as good removal. I would switch a copy of Kari Zev, Skyship Raider for a copy of Depala, Pilot Exemplar. 3 copies of a legendary is a good rule of thumb.
Boros colors are very strong in Standard right now, and what you have is the groundwork of a good deck. Happy building.
2 days ago
No problem, I enjoy testing decks, although the control mirror was very tedious as both of us would have removal, but nothing to remove, lol.
Now as to the 3-3 or 4-2 split, the primary difference between your build and mine is that Saheeli's Artistry becomes copies 4 & 5 of Torrential Gearhulk (to quantify, this is against non control decks, as a counter spell can shut that down quickly). I went with an even split, to diversify my answers, because when I ran only 2 Metallurgic Summonings, it seemed that 85% of the time or more, both copies were on the bottom of the library, right next to each other (to be fair, that's just RNG, but I liked having the 3rd copy so I wasn't as butt hurt about losing one to removal or counters).
In your build, mainboard, you are hoping to win on one of eight cards (or a combination thereof), which is 4 Torrential Gearhulk, 2 Dynavolt Tower, and 2 Chandra, Torch of Defiance. In my build, I'm banking on one out of eleven win cons, 3 Tezzeret the Schemer, 3 Torrential Gearhulk (I'm only counting the 3 actual copies, not the ones that could be made by Saheeli's Artistry), 3 Metallurgic Summonings, and 2 Westvale Abbey Flip (more specifically, the transformation Ormendahl, Profane Prince Flip), and to be fair, in non control match ups, I have been able to use this as a win condition. So, I feel as though your build is a little more streamline, but in the mirror match, you might compete for answers if you go into a super long game.
As for Yahenni's Expertise vs Radiant Flames, this is really a flavor/Meta call. Your commitment to double swamp for Yahenni's Expertise is 8 lands (not counting Aether Hub as it isn't consistent swamp mana), whereas in my build, I am at 9 swamps. I find that I would rather have access to 3 colors more often, and in my build I can get there very easily, whereas in your build, sometimes that double black wasn't easy to hit all the time. The other side of the coin is this, if you cast Yahenni's Expertise and you don't take advantage of the free cast on it, it's just a 4 mana sweeper effect, whereas Radiant Flames is just a 3 mana sweeper effect. I get that the Expertise gets around indestructible, however this becomes more of a Meta question. If Selfless Spirits and Archangel Avacyn Flips are dominating your Meta, then the Expertise might be the better call. Although, both of our decks are running enough removal, that I don't see a lot of decks able to flood the board fast enough to be a serious threat. To that end, I find that Grasp of Darkness fills the role of spot removal for most indestructible threats.
My biggest take away from the playtesting was that I could easily cut Harnessed Lightning as a removal spell for my deck and replace it with a 4th Grasp of Darkness and 2 main board Negate, or 2 Void Shatter, or anything like that. Harnessed Lightning really is only effective post board for me, but for you, it helps juice up Dynavolt Tower. The mirror is probably the best test for our decks as it helps you figure out what your long term strategy is. Against aggro decks, I think both of these decks would crush most of them with ease (of course, Aggro decks can get up underneath of a control deck, so they present a big challenge in some respect).
Again, if I were to refine Grixis down, I think that that U/B list I posted previously would be the ideal build, maybe with a few tweaks, but it does streamline what the Grixis deck does, except both of our decks have a lot more flare and personality in comparison. To our credit, we could easily streamline the decks to win, but then they become cookie cutter win con shells that don't represent us as players or individuals. The obvious improvement inclusions would be Liliana, the Last Hope (this gets back our gear hulks, so double value there), Kalitas, Traitor of Ghet is a fantastic companion to a suite of removal spells, as he makes zombies and exiles an opponent's creatures, Transgress the Mind should be a main board "silver bullet" as it takes out a lot of the win conditions that folks are running and the removal/counters takes out the rest, and lastly, Jace, Unraveler of Secrets/Ob Nixilis Reignited are just fantastic cards that can give you advantage, spot removal, or inevitability. Control is poised to be powerful, and I think we are on the cusp with our decks. Thanks for all the input, I'd love to hear any other thoughts or ideas you might have.
2 days ago
Wolfshadowwind, Spontaneous Artist is nuts with Aetherwind Basker giving it haste for only . Artist can also be good with mid and late game Longtusk Cub. Consider cutting 1x of each of Heroic Intervention and Highspire Infusion for 2x Artist to start. Both Intervention and Infusion are good, but 4x of each is a lot because they do require other cards to make them good.
Another card to consider main deck or sideboard is Aethersphere Harvester since any mana Elves can crew it, it makes energy and can use energy to gain life. It's one of the best energy cards in the Aether Revolt set.
Good luck with your deck.
3 days ago
the +1 toughness really helps protect my creatures though, equipping it Flip to an Inventor's Apprentice or Stone Haven Outfitter takes them outside of Radiant Flames/Yahenni's Expertise/vanilla Harnessed Lightning range. This is quite important since all of those are cards are played quite often and especially the sweepers are dangerous if they would be able to completely wipe the board.
3 days ago
galleadden The red is primarily to support energy output for Aethersphere Harvester with Aether Hub and Harnessed Lightning and to utilize the best removal spell that works with artifacts, Unlicensed Disintegration.
4 days ago
I'm considering some changes. Maybe...
I like the idea of a maindeck Thalia, it will make any blockers enter untapped, and non basic lands. I imagine that it is never going to be a bad play. There's a lot of token generation, and getting chumped by tokens constantly also feels bad. Shock and Harnessed Lightning are good, but may do better in the sideboard. Running both as 4 of's has been a bit of overkill in play testing. Though Shock does hit face, which is nice.