|Commander / EDH||Legal|
Printings View all
Combos Browse all
- Multiple Instance of Energy Counter Gain
- When to chose target for Harnessed Lightning.
- My opponent activates Longtusk Cubs ability 3 times, at once, using all his energy. Can I respond by killing it with Harnessed Lightning?
- trample vs indestrucible
- I've got a good one. Metallic Mimic being returned to the battlefield with Supernatural Stamina in the middle of casting another tribal Creature.
Choose target creature. You get (three energy counters), then you may pay any amount of . Harnessed Lightning does that much damage to that creature.
Harnessed Lightning Discussion
1 month ago
Depending on which browser I use, I can't comment on the deck page so I'll post here though I dunno if you'll see it here:
Played a few more rounds:
Game 1: I'm on the draw. Dude drops a turn 1 Arcbound Ravager , sacs everything, and proceeds to swing away with an 8/8 starting on turn 2. I take a profound beating but respond with Emmara, Soul of the Accord and attack, making chumps to feed his monster. He doesn't draw anything else after that and I bust him ftw. 1-0
Game 2: He's a little slower and only makes Frogmite and Arcbound Worker on turn 1. Ravager comes out turn 2. I get Hero of Precinct One and make dudes with Tajic, Legion's Edge and spank for 6 right away. He responds with all out attack. I block the Frogmite and he sacs out, pumping the Ravager up to 6, brings me down to 5, and finishes with Shrapnel Blast . 1-1
Game 3: On the play again. I have to mulligan, keeping two land and a mox, but make Hero while he makes Ravager and a pair of Ornithopter . He swings, I try Response / Resurgence on the Ravager so he sacs everything and makes the Ornithopter 5/7, just outside Collision range (in my effing hand, no less!). Whatever. I make a Swiftblade Vindicator while he attacks me down to 1, I throw Colossus on the vindicator and swing all out, pummeling him for 14... he's at freaking 15. One more freaking damage OMFG!!! Ornithopter finishes me off while I stare at the same two land and useless mox. 1-2
Game 1: On the play, I get no red mana but two mox and Emmara, and which allows me to drop her and Hero on turn 2. Next turn Aurelia, Exemplar of Justice and swing for 6. All I see on his end is Anticipate and Eldrazi Skyspawner . 1-0
Game 2: I lose one Emmara to Harnessed Lightning , a second to Thopter Arrest . Stuck on two mana and a useless Mox, I make Hero and lose that to another lightning. Everything in my hand costs 3. He makes Jace, Unraveler of Secrets . I find another land and make Legion Warboss , he responds with Eldrazi Skyspawner . This allows Tajic, who gets traded but I take Jace down to 1. Chandra, Torch of Defiance torches the Warboss, leaving me with a 2/2 and a 1/1 goblin so he makes Heart of Kiran which takes 6 from Collision / Colossus allowing me to polish off his planeswalkers. Tajic happens again only to fall under Thopter Arrest. Then Aurelia happens, pumping the goblin and this is the first time I actually damage this punk. Next turn, eleven, one Chance for Glory dies to Negate but the second gets through ftw. 2-0
Game 3: Vindicator dies to lightning, Emmara dies to Thopter Arrest, I drop a second Emmara and he plays Felidar Guardian to blink the arrest, kills one Emmara to the legend rule and arrests the survivor. I have Tajic but he's not going to bust through the 1/4, he topdecks Saheeli Rai . GG. 2-1
Game 1: I'm on the draw. Thunderherd Migration reveals Ghalta, Primal Hunger and pumped Vindicator takes down Steel Leaf Champion early. He then ramps while Tajic pumps Vindicator for 7 to the face when he drops 6/6 Multani, Yavimaya's Avatar . Tajic pumps the Vindicator again at a loss to himself while Warboss adds another, bringing him to 6. He then plays another Champion, then taps 2 for Ghalta. Colossus and the double-striker trade for the 12/12 and it costs me the Warboss and Emmara so I get him to 3 but I got nothing left but tokens. He finds a Gigantosaurus and sends 8/8 trampling Multani over. I've got 4 attackers, he's got 3 blockers and I topdeck the Planeswalker. I have another Vindicator so I offer him to the 10/10. We trade, then he throws down another Ghalta and my next card is a land. 0-1
Game 2: I keep two Clifftop Retreat and a hero and wait to draw a green while he ramps into Steel Leaf Champion , Gigantosaurus , then Aggressive Mammoth . I can make some dudes but not that much, he makes another 10/10 and Ghalta. 0-2
Game 3: Hero, Emmara, and Vindicator jump out the gate while he ramps into Gigantosaurus. I trade Vindicator plus Colossus for the big guy and cast Chance for Glory but it wouldn't have mattered since I had so many dudes out by that point. 1-2
vs. Stars n Stripes
Game 1: Early Tajic and Vindicator get in for sixteen before dying to Wrath of God . Hero dies to Incinerate , Aurelia, Exemplar of Justice eats a Force of Will , and Vindicator knocks him down to 1 before eating another Wrath. Out of creatures, Huatli sits there and adds counters until he finds Rainbow Efreet to eat away at her. I finally start to draw creatures again but by this time he's got two Thawing Glaciers being fed by Brainstorm and everything I cast gets burnt, countered, or nuked. Efreet ftw. 0-1
Game 2: Both decks get a slow pull, much to his advantage, not mine. Hero gets Incinerate, Aurelia eats a Force of Will while he digs for Glaciers. A second Aurelia + Huatli bounces off a Rainbow Efreet turn after turn when he finds his land. I drop Tajic and smash, pumping the angel and knock him down to 3. He kills Huatli with the Efreet, phases out, and taps out for Wrath. With nothing left I draw into a land clump while he goes crazy with two Glaciers, every creature I find gets swallowed by Hammer of Bogardan while hasty Tajic gets lost to a Dissipate . 0-2
Game 3: I gain some life early from Swords to Plowshares and then spank his mana-screwed ass with Tajic. Colossus saves him from the Incinerate and repeats the beats. Huatli grows while Tajic dies to a second Incinerate. Rainbow Efreet comes out and starts to eat Huatli, Legion Warboss makes a goblin before getting the Hammer. I'm forced to use Response to take out the Efreet though I probably should have done so sooner. He throws the Hammer at Huatli bringing her down to 5 and plays a second Efreet and Kjeldoran Outpost . Then a gross misplay leaves the wrong mana untapped, Tajic kags, gets fed by Colossus and Huatli sacs to add 1 for exactly his life total... his three land are two Island and the Outpost. Oops. 1-2 but he shoulda won that last one.
Game 1: I draw no red. He opens with Birds of Paradise and Wood Elves , equips Umezawa's Jitte so I kill the elf with Response / Resurgence and come at him with Hero of Precinct One and Tajic, Legion's Edge and spank for 7. He thinks he can stop me with Arashi, the Sky Asunder so I swarm him with tokens, save my dude with indestructible Chance for Glory , 5 damage get through and there's Colossus in hand. 1-0
Game 2: We both mulligan to six. He drops a turn-3 Kodama of the North Tree . Then Aurelia comes and pumps the Vindicator who eats a Saproling token. Kodama smashes again knocking me down to 3 while Llanowar Elves puts counters on Umezawa's Jitte to take out the Vindicator. No matter; with Aurelia, Hero, and tokens I've got 8 damage plus Chance for Glory and a +4/+2 combat trick on standby. 2-0
Game 3: Shanna, Sisay's Legacy comes, then Mox enables Aurelia to hit turn 3 and swing for 4. He answers with Loxodon Hierarch . I swing, he Seed Spark s the Mox and makes two Saprolings, I pump Shanna to save her and get through with two in the air, he answers with four on the ground. He then throws another Seed Spark at his own Pithing Needle to stack Shanna. I, pump to kill the elephant and he drops Yosei, the Morning Star . I play another Shanna and pass the turn. Yosei starts to beating and I make a Warboss. We trade blows, I get down to 6 and he kags a Selesnya Guildmage . My turn, I kag a Tajic and swing with just enough to force him to trade the guildmage along with the Saproling, he just made, leaving Aurelia to block the dragon ftw. 3-0
There were some cards I was thinking about that I no longer consider and others I'm more convinced of.
Mox Amber just didn't do much. 90% of the time it was just dead weight and even when it did do its job the best it did was bring me from 3 to 4. It doesn't give me colors I'm missing and when the Legends get killed it sits there worthless. I initially thought Lightning Strike would go here but now I think a simple Shock would do even better. Even if you don't draw it, the threat of instant damage should change the opponent's play to our advantage.
Aurelia, Exemplar of Justice I'm on the fence about. Sometimes she added just the right amount of damage, sometimes she looked pretty. Overcosted, she's the only flyer in the deck and sometimes that made a huge difference. I was thinking Gruul Spellbreaker . The advantages to him are haste, which was often the difference when Tajic, Legion's Edge , that it's not white though I don't see a lot of protection from white in Standard right now. He doesn't feed the combo, though that could be a plus. I dunno. I like the angel, just not as much as I'd like.
I request that you add this list to your sideboard so that it may be tested. There are dependent factors, such as are you more likely to go up against control/combo in which case Cindervines should be an absolute killer, or are you more bothered by the graveyard recursion in which case Return to Nature would be better. 4:2, 2:4, or keep it at 3:3.
Banefire I anticipate should be a control destroyer. Without testing we can't be sure, but I suspect it can double as a Teferi-blaster or a face-puncher just the same. It might be too expensive, not sure, but imagine playing Chance for Glory , bash with creatures, and then Banefire lets us throw the mana at him as well.
Unbreakable Formation is a total spoiler. The indestructible is similar to the Chance but if we don't have lethal on the table we can't take the Chance. (you like that?) Hold back in anticipation of Kaya's Wrath or even use in conjunction with Chance to pump creatures.
I put Shalai in there to protect YOU, btw; lot of the cards that killed us targeted the player.
Anyway so there we have a sideboard. If you try it out let me know how it works.
5 months ago
Heyo. First of all I’d like to say that I really like the idea of the deck here. Secondly, I’d like to say that the idea that I’m about to say may be really stupid. If it is, just let me know.
My idea is to splash a little bit of red into the deck. This will allow you to play Through the Breach which is a pretty good card with your plan, and also stuff like Harnessed Lightning to deal with the more agressive decks. Plus, with Aether Hub, it shouldn’t be all that hard to splash it in. Just an idea I had.
Love the deck. +1 from me.
9 months ago
I'd recommend cutting the color fixing artificats (Terrarion, Prophetic Prism). Neither is very strong, and it's hard to justify playing them just to play 5 other cards. Engineered Might is not good enough to justify the splash. Herald of Kozilek is, but given how many colorless cards you are running, you can probably afford to add some blue-producing lands. If you add just 1 island, you have 9 virtual blue sources (4 Aether Hubs, 4 Evolving Wilds, and the island). And you can also add more dual lands, and cut the Reliquary Tower (hand size is very rarely an issue). Alternatively, you could consider cutting one of your colors entirely, though I know that will be painful.
As for additions, I'd recommend better early game cards. In particular, mana dorks such as Llanowar Elves or Druid of the Cowl, and early removal, such as Lightning Strike or Harnessed Lightning could be good.
Lastly, I don't think those tags mean what you think they do. Show and Tell refers to decks trying to cheat big creatures into play using that card, not a deck you're showing to the public, wizards refers to the creature type, not the company, and netdeck refers to a deck you got from the net, not one you're putting there. Otherwise, wouldn't these tags apply to every deck here?
9 months ago
Aether Hub is really nice early if you need heavy colored mana spells indeed. If you still have energy later for Harnessed Lightning, it's really good and the card by herself is a nice removal. It's a good choice tbh.
10 months ago
10 months ago
Hey, there's some good cards here, but if you're playing this deck at FNM then unfortunately the historic theme is not the direction you want to go, it's too slow and the synergies are honestly not very good.
Jeskai is fine and my advice is turn this deck into Jeskai artifacts with Sai, Tezzeret and Zahid with many low cost artifacts like Mox, Fountain of Renewal and Treasure Map Flip. I see Sia and Zahid in the main deck and Tezzeret in the sideboard; I suggest building the deck around them. Play red and white for removal Seal Away to keep you alive while you set-up the artifact strategies.
Until rotation you could play an energy theme with Whirler Virtuoso, Glimmer of Genius, Aether Hub and Harnessed Lightning. These cards are all budget. Whirler can make artifact Thopters. Hub with energy is great for a three color manabase. Until rotation you can also add Prophetic Prism and the very powerful with Thopters Inspiring Statuary with Banefire as a ramp finisher spell.
If you're playing at FNM then ignore trying to make your deck ready for post rotation right now especially if you can add a bunch of good budget cards each less than $1. Even if you only get two months of play they're worth it.
Here's an example until rotation:
- 4x Sai
- 3x Whirler
- 1x Zahid (more in the sideboard)
- 2x Tezzeret
- 4x Fountain
- 4x Prism
- 2x Map
- 2x Mox
- 3x Statuary
- 4x Harnessed
- 2x Seal (more in the sideboard)
- 3x Glimmer
- 2x Banefire
I suggest getting your hands on a playset of Sai he's less than $2 right now. Post rotation he's a big reason to continue to play artifacts.
11 months ago
can you reasonably make your land drops? 20 lands is disturbingly low for a control deck. You're also missing an energy package. If you're playing a control deck, Harnessed Lightning is almost always better than Lightning Strike with Aether Hub and Glimmer of Genius. Abrade is also better than Lightning Strike considering you aren't going to be throwing burn at your opponents. I'm not completely sure why you're splashing white either, considering you have no relevant cards to splash it for. Ixalan's Binding requires you to tap 4 at sorcery speed and doesn't enable Enigma Drake. Cast Out is a good card but it isn't worth splashing white alone for and also doesn't enable your win conditions (not instant or sorcery and makes you play it on your own turn for prowess). Most competitive Jeskai decks are U/R decks splashing white for Teferi, Hero of Dominaria and maybe some copies of Cast Out and Seal Away in addition to Approach of the Second Sun, but that requires you completely rework your win conditions because If you have Teferi and Approach, there's no need to fill your deck with bad creatures. I think if you really want to keep these cards you should consider just playing U/R Control (with either Dynavolt Tower or Enigma Drake and Cryptic Serpent as win conditions) U/R is generally faster than other control variants in terms of interaction because all its removal and counterspells are on the cheaper side, meaning it runs fewer lands than most control decks do, kind of like this list (although not as low as 20 because that's insanely low). U/R also has a better matchup against the extremely fast aggro decks like mono-red (chainwhirler and flame of keld variants) and vehicles decks.
11 months ago
Hey, israelazo you noticed I've added Harnessed Lightning, glad it's working for you :) I've done this because of Chainwhirler, Glorybringer, Aetherborn is a pain in the ass right now and Knights. These cards are difficult to beat without some kind of removal. I've cut Impulse for it.
For Harnessed to be able to cast it more consistently I've added Sheltered Thicket and another Hub. Both these lands are not good with the Llanowar into Champion curve, but I'm willing to sacrifice some consistency to have better game play if I don't get turn one Llanowar and turn two Champion.
I think a Simic version has potential for the last three months into rotation. After Ravnica Allegiance is released Jan. 2019, Sultai, only splashing blue might be another option. I've been brewing a Simic version around Skyrider Patrol with tempo bounce as well as a Golgari version around Poison-Tip Archer with a sac theme. Thanks to the Fast lands both Simic and Golgari have very good manabases right now. Stay tuned for a new update :)
No data for this card yet.