|Commander / EDH||Legal|
Printings View all
Combos Browse all
- Multiple Instance of Energy Counter Gain
- When to chose target for Harnessed Lightning.
- My opponent activates Longtusk Cubs ability 3 times, at once, using all his energy. Can I respond by killing it with Harnessed Lightning?
- trample vs indestrucible
- I've got a good one. Metallic Mimic being returned to the battlefield with Supernatural Stamina in the middle of casting another tribal Creature.
Choose target creature. You get (three energy counters), then you may pay any amount of . Harnessed Lightning does that much damage to that creature.
Price & Acquistion Set Price Alerts
|Have (18)||SoggyGecko , Hootiequack , MouseyWolf , prete182 , KipIsKosher , joshw335 , AlertKnave8075 , GoldGhost012 , gosora , BladeMasta220 , MattN7498 , hardhitta71194 , rakdos24 , , Vasbear1 , silvereh , firemind12 , zn.tportlock|
|Want (19)||Fr0stbyt3 , BBBr0ny , Tarrandus , bsorner3 , CaptianClueless , wasianpower , ShayneBreak , jasongold89 , 1337_Nerd , kildozer_56 , raithe000 , CrotchRocket , flipdipple , Myris , macros , GarethGrey , kovellen , Vasbear1 , zn.tportlock|
Harnessed Lightning Discussion
2 weeks ago
I'd recommend cutting the color fixing artificats (Terrarion, Prophetic Prism). Neither is very strong, and it's hard to justify playing them just to play 5 other cards. Engineered Might is not good enough to justify the splash. Herald of Kozilek is, but given how many colorless cards you are running, you can probably afford to add some blue-producing lands. If you add just 1 island, you have 9 virtual blue sources (4 Aether Hubs, 4 Evolving Wilds, and the island). And you can also add more dual lands, and cut the Reliquary Tower (hand size is very rarely an issue). Alternatively, you could consider cutting one of your colors entirely, though I know that will be painful.
As for additions, I'd recommend better early game cards. In particular, mana dorks such as Llanowar Elves or Druid of the Cowl, and early removal, such as Lightning Strike or Harnessed Lightning could be good.
Lastly, I don't think those tags mean what you think they do. Show and Tell refers to decks trying to cheat big creatures into play using that card, not a deck you're showing to the public, wizards refers to the creature type, not the company, and netdeck refers to a deck you got from the net, not one you're putting there. Otherwise, wouldn't these tags apply to every deck here?
4 weeks ago
Aether Hub is really nice early if you need heavy colored mana spells indeed. If you still have energy later for Harnessed Lightning, it's really good and the card by herself is a nice removal. It's a good choice tbh.
1 month ago
1 month ago
Hey, there's some good cards here, but if you're playing this deck at FNM then unfortunately the historic theme is not the direction you want to go, it's too slow and the synergies are honestly not very good.
Jeskai is fine and my advice is turn this deck into Jeskai artifacts with Sai, Tezzeret and Zahid with many low cost artifacts like Mox, Fountain of Renewal and Treasure Map Flip. I see Sia and Zahid in the main deck and Tezzeret in the sideboard; I suggest building the deck around them. Play red and white for removal Seal Away to keep you alive while you set-up the artifact strategies.
Until rotation you could play an energy theme with Whirler Virtuoso, Glimmer of Genius, Aether Hub and Harnessed Lightning. These cards are all budget. Whirler can make artifact Thopters. Hub with energy is great for a three color manabase. Until rotation you can also add Prophetic Prism and the very powerful with Thopters Inspiring Statuary with Banefire as a ramp finisher spell.
If you're playing at FNM then ignore trying to make your deck ready for post rotation right now especially if you can add a bunch of good budget cards each less than $1. Even if you only get two months of play they're worth it.
Here's an example until rotation:
- 4x Sai
- 3x Whirler
- 1x Zahid (more in the sideboard)
- 2x Tezzeret
- 4x Fountain
- 4x Prism
- 2x Map
- 2x Mox
- 3x Statuary
- 4x Harnessed
- 2x Seal (more in the sideboard)
- 3x Glimmer
- 2x Banefire
I suggest getting your hands on a playset of Sai he's less than $2 right now. Post rotation he's a big reason to continue to play artifacts.
2 months ago
can you reasonably make your land drops? 20 lands is disturbingly low for a control deck. You're also missing an energy package. If you're playing a control deck, Harnessed Lightning is almost always better than Lightning Strike with Aether Hub and Glimmer of Genius. Abrade is also better than Lightning Strike considering you aren't going to be throwing burn at your opponents. I'm not completely sure why you're splashing white either, considering you have no relevant cards to splash it for. Ixalan's Binding requires you to tap 4 at sorcery speed and doesn't enable Enigma Drake. Cast Out is a good card but it isn't worth splashing white alone for and also doesn't enable your win conditions (not instant or sorcery and makes you play it on your own turn for prowess). Most competitive Jeskai decks are U/R decks splashing white for Teferi, Hero of Dominaria and maybe some copies of Cast Out and Seal Away in addition to Approach of the Second Sun, but that requires you completely rework your win conditions because If you have Teferi and Approach, there's no need to fill your deck with bad creatures. I think if you really want to keep these cards you should consider just playing U/R Control (with either Dynavolt Tower or Enigma Drake and Cryptic Serpent as win conditions) U/R is generally faster than other control variants in terms of interaction because all its removal and counterspells are on the cheaper side, meaning it runs fewer lands than most control decks do, kind of like this list (although not as low as 20 because that's insanely low). U/R also has a better matchup against the extremely fast aggro decks like mono-red (chainwhirler and flame of keld variants) and vehicles decks.
2 months ago
Hey, israelazo you noticed I've added Harnessed Lightning, glad it's working for you :) I've done this because of Chainwhirler, Glorybringer, Aetherborn is a pain in the ass right now and Knights. These cards are difficult to beat without some kind of removal. I've cut Impulse for it.
For Harnessed to be able to cast it more consistently I've added Sheltered Thicket and another Hub. Both these lands are not good with the Llanowar into Champion curve, but I'm willing to sacrifice some consistency to have better game play if I don't get turn one Llanowar and turn two Champion.
I think a Simic version has potential for the last three months into rotation. After Ravnica Allegiance is released Jan. 2019, Sultai, only splashing blue might be another option. I've been brewing a Simic version around Skyrider Patrol with tempo bounce as well as a Golgari version around Poison-Tip Archer with a sac theme. Thanks to the Fast lands both Simic and Golgari have very good manabases right now. Stay tuned for a new update :)
2 months ago
Was the Harnessed Lightning over Lightning Strike intentional? I think Lightning Strike is more versatile as it can hit players, but eh extra from other sources might help. Shock is also general use burn, although I'm not a fan of it in standard except in very aggressive aggro/burn decks. Nice build, although I think 4 Vraska's Contempt is a tad overkill. I would add Cast Down and Fatal Push, as they're great removal at different stages of the game.
2 months ago
My issue with Superfriends is that you end up tapping out to play them so your opponent has an entire turn to explode without fearing the counterspell. Usually they will cast whatever they must either way but there are just some spells you can't afford to let resolve. PWs are great b.c if they attack them, you get more time to develope and if they attack you the planeswalker takes the game over. The only downside is sometimes they win before you stabilize and you have no mana to stop it. I suggest running a few less planeswalkers and more control. You can run like 8 or 9 PWs and still call it Super Friends. Jaya is an obvious take out, my other recommendation is Dovin Baan b.c he's not as powerful. Extra Pws are just win more and will cost you games more often than theme extra adv will win them for you. I recommend playing Seal Away as a 4x and up negate to 4x, cut the treasure maps for the negates b.c you already have pseudo scry on Azcanta and you don't need the extra mana when you run 25 lands plus Azcanta becomes one and teferi untaps 2. Seal away hits almost anything you want and you will need as many negate as possible to answer noncreature b.c you have plenty of creature answers. Also Lightning Strike is okay b.c it targets PWs but Harnessed Lightning is my preference b.c you can utilize the excess energy later to kill bigger threats. Plus you could easily sideboard Aether Meltdown against vehicles or just aggro in general and that has 2 additional energy, combo those with Aether Hub and you will be burning glorybringers and Lyras with a 2 drop instant. I would cut either rivers rebuke or ruinous blast for the Meltdowns. Pull from Tomorrow is too good not to run a copy or 2 in here b.c it just wins games if it's not countered or you could run a couple Gearhulk.