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Choose target creature. You get (three energy counters), then you may pay any amount of . Harnessed Lightning does that much damage to that creature.
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Harnessed Lightning Discussion
4 hours ago
i dont think you need blue here. milling doesnt do anything for you (even if you mill a land that doesnt change the fact that the top card of their deck could be another one). and while making things cheaper is better, if you play 3 drop land destruction (which you should play as much of as possible) then playing a 2 drop that reduces cost doesn't really make things come down faster. And the thing is unless you're casting more than one land destruction spell per turn its probably better for it to be a mana dork (a 1 drop preferably. theres no particular reason for you to use 2 drop dorks). or to replace them with mana rocks that are much harder to remove.
Now lets look at green. what does green give you that red does not have.
mana dorks. good beat sticks. and enchantment hate. if you have green in the deck, make sure you are getting all the benefit you can from it. if you're not then you may as well play mono red (possible, i made a mono red land destruction deck a while ago just to prove you could).
1 ofs are inconsistent. if you put a card in your deck you need to understand how often you want to see it. if you put 4 in, you are generally saying you want to see it every game and in general as much as possible. as a 3 of, you are saying you do not need to see it every game, but you still want to see it most games or its great to have but doesn't do as well in multiples. 2 of means you dont want to see it in most games or you really don't want to see it in multiples. 1 ofs are usually used as 5 ofs or as tool box cards. what i mean is that if i really want to play as many Terminates as i can i will play 4, but i may still want more so i play Dreadbore which is worse, but is basically my 5th Terminate. A tool box card is mostly for decks that can search for cards with things like Chord of Calling or Trinket Mage etc that can search the entire deck for the 1 of that you put in there for just this case. your deck doesn't search so right now most of your 1 ofs are inconsistent. for example why would i play 1 Lightning Bolt, 1 Shock, 1 Harnessed Lightning and 1 Lightning Strike, when i can just play 4 Lightning Bolt.
so lets walk through the deck piece by piece.
Baral, Chief of Compliance: not a bad card, but you don't play very many counters (1) and as i mentioned above it's not much better than Arbor Elf in this deck. especially since most of your instants can't actually benefit from his effect.
Goblin Arsonist: I assume that this card is in here to help protect you early game by disuading enemies from attacking. This card isn't that great at that, and most 1 drops in red really wont be. rather than try and but down a turn 1 wall, you may want to focus on making yourself quicker. so something like Arbor Elf or something similiar might benefit you more.
Minister of Inquiries: as i mentioned above this card does not furthur your goals. the best part about this card is that it gives you energy for something useful like Aether Hub but if you drop blue, then you don't need Aether Hub.
Servant of the Conduit: there are enough 1 drop mana dorks that you don't need to play this 2 drop mana dork. especially since it has limited uses.
Thragtusk: this is actually a really solid card. it gives you a good body with some life so that it has imediate impact, which is important for a 5 drop in modern. the fact that it also has residual value even when removed is what really makes this card great. my only worry is that with 22 lands you might run into problems casting it, but if you add any number of mana dorks this problem should resolve itself.
World Breaker: too expensive. you play 22 lands and this card is 7 mana. even with mana dorks this is too much risk for not enough reward.
Lightning Bolt: probably one of the best red cards printed.
Negate: you don't need blue. even if you do stay blue, either put in more counters or take this one out. you don't want just 1 counter.
Crumble to Dust: this is actually one of the better 4 drop land destruction spells, as it can destroy land on their field and some in their deck making them less likely to draw more. (this is different than milling which may or may not alter the ration of lands to non-lands in the deck)
Stone Rain: Bread of the deck. does exactly what you want to do.
Molten Rain: bread, meet butter.
Structural Distortion: mini Roiling Terrain most of the time, but it does let you exile land which can get the occasional Darksteel Citadel. if you end up putting Roiling Terrain in the deck, you may want to replace this with Poison the Well.
Aether Hub: if you switch to a 2 color deck you can take this out.
Blighted Cataract: regardless of if you stick with blue or not you should take this out.
Botanical Sanctum: obciously if you drop blue you drop this.
Cinder Glade: you actually will probably want to drop this regardless of what you do to your deck. you are on a tight clock. you cannot afford not to have your mana when you need it, and unless you always have 2 basics on the field when you play it, then it's too dangerous to play. you'd rather hurt yourself with something like Karplusan Forest.
Forest: basics are cool.
Island: this card makes people concede in legacy.
Mountain: glory be to red and all the pain it will cause.
Spirebluff Canal: you drop this if you frop blue.
Ghost Quarter is also an option. it doesn't put them a land down, but once you get enough land that you don't need all of it, you can effectively sac this one to make your opponent downgrade one of their lands or just to remove one from your opponents deck to make it less likely for them to draw more. also works well with Boom.
if you couldn't tell i really think you should drop blue.
hopefully this is somewhat helpful to you. as a tip you should probably add a budget tag since you are looking to keep this under $150.
best of luck with your deck.
12 hours ago
Trying to break touch and pummeler? I like the grixis touch your deck has. Maybe add in Harnessed Lightning for more energy? What about Hope of Ghirapur in the side? Flying plus control. Here is my sultai version if you care to check it out.R.I.P.D sultai division the ESP files
1 day ago
Right so Indomitable Creativity fails to just about every piece of removal in the format - opponent can Unlicensed Disintegration Fatal Push Grasp of Darkness Shock Harnessed Lightning (the list goes on) your Indomitable Creativity target and the lovely spell fizzles. Counter spells of course stop it as well. How will you protect your combo?
As far as your curve, chances are your not going to have a play turns 1-2.. Seems like the deck doesn't really start until turns 3-4 - is this intentional - cuz those turns can help set you up for ic.
1 day ago
2 days ago
WumboCraft: Thank you for the suggestion! I will definitely add Incendiary Flow to the mainboard in place of Harnessed Lightning. Through playtesting, Shock was somewhat situational (good against Servant of the Conduit, not good against Baral, Chief of Compliance), so I will put it in the sideboard for now.
Crazydude391: Thanks for the compliment! I will still try to come up with new story lines for this deck and possibly some others as well.
3 days ago
@Trap7x, Baral, Chief of Compliance is a interesting thing some games he does absolutely nothing, and other games a turn two Baral into a turn three Thing in the Ice Flip and half price Harnessed Lightning gives my control deck the stronger boardstate. In control mirrors, where I see his value the most, he gets killed instantly by Dynavolt Tower or whatever lingering burn the other player has. I'm definitely leaning towards removing him.
Shielded Aether Thief is great on paper but in practice it's irrelevant. A turn two flash block that deters attacking for one maybe two turns before a G/R Energy Aggro deck has a Bristling Hydra with five power, and against Mardu F*** Vehicles or G/B Snake the issues are the same. I dropped my playset of Shielded Aether Thief for 3 Thing in the Ice Flips and one more land (yeah I started my first event running 23 lands with control - don't judge, I already admitted I was a dunce).
That all being said, I feel like my best options are dropping 2 Baral, Chief of Compliances and 3 Galvanic Bombardments and adding 2 lands and 3 Harsh Scrutinys. The only issue now is where to fit in 2-3 Radiant Flames and how to edit the manabase so it fits the deck better. Drop 1 Unlicensed Disintegration and 1 Negate (or 1 Disallow?) for 2 Radiant Flames? With that I'm looking at 7 counters, 7 card draw, 8 single target removal, and 2 board wipe (5 if you count Thing in the Ice Flip). 7 creatures from 9 creatures and 26 land from 24 land. How does that sound?
3 days ago
Pretty sure Walking Ballista counts as a 0 CMC. Honestly cutting black to smooth your mana was going to be my initial recommendation, and is probably still a strong move for the consistency of the deck but i do like some of the options in black, and cutting it would make the Radiant Flames inclusion worse. Despite that it looks less flexible i like Harsh Scrutiny better as hand disruption, a lot of creature heavy decks and its a proactive turn 1 play that can hit Winding Constrictor Veteran Motorist Walking Ballista and even Servant of the Conduit if the hand your looking at looks desperate for mana. IDK about Baral, Chief of Compliance i am not playing him in my esper list but i run fewer counters mainboard let me shamelessly plug http://tappedout.net/mtg-decks/18-02-17-esper-control/ his value probably largely depends on how often he stay on the board, if you get 2 counter triggers off him he may be worth the inclusion, but if you have to play him and sac him as a blocker next turn or hes getting removed most games he may be on the chopping block. maybe cut Baral, Chief of Compliance and 1 Evolving Wilds for 2 more dual lands and a 1 of Crackdown Construct. sure its synergy with Wandering Fumarole is a bit gimmicky but its can just win a game....... fine fine fine i guess Shielded Aether Thief is a little less ridiculous, flash so you can hold up mana for counter magic into their turn, produces energy for Aether Hub and Harnessed Lightning and can use any excess energy made by those cards, might be better than Baral, Chief of Compliance but the differences are going to be really situational.
4 days ago
Yes, you might want to consider Aether Hub s and Harnessed Lightning to complete the set (over the incendiary flow - given that it will increase your instant count for delerium). That should keep you alive until mid-game, particularly with the recurrence from the expertise. I would probably drop the exhibitions for them. The hubs will help with mana fixing as well. Shock could also work but it doesn't have the same weight.