Harnessed Lightning

Harnessed Lightning

Instant

Choose target creature. You get (three energy counters), then you may pay any amount of . Harnessed Lightning does that much damage to that creature.

Harnessed Lightning Discussion

king-saproling on Ink-Treader Splice

1 week ago

Nice list! Twinflame and Heat Shimmer would be all-stars here, definitely recommend them. Since they give the token copies haste, it's easy to generate infinite mana with a mana dork and something like Eternal Witness.

You might like these too: Harabaz Druid, Cackling Counterpart, Quasiduplicate, Repudiate / Replicate, Snap, Depths of Desire, Archaeomancer, Harnessed Lightning, Debt of Loyalty, Fiery Gambit, Dovescape, Possibility Storm, Knowledge Pool

BlackPhilip on Jeskai Miner

2 weeks ago

I could try to put one more Decoction Module on the sideboard for a one more sweeper in MD... but I don't know. Deck felt great and fun, not broken, of course. At the moment I don't have problems finding Altar of the Brood. The combo with Whirler Virtuoso I never pulled off at all. For the energy payoffs, Harnessed Lightning functions as a payoff too, thats why I put that first in the list... But Aethergeode Miner is the last piece of the combo that I usually put on the battlefield, so it generate energy in the moment it entered the battlefield.

BlackPhilip on Jeskai Miner

2 weeks ago

I_Want_To_PlayAllTheDecks Ojutai's Command is an awesome card here that I forgot, thanks! The card even can reanimate Aethergeode Miner. Reflector Mage maybe could be good, as it can be returned to our hand with Decoction Module and has sinergy with Ojutai's Command, but i don't know if spells like Abrade could be better in the Harnessed Lightning slot. Need to test... For Teferi, Time Raveler, card is strong for sure, but I don't have it, couldn't test.

I_Want_To_PlayAllTheDecks on Jeskai Miner

2 weeks ago

Maybe the deck could more be shifted into more of a control shell with the combo, utilizing cards like Ojutai's Command to play more of a late game if the combo doesn't work early, maybe this instead of the Whirler Virtuoso combo. Reflector Mage could also be strong instead of Harnessed Lightning in disrupting aggro strategies and not wasting precious energy, but I can't really tell becasue I haven't played the deck. Also, could Teferi, Time Raveler be good in the control snese and becasue he helps dig for the combo?

Paladin_11111 on Aetherworks Paradox

5 months ago

I am working on a similar build based off SaffronOlive's deck. I am not sure about the Longtusk Cub 's in the sideboard. I think I'd go 2x Pithing Needle and 2x Harnessed Lightning . +1

king-saproling on Ink-Treader Surprise

5 months ago

Neat build! Morophon seems like a good choice as the red-herring general. I went for Kynaios and Tiro of Meletis for my build since he helps draw into tutors, though I am jealous of your access to black.

Anyway you might like these: Debt of Loyalty , Natural Affinity , Dovescape , Possibility Storm , Replicate, Willbreaker , Baral's Expertise , Harnessed Lightning , Green Sun's Zenith , Spellseeker , Fists of Flame , Verdant Rebirth , Supplant Form , Hatred , Supernatural Stamina

Skullblade248 on Temur Elemental

6 months ago

15 "Elementals" 8 Tribal Bonuses

I see that you are trying to go competitive, but you missed the point of tribal decks. Instead of using cards that are perfect in your strategy, you are mostly restricted to a creature type so that your bonus providers matter.

With only 15 ways to get an Elemental, and two of those being land, it is highly unlikely that Omnath, Locus of the Roil will ever get more than three damage at best.

Risen Reef doesn't do much for you either. Because Nissa and your walking land don't enter as Elementals or make tokens, they can't trigger it. You might as well have built a weak Temur Landfall deck.

If you truly care about going Tribal, I strongly recommend ditching Rogue Refiner for Cloudkin Seer , Harnessed Lightning for Lightning Strike , Scorching Dragonfire , or Lava Coil (Because you lose Rogue Refiner ), and throw in Omnath, Locus of Rage to replace some Hydroid Krasis es.

Not many people know this, so be glad I'm telling you. If you have Omnath, Locus of Rage and 2-4x of Risen Reef out on the field, then by simply playing a land, you will draw/play your entire deck. You could abuse this by giving Elementals haste with Temur Ascendancy or Scampering Scorcher , or by using Omnath, Locus of the Roil to deal around 16-22 damage with the E.T.B. trigger.

Just some suggestions, but in the world of tribal, you need to maximize your bonuses. The lack of any +1/+1 or +1/+0 bonuses was odd. Not exactly sure what you are going for.

lucasenra on Ral Zarek

9 months ago

(saw your post on tumblr and had to come and suggest stuff, but feel free to ignore, I'm just trying to throw some ideas out to help out!)

I think counterspells aren't very good as signature spells (but I don't have much experience with Oathbreaker). If you're going for flavor I think Expansion / Explosion , Izzet Charm or Turn//Burn could work. (It could also be fun to build a Harnessed Lightning energy-themed deck for Ral, Storm Conduit :x)

I think that instead of running a lot of creatures with tap (or untap) abilities it would be easier to focus on artifacts for the ramp/card draw/etc with cards like Clock of Omens , Key to the City , Staff of Nin (), Unwinding Clock , Chaos Wand , Oracle's Vault () and a bunch of mana rocks ( Mind Stone , Pyramid of the Pantheon (), Coalition Relic (), Talisman of Creativity , Star Compass , Hedron Archive , Basalt Monolith and Khalni Gem ). Animation Module can add counters to planeswalkers, so that could be fun too.

Invert / Invent and Firemind's Foresight are pretty good budget tutors. Fabricate and the Trophy Mage / Tribute Mage s could be good too.

Ensnare can be a lifesaver in certain situations. Blustersquall is something I thought I would already see in your list.

Temporal Distortion makes things take 1 extra turn to untap. Frozen AEther , Winter Orb and Mist of Stagnation are other relevant Stax pieces if you want to go that way.

Reality Shift is probably the best creature single target removal in blue.

I'd cut down on the number of X damage spells you're running and rely more on having some graveyard recursion/tutoring to make it more consistent. Mystic Retrieval would be my choice to run along with Archeomancer. Mizzix's Mastery is also pretty good, but probably better if you're focusing on spellslinging.

Vandalblast and Shenanigans (or maybe Release the Gremlins for the cuteness) are good artifact removal. Geistblast is a interesting Flashback spell that actually should be like Amonkhet's Aftermath. Insidious Will 's versatility shouldn't be underestimated.

(aaand I already suggested too much. Like I said, feel free to ignore. Can't wait to see the finished deck. I hope something from this mess helps!)

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