|Commander / EDH||Legal|
Printings View all
Combos Browse all
- Multiple Instance of Energy Counter Gain
- When to chose target for Harnessed Lightning.
- My opponent activates Longtusk Cubs ability 3 times, at once, using all his energy. Can I respond by killing it with Harnessed Lightning?
- trample vs indestrucible
- I've got a good one. Metallic Mimic being returned to the battlefield with Supernatural Stamina in the middle of casting another tribal Creature.
Choose target creature. You get (three energy counters), then you may pay any amount of . Harnessed Lightning does that much damage to that creature.
Price & Acquistion Set Price Alerts
|Have (19)||, Hootiequack , MouseyWolf , prete182 , KipIsKosher , zachi , joshw335 , AlertKnave8075 , GoldGhost012 , brokendwarf , pskinn01 , hardhitta71194 , BladeMasta220 , MattN7498 , rakdos24 , , Vasbear1 , firemind12 , zn.tportlock|
|Want (2)||Myris , Vasbear1|
Harnessed Lightning Discussion
1 week ago
Thank you for taking the time to comment, Dickified! In testing, this deck is actually pretty consistent! The Attune with Aether is a great card at any point in the game, as I can fetch whatever land I needed and get two more energy for 1 mana, in turn keeping my Aether Hubs up and running or fueling a huge Harnessed Lightning. Vraska is an amazing card as well, as her abilities are so versatile in this deck. Her tokens are great blockers, and can sneak in for a few extra damage later on. Being able to remove enchantments is huge as well, especially because we aren't running white. Finally, her ultimate will win the game, and can undo a game's worth of lifegain for my opponent. Because this is a very lategame deck, this is vital against decks like Vampires and even Approach. Tl;dr she is an absolute must in this deck. As to the removal, black is often much more efficient, but the only really good black removal spells are Fatal Push and Vraska's Contempt. I have the Contempts in here, and while Push is a great card, I can't use it against most dinos or any of the gearhulks, while Abrade is very versitale and Harnessed Lightning can hit anything with enough energy. I hope this helped!
1 week ago
I would recommend not playing mainboard Glorybringers, it goes aganst the idea of control as a turn 5 finisher rather than a late game finisher, i would recommend cutting them for either some, Harnessed Lightning, Unlicensed Disintegration, Dynavolt Tower, or Combustible Gearhulk. Lost Legacy and Dispossess are also must haves on the sideboard.
1 week ago
Probably the biggest weak point is how much spot removal you are running. Its strong because it can hurt players as well though so I don't think there is a good choice to drop it unless you wanted to play Abrade instead of Magma Spray and Hungry Flames.
There's potential to make room for 1 or 2 copies of The Locust God instead of running Saheeli Rai , along with maybe 2 copies of Favorable Winds. Take out some spot removal for Censor or extra Supreme Wills to have more draw power. Because if they remove your creatures, which you will usually only see 3-4 of in a game as the deck sits currently, you'll need to be able to find more answers.
I love the Harnessed Lightning and Glimmer of Genius synergy. Build up energy and knock out some critters all while refilling your own hand. Excellent combo piece with the Whirler Virtuoso, also does well with Favorable Winds. All energy works beautifully with 1-2 copies of Confiscation Coup if you wanted to punish an opponent with their own creature.
Just some slight mods I would look into if the current build doesn't work.
Find room for harnessed lightning maybe. But that is more for the glimmer of genius and whirler virtuoso. Good luck!
1 week ago
1 week ago
mrfab13, first of all, I can appreciate the comic sans. A lot of people hate it, haha. I'll probably switch out those Harnessed Lightnings for Savage Stomp. Ghatla might work, but, he's expensive as fuck. I won't have too much mana, and if they fumigate my board, I won't have any ability to play him and I'll just have a full hand. I like the Sunbird's Invocation suggestion, but, again, it's a six drop that I can't get out very quickly, if at all. There's no way to make it cheaper, making stuff cheaper is how I'm capable of getting my dinos on the field. However, with Rhonas the Indomitable, he's been mentioned before, but I have no idea where I can fit him into the deck. If you could hint at that, that'd be super helpful. Thank you!
2 weeks ago
SCORE: 1 | 145 VIEWS
this is my build of a dino deck you are missing Savage Stomp also for when the next set comes out Ghalta, Primal Hunger has already been spoiled and it is so good Rhonas the Indomitable doesnt die so it makes Ghalta, Primal Hunger supoer easy to cast if they are loaded on removal and also makes Savage Stomp less risky also id reccomend 2xSunbird's Invocation it give the deck a scary ammount of power, uncommonyly with sunbird out somthing like, pay 2 green Ghalta, Primal Hunger, hit a Regisaur Alpha giving Ghalta, Primal Hunger haste, ive also included energy in my build so if you want Harnessed Lightning aswell you might be intereste din doing that
2 weeks ago
I put the Harnessed Lightning in over Lightning Strike so I could take down larger targets such as Ripjaw Raptor in one clean shot. As for the others, I don't where they would fit too well. I could refill my sideboard with Rampaging Ferocidon and Chandra's Defeat. Sweltering Suns is pretty iffy because it'd kill my entire field besides three creatures, Regisaur Alpha, Ripjaw Raptor, and Carnage Tyrant. I have no idea where Rhonas the Indomitable would fit, though. I appreciate the suggestions, if you could help me out with it, that would the best. Thank you!
2 weeks ago
Thank you, KingkillerKvothe! I'm glad you like the list. Now, Attune with Aether is a great card for me, because it allows the colorfixing I need, running a mana-intensive deck like this. Plus, the 2 energy can fuel my Aether Hubs or a Harnessed Lightning. I understand the hesitation, but it has really been useful for me, and I can reliably cast it. Now, I did originally have Spirebluff Canal, but I decided that the checklands are better in the long term game, which is where I like to take this deck. Plus, the dual lands can be cycled out as needed as well. As for Fatal Push, it comes down to personal preference and availability. Hope this helped, and good luck with your deck!