Vine Mare


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Core Set 2019 (M19) Uncommon

Combos Browse all

Vine Mare

Creature — Elemental Horse

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Vine Mare can't be blocked by black creatures.

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Vine Mare Discussion

vomitpile on Temur Riot/Climb Stompy (RNA Standard)

5 days ago

Ashonfire Thanks for checking it out! I think Vine Mare will definitely find a spot if a deck full of black removal is still very highly played, it doesn't line up well against golgari though since they can trade with it too easily and I'm expecting a lot of gruul/simic out of the gate. If orzhov or esper become big players then it definitely goes in, maybe over the Deathgorge Scavenger s. I included Negate to specifically battle wraths, which Shapers' Sanctuary doesn't help against. Curator's Ward is interesting, if Field of Ruin or Ravager Wurm become big staples then maybe some protection for Winged Temple of Orazca becomes necessary, although if have to waste resources on it and not killing our creatures then maybe the diversion is worth it! I've been doing test hands and the mana seems to be the most inconsistent part, that matters much more post sideboard since the main is almost entirely green and could leave you stuck on 2 forest with no other colors to cast Lava Coil or Negate , I'm tempted to include more dinosaurs to be able to run Thunderherd Migration and aim for a really powerful late game over the curve-out aggro this is doing. Good luck in your testing, lots to think about!

multimedia on Temur Midrange

5 days ago

I think Krasis is a good card, but better in the sideboard, now especially because you cut Incubation Druid . Krasis requires time and a lot of mana to be good. It's not a card you want in aggro matchups because it's just too weak; four mana to gain one life, draw one card and have a 2/2 or five mana to gain one life, draw one card and have a 3/3 are not really worth it against aggro. It's trigger is on cast that makes it good against control. In control as well as midrange matchups you'll have time to make enough mana to get value from Krasis. There's a big difference when having a 3/3 five mana flier in control/midrange matchups then in aggro matchups.

In place of Krasis main deck consider Ripjaw Raptor , Vine Mare or Brontodon? Ripjaw's 4 power is good with Collector, 5 toughness and draw when it takes damage is good against aggro and it's powerful with Rhythm. Against old aggro Ripjaw was not worth it because there were many efficient creatures who could make it unable to block for the turn, but those creatures have rotated out of Standard. Now Ripjaw can be a roadblock for your opponent and any time it blocks thus receives combat damage you draw a card.

Mare's hexproof is very good with Climb, 5 power is good with Collector, but 3 toughness is a weakness. Brontodon's 3 power is good with Collector, 4 toughness as a three drop is good against aggro and it's ability to sac itself to destroy an enchantment will most likely be good in upcoming Standard. It's actually good now, to get rid of History/Tribunal/Frenzy/Obsession/Azcanta, etc. These are main deck powerful enchantments in some of the best Standard decks.

djnewellmit on Chamber's Climb

4 weeks ago

See my comment on Strictly Better MTG's decklist:

"I've been considering both decks, so hopefully you don't mind my input to your question. It's probably more even to compare this deck to the non-budget Bant Climb at the end of SaffronOlive's post.

Dev's deck here is all-in on the Sentry with the full range of shocklands. Lyra Dawnbringer provides a nice finisher, with or without a flipped Hadana's Climb  Flip. In my experience, Vine Mare makes a great target for the Climb's counters since a) it's hexproof and avoids your opponent removing it with the trigger on the stack and b) it's large initial power presents a very fast clock once you've flipped Climb even without any counters on the horse. I've also seen Merfolk/Climb decks using Jade Guardian in a similar deck slot. I like Dev's choice of Ixalan's Binding over Seth's Conclave Tribunal for the removal. I personally don't like the Jadelight Ranger in the maindeck because a) they force the manabase to be more focused on green, and b) I don't own any. I will be using 4x maindeck Knight of Autumn in their place. But they are very nice when paired with the Wildgrowth Walker in the sideboard.

SaffronOlive's deck looks more like a Selesnya +1/+1 counters deck with a blue splash for Hadana's Climb  Flip. The addition of the 3x planeswalkers in the maindeck are heavy hitters. I like the Knight of Autumn maindeck here over Jadelight Ranger. Venerated Loxodon and Assure / Assemble add to the +1/+1 counters theme and can add a more explosive early game compared to Dev's deck.

Overall, I favor Dev's deck with the Lyra and the all-in Chamber Sentry plan. But I would happily pilot either deck at an FNM or Standard Showdown."

Boza on Tesseract #3: Single Card Discussion ...

1 month ago

Or you could pay 1 green more and get the quite common Blastoderm, or the uncommon Vine Mare or even Bastion Inventor in blue to get just the hexproof creature. Are the hoops you have to jump through worth those stats with trample?

I do enjoy the thought put behind the card though and the spotlight you shone on a forgotten card :)

Agent_Fire on Help With Competitve Sarkhan's Unsealing

2 months ago

OP_Magikarp That might just be reflective of my experiences with the deck with having bad draws in the control matchup. However, I think staying with the deck is a good idea, as it appears to have positive matchups against most other decks in the metagame. If the metagame shifts away from Cleansing Nova the matchup will improve greatly. The main question is Vine Mare worth a slot in the deck? As it great against mono-red decks and Bx decks and control decks. However, due to the performances of Mono-W, Deafening Clarion is being played more. All I think that is needed is to improve the matchup, is to change the sideboard and maybe change some of the main deck cards.

5c0r910n on Trample them to Dust (Advice Needed)

2 months ago

i think Elvish Rejuvenator really isn't that good, but that my opinion, i think you want more Goreclaw, Terror of Qal Sisma, the ramp from him is really good.

I believe you are setting your curve pretty high, Impervious Greatwurm, Arboretum Elemental and Aggressive Mammoth are pretty ambitious, and Hungering Hydra isn't that great either. Good replecements are cards like Carnage Tyrant, Nullhide Ferox, and Vine Mare. Vine mare doesn't seem that good but in the end it hits for five, killing your opponents pretty quick. I like the idea of Elvish Rejuvenator, seeing that playing a Llanowar Elves turn 1 increases your chances of winning immensely, the druid should do a similar thing.

I think that Broken Bond in the main board doesn't make alot of sense, but it depends on what your facing often. I suggest swapping it out for your Adventurous Impulse.

Crash the Ramparts is a questionable card in this deck, its a dead card in hand most game, given that more of your creatures alreadly have trample or are given trample by another creature.

Root Snare also doesn't make any sense, its a very defensive card in a very aggresive deck. The idea of the mono green is to tempo enough pressure to force your opponent to stay on the defensive. If you think it work really well against what your facing maybe sideboard it.

I think Prodigious Growth is definitely interesting, but i feel like if you want the stats on its your could play a better six drop creatures, and if you want some burst to finish your opponent off, just play Bounty of Might

Vivien Reid is another card that requires a defensive strategy to pay off, and yet its in this deck. If it is value you are looking for i suggest Find / Finality Even thought you can only cast the first half its still pretty good in the late game

Also mono green want more lands, i suggest 22-23 lands

OP_Magikarp on Help With Competitve Sarkhan's Unsealing

2 months ago

I've been trying to come up with a competitive midrange deck that attacks the meta at a different angle. I thought about Sarkhan's Unsealing beacause triggering it can take down all the biggest threats in standard right now (both drakes, loxodon, any threat in golgari midrange) But it's also packed with boardwipes to deal with aggro and inevitability in the forms of Carnage Tyrant and Unsealing triggers against control.

Overall I think it can be a decent deck but i'd defintely like some help or just anyone to be honest on their thoughts, good or bad.

Some changes I've already considered are Ripjaw Raptor instead of Vine Mare

Naya Sarkhan's Unsealing

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