Vine Mare


Format Legality
Pre-release Legal
Magic Duels Legal
Brawl Legal
Modern Legal
Standard Legal
Legacy Legal
Leviathan Legal
Unformat Legal
Casual Legal

Printings View all

Set Rarity
Core Set 2019 (M19) Uncommon

Combos Browse all

Vine Mare

Creature — Elemental Horse

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Vine Mare can't be blocked by black creatures.

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Vine Mare Discussion

Murphy77 on Duplicity of M19M Elves

12 hours ago

Hi multimedia,

Thanks for the feedback. Yes, in the deck that I sleeved for FNM I replaced Root Snare with Blossoming Defense. I am a bit betwixt and between over whether to go for the blanket fog or protect a single card that could be more valuable in the long run - might need to test options.

Blanchwood Armor is a bit of a win-more card if I am stalling, but is fun if your opponent can't get rid of it immediately. If nothing else it forces your opponent to play out their counter spells and enchantment removal and if you have surplus mana and card advantage that is not a bad thing.

The point in adding Llanowar Scout to the stall deck is that you get a free tap to do damage with Throne of the God-Pharaoh. Yes, against control Thorn Lieutenant could end up generating a lot of tokens that give you another win-con and if I could also play something like Cryptolith Rite, he would certainly be in the deck. It seems that I have a lot to think about and various options to test.

As far as Vine Mare goes, what can I say - that card is broken. For now I want to try and keep to elf tribal, but have been considering building a horse deck with Vine Mare, Crested Sunmare and a mix of elves and cats, but still need to work out a few ideas.

multimedia on Duplicity of M19M Elves

13 hours ago

Hey, nice to see some different ideas with Elves :)

Blanchwood Armor is a very risky aura to play because it costs three mana. Meaning that to protect the creature you're enchanting from getting 2 for 1ed then you need five mana and an Intervention. Not sure if Armor is worth a five mana investment to enchant an Elf, even Champion. It's not an Elf, but consider Vine Mare? You can get him into play turn three with Llanowar or Cowl's help and then enchant him turn four. He has hexproof so your opponent can't response to kill Mare when you enchant it. This is the kind of creature with hexproof you want when playing auras.

Blossoming Defense is a great card for green. Consider 4x Defense main deck? For one mana it can protect and pump any creature you try to enchant with Armor. Four mana, three for Armor and one of Defense is a big difference in game play compared to five mana for Intervention.

Llanowar Scout is fine, I understand why you're playing it to get more Forests into play, but Thorn Lieutenant is one of the best Elves for Standard and it's a two drop just like Scout. Only 9x Forest is low for your strategy with Armor; I suggest cutting all the nonForest lands other than Oasis for actual Forests, giving you 16x Forests. 20x total lands is a low amount for Scout to actually be useful and be able to put a land from your hand into play.

Increasing the amount of Forests can do three things: make Armor better, consistently have more lands in your hand for Scout and give you more lands that ETB untapped (Forests) for Scout. If Scout is putting a Forest into play then she's actually land ramping because Forests ETB untapped. You can use the mana from the Forest you played with Scout's ability the turn it's played.

Chasedrk1 on Demon Pack

23 hours ago

Success has been linked to the opponents skill level. The highly competitive players have not taken long to figure out the decks wincon so its not a surprise, however when this plays on curve it has readily handled the current meta. the knew knights/angels deck may be problematic though as they are playing some low wide slamfests. Tokens are a bad matchup, but control and midrange have been cake. Vine Mare is an absolute Nightmare though!

SereneTsunami on Unblockability

1 day ago

Perhaps Vine Mare is a viable card, seeing as you want to put an aura on a creature.

multimedia on G/R midrange (Trying to improve my deck building)

1 day ago

Hey, when playing Llanowar Elves you want more than nine sources of green from lands that can ETB untapped turn one. You also don't want the same number of basic Mountains as Forests. Consistently you want to have a Forest more than a Mountain in your opening hand. Consider 9x Forests and 5x Mountains?

Consider moving Vine Mare to the sideboard replacing it with Jadelight Ranger? The tandem of explore Branchwalker and Jadelight is great with green, they help to find red sources of mana. They give green selection and card advantage in the early game.

I'm part of the 4x main deck Blossoming Defense crowd. I think the card is a huge reason to play green. It's very good vs red especially protecting against Chainwhirler's ETB or combat or Earthshaker/Crasher/Glorybringer's abilities. It's even better now because of Thorn Lieutenant. You're playing Hungering Hydra Defense is great to protect it; easier to get counters from damage on it when it's pumped and protected. Defense can also be a blowout for one mana against four mana Vraska's Contempt. Consider 4x Defense and 4x Abrade? Moving Spray to the sideboard?

Speaking of sideboard I don't see one. A big part of getting better at deck building is utilizing the sideboard. If you're playing in a specific meta at FNM then the sideboard will be much different than if you're planning it for an overall Standard meta. In my opinion the most important cards to plan for with the sideboard for an overall Standard meta are: Nicol Bolas, the Ravager  Flip, Scrapheap Scrounger, Teferi, Hero of Dominaria, The Scarab God, Seal Away and Lyra Dawnbringer. 4x Abrade main deck helps a lot against a lot of threats in Standard like Chainwhirler, Siphoner, Grace/Malice, God-Pharaoh's Gift, Heart of Kiran, etc. 4x Defense main deck helps against all the two for one removal that's in Standard Glorybringer, Chandra and Teferi.

Good sideboard card options to consider (in no order):

Good luck with your deck.

stikmn33 on Green Ramp

4 days ago

There's a lot of changes which need to be made. First drop all the Primordial Wurms, switch them for Pelakka Wurm or more Aggressive Mammoth, not having trample on a six drop is so important. Also you need more land you should play at least 23 forest in a deck like this. Ditch Bitterbow Sharpshooters, Ridgescale Tusker, Wall of Vines and Wild Wanderer. There are much better drops at that slot. Take a look at some of the other mono green list in here and see what they are playing, they usually have budget alternatives to some more expensive cards, Vine Mare is a good example of this.

jubale on Steel Leaf Stompy (with red)

6 days ago

I think your challenge is beating control decks, am I right? If so, Vine Mare might prove useful.

Bjornis on GW Lifegain

1 week ago

I suggest adding Legion's Landing  Flip and Sacred Cat to make your curve lower. Shield Mare, Vine Mare and Diamond Mare all have strong synergy with Crested Sunmare. Shalai, Voice of Plenty protects your win-cons from spot-removal and Settle the Wreckage.

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