Steel Leaf Champion


Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dominaria (DOM) Rare
Promo Set (000) Rare

Combos Browse all

Related Questions

Steel Leaf Champion

Creature — Elf Knight

Steel Leaf Champion can't be blocked by creatures with power 2 or less.

Steel Leaf Champion Discussion

Catpocolypse on Classic Green Stompy Revisited

2 days ago

Personally Rhonas the Indomitable or Steel Leaf Champion are my go-to 2 drops. Granted you need to hit a Llanowar Elves / Arbor Elf or a Utopia Sprawl but dropping a 5/4 on turn 2 is incredibly helpful, especially if 1. They cannot be blocked with creatures power 2 or less or 2. They aren't actually creatures when they first enter, which avoids summoning sickness and removal at the same time. These are threats the NEED to deal with and leaves the board open for bigger threats like Gigantosaurus , Primalcrux , or Ghalta, Primal Hunger . Im also kinda wary about your deck only having 18 lands. I know you mana curve is super fast, but without any kind of mana ramp, you are likely to run into some problems more often than not. You don't want to have to start each game Mulliganing down to 5. I would go up to 20 lands, and probably some mana ramp. Arbor Elf + Utopia Sprawl is probably the best ramp for this deck. Here is my brew if you want to compare them: Mono Green Stompy(+Sarkhan's Unsealing)

Sarkhan420X on Mono Green stompy 2019

3 weeks ago

i already knew what you meant by G symbols, as evidenced by my use of the phrase " symbols". your hypothetical hand you describe isn't really relevant, because thats the kind of hand you would mulligan anyway. you don't need high cost cards to benefit from Nykthos. you could just as easily cast multiple spells in the same turn with the extra mana. you also have the Hexdrinker which requires a lot of mana.

allow me to give an example line of play.

turn 1: forest, Experiment One

turn 2: forest, Strangleroot Geist

turn 3: nykthos, Steel Leaf Champion

turn 4: even without a land drop, you can now use Nykthos to generate 6 mana and drop 2 more Steel Leaf Champion , or any other combination of creatures.

RedmundR2 on Untap to win

4 weeks ago

I feel like we are overly dependent on getting Arbor Elf combined with a Utopia Sprawl or other cheap mana source to properly go off quickly for the modern format. This combo is super powerful sure, but I feel like having a few more mana dorks just to more consistently get to 3 mana on turn 2. I also recommend Nykthos, Shrine to Nyx and maybe some other devotion cards to take advantage of it, like Steel Leaf Champion or Wistful Selkie .

Veitanah on Elf Commander

1 month ago


  • CREATURES - I've already told you this, but due to the nature of your deck and simply due to the sheer amount of elves at your disposal, I'd suggest ~35 creatures to put in your deck, although there are more good elves out there that aren't currently in your deck (such as Skyshroud Poacher ), a non-elf creature that has great synergy in your deck is Protean Hulk .

  • Wild Pair , this card is GREAT in a tribal deck, nonetheless a mono-green Elf deck. As once this card is on the battlefield anytime you cast an elf you'll search your deck for another and put it directly on the battlefield; this works for all your elves except for the following four elves Druid of the Cowl , Sylvan Advocate , Talara's Battalion , Steel Leaf Champion ).

  • An alternative to Wild Pair, or another great enchantment to have, is Hibernation's End as it does what Wild Pair does but better as it guarantees a creature on your field every turn that it's on the field.

  • Creature Tutor, another good card that'll help you search for your good/big creatures is Time of Need and Eldritch Evolution .

Possible cards to get rid of:

  • Warped Landscape , Evolving Wilds , and Terramorphic Expanse these cards are, despite their commander staple nature, entirely unnecessary as you're mono-green and every land you have minus one is a forest. Ideally, in my opinion, you want 33 lands in your deck.

  • Presence of Gond , as it's only creatures one elf, and your better off attacking with the tapped elf (or tapping one of your mana dorks for mana) due to your commander

  • Ramp Spells - You have six ramp spells, and as such I've removed two based on personal preferences: Explosive Vegetation and Cultivate

  • Desert Twister , this spell is too high of a cost for it's simple removal, and while mono-green doesn't have much creature removal, creature removal in green is your own creatures.

  • Prism Ring , this artifact is also necessary as it more so helps early game and while it works well in tandem with your commander, in an average game it'll gain you 10-15 life on your own. And while it's a nice artifact, and a cheap one at that, it doesn't progress you towards any sort of tactic or strategy towards winning.

Potential Replacements

jamiekingslayer on Lushy bushy

1 month ago

I am glad to hear, to be frank i havent played very much except against my friends, but i am planning to go to the local tavern this autumn in style of green might.

To keep it short though if you would like a clearer answer:

-Try creature for creature, non-creature for non-creature when sideboarding.

-mix around with the 1drop slot

-mix around with the non-creature slots

-mix around with the 3drop slot (i forgot to mention that Leatherback Baloth coild be changed for Groundbreaker and/or Dungrove Elder in some surroundings.

The most staple creatures are: 4x Avatar of the Resolute 4-6x any "evolve" 1 drop 3-4x Steel Leaf Champion 4x Strangleroot Geist 3-4x Aspect of Hydra

Outside of that i encourage you to experiment!

CleverCombo on Marwyn's Babysitters Club

1 month ago

Murphy77 Great points! This was an early brew, I actually ended up cutting Pelt Collector as well as going down to 2 banners, mostly as a stall breaker. The version I've run recently really uses Greenwood Sentinel or Untamed Kavu along with Blanchwood Armor to make 5 power on turn 3. That or just a Steel Leaf Champion . I also haven't looked at it since WAR came out, so my concoction is behind a bit.

TypicalTimmy on Card creation challenge

1 month ago

Skthixx, Acolyte of Progress

Legendary Creature - Praetor

Skthixx, Acolyte of Progress has hexproof as long as you have three or fewer cards in your hand.

Exile a card with a permanent type from your hand, : Target opponent sacrifices a permanent that shares a type with it. If the card you exiled from your hand had multiple types, you choose what type of permanent they must sacrifice.

, : Draw cards equal to the number of cards in your hand. You lose that much life.

"The bane of progress is the hindrance of morality and empathy. Set those emotions aside and build off of the suffering of others. The future will thank you dearly for it and the past will scribe your memory into lore." - Skthixx.


I like to think he sounds 100% exactly like The Kollector from MK11, haha.

I'm super giddy about this Oathbreaker deck I just made. So the challenge is to make another deck-breaking card for it because reasons lmao!

By the way, in a playtesting I recently did I was able to cast off Karn's Temporal Sundering literally 9 times before I decided to reset the game because it was getting way to insane. I used a kicked Rite of Replication Priest of Titania while having five other Elves on the field - four of them dorks. I'd have easily won via Steel Leaf Champion or Kiora, Master of the Depths tokens, but I wanted to see how insane I could get. When I drew into an Elvish Archdruid and Karametra's Acolyte , I knew I'd draw out my deck before I ran out of Karn's Temporal Sundering s to cast hahaha

Kiora's Eternity - Please ban me

Oathbreaker TypicalTimmy


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Steel Leaf Champion occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Green: 0.16%


All decks: 0.07%


All decks: 0.2%