Steel Leaf Champion

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dominaria (DOM) Rare
Promo Set (000) Rare

Combos Browse all

Related Questions

Steel Leaf Champion

Creature — Elf Knight

Steel Leaf Champion can't be blocked by creatures with power 2 or less.

Steel Leaf Champion Discussion

MontaukMonster on BaneOfLordran

1 week ago

Depending on which browser I use, I can't comment on the deck page so I'll post here though I dunno if you'll see it here:

Played a few more rounds:

vs. Ravager

Game 1: I'm on the draw. Dude drops a turn 1 Arcbound Ravager , sacs everything, and proceeds to swing away with an 8/8 starting on turn 2. I take a profound beating but respond with Emmara, Soul of the Accord and attack, making chumps to feed his monster. He doesn't draw anything else after that and I bust him ftw. 1-0

Game 2: He's a little slower and only makes Frogmite and Arcbound Worker on turn 1. Ravager comes out turn 2. I get Hero of Precinct One and make dudes with Tajic, Legion's Edge and spank for 6 right away. He responds with all out attack. I block the Frogmite and he sacs out, pumping the Ravager up to 6, brings me down to 5, and finishes with Shrapnel Blast . 1-1

Game 3: On the play again. I have to mulligan, keeping two land and a mox, but make Hero while he makes Ravager and a pair of Ornithopter . He swings, I try Response / Resurgence on the Ravager so he sacs everything and makes the Ornithopter 5/7, just outside Collision range (in my effing hand, no less!). Whatever. I make a Swiftblade Vindicator while he attacks me down to 1, I throw Colossus on the vindicator and swing all out, pummeling him for 14... he's at freaking 15. One more freaking damage OMFG!!! Ornithopter finishes me off while I stare at the same two land and useless mox. 1-2

vs. CopyCat

Game 1: On the play, I get no red mana but two mox and Emmara, and which allows me to drop her and Hero on turn 2. Next turn Aurelia, Exemplar of Justice and swing for 6. All I see on his end is Anticipate and Eldrazi Skyspawner . 1-0

Game 2: I lose one Emmara to Harnessed Lightning , a second to Thopter Arrest . Stuck on two mana and a useless Mox, I make Hero and lose that to another lightning. Everything in my hand costs 3. He makes Jace, Unraveler of Secrets . I find another land and make Legion Warboss , he responds with Eldrazi Skyspawner . This allows Tajic, who gets traded but I take Jace down to 1. Chandra, Torch of Defiance torches the Warboss, leaving me with a 2/2 and a 1/1 goblin so he makes Heart of Kiran which takes 6 from Collision / Colossus allowing me to polish off his planeswalkers. Tajic happens again only to fall under Thopter Arrest. Then Aurelia happens, pumping the goblin and this is the first time I actually damage this punk. Next turn, eleven, one Chance for Glory dies to Negate but the second gets through ftw. 2-0

Game 3: Vindicator dies to lightning, Emmara dies to Thopter Arrest, I drop a second Emmara and he plays Felidar Guardian to blink the arrest, kills one Emmara to the legend rule and arrests the survivor. I have Tajic but he's not going to bust through the 1/4, he topdecks Saheeli Rai . GG. 2-1

vs. Veggies

Game 1: I'm on the draw. Thunderherd Migration reveals Ghalta, Primal Hunger and pumped Vindicator takes down Steel Leaf Champion early. He then ramps while Tajic pumps Vindicator for 7 to the face when he drops 6/6 Multani, Yavimaya's Avatar . Tajic pumps the Vindicator again at a loss to himself while Warboss adds another, bringing him to 6. He then plays another Champion, then taps 2 for Ghalta. Colossus and the double-striker trade for the 12/12 and it costs me the Warboss and Emmara so I get him to 3 but I got nothing left but tokens. He finds a Gigantosaurus and sends 8/8 trampling Multani over. I've got 4 attackers, he's got 3 blockers and I topdeck the Planeswalker. I have another Vindicator so I offer him to the 10/10. We trade, then he throws down another Ghalta and my next card is a land. 0-1

Game 2: I keep two Clifftop Retreat and a hero and wait to draw a green while he ramps into Steel Leaf Champion , Gigantosaurus , then Aggressive Mammoth . I can make some dudes but not that much, he makes another 10/10 and Ghalta. 0-2

Game 3: Hero, Emmara, and Vindicator jump out the gate while he ramps into Gigantosaurus. I trade Vindicator plus Colossus for the big guy and cast Chance for Glory but it wouldn't have mattered since I had so many dudes out by that point. 1-2

vs. Stars n Stripes

Game 1: Early Tajic and Vindicator get in for sixteen before dying to Wrath of God . Hero dies to Incinerate , Aurelia, Exemplar of Justice eats a Force of Will , and Vindicator knocks him down to 1 before eating another Wrath. Out of creatures, Huatli sits there and adds counters until he finds Rainbow Efreet to eat away at her. I finally start to draw creatures again but by this time he's got two Thawing Glaciers being fed by Brainstorm and everything I cast gets burnt, countered, or nuked. Efreet ftw. 0-1

Game 2: Both decks get a slow pull, much to his advantage, not mine. Hero gets Incinerate, Aurelia eats a Force of Will while he digs for Glaciers. A second Aurelia + Huatli bounces off a Rainbow Efreet turn after turn when he finds his land. I drop Tajic and smash, pumping the angel and knock him down to 3. He kills Huatli with the Efreet, phases out, and taps out for Wrath. With nothing left I draw into a land clump while he goes crazy with two Glaciers, every creature I find gets swallowed by Hammer of Bogardan while hasty Tajic gets lost to a Dissipate . 0-2

Game 3: I gain some life early from Swords to Plowshares and then spank his mana-screwed ass with Tajic. Colossus saves him from the Incinerate and repeats the beats. Huatli grows while Tajic dies to a second Incinerate. Rainbow Efreet comes out and starts to eat Huatli, Legion Warboss makes a goblin before getting the Hammer. I'm forced to use Response to take out the Efreet though I probably should have done so sooner. He throws the Hammer at Huatli bringing her down to 5 and plays a second Efreet and Kjeldoran Outpost . Then a gross misplay leaves the wrong mana untapped, Tajic kags, gets fed by Colossus and Huatli sacs to add 1 for exactly his life total... his three land are two Island and the Outpost. Oops. 1-2 but he shoulda won that last one.

vs. Gazi-Glare

Game 1: I draw no red. He opens with Birds of Paradise and Wood Elves , equips Umezawa's Jitte so I kill the elf with Response / Resurgence and come at him with Hero of Precinct One and Tajic, Legion's Edge and spank for 7. He thinks he can stop me with Arashi, the Sky Asunder so I swarm him with tokens, save my dude with indestructible Chance for Glory , 5 damage get through and there's Colossus in hand. 1-0

Game 2: We both mulligan to six. He drops a turn-3 Kodama of the North Tree . Then Aurelia comes and pumps the Vindicator who eats a Saproling token. Kodama smashes again knocking me down to 3 while Llanowar Elves puts counters on Umezawa's Jitte to take out the Vindicator. No matter; with Aurelia, Hero, and tokens I've got 8 damage plus Chance for Glory and a +4/+2 combat trick on standby. 2-0

Game 3: Shanna, Sisay's Legacy comes, then Mox enables Aurelia to hit turn 3 and swing for 4. He answers with Loxodon Hierarch . I swing, he Seed Spark s the Mox and makes two Saprolings, I pump Shanna to save her and get through with two in the air, he answers with four on the ground. He then throws another Seed Spark at his own Pithing Needle to stack Shanna. I, pump to kill the elephant and he drops Yosei, the Morning Star . I play another Shanna and pass the turn. Yosei starts to beating and I make a Warboss. We trade blows, I get down to 6 and he kags a Selesnya Guildmage . My turn, I kag a Tajic and swing with just enough to force him to trade the guildmage along with the Saproling, he just made, leaving Aurelia to block the dragon ftw. 3-0

Summary

There were some cards I was thinking about that I no longer consider and others I'm more convinced of.

Mox Amber just didn't do much. 90% of the time it was just dead weight and even when it did do its job the best it did was bring me from 3 to 4. It doesn't give me colors I'm missing and when the Legends get killed it sits there worthless. I initially thought Lightning Strike would go here but now I think a simple Shock would do even better. Even if you don't draw it, the threat of instant damage should change the opponent's play to our advantage.

Aurelia, Exemplar of Justice I'm on the fence about. Sometimes she added just the right amount of damage, sometimes she looked pretty. Overcosted, she's the only flyer in the deck and sometimes that made a huge difference. I was thinking Gruul Spellbreaker . The advantages to him are haste, which was often the difference when Tajic, Legion's Edge , that it's not white though I don't see a lot of protection from white in Standard right now. He doesn't feed the combo, though that could be a plus. I dunno. I like the angel, just not as much as I'd like.

Sideboarding

I request that you add this list to your sideboard so that it may be tested. There are dependent factors, such as are you more likely to go up against control/combo in which case Cindervines should be an absolute killer, or are you more bothered by the graveyard recursion in which case Return to Nature would be better. 4:2, 2:4, or keep it at 3:3.

Banefire I anticipate should be a control destroyer. Without testing we can't be sure, but I suspect it can double as a Teferi-blaster or a face-puncher just the same. It might be too expensive, not sure, but imagine playing Chance for Glory , bash with creatures, and then Banefire lets us throw the mana at him as well.

Unbreakable Formation is a total spoiler. The indestructible is similar to the Chance but if we don't have lethal on the table we can't take the Chance. (you like that?) Hold back in anticipation of Kaya's Wrath or even use in conjunction with Chance to pump creatures.

I put Shalai in there to protect YOU, btw; lot of the cards that killed us targeted the player.

Anyway so there we have a sideboard. If you try it out let me know how it works.

DistortionSlayer on Gruul Stompies

3 weeks ago

Add the Dominaria duel lands as well as the shock lands from Ravnica and drop the playset of Circuitous Routes for one of Steel Leaf Champion . Between the Llanowar elves, the Icubation Druids, and the Multicolor lands you can cast them worry free.

Dragaan on Budget Green Stompy modern

3 weeks ago

I dunno, man. I'll tell you one thing - I really love Vorapede. I used to keep 1 in the deck (or sideboard, i forgot) when I first discovered it because it just seemed so good, but if you want an answer from my purely competitive standpoint I would say they just cost too much mana. The lower-cost creatures in the stompy deck are so good already at beating the opponent's face in, lol. Especially with all the help from the Rancor/Aspect/Vines etc. Then again, you just told me they have been working for you. If they are working for you in your specific play group /local meta then by all means, continue using them. One thing I would still recommend is to TRY replacing them for a more streamlined deck (4x the main creatures and like 1 or 2 flex 2-or-3 drops).

You could always try building a hybrid stompy/devotion style deck with mana dorks and all the good 3 drops (4x Leatherback Baloth , 4x Steel Leaf Champion -- possibly even Arbor Colossus , Rhonas the Indomitable and/or Nylea, God of the Hunt , Gigantosaurus , Verdurous Gearhulk and the brand new card Awakening of Vitu-Ghazi , etc etc etc.). And more than 1 Ghalta, Primal Hunger . It's a little awkward with only 4 elves as mana dorks, though... so you'd still wanna try and play some experiment ones or pelt collectors, I'd assume. But, I dunno. As I type this I feel more and more like this would just warrant going full Devotion and breaking from the earlier game plan with smaller creatures and more to playing cards like Nykthos, Shrine to Nyx , Genesis Wave or that brand new card Finale of Devastation , etc...

  • But I'm rambling on again, heh. Short answer, no, I think Vorapede is too slow for a deck trying to, ideally, win before you're even able to cast it. But if it works for you then it's all good. Just at least try dropping them for a bit and see what happens. One card that Corbin played in his video that you may wanna try is Groundbreaker . I would play 1 of those about 50% of the time and I really like it. Only downside is drawing a hand with all the goodies but your only creature being the Groundbreaker to start...

TristanTaylorsVoice on Big Green Daddies

3 weeks ago

Dragaan I still whip it out around once a month, although this deck can race or fight the increased linearity and speed of modern, Thing in the Ice  Flip is incredibly punishing to all creature decks, but fortunately Phoenix isn't huge in my local meta.

1.) Damping Sphere was absolutely tried but ultimately, like most 2 Mana permanents, is just too slow for what this archetype wants to do. You want to deploy threats every turn, not drop a 2 Mana enchantment that ultimately doesn't kill Tron or neuter spell decks. The best plan against those decks is to race them or remove their theats with Dismember . I've raced 2 Wurmcoil Engines, a Walking Ballista , and an Oblivion Stone in a game against Tron once, but only because I maintained my level of aggression and was able to pump or or outright trade with my opponent's threats. You really don't have time to durdle with hate permanents, unlike with mid-range or control.

2.) Ghalta, Primal Hunger and Rhonas the Indomitable have the same problem of if you have a big threat on board, you're already ahead. I have played Groundbreaker in the past prior to the printing of Steel Leaf Champion , and if your meta is more combo heavy I'd recommend 2 copies. For now I'm trying a lower curve to get under interaction and maintain velocity.

3.) The short answer is yes: Dismember is very matchup dependent, it has blank text against a variety of decks, but is incredibly useful against creature combo strategies. G1 you want to be as aggressive as possible: if the opponent has creatures, they'll use them defensively and one can pump past them. If the opponent doesn't have creatures, the pumps will outright kill them and your goldfish is more consistent. If one we're inclined to run maindeck Dismember, I'd cut 1 Vines of Vastwood and 1 Rancor to keep your creature density high, but only if the majority of decks you face are creature strategies.

abbatromebone on Gruul Cragganwick

3 weeks ago
  • Ramp is always good, unless of course you don't have anything big to ramp into.
  • Fauna Shaman is a great filter card
  • Cragganwick Cremator is slow, there are a lot of decks that win by turn 4, you would cast him turn 3. And hope they dont have removal and deal not leathal damage so It might not be great.
  • Magus of the Moon isnt modern viable, he is to easy to remove you want blood moon. Every deck has creature removal not every deck has enchantment removal.
  • Scavenging Ooze is a side board card in my option, unless you need it for your combo.
  • Impervious Greatwurm great in token decks,with lots of ramp, but dies to easily in modern. you play that I play Path to Exile , is not good in modern if you want a 10 drop that does work you want elzardi like Ulamog, the Ceaseless Hunger .
  • Steel Leaf Champion is a great mana efficient card that runs well in mono green stomp. I dont really see him else where.
  • Tireless Tracker is a good card it does work.
  • Fire-Lit Thicket aka filter land, arent good in modern. The best way to get the colors you want is with fetchlands, the only time you really dont use that is when shuffling is an issue.
  • Kessig Wolf Run is run in some great decks, id keep. Look at RG Eldrazi Modern.
  • Lightning Bolt is a great finisher and removal spell, I almost always recommend 4 copies in any red deck.
  • Your SB (sideboard) is not great. You want cards that are answers to your enemies decks. I wont leave comments on that being your deck is going to change so its harder to plan a SB.
  • Bloodbraid Elf amazing card in the right deck

  • the best thing for you to do is look at modern decks that are tournement ready. Youll see cards that are used and why they are used. Itll help build your deck. Especially in these colors. Advise from people here is helpful as well. If you want me to be more nit picky I can be. If you need anyhelp just message me here or something.

  • There are some on my page in folder if you find that easiest

  • Have a nice week.

calvin.baube on RG Stompy

4 weeks ago

MrBoombastic Yeah I actually think I will end up adding one or two additional lands. I don't want to go full gruul because I strongly one of the biggest payoffs in a mono-green style deck is Steel Leaf Champion . I simply can't see myself playing a green deck without playing him lol. In terms of manabase consistency, I haven't had a huge problem with finding red sources. I suppose only time will tell :)

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Steel Leaf Champion occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Green: 0.16%

Modern:

All decks: 0.07%

Standard:

All decks: 0.2%