Steel Leaf Champion

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dominaria (DOM) Rare
Promo Set (000) None

Combos Browse all

Related Questions

Steel Leaf Champion

Creature — Elf Knight

Steel Leaf Champion can't be blocked by creatures with power 2 or less.

Price & Acquistion Set Price Alerts

DOM

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Recent Decks

STD 17 / 7
EDH 0 / 0

Steel Leaf Champion Discussion

multimedia on Dinos of the Perfect Curve

1 day ago

Hey, recently Dinos have morphed into a strategy around Sarkhan's Unsealing. Combining Dino tribal (Alpha) with Unsealing and other powerful creatures to trigger Unsealing such as Steel Leaf Champion.

The two best Dinos (Ghalta and Tyrant) are nuts with Unsealing because they have 7+ power can trigger it's second ability wrecking your opponent. Especially Ghalta, who can be cast for only two mana making Unsealing a busted Magic card. I like this strategy a lot for post rotation. One problem is Gruul is not a guild in Guilds of Ravnica, the dual land situation may be difficult.

The problem with Dinos is if you don't get the perfect curve then as a midrange strategy it just falls flat. Unsealing adds another direction and gives you a lot of reach with Dinos. Unsealing triggers on cast and the 4 damage can be to any target including a Planeswalker making it good in all matchups including control matchups. Unsealing also stacks if you have two of them in your control then you're doing 8 damage instead of 4 when you cast a Dino. Consider Unsealing?


Catpocolypse on Wait, There Are Eldrazi In This!?!

2 days ago

lagotripha you are completely correct. Testing is the only way I'm going to perfect this. I am glad that my swaps check out tho.

@ancientskull, you are also correct Arbor Elf would pull more weight than Elvish Mystic because it can tap for 1 or more Green whereas Elvish Mystic can only tap for 1 Green unless you lvl up Joraga Treespeaker which has never been in the gameplan. I don't think that Utopia Sprawl fit's in the deck. It has much more of an aggro playstyle, pumping out turn 2 Steel Leaf Champions and other three drops. It would basically function as abother land, allowing me for a turn 2 Omnath, Locus of Mana. What it wouldn't do however is get the ramping power off Vernal Bloom and Early Harvest. That's why I just don't think Utopia Sprawl fits in this deck.

multimedia on Goreclaw's Unsealing

3 days ago

Hey, I like this version of Gruul Unsealing for post rotation because I think Goreclaw will be much better then.

Consider Steel Leaf Champion? Three drop who can trigger Unsealing and has great interaction with Llanowar. Just having 4x Llanowar and 4x Champion in the same deck can give you opportunities for a turn two Champion. This play alone can win games. Goreclaw can't reduce Champion's mana cost, but it can give it a pump and trample which is very good.

Consider Regisaur Alpha? Alpha is a better five drop with Goreclaw and Unsealing than Glorybringer. Alpha puts more power on the battlefield which is good with Ghalta. Glorybringer is much more difficult to make than Alpha because the majority of the deck is green with many creatures who are double green.


There's only one main deck creature, 1x Ghalta, who can trigger Unsealing's second ability. I see Tyrant in the sideboard why not just main deck Tyrant? Not taking enough advantage of Unsealing's second ability in the main deck. It's what makes Unsealing a busted Magic card. Consider more 7+ power creatures? Consider more Ghalta? Ghalta is the finisher Dino that has the most busted interaction with Unsealing since you can possibility cast it for only two green mana.

I see too many 4 ofs here, cards that are not as important as Unsealing, Llanowar and Goreclaw. These three are the set-up cards for the strategy, everything else wants to come after them. You want to consistently draw and be able to play Unsealing turn three or four. The way this deck is currently constructed this will difficult to do. I suggest trimming or splitting the numbers of lot of cards.

Here's an example:

  • 4x Llanowar
  • 4x Champion
  • 2x Rhonas
  • 2x Prowling with more in the sideboard
  • 4x Goreclaw
  • 2x Ripjaw with more in the sideboard
  • 3x Alpha
  • 3x Ghalta
  • 2x Tyrant

  • 4x Unsealing
  • 3x Abrade

  • 25 Lands

You can use the sideboard as a means of splitting the numbers of some cards between the main deck and sideboard that are good in some matchups, but not as good in others. Prowling for example is great in control matchups, in matchups where you have to worry about counterspells, but don't really need it any other matchups. Ripjaw is the same, Unsealing and Goreclaw are more important four drops therefore split Ripjaw between main and side since it's good in aggro matchups. You can take out some Goreclaw in aggro matchups for more Ripjaw since Goreclaw's three toughness is problematic against aggro.


multimedia on Exclusion Elves

1 week ago

Hey Hipoisthabest, Mirror Image is an interesting suggestion, thanks. It can also copy Exclusion Mage and get another bounce ETB ability. I like this idea, but there's not any room for it in the current deck.


Yldraziw, thanks for your interest. I will keep playing this deck only if there's a good Simic dual land in Guilds of Ravnica. We don't yet know the land cycles in the set, but pretty safe to assume each guild of the five guilds will get a new rare dual land and the guilds not in the set will not get a dual land. The Simic guild is not in Guilds of Ravnica, it's in the second Ravnica set in Jan. 2019. We already know that Elves are in the Simic guild thanks to artwork revealed when Wizards announced Magic was returning to Ravnica again showing them as Super Soldiers. Jan. 2019 we'll get a new Simic dual land.

Being realistic post rotation until Jan. 2019 this deck is dead. The loss of Aether Hub, Servant of the Conduit and Botanical Sanctum at rotation makes it too difficult to make blue mana while not hurting consistency of having green mana to play Steel Leaf Champion. I don't want to have to play a lot of islands. Woodland Stream alone can't save the manabase and Stream is just a bad land, I don't want to have to play it.

In Jan. 2019 I will definitely revisit this deck and Simic, but until then I'm set to focus on Golgari or Selesnya for post rotation Elves. Golgari and Selesyna are two of the guilds in Guilds of Ravnica and we know Elves are Golgari. I suspect Elves are also in Selesnya.


multimedia on Dinologic

1 week ago

Hey, lots of good questions :) For now stick with Gruul (green and red). I like red with Dinos even just for Sarkhan's Unsealing. It's really the only red card you need all the other cards can be green this will help the manabase to stay dominate green. Still play 4x Gorge even with Crags, 4x Gorge and 4x Crag.

I already suggested Gigantosaurus, it's a budget option 7+ power Dino, but it's mana cost is very restrictive meaning you want all Forests and lands in the manabase to make green mana, no or very few Mountains. Playing Giganto means you'll cut back on the red cards. Consider Gift of Paradise? It's more ramp which help you make red mana. It can help to play Giganto's five green mana cost.

Consider Adventurous Impulse replacing Commune? I suggest this because Impulse can find Steel Leaf Champion and he's an integral part of this Unsealing strategy. Commune can't find Champion which I think is a hindrance much more than being a helpful for the strategy.


Here's a version to consider:

  • 4x Llanowar
  • 4x Drover
  • 4x Champion
  • 3x Ripjaw
  • 2x Alpha
  • 3x Giganto
  • 2x Ghalta

  • 4x Unsealing
  • 3x Paradise

  • 4x Impulse

  • 4x Crag
  • 4x Gorge
  • 2x Thicket
  • 2x Oasis
  • 11x Forest
  • 1x Mountain

This example I've added more Drover for more ramp and because he can make mana of any color to cast any spell. Drover is one of the best enablers to getting a turn three Unsealing because he can make red mana. Gift of Paradise has been added as more ramp that can make red mana as well gain you 3 life which is relevant. I've added more Unsealing because it's a card you want to consistently get into play turn three before you start casting creatures. If you accomplish this then Unsealing acts as creature removal or damage to your opponent every time you cast a Dino or Champion.

The example is semi budget I've left out Carnage Tyrant because it's very expensive. In it's place I've added Giganto and one more Ghalta. If you can get Tyrant then great, add him to your deck he makes any Dino deck better and is very good with Unsealing.


Ryx on Rekindling Glory V2

1 week ago

Sideboard (for now):

I'm not entirely sure on most of the numbers here, this is much more of a rough sketch. But one of the big reasons for the manabase having so much green is to facilitate sideboard options like Prowling Serpopard whenever there's countermagic that also works as a fairly decent-sized body for the cost. Sure it's no Steel Leaf Champion but it's probably a little much to ask GGG of this deck. Goblin Chainwhirler is probably a little more feasible in that regard, and possibly something I do want to include somewhere in the 75, to punish x/1 decks.

Sweltering Suns is a 3-of because there's just enough floating around that I really, really want to be able to sweep the board if I have to. An argument to be made for Hour of Devastation but that does a number on my board too compartively.

Vine Mare is also in that double-green camp, to be brought in against basically any black-based deck. It can get awkward if I bring this in along with Suns, but there's also the potential to curve suns into horse and just run over a zombies deck.

Shapers' Sanctuary is another one of my pet cards that I've toyed with in the main in the past. In the right match-ups, this is a green ancestral recall. In paper I like to keep a die on it for my own sake, to keep track of how many cards it draws. The fact that it's only a single mana is its biggest selling point, being able to drop it turn one or two and then start deploying threats. I even use them against the aggressive red decks, because I can usually find a turn to slip it in.

Lifecrafter's Bestiary - Aka: Pokedex, one of the most absurd cards this deck can play in a long, grindy game. You end up with lots of land in play, get a scry 1 before your draw, and the ability to make every creature into a cantrip on cast...

Struggle // Survive - This was once part of the maindeck, but the key difference between it and Spit Flame is the ability to kill Bolas/Steel Leaf on turn 3. These are for dealing with Scarab God and Torrential Gearhulk, along with any huge creatures that're too big for other means... although I probably won't be killing Giantosaurus or Ghalta with one anytime soon.

lordofscotland on Dinologic

2 weeks ago

I made a similar deck not that long ago Green-Red Dinosaur. I have been playing it on Tuesdays and have gone 3-1-0 the last 3 weeks (Combined 9-3-0). I played Deathgorge Scavenger over Steel Leaf Champion for a few reason, the first is I have encountered multiple Graveyard based decks the past few weeks and Deathgorge offers some good selected hate, while the health regan has also saved me on a couple games (Steel leaf is a much stronger drop though for the value though)

Agent_Fire on Every Day I'm Pummelin'

2 weeks ago

I have had luck with Steel Leaf Champion and Ghalta, Primal Hunger in the flex slots.

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