Steel Leaf Champion
Creature — Elf Knight
Steel Leaf Champion can't be blocked by creatures with power 2 or less.
|Have (2)||metalmagic , gildan_bladeborn|
Printings View all
|Promo Set (000)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Steel Leaf Champion occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
All decks: 0.07%
All decks: 0.2%
Steel Leaf Champion Discussion
1 week ago
Yeah against the top of the meta I think you will have quite a bit of trouble unfortunately. Though this doesn't mean there isn't any potential here. You could move more towards mono-green aggro and play cards like Hexdrinker, Strangleroot Geist, and Steel Leaf Champion and the like. While this isn't a very competitive deck it tends to be very fast and can steal games. Similarly with mono-red aggro with a devotion twist built around Fanatic of Mogis which is a cheap deck to start with but not very competitive. I could also see you moving towards G/R Ponza and being that Blood Moon deck which is just good enough to win games by itself.
Where I see the most potential however is pivoting towards G/R Eldrazi in modern. Here is an example list G/R Eldrazi Optimal. Now, yes this is over budget by quite a bit but we can cut the price and build up to something more optimal over time. On that list the only semi-pricy cards that I would call necessary are Karplusan Forest, Eldrazi Temple, and Thought-Knot Seer. Pretty much everything else that commands a high price can be neglected for now in favor of budget options while the deck evolves. Noble Hierarch can become Elvish Mystic for example, and while nowhere near as good, the deck still functions. Similarly, you don't need to go investing in Cavern of Souls, you can play Unclaimed Territory and while not getting the best part of the effect you still can make colorless mana this way. You can skip most of the dual lands, again while not optimal there are cheaper alternatives in the meantime. I think G/R Eldrazi is also fairly well-positioned right now so there is a plus there. Let me know if you need any help if you choose this route!
As for your current deck, Harmonize, Lightning Greaves, Beast Whisperer are all bad. You can make an argument for one Whisperer but even then that is not ideal. None of these cards particularly do much and if you are casting Harmonize in modern with this deck's gameplan you are probably already losing. You really need a 2-drop, if you stay in mono-green, 1 Scavenging Ooze and 4 Strangleroot Geist are decent options. I would personally consider getting into red to play Lightning Bolt and Bonecrusher Giant as you need some kind of removal; you can't expect your opponents to just do nothing, especially in modern. If you stay mono-green though, you basically have to play a couple Dismember in the main or side. You also need a sideboard, I know it is extra money but in modern a lot of the skill is being able to adapt to your opponent. For you, cards like Shapers' Sanctuary, Chameleon Colossus, Grafdigger's Cage, Reclamation Sage, Weather the Storm, and Relic of Progenitus are all good options that shouldn't break the bank when constructing your board. A card like Carnage Tyrant is also good but pricy, Gaea's Revenge is a bit more budget-oriented option.
I hope this helps, welcome back to the crazy world of modern!
2 months ago
Argy, I have been playing mono blue devotion. The list that you see posted most often wasn’t getting the job done. I swapped the set of Curious Obsession out in favor of a play set of Wizard's Retort . In this deck is basically Counterspell . I also removed things like Spell Pierce and Dive Down . There just weren’t enough moment’s where they go the job done. I added in more Brazen Borrower and went to a full set of Harbinger of the Tides . Even if I am not bouncing and tapping a lot of stuff for tempo plays I am usually playing my stuff at opponent’s end step so I can leave counter mana up for things I honestly cannot deal with.
I find control to be a decent matchup for me most of the time, as long as I keep Teferi, Time Raveler off the board. I can outlast most of my burn matchups.
Things I have trouble beating are dredge and Gruul aggro. As long as I can stick a Grafdigger's Cage , I can close out games 2 and 3 against dredge with minimal stress. Against the Gruul deck, I can slow them with Tidebinder Mage , but between Gruul Spellbreaker and Embercleave , I have trouble keeping my life above 0. Steel Leaf Champion is also stupid good against this.
3 months ago
I will be playing new Heliod in my modern Martyr Proc deck. I already have Walking Ballista for spot removal and to shoot over my opponents’ creatures if needed. You can do the same with it in Pioneer, just with less consistency, as Martyr Proc has better tutors for both.
In Pioneer I think it can do just fine. The cards available to play a Soul Sister build are pretty bad, in comparison to the actual Soul's Attendant and Soul Warden version. I would probably run it in a GW ramp build for Pioneer. Heliod comes out on turn 2, followed by a turn 3 2/2 Walking Ballista , and a turn 4 win. The combo is open to removal at this point, so you may want to wait even later game to keep response mana open. Then you’re looking to play a game of attrition early on with value creatures like Loxodon Smiter , Fleecemane Lion , Steel Leaf Champion , etc.
I would also play the combo in any UWx control shell. Too bad Fae of Wishes is unable to grab either piece from the sideboard.
4 months ago
Hey Randsome, I'm currently not playing Pioneer. There's definitely many more and much better Elves in Pioneer than in Standard. Shaman of the Pack gives Elves the tribal win condition and a reason to be Golgari. If I decide to play Pioneer then I will definitely change this deck since I've left Standard.
I don't think I will return to Standard for quite a while, if ever, because it's a damn mess, a waste of money and Theros is the next plane we're revisiting. It's one of the few planes in the multiverse that doesn't have Elves. I'm a Commander player now and I don't see that changing because Wizards is supporting Commander a ton next year which I'm very excited about.
If I was playing Pioneer then this is the budget Elves decklist I would play:
- 4x Elvish Mystic
- 4x Llanowar Elves
- 2x Gnarlroot Trapper
- 1x Deathrite Shaman
- 4x Dwynen's Elite
- 4x Elvish Clancaller
- 3x Wildborn Preserver
- 2x Paradise Druid
- 4x Shaman of the Pack
- 4x Steel Leaf Champion
- 1x Reclamation Sage
- 2x Sylvan Messenger
- 4x Chord of Calling
- 8x Forest
- 4x Llanowar Wastes
- 4x Unclaimed Territory
- 3x Woodland Cemetery
- 1x Westvale Abbey Flip
6 months ago
I have my own version of this deck and I have cut the three drops besides Steel Leaf Champion and brought mine lower to the ground. Just wondering your reasons for the bigger creatures
7 months ago
Here are the flaws with your reasoning:
If they have to kill your Pelt Collector before they kill your bigger creatures, it means your bigger creatures won't get killed (for the foreseeable future, at least). I don't know about you, but I'd take a Steel Leaf Champion over a little 1/1 for 1 any day of the week.
If they do kill your bigger creatures before your Pelt Collector (which they should, because they're bigger) Collector gets to grow.
You shouldn't be attacking with your Pelt Collector in the first place if it clearly results in unfavorable trades. And if you have a creature that you can attack and trade with, leaving the Collector back is an incentive for your opponent to refuse the trade and thus take damage; so even if you can't attack with it, Pelt Collector is still able to apply pressure, which is something none of your other creatures can do.
As an aggro deck, your goal is to win as fast as possible, and Pelt Collector is arguably the fastest creature one can play in Mono G. Speed comes first, topdecks later (or never).
It is also just a good 1 cmc creature, which should easily make it better than Baloth on its own; if you add the fact that it's a 1 mana creature that can somewhat easily become a 4/4 trampler or bigger, it's easy to see how much more beneficial it is to the deck as a whole (compared to the very fringe chance of you drawing the single Baloth with a 4-power Experiment One on board and no other way to get it to 5 power).
Annyways, I think you're getting too caught up in comparing Pelt Collector to Experiment One. The fact remains that it basically does the same thing as Experiment One: it can be played on turn 1 and can grow to 3+ power. Which is definitely what you're looking for in a Stompy deck.
7 months ago
I feel that stompy is pretty viable in modern. Before it was a deck that played big creatures and hoped to see no removal spells, but now I feel like it is able to interract with your opponent more and has countermeasures to deal with removal. I think this makes stompy A viable and B a lot of fun to play. I have a list made in paper now and play it at times more than my other decks. Some things I have to say about the deck:
1) you want 4 Hexdrinker like Scavenging Ooze or Treetop Village , if you stick it after the dust settles they can secure/close out games. At worse it is a cool 2/1, but if you think about it, having it increases the amount of power in your deck. It means you have another card like Steel Leaf Champion on the top of your curve if you treat it like a 4 drop. Very good card.
2) I actually am running a list that is green and splashes black. While doing this takes away from the advantages of being mono green and only needing basic forests, splashing black allows you to side Assassin's Trophy , Thoughtseize , and Yixlid Jailer . This not only gives you more creatures in the 75 to attack with, but it leaves you with an easy catch all to deal with that one threat you need to get out of the way, and multiple cards to sideboard against tron: Collector Ouphe , Assassin's Trophy , Thoughtseize , and Damping Sphere . Having black allows you to be more versetile in interraction, and it helps that you have the horizon land: Nurturing Peatland to help with your splash.
3) Id take out Groundbreaker and Dryad Militant in favor of Scavenging Ooze and some evolve creatures. While groundbreaker allows for some reach, scavenging ooze can pump your avatar and close out games on its own in a later-game board state. It can also stabalize you against graveyard decks and aggressive decks. additionally, like Hexdrinker , scooze can represent more power than int manacost would normally allow, making your deck more potent. Evolve creatures are also really good because they grow beyond what their manacost would usually allow, they have built in upsides such as trample or protection, and they pump your avatar.
Anyways, thats all I have to say right now about your list. I will have my own list posted pretty soon since I now play the deck I guess. Hope this helped you.
7 months ago
Harmonize is sold green card draw