Steel Leaf Champion

Steel Leaf Champion

Creature — Elf Knight

Steel Leaf Champion can't be blocked by creatures with power 2 or less.

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Set Rarity
Dominaria (DOM) Rare
Promo Set (000) Rare

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Legality

Format Legality
Historic Legal
Unformat Legal
Casual Legal
Vintage Legal
Limited Legal
Duel Commander Legal
Modern Legal
1v1 Commander Legal
Canadian Highlander Legal
Leviathan Legal
Arena Legal
Pioneer Legal
Block Constructed Legal
2019-10-04 Legal
Oathbreaker Legal
Legacy Legal
Commander / EDH Legal
Highlander Legal
Tiny Leaders Legal

Latest Decks as Commander

Steel Leaf Champion Discussion

Apollo_Paladin on BlackGreen Knights Adventure

2 weeks ago

Yeah, that sounds good.

Based on your comments on my Knight Deck build, you might also look at trying a Tri-Color build. Most of the cards I use in that deck are fairly cheap (as in a dollar or two each at most). White definitely adds a lot of synergy with a Knight build; it's one of the primary colors for it in the most recent set releases.

Not to say it's required. You've already made some pretty drastic improvements here. The only other thing that stands out immediately is that Steel Leaf Champion might be tricky to get out in a multi-color deck sometimes. It looks like most of your Green mana here comes into play tapped too (the 2 Forests and the 2 Overgrown Tomb -- if you pay the life for it).

I use Steel Leaf in my mono-green Elf Deck build, but I'm not sold on how well he works in a more modern Knight build. I definitely can't disagree that he's amazing power for his casting cost though, so take this suggestion with a grain of salt I suppose.

I like to tinker around with my decks quite a bit, so if you end up getting the urge, try doing up a deck splashing some White in there to see how it goes. Also, you might try and limit the number of cards you include that require more than 1 of a specific color of mana -- unless it's absolutely necessary).

Either way your choices for what to remove are right on point.

fallis10 on Marwyn, the Elven Mother

2 weeks ago

Steel Leaf Champion and Ghalta, Primal Hunger are amazing turn three or four plays

JacobAGrossman on Glittering Company

4 weeks ago

Hey, LucaMassone,thanks for the kind words! Always appreciate the feedback. So here we go:

  1. Yes, yes it is. For so, so many reasons. Having a less straightforward deck means there are no straight up bad matches or bad scenarios. If the opponent has a Sorcerous Spyglass or a Pithing Needle, i highly doubt they have enough for all of the different ways I have to win the game. If they have graveyard hate, I have the Devoted Druid combos and the Heliod, Sun-Crowned combos. If they can survive through me gaining infinite life, I can also do infinite damage or attack for infinite damage, depending on if they've given themselves heatproof or if they have Ensnaring Bridge or whatever it is. This is the most versatile deck ever. On top of that, with Glittering Wish, I have access to every silver bullet I want from the sideboard for game one. Also, they can remove or destroy all the copies of my main combo in my deck, but they can't get rid of the one of each piece i have on the side. And in regards to mid and late game, dont forget, all of these pieces are creatures, and attacking with a bunch of cheap creatures can be quite the game-winning strategy. On top of that, I have plenty of preparation for those moments, with beefier threats like Hexdrinker, Fiend Artisan, Steel Leaf Champion, and Spellskite. It's just so much more well rounded, so much more confident. I wouldn't do it any other way.

  2. Blood Moon is a jerk. Im much more confident with the fetching for basics strategy, but it's not 100%. It's a hard match-up for a lot of tri color decks that don't already have control or mid range strategies built in. I'd be open to suggestions actually haha, but most of the time it hasn't been too much of a burden. But when it hits, oh boy does it hit lol =P

psionictemplar on Green stompy

2 months ago

Here are my thoughts.

  1. You need a few more lands. Aggro decks need to reliably cast their spells quickly to overwhelm their opponents. I would suggest cutting the Khalni Hydra's and a Ghalta, Primal Hunger or 2 in favor of lands.

  2. Have you consider Gaea's Anthem?

  3. Why not 4 of the Steel Leaf Champion and 2 of the Leatherback Baloth? They both have the same level of toughness for moderns general removal options, so why not have the extra point of power and chance of being unblocked.

  4. You only have 4 permanent types in your deck and will hardly ever get the delerium for Gnarlwood Dryad. Maybe throw a couple fetch lands or cycling lands to help with that.

rangab7 on Ghalta Deck

2 months ago

Hi!

Ghalta is a great first time commander. So cool, good job and make sure to have fun. However, you need more ramp. Ghalta comes out usually turn 3-4 on a very cheap budget if you play him right. My first suggestion is to get elves Llanowar Elves, Fyndhorn Elves, Boreal Druid, Arbor Elf,Priest of Titania, Elvish Archdruid, Rishkar, Peema Renegade, Steel Leaf Champion, Gigantosaurus, Gyre Sage And there's a lot more. This makes it so that ghalta can come out early. Karametra's Acolyte is also cool beans

You also want to add more high power payoffs. Greater Good, Return of the Wildspeaker, Soul's Majesty, Life's Legacy

Next add in some land ramp. Cultivate, Kodama's Reach, Rampant Growth etc

Card draw is important too. Beast Whisperer, Soul of the Harvest, Elvish Visionary, Temur Sabertooth.

More cool cards are End-Raze Forerunners, Renata, Called to the Hunt, Grothama, All-Devouring, Aspect of Hydra, Ancient Animus, and Shamanic Revelation

Ghalta is super unique so have fun and add your own twist to it

1621dudes on Ghalta's Big Dumb Deck

4 months ago

A few things you might want to consider: Steel Leaf Champion (3cmc,5 power) Overwhelming Stampede instead of Overrun, with Ghalta out this is like 4 Overruns, God-Eternal Rhonas because it doubles power, Hunted Troll because 4 CMC 8 power is great for Ghalta, Mosswort Bridge because its a great card and Ghalta triggers it on her own, and a Beast Within because it is one of the best removal spells. I would also suggest The Great Henge, Berserk, Oracle of Mul Daya and Selvala, Heart of the Wilds, but those 4 are a little less budget friendly. Overall, great deck, and it has given me ideas for my own Ghalta I am building for my girlfriend to get into commander with. Good job mate!

Oloro_Magic on Help with 2nd-ever competitive deck …

6 months ago

Yeah against the top of the meta I think you will have quite a bit of trouble unfortunately. Though this doesn't mean there isn't any potential here. You could move more towards mono-green aggro and play cards like Hexdrinker, Strangleroot Geist, and Steel Leaf Champion and the like. While this isn't a very competitive deck it tends to be very fast and can steal games. Similarly with mono-red aggro with a devotion twist built around Fanatic of Mogis which is a cheap deck to start with but not very competitive. I could also see you moving towards G/R Ponza and being that Blood Moon deck which is just good enough to win games by itself.

Where I see the most potential however is pivoting towards G/R Eldrazi in modern. Here is an example list G/R Eldrazi Optimal. Now, yes this is over budget by quite a bit but we can cut the price and build up to something more optimal over time. On that list the only semi-pricy cards that I would call necessary are Karplusan Forest, Eldrazi Temple, and Thought-Knot Seer. Pretty much everything else that commands a high price can be neglected for now in favor of budget options while the deck evolves. Noble Hierarch can become Elvish Mystic for example, and while nowhere near as good, the deck still functions. Similarly, you don't need to go investing in Cavern of Souls, you can play Unclaimed Territory and while not getting the best part of the effect you still can make colorless mana this way. You can skip most of the dual lands, again while not optimal there are cheaper alternatives in the meantime. I think G/R Eldrazi is also fairly well-positioned right now so there is a plus there. Let me know if you need any help if you choose this route!

As for your current deck, Harmonize, Lightning Greaves, Beast Whisperer are all bad. You can make an argument for one Whisperer but even then that is not ideal. None of these cards particularly do much and if you are casting Harmonize in modern with this deck's gameplan you are probably already losing. You really need a 2-drop, if you stay in mono-green, 1 Scavenging Ooze and 4 Strangleroot Geist are decent options. I would personally consider getting into red to play Lightning Bolt and Bonecrusher Giant as you need some kind of removal; you can't expect your opponents to just do nothing, especially in modern. If you stay mono-green though, you basically have to play a couple Dismember in the main or side. You also need a sideboard, I know it is extra money but in modern a lot of the skill is being able to adapt to your opponent. For you, cards like Shapers' Sanctuary, Chameleon Colossus, Grafdigger's Cage, Reclamation Sage, Weather the Storm, and Relic of Progenitus are all good options that shouldn't break the bank when constructing your board. A card like Carnage Tyrant is also good but pricy, Gaea's Revenge is a bit more budget-oriented option.

I hope this helps, welcome back to the crazy world of modern!

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