Servant of the Conduit
Creature — Elf Druid
When Servant of the Conduit enters the battlefield, you get (two energy counters).
, Pay : Add one mana of any color to your mana pool.
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Servant of the Conduit Discussion
16 hours ago
Cool idea. I have been thinking of brewing simic ramp with Sandwurm Convergence as well. Druid of the Cowl may be worth considering in place of Naga Vitalist or Servant of the Conduit since it won't die to Magma Spray. +1
18 hours ago
Mighty Leap is bad because it takes up space that can devoted to removal but I too have used it for simple evasion so that is why people are telling you it is bad. First things first get to 60 cards it makes your deck so much more consistent, I know you like Oakenform but it can go. Lifegain isn't really a thing in standard now outside of abzan tokens but this is an interesting deck. First off, the most important thing for a deck to be competitive is to have some form of removal. Cast Out is currently the best option available to you as it has the versatility of being able to cycle when you don't need it. Aethersphere Harvester is another card that could be interesting in your deck but then you also need 4 Aether Hub and probably Servant of the Conduit. I would get rid of Long Road Home for Anointer Priest as that would trigger when you embalm Sacred Cat You could also look at the Glory-Bound Initiate + Always Watching interaction; swinging for 5 lifelink each turn can really gain you a lot of life. If you have any questions let me know.
1 day ago
Firstly, you need Fatal Push in the main simply because every deck needs removal especially in the mono-black zombies standard we live in. Servant of the Conduit will help you get to your big things in the deck.
2 days ago
Consider playing Aetherwind Basker in place of Scaled Behemoth. Basker has much more synergy with your strategy of energy and filling the battlefield with Elves. The synergy between Basker and Bristling Hydra is nuts. You can get Hydra on the battlefield before Basker even as fast as turn three and then really benefit from the all the energy that Basker can make when it later on enters play to pump Hydra. Hydra might be the best energy sink to use in Standard and being able to play it turn three from either Servant of the Conduit or Druid of the Cowl is very good. I would play 3-4x Hydra in place of 3x Bounty of the Luxa and 1x Glimmer of Genius.
I think you're better off using Elves and other creatures as your ramp and not playing Bounty or moving it to the sideboard because it's just too slow it doesn't even ramp you the turn after it's been in play, you first have to draw a card and then the next turn you can use it to ramp. Because of the slow ramp I think Rishkar, Peema Renegade is a better ramp option and he's an Elf.
Until he rotates Sylvan Advocate is one of the best Elves and is much better than Sage of Shaila's Claim. Advocate has nice synergy with Rishkar, Peema Renegade. The two together can be fantastic ramp. Sage is fine for budget/rotation reasons because she can also be used as ramp with Rishkar.
Consider adding 2-4x Lumbering Falls as creature lands if you're in colors for them they're very good.
You're going to need some removal main deck I recommend Baral's Expertise. Baral's can be pseudo removal, bounce, while at the same time let you play just about any card other than Basker for free.
I'm happy to help, if you would like further help let me know.
Good luck with your deck
1 week ago
A five colour deck in Standard? Personally I don't think that will be very consistent, especially since it doesn't have mana fixers like Attune with Aether, Servant of the Conduit, or Cultivator's Caravan.
Three colours can be done, or four colours if one is , but I'm skeptical that you could make five colours work.
1 week ago
It should look a little something like this...
Channel fireballs deck of the day R/G energy
1 week ago
The short story:
- Frankly, I put the deck back on the shelf after the Marvel ban.
- Yes, I will definitely try a Pummeler deck again in HOU.
- There's a ton of flexibility with both the Creature slots and the pump effects.
- Pummeler itself is, by far, the weakest link.
The long story:
- This deck had serious game against Marvel ... I was personally 5-2 (71%) in matches against it. But with Marvel out of the picture now, there's room in the meta for BG Constrictor and Mardu Vehicles, and that's a REALLY bad thing. Facing Walking Ballista is TERRIBLE (because it's an almost perfect Pummeler-killer) and the deck often struggles against Glorybringer and other Flyers (because it has no inherent Flyers nor creatures with Reach).
- As I type this, the vast majority of the meta is a bad match-up or worse: 22% BG Constrictor (4x Ballista), 11% Mardu Vehicles (4x Glorybringer plus 2-4 other Flyers and 0-2x Ballista), 10% Mono-B Zombies (actually a decent match-up), 10% Temur Energy (4x Glorybringer and a bunch of Thopter Tokens), 8% RG Aggro (including the occasional Pummeler deck, but mostly 4x Glorybringer plus 0-4 other Flyers), and 5% UW Flyers (12-14 Flyers). Ugh.
- On cards that could be replaced: IMO, the deck needs 4x Electrostatic Pummeler, 4x Servant of the Conduit, 4x Attune with Aether, 4x Blossoming Defense, 3-4x Harnessed Lightning and 20-22 Lands (depending on your curve) to function. But there's a ton of flexibility on the other Creature slots and the Pump/Trample/Big Damage effects. For example, this deck's got 4x Invigorated Rampage and 2x Rhonas the Indomitable for Pump and Trample effects, and 2x Fling for Big Damage. But during KLD Standard, I ran 3x Larger Than Life, 3x Brute Strength and 2x Arlinn Kord/sometimes 2x Nature's Way for the pump and Trample, and 2x Uncaged Fury for Big Damage.
Hope this helps!