Servant of the Conduit

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Servant of the Conduit

Creature — Elf Druid

When Servant of the Conduit enters the battlefield, you get (two energy counters).

, Pay : Add one mana of any color to your mana pool.

TriusMalarky on Temur Energy Midrange

3 years ago

Aighty. I'm not sold on the 4 copies of Triome. I recommend at most one here, as you can easily make a 3 color deck work without it -- they're just really good as fetch targets in Modern, and the way to go to get 4 colors working in Pioneer.

What with Fabled and Attune searching up basics, I bet you could get enough snow support to use Frost Bite to maximum effect. In fact, your mana costs are good enough that you can almost definitely get Bite online on turn 4-5, and it's still a good version of Shock in the early game.

Your curve is weird, you should probably spend turn one on Attune or Oath of Nissa , or possibly Frost Bite, and spend turn two on either Voltaic, Longtusk or interacting with Lightning or Giant. Cut the Servant of the Conduit s, they're just . . . meh.

With Bonecrusher as a curve filler, Hydra as a bomb and Refiner as a mid level value creature, you have a fine top end.

(Recommended: -2 Whirlers, -4 Servant, -2 Arlin, +4 Oath +4 Frost Bite. This gives you more turn one plays, a better matchup against the aggro running around, and more consistency -- you don't need to have nearly as many 2 drop creatures)

I'd cut some triomes and possibly some other duals for snow basics, and turn the basics you already have into snow basics.

Your sideboard is weird, it doesn't fit your curve at all. If you make my above recommendations, I'd use the following for a sideboard:

  • Some number of Aether Gust -- cut Lightnings for them in games 2-3. Gust is just better against some decks.

  • Mystical Dispute is fine, you'd cut Frost Bites for them as the blue decks aren't often weak to Shock type removal.

  • Arlin is great, cut Hydras for her and run her against more aggressive decks, where she'll flood the board and blow stuff up, and just generally do everything you want against them.

  • Cage is fine, but you'd be cutting Oaths or Frost Bites for it.

  • Aethersphere is plausible, but only when you cut refiners for it and IMO refiner is much better against aggro than Aethersphere is

  • By Force seems fine, keep one if you're worried about artifacts

  • Keranos and Anger really don't fit into your curve, I'd cut those for more Arlins and Aether gusts.

  • Fill in the rest with Abrade and Return to Nature .

Of course, those are more general suggestions, there's a lot of merit to those cards, I just don't think they work in this sort of deck.

vortical42 on Every Day I'm Pummelin'

4 years ago

Pabs4444 The flexibility is indeed the primary draw. Anything we can do to reduce the 'fail cases' will improve the overall win % of the deck. As far as being able to attack or block, that clause ends up being surprisingly easy to meet. When attacking, it essentially reads 'have another creature' since pretty much everything in the deck either pumps itself to 4+ or can get there with a single pump spell or Rhonas activation. Blocking is a little harder, but most games that really isn't a concern. Unless they can kill you in one attack, they have to respect the potential for you to kill them on the back swing. Simply representing the potential to 'go off' is often enough to make opponents play conservative, especially if they are familiar with your gameplan.

As far as Servant of the Conduit goes, I'm not a fan of that card. A Grizzly Bear with energy is not what we want out of our 2 drops. The deck already has enough incidental energy sources. I would much rather have a sticky threat that lets us ramp without consuming energy.

Argy on Pioneer Pummeler

4 years ago

I'm just starting to test this deck so this is just an initial thought.

Remember Servant of the Conduit ? Given that you have so few lands that might come in handy. It's also a sneaky way to get a couple of more

Personally, I used to prefer Sage of Shaila's Claim , as it gives one more , and you are happy to use it as a blocker.

clayperce on Re-growing Pummeler

4 years ago

djnewellmit,
On Lands: IMO, 19 lands is totally fine in a RG build. With an Ave CMC of 2.05 (assuming Ghor-Clan Rampager and Collision / Colossus are 2-drops), we only need 22 Lands. But Attune with Aether counts as a land as long as we also have at least 14x untapped G sources (so we can cast Attune on Turn 1) and are not playing an opponent with enough counterspells in hand to counter our Attune. I played 20 lands back in Standard, so didn't even think about it when I ported the deck over. But I'm going to take a hard look at 19, and maybe even 18. So thanks!

On Maximize Velocity : Your comment about Questing Beast over on my deck made me think about how very good Haste effects are against Planeswalkers; I think I should probably take a relook at Velocity. Thanks here, too!

On Simic and Temur: Not sure about Simic, as Red has soooo many good Pump effects (plus Haste of course). But Temur seems quite decent, for Oko, Thief of Crowns (especially if it's banned in Standard and the price plummets) and probably Slip Through Space . I've always been amazed at how easy it is to splash colors in the deck (due to Aether Hub and Attune with Aether ). I have yet to do any serious testing with it, but over at Temur Pummeler (Pioneer), I'm starting with 4x Aether Hub , 3x Breeding Pool (pricy, but still less than Mana Confluence , 3x Stomping Ground , 5x Forest/2x Island/3x Mountain, and 0x Servant of the Conduit .

Good luck (and good skill) at your tournament Wednesday!!!

djnewellmit on Re-growing Pummeler

4 years ago

Thanks for the suggestions clayperce. I haven't had a chance to play the deck, but I plan on hitting up a Pioneer event at my LGS this Wednesday.

I'll let you know how the sideboard works out on Wednesday. Aethersphere Harvester is there to out-gun any burn-based decks. Rhythm of the Wild might also be a good option for me to replace the second Maximize Velocity in the main deck.

FYI, I will probably brew a UG version to see if those colors still hold some opportunities, maybe even bring in back to Temur. But with the price of Mana Confluence , the mana base may struggle to fit the requirements.

clayperce on Re-growing Pummeler

4 years ago

djnewellmit,
So cool to see a Pioneer update on your deck; would +1 again if I could!

My latest is over at Pioneer Pummeler ... it's very similar (as you might expect), but with a few changes:

  • I had to play 3x Rootbound Crag in a row one game, and decided I officially hate the card. Seriously, I'd rather just run Basics :-)
  • Maximize Velocity seemed good but not great. The pump was often just not quite enough, and I often was just 1 mana too short for the Haste effect. You may be better off though, considering you're running Servant of the Conduit .
  • Veil of Summer is perhaps my new Favorite Sideboard Tech :-)

I had totally forgotten about Aethersphere Harvester ; thanks for reminding me! How's it working for you?

Similarly, I've been thinking about Rhythm of the Wild but haven't gotten around to testing it yet. How's it doing?

Cheers!

venomhydra on Pummeler butt

4 years ago

Unnatural Predation is way too underpowered for this deck. Vessel of Nascency is also too slow. Woodweaver's Puzzleknot is too slow. I would recommend Giant Growth for pumping speed, Servant of the Conduit for energy, and Blossoming Defense for protection.

Load more