Servant of the Conduit


Format Legality
1v1 Commander Legal
Frontier Legal
Vintage Legal
Modern Legal
Standard Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Kaladesh Uncommon

Combos Browse all

Servant of the Conduit

Creature — Elf Druid

When Servant of the Conduit enters the battlefield, you get (two energy counters).

, Pay : Add one mana of any color to your mana pool.

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Servant of the Conduit Discussion

kmach1ne on Forfks

1 day ago

1 of's galore. Deck is not at all focused and is very inconsistent. We can't always play our favorite cards in one deck which I imagine is what you're doing. If you want to play a ramp deck, play ramp cards like Hedron Archive, Hour of Promise, Beneath the Sands, Servant of the Conduit or even Natural Connection. Play as many 4 of's as you can while still maintaining early interaction. This means play removal like Harnessed Lightning, Abrade, Kozilek's Return, Declaration in Stone or even Cast Out to survive the early game because our late game will essentially be unbeatable. General rule of thumb for ramp decks is have 6 to 10 ramp spells and about 3 to 6 payoffs like Kozilek, the Great Distortion, Ulamog, the Ceaseless Hunger and World Breaker. You also want to play roughly 24 to 26 lands with about half of those being basic lands. Look at some of the standard ramp decks on mtggoldfish's website to get a better idea to what I'm saying. Hope this helps.

djnewellmit on Green Ramp/Stompy

3 days ago

Nice deck you've brewed! I've got a few suggestions, but I don't think they are must-haves for your build.

You've got a little bit of energy going on with the Attune with Aether, Greenbelt Rampager, and Servant of the Conduit. I'm not personally a fan of Bitterblade Warrior, and I would recommend Longtusk Cub as a suitable two-drop replacement. The Cub can generate a little energy on its own, but it easily becomes a 3/3 or 4/4 after an Attune or Servant hit the battlefield. And the instant-speed pump for the Cub is a great threat.

Looking at the deck's mana curve, I may also recommend a decent one-drop like Narnam Renegade or even Oviya Pashiri, Sage Lifecrafter (possibly a combination of 2 renegades, and one Oviya) in place of the Bitterblades..For removal, I love me some Nature's Way. Prey Upon has the lower CMC, and both are sorcery-speed, but Nature's Way is a one-sided fight with the added benefit of trample and vigilance for your creature. Also, just to make sure you noticed - deathtouch on Rhonas will trigger if he deals damage with either one of those spells (not that there is much that doesn't die to the 5 damage anyway).

And lastly, just a comment on Attune for land searching - if you are playing green, and have any use for energy, then Attune is the way to go. If you are playing green with any other colors, Evolving Wilds can be swapped in if you do not care about energy. Both cards function as good land search and deck thinning. If I'm playing green, my decision usually hinges on whether I'm playing Tireless Tracker, who prefers the Wilds.

Oloro_Magic on Alemanf

3 days ago

I would say the best mono-color deck in standard is Ramunap red, but green definitely has enough support with cards like Servant of the Conduit and Attune with Aether to ramp and play some standard legal big creatures. A deck like that could probably be made for about $60 realistically and then upgraded at rotation or as new cards are released. Mono-balck zombies is a thing and is really good but will largely rotate out of standard in September.

Here are some lists of mono-colour decks in standard, I tried to look for the most budget decks that you can then upgrade:


Mono black agro:

Mono White Monument:

As said before, green could work I just couldn't find a suitable list. Good luck brewing!

djnewellmit on Nissa - Learning to Ramp?

3 days ago

Tardigrade_Cain You've listed some good Modern ramp spells, but this deck appears to be a Standard build.

IMSluggo I've been working on a Simic (fancy name for blue-green) build to take advantage of the blue-green ramp available. Take a look at my similar deck Nissa's Awakening for some ideas (but a lot of my main pieces will be rotating out next month).

From my recent experience, I've found Druid of the Cowl to be a good substitute for Channeler Initiate and Servant of the Conduit thanks to its higher initial toughness. With 3 toughness, it survives the most common removal of Magma Spray and Shock, and the Druid can also block creatures from the popular aggro decks. Too many times I've had my Channelers or Servants die before my next turn to benefit from their any-colored mana ability.

The blue cartouche, Cartouche of Knowledge works nicely in combo with all of your huge green monsters.

Jagd_Tallgeese on RedGreenEnergy

4 days ago

You can probably replace Servant of the Conduit with Sage of Shaila's Claim as it nets you more energy overall. The servant is a decent mana dork, but seems a bit unnecessary given your mana fixing.

multimedia on Looking to Build Rotation-Proof Jund

5 days ago

Jund may be viable because the post rotation manabase can be good. Here's a hint: get 4x Dragonskull Summit and 4x Rootbound Crag. The ally colored Check lands are in my opinion going to have a big impact on the most viable decks post rotation and Jund can use two of them; a Mountain can activate both of them.

To begin post rotation being in red is a sure bet because Chandra has the potential to be the new Gideon, Ally of Zendikar an oppressive Planewalker. She's very good with Glorybringer which also gets a huge boost even more than now in Standard because the cards that keep it most in check Grasp of Darkness, Archangel Avacyn  Flip and Ishkanah, Grafwidow all rotate. Harnessed Lightning is also still here and it's excellent creature removal.

Black will continue to be good because of Fatal Push and Winding Constrictor, but the lose of Grasp is huge. Some of the best two drops for Jund are rotating, Grim Flayer and Sylvan Advocate. Who takes there place is a guess, but Constrictor makes the most sense because of 3 toughness and it's proven to be good already. It's versatile, can mix two strategies together energy and +1/+1 counters. Gifted Aetherborn also has real potential, as it's good right now, but it's also double black much harder on the manabase. Energy 2 drops are the real winners, Servant of the Conduit, Glint-Sleeve Siphoner and Constrictor are all powerful 2 drops for Jund.

Looking at all the current strategies that Jund can use energy is currently the most powerful with +1/+1 counters a runner up. For the time being I think you're much better off in energy with Jund than anything else.

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