Servant of the Conduit
Creature — Elf Druid
When Servant of the Conduit enters the battlefield, you get (two energy counters).
, Pay : Add one mana of any color to your mana pool.
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Servant of the Conduit Discussion
2 days ago
I'm thinking either Servant of the Conduit or Drover of the Mighty
Although they're good for mana, having Kinjalli's Caller will make it easier to place down, and you would want a minimal amount of non-dino creatures to make Vanquisher's Banner to work...
*My summon-crazy dino deck with those cards isn't done, but it shows the jist of the concept of 'everything is a dino... and casting dino's make me draw dinos'
5 days ago
A simple question I would like to ask you - Did you specifically make a deck to look terrible so that people would comment on it and then redo the entire thing into a deck that could possibly be competitive? Were you purposefully trying to incite people lol? Even now that this deck is a bit better, there are still issues with it. In the deck you are only representing 22 lands with the 19 physical lands and the 3 Attune with Aether. Most temur energy decks represent 26 lands with 22 in main board and 4 in the form of Attune with Aether, even with their Chandra's and Servant of the Conduits.
Getting more into the rest of the deck, you really need to focus on what you want your deck to accomplish. Right now, you are trying to go on a Go-Wide plan with Growing Rites of Itlimoc Flip, a free spellish plan with As Foretold and a control plan with Torrential Gearhulk. These are good plans when in different decks, but cramming them all will usually not work. (Though in the newer versions of Temur decks they do have two Torrential Gearhulk in sideboard against some matchups).
In the future, please know that while some of our comments might be severe, you can always ask us for our reasoning and we would gladly explain to you how we feel that you can improve your deck. Do not go onto our walls and try and publicly harass us because even though we make some decks that are not as great (We usually make them on purpose or to just have fun) we do make some decks to be competitive and if you would look deeper into them you would see that the competitive meter is only an algorithm and does not always determine if a deck is good or not.
6 days ago
Odds on you could drop a land for a module, at least. Quick test shows raw odds of getting 5 lands turn 5 (no mulligans, card draw, Merfolk Branchwalker, Servant of the Conduit factored in) drops only ~5 percentage points from 51.7% to 46.7%. The only one of the aforementioned accelerators that scales off of land count is branchwalker, so replacing a land with a module would only hit the effectiveness of your branchwalkers at finding lands, by a small amount at that and the static bonuses from card draw and ramp can pick up the slack.
Other raw data (for comparison):
1 Land turn 1: 98.2% --> 97.8%
2 Lands turn 2: 92.5% --> 90.9%
3 lands turn 3: 81.8% --> 78.8%
4 lands turn 4: 67.5% --> 63.1%
calculator used: https://www.geneprof.org/GeneProf/tools/hypergeometric.jsp
sorry for the long post, got bored and decided to take it out on you.
6 days ago
Catching up on comments. Thanks for the feedback usurphling. I have actually been considering using the ramp in this deck for another big finisher (outside of Nissa). Your suggestions are all good ones. I feel that Carnage Tyrant is strictly a sideboard card for control now. It is not good against Temur as it can be easily blocked by a couple of Rogue Refiners. I have always liked Aetherwind Basker but never had a good deck for it, but perhaps this is the deck. I will do some testing with it and Aethersquall Ancient to see if those work as good finishers. Thanks again!
Thanks for the comment and for playtesting kiegan! If I may ask, what did you playtest against? Weaver of Currents is an interesting suggestion. I always thought this deck could use more creatures and I had completely forgotten about that card. I'll definitely try that out. I have been looking to tweak the deck for some time now. It can do decently well on MTGO, but as you said it can also be a bit slow. It really struggles against God-Pharaoh decks (I can't stand that deck). If I get my sideboard cards it can have an OK matchup against red, but often it is too slow. It often timesout against Abzan Tokens because that deck just floods the board and then does nothing. It actually does best against control I would say.
Vizier is an interesting card. He has a solid body and is VERY strong with an active Nissa. If I don't like the top card, I can plus Nissa, if its a creature, I can just 0 her and put it out. I could certainly see your argument though. I'll be rethinking the deck here a bit in the coming days so it will likely not include the Vizier, but we shall see. The core of Attune with Aether, Servant of the Conduit, Rogue Refiner, Nissa, Steward of Elements and Bounty of the Luxa would most likely remain intact. I could see cutting Nissa and Bounty to 3 copies perhaps, but that would be about it. Thanks again and let me know what you think!
1 week ago
I'm not well versed with energy decks. But your "Turn 4 win" thing doesn't work currently. Electrostatic Pummeler requires 3 energy to pump each time, and if you're using Servant of the Conduit for mana, then you'll only have 5 energy counters by the time you move to pump the Pummeler. Granted this combo could still work if you replaced Larger Than Life for Built to Smash, because then you wouldn't be using any of that precious energy.
Edit As I posted this, the combo was already changed so ignore me haha.
1 week ago
I like it, the only thing I might change is getting rid of your Servant of the Conduit for Deathgorge Scavenger. Between the 22 lands and the 4 Attune with Aether you have enough mana for this deck. That's almost like having 26 lands already.
1 week ago
This is playing a LOT better, now.
Actually, taking a good look at your Creatures, something like this might work:
2x Aetherborn Marauder - good for late game evasion, or to block fliers
2x Bristling Hydra - one of the best Creatures in Standard
2x Longtusk Cub - a bit hit or miss in testing
3x Rishkar, Peema Renegade - extra copy because it synergises so well with Winding Constrictor in the early game
2x Servant of the Conduit - I'd love a third copy, but can't think what I would take out
3x Verdurous Gearhulk - extra copy because it makes Creatures HUGE in the late game
1x Voltaic Brawler - I can see the value of this at all stages of the game
4x Winding Constrictor - lynchpin of the deck
1 week ago
Just figured I would throw that out there!