Servant of the Conduit

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Kaladesh (KLD) Uncommon

Combos Browse all

Servant of the Conduit

Creature — Elf Druid

When Servant of the Conduit enters the battlefield, you get (two energy counters).

, Pay : Add one mana of any color to your mana pool.

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Servant of the Conduit Discussion

stikmn33 on Vivien’s Stompy Army

1 week ago

Druid of the Cowl is better than Servant of the Conduit, 3 toughness is really good at that slot. You might want to consider some green fight spells to remove troublesome flyers like Lyra Dawnbringer or Glorybringer.

Kjartan on G/R Chandra Planeswalker Deck

1 week ago

Looks better now, but I don't think Lookout's Dispersal is good. You can only ever play it with Servant of the Conduit.

Kjartan on G/R Chandra Planeswalker Deck

1 week ago

What ramp, (cards that allow you to get more mana than you would under normal circumstances, such a Rampant Growth and Llanowar Elves,) allows you to do, is excel in your mana production. But it only does that if you manage to play lands naturally simultaneously, otherwise your mana flow remain stagnant.

If you end op missing a land drop, but playing a Llanowar Elves, you are essentially tapping a mana to keep your natural flow of mana going, instead of either excelling it by both playing another land, and a Llanowar Elves, or doing it for free, without having to tap a mana for it, by just playing a land.


Now, Llanowar Elves can attack and block, so there is some merit to it, even if you miss a land drop, but you very rarely want to block with what is esentially a land when you are behind on mana already, and attacking with it, is eating up your ability to cast spells. On top of that it's easy to kill. It costs around 3 mana to destroy a land, and people rarely play cards that does so, it only costs 1 mana to kill a small creature, and Lightning Bolt and Fatal Push are all over the place.

Now, if it was a Servant of the Conduit instead of Llanowar Elves you would have some potential to both attack and block, but the same arguments still stand, and on top of that, it even runs out of mana eventually.


There is also a problem with your 3 mana ramp cards.

With 16 lands, 4x Llanowar Elves and x3 Servant of the Conduit, you are likely to hit 3 mana on turn 3, but you are not overwhelmingly likely to do so. You'll struggle at drawing lands, your mana producing creatures are vulnerable. You may end up being unable to cast the very spells, that you use to able to cast your other spells, and that's a huge problem. In addition, the problem with missing lands and playing ramp still stands. If you tap out on turn 3 to play Marwyn, the Nurturer, and you don't get a land on turn 4, she's probably not done the thing you wanted her to do.


But the biggest proble here, is your dependence of Forests. You have a 65,4% chance at having a Forest in your opening hand. So you will have it most of the time, but those 34,6% of the time, you have to mulligan. That's way too much, and after mulling your chances at getting that Forest, (or the two+ lands you also want to see,) doesn't exactly get better.

multimedia on Angelic Assault

1 week ago

Hey, I think Angels can really benefit from Selesnya, adding green. Green lets you use Shalai's powerful ability and ramp. Angels want ramp because the best one (Lyra) is a five drop.

Consider this creature base adding green:

In the example I've added green for two cards: Servant and Rishkar. Servant can make green or white mana using energy and Rishkar can turn itself and another creature into mana dorks with counters. I like Rishkar a lot with Shalai it makes using her mana sink ability much easier.

Consider this 24 land manabase adding green:

Because of all the double white cards all the lands (except one Forest) in the example are dual lands that can make green or white. This makes green a viable color to play with all the white cards because you don't have to worry about not having white mana because of green.

Green gives some other powerful cards such as main Blossoming Defense (protect an Angel especially Resplendent), sideboard Lifecrafter's Bestiary and sideboard Reclamation Sage.


FastIsFaster on GW Midrange V2 Pro Tour ATL

1 month ago

Can I ask why you don't run Ghalta, Primal Hunger in this deck? I play a similar deck, but the inclusion of Ghalta, as well as Drover of the Mighty really push the power. I like Drover of the Mighty over Servant of the Conduit because it always fixes whereas Servant of the Conduit needs energy. Since you have a few dinos, and if you add Ghalta or any others, Drover is pushed to a 3/3, which makes it harder to remove and a viable blocker, and goes a long way to reducing Ghalta, Primal Hunger as it counts towards 3 of Ghalta's X, and can tap for 1 more. I have experienced T4 Ghalta relatively easily, with a setup of

T1: Forest and Llanowar Elves: 2 Mana Next Turn T2: Forest and Drover of the Mighty 4 Mana Next Turn, 2 power towards the X T3: Land and Thrashing Brontodon 5 Mana next turn, 7 power towards X T4: Ghalta

multimedia on Abzan Benalia

1 month ago

Hey, there's many good reasons to splash blue in your Esper build for Teferi, Scarab and Negate. These cards are all powerful and add a lot to the Orzhov Knight/History midrange core. Green however doesn't add anything close to what blue does. Some options are:

Out of all these options consider main deck 1x Vraska, 1x Ajani and 2-3x Rishkar with sideboard 1-2x Bestiary? Also consider playtesting 3x Song in place of Rishkar? Rishkar and Song have potential because you can use the Knight tokens before and after they're pumped as mana dorks. Song's chapter three ability could also be pretty good with Knights.

All the other green cards you want to add have CCs or activated abilities especially Shalai and Nissa, Vital Force. These mana costs are not going to be consistent enough with a splash of green. Green needs to be a dominate color in the manabase for these cards. Shalai is fine because she's a white creature first and while her ability is really good it's not required that you have mana to use it, it's a nice bonus if you can.

The main problem is both white and black are already the dominate colors of the manabase because of double white three drop History, Malice, Freebooter as black two drops and Push which you want to be able to cast in the early game. It's really not worth possibly disrupting playing one of these black two drops turn two because of green.

Consider this 26 land manabase(20 white sources, 15 black sources, 13 green sources):

  • 4x Courtyard
  • 4x Scattered
  • 4x Chapel
  • 3x Woodland
  • 3x Sunpetal
  • 4x Plains
  • 3x Swamp
  • 1x Forest

13 green sources might be too much you might just want more black sources. The single Forest is because of opponent's Field of Ruin being able to fetch a Forest when one of your lands is destroyed can be helpful.

Another option is going with the Fast land route:

  • 4x Courtyard
  • 4x Marsh
  • 4x Chapel
  • 2x Woodland
  • 2x Sunpetal
  • 2x Scattered
  • 4x Plains
  • 3x Swamp

The advantage with this manabase is the 8x Fast lands.

Last option is to play Aether Hub and Servant of the Conduit. Hub and Servant are a proven mana fixing team. Consider this Hub and Fast land manabase:

  • 4x Hub
  • 4x Courtyard
  • 4x Marsh
  • 4x Chapel
  • 2x Sunpetal
  • 2x Woodland
  • 4x Plains
  • 2x Swamp

Good luck with your deck.


multimedia on Elves at the Oasis

1 month ago

Hey, I like your new game plan here it's well thought out and explained. Is it a viable budget strategy? I'm not sure, but it looks fun. Your deck currently has 64 cards I suggest trimming 4 cards making it 60. Also wouldn't hurt to add your deck to the budget hub.

In nearly all instances you're much better off playing two drop Elves who can actually make mana. Llanowar Scout can't make mana, to be able to use his ability you have to have a land in your hand, this is a big drawback. If you have a land in hand then great, if it's a Forest or Oasis even better, but sometimes you don't have a land in hand and in those times you can't make mana with Scout. Elfhame Druid or Servant of the Conduit are better Elf options than Scout because either one can make mana without needing something else. They're both more consistent in making mana. Even being able to use Servant's mana ability two times because of only having two energy is still worth it.

Scout's ability is nice when it works, but do you really need it? Having a lot of lands is not something you should be concerned about because of all Elves your playing who can make mana: Llanowar, Marwyn, Cowl and Rishkar with a counter. Making mana is not a problem thus having a lot of lands in your control doesn't need to be part of your strategy.

Another two drop Elf who has synergy with Marwyn, Rishkar and Armorcraft is Kujar Seedsculptor she adds to the counters strategy, give her a playtest. Verdurous Gearhulk is a great creature with a counters strategy. It's budget $2.50 good creature to ramp into with all the mana that's made with Elves and can be a fine finisher. It's not an Elf, but it can put counters on Marwyn which is just as good as being an Elf.


multimedia on GWb Midrange

1 month ago

Hey, you're welcome. I like the new direction so much more than the old version. Good job with the rebuild!

If you're playing this deck at PPTQs then consistency becomes very important. Consistency is a huge factor in winning games. The rest of this comment is going to be how you can make game play with the deck more consistent.

Adding black for Abzan a three color manabase reduces the consistency a lot. You want turn one for Llanowar and then after that you want to make for Jadelight and for Lyra. Adding black can really conflict with making mana for these double single color casting costs. Other than main Push, Vraska, Scrapheap Scrounger and sideboard Duress I don't think adding black as a third color does enough to warrant hurting the consistency of being able to play your green and white cards.

Push is a great card, but white has two alternatives that are in my opinion just as good, Seal Away and Gideon's Reproach. I suggest playing three color Abzan at FNM(lesser tournament) and playing two color Selesnya at PPTQ(greater tournament).


Nice job adding Servant of the Conduit he's really wanted to help to make mana for these double single color cards and the black splash. Consider Aether Hub? Hub is great with Servant and it can be a turn one untapped green source for Llanowar. This makes a huge difference in consistency of playing Llanowar turn one. Currently there's 5 sources of green that can ETB untapped turn one, 5 Forests, this is low. Adding 4x Hub makes 9 of these sources, still low. Using Hub to play Llanowar turn one is not ideal, but it's an option that increases your ability to play turn one Llanowar and that's worth it. Realistically you want 10 minimum sources of green that can ETB untaped turn one to consistency be able to play Llanowar turn one. Hub gets you closer to this without having to play a ton of Forests.

Consider Blooming Marsh? Marsh and Botanical Sanctum are excellent lands to play when playing Llanowar because they can ETB turn one untapped this gives Golgari/Abzan and Simic more consistency with Llanowar. For instance here if you add 4x Hub, 4x Marsh and keep 5 Forests this gives 13 possible turn one sources of green for Llanowar. Marsh is also a very good land with Push letting you use it turn one to play it or Llanowar. You would like to be able to cast Push in the first three turns of the game to combat aggro. Marsh gives you a possible source that ETB untapped the first three turns of the game to play Push.

Consider this 24 land Abzan manabase(18 green sources, 14 white sources, 12 black sources):

  • 4x Hub
  • 4x Marsh
  • 3x Sunpetal
  • 3x Chapel
  • 2x Scattered
  • 5x Forest
  • 2x Plains
  • 1x Swamp

You'll notice in this manabase example that the most important lands that are 4 ofs or more can be used to play Llanowar turn one. This adds consistency, being able to play Llanowar turn one; the concept this manabase is built around.

Lets compare this Abzan manabase example with a 24 land Selesnya manabase(21 green sources, 15 white sources):

  • 4x Hub
  • 4x Sunpetal
  • 4x Scattered
  • 9x Forest
  • 3x Plains

This Selesnya example is much more streamlined, it has the same amount of green sources that can ETB untapped turn one for Llanowar, but a huge difference is the number of Forests. Nine Forests compared to only 5 in the Abzan manabase. This Selesnya example makes it much more consistent that you'll have a Forest for a turn one Llanowar.

The advantage of playing Llanowar is being able to ramp into a turn two three drop. In the case here Jadelight which is a great addition and one of the best turn two plays with help from Llanowar. Consider 4x Jadelight? I suggest this because this increases the consistency of getting turn one Llanowar and turn two Jadelight. You want the most opportunity in game play to be able to play these two cards turn one and turn two; 4x of each of them helps. Consider cutting 1x Angel of Sanctions for 1x more Jadelight?

Good luck at the PPTQs.


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