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This spell costs less to cast if you control a Wizard.
Wizard's Lightning deals 3 damage to any one target.
Wizard's Lightning Discussion
6 days ago
I think it would be good to decide whether you want to be more of a highly aggressive red deck or a spells-matter Izzet deck since you have elements of both right now. Going mono-red would be cheaper, allowing you to have a simple mana base and run solid commons like Viashino Pyromancer . Red wizards isn't going to be as good as competitive burn, but it should suffice for a relatively casual metagame. Soul-Scar Mage would be one wizard to add. Then, I'd supplement Lightning Bolt and Wizard's Lightning with more burn ( Lava Spike , Searing Blood , Skullcrack , etc.) For Izzet, you probably want to replace the low-impact burn and blue cards for more guys that trigger on instant/sorcery casting. Young Pyromancer is the one that jumps to mind, and Crackling Drake has been performing quite well. The remaining spells should be mainly draw or ways to trigger your creatures. The jump start cards are a great place to start. Flashback is another solid way to do this with Faithless Looting being the Cream of the Crop , but do beware of a potential banning.
2 weeks ago
2 weeks ago
Instead of using the Pteramander , I would highly recommend using Goblin Electromancer . It will make your cards cost less so that they can be used more readily. If you are going for budget and are using more expensive versions of better cards, then using Electromancer really helps with casting them during the game. I have used Pteramander many times and every time I use him it is too slow for my liking.
There is also a card I have been liking called Depose / Deploy . It has a nice effect in tapping a creature if you need it, and there is no need to splash another color with the hybrid mana. Plus it draws you a card and gives you 1 tick for your drakes.
If you want to make sure that you have enough tempo in order to last into the late game, you may want to take a look at Murmuring Mystic . He has a nice ability, though he does have a pretty high CMC. I have found that he is a very good sideboard card against token decks.
If you use Goblin Electromancer , you will almost always have a wizard on the field. You want him to be in your starting hand so you can play him turn two, so if you decide to go that route I would take a look at Wizard's Retort and Wizard's Lightning . They both cost significantly less with a wizard on the board, but they also cost less with electromancer in general.
As far as straight up damage goes, you have the obvious Lightning Strike , which would just be the same as a lightning bolt if you have the Electromancer. If you are looking for something more though, you can look at Direct Current . Little harder to cast because of the two red symbols, but it also has Jump-Start, so you can cast it again from the graveyard. Firecannon Blast Is essentially the same, but it has that raid trigger to do 6 damage instead if you attack (which you will be). Fight with Fire also gives you more options, as you can either choose to deal 5 damage to a creature or kick it to deal 10 wherever you want.
As far as drawing cards so that you can get your instants and sorceries into the graveyard and your drakes on the field, one of the best budget ones that I have found is Chemister's Insight . It also has the jump-start ability so you can use it again. Radical Idea is basically a smaller version of that. Warlord's Fury is a low CMC card that will draw you a card and also give all your things first strike. I found it helpful sometimes, but not enough to keep it in my deck. Something like Arrester's Admonition could also be useful with it sending a creature back to its owner's hand, but I have not tested it enough to know if it is super viable.
The version of the drake deck that I play can be found at Draken' My Bacon. I tend to run a more aggro version of the drake deck that focuses on getting the drakes out as soon as possible and casting as many spells as I can. I also have all of the expensive cards vs the non-expensive ones, but I only got that over time. I started out where you are with a budget version.
3 weeks ago
I would recommend 4 copies of Ghitu Lavarunner instead of the Spear Spewer . It gives you another set of wizards for Wizard's Lightning and can deal twice as much damage considering all your sorceries. Shock costs a third of the price of Direct Current , so you can fit it into your curve much easier, though you will lose that possible second casting.
1 month ago
t1: mountain, Ghitu Lavarunner . t2: mountain, Runaway Steam-Kin , attack. Opp at 19. T3: mountain, Cast Shock and 2 Skewer the Critics / Wizard's Lightning , opponent at 11. Attack with both for 6, opp at 5. Remove counters from steam-kin and cast any combination of 2 spells that add up to 5 damage or more (eg Shock and Lightning Strike ).
10 cards on t3 for 20 or more damage.
1 month ago
For a -budget- deck, this is looking reaaally good !
I don't see why 3x Wizard's Lightning tho. Only Goblin Electromancer can reduce their cost. If you're playing them for burn, traditional Shock could do the trick and be more consistent and if it's for removal Lava Coil is pretty bonkers. I feel that way at least.
Thousand-Year Storm is looking weird as a lonely 1 of here. By the time it hits the battelfield, you hand is prolly empty and you don't have that much tools to combo off with it.
Have you ever looked at Dive Down ? Cheap spell to pump the drakes and great protection !
2 months ago
I play exclusively on arena for standard (best of 1 games) and recently crafted a bunch of new allegience cards. Rakdos impressed me a lot and I decided to make a punisher burn deck, featuring Sword-Point Diplomacy and Risk Factor as the punisher cards.
There are several new cards that enable the deck:
Skewer the Critics is the obvious new card - 3 damage for 1 mana is awesome.
Light Up the Stage - 2 cards that you may use this turn and the next and play lands from there? Sign me up!
Carnival / Carnage - both sides are useful - the 1 mana spell is the cheapest way we have to enable spectacle, while carnage is useful versus control decks.
Now the issue I am having trouble with is that the deck has a glaring omission, making it slower - Wizard's Lightning , which is not playable without 8 wizards at least.
So this is the choice:
2/ Keep as is.
2 months ago
you can put your mind at ease about the mana base. generally speaking, the ratio of colored mana symbols should be the same as the ratio of colored mana sources. but for a 2 color deck in standard, theres no reason not to use the full suite of appropriate shocklands and checklands, as well as at least 2 basics of the under-represented color just in case the opponent uses an Assassin's Trophy . definitely need more wizards though if you want to reliably cast Wizard's Lightning for 1 mana.
Wizard's Lightning occurrence in decks from the last year
All decks: 0.06%
All decks: 0.32%