Wizard's Lightning

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dominaria (DOM) Uncommon

Combos Browse all

Wizard's Lightning

Instant

This spell costs less to cast if you control a Wizard.

Wizard's Lightning deals 3 damage to any one target.

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Recent Decks

Wizard's Lightning Discussion

kingyfyvf on Grixis Wizard Commander Help

2 days ago

This is my first commander deck I got a few months back and have built it up slowly but am in dire need of help finishing it. I know it is slow and probably bad but I like it and it suits me just fine. I like how it can focus on the graveyard but the only strategies I have for it is the Duskmantle Guildmage and Mindcrank set and the Sphinx's Tutelage. Any help is appreciated.

Commander: Inalla, Archmage Ritualist

Creatures:

Arcanis the Omnipotent

Archaeomancer

Bloodline Necromancer

Body Double

Duskmantle Guildmage

Etherium-Horn Sorcerer

Firefist Adept

Fleet Swallower

Galecaster Colossus

Garna, the Bloodflame

Harbinger of the Tides

Kess, Dissident Mage

Magus of the Abyss

Magus of the Mind

Mairsil, the Pretender

Marchesa, the Black Rose

Naru Meha, Master Wizard

Nin, the Pain Artist

Nivix Guildmage

Niv-Mizzet, the Firemind

Portal Mage

Puppeteer Clique

Sea Gate Oracle

Taigam, Sidisi's Hand

Vela the Night-Clad

Vindictive Lich

Artifacts:

Caged Sun

Mindcrank

Mirror Gallery

Sol Ring

Thought Vessel

Worn Powerstone

Enchantments:

Curse of Opulence

Frenzied Rage

Propaganda

Shifting Shadow

Sphinx's Tutelage

Instants:

Cauldron Dance

Chaos Warp

Comet Storm

Crosis's Charm

Mana Leak

Memory Plunder

Polymorphist's Jest

Rakdos Charm

Reality Shift

Silumgar's Command

Unwind

Wizard's Lightning

Sorcery:

Clone Legion

Day's Undoing

Decree of Pain

Final Parting

Karn's Temporal Sundering

Kindred Dominance

Necromantic Selection

Soul Salvage

Spelltwine

Warlord's Fury

Weight of Memory

Planeswalker:

Jace, Memory Adept

Land:

Mountain x4

Island x10

Swamp x6

Dimir Aqueduct

Rakdos Carnarium

Izzet Boilerworks

Command Tower

Crumbling Necropolis

Exotic Orchard

Path of Ancestry

Swiftwater Cliffs

Dismal Backwater

Jwar Isle Refuge

Vivid Marsh

Vivid Creek

Vivid Crag

Evolving Wilds

Terramorphic Expanse

Temple of the False God

Grixis Panorama

Mystifying Maze

Terramine on Witch Hunt

3 days ago

Yes, this is a way to deal damage but also, depending on a number of them, they can halt casting of Wizard's Lightning which in this situation is kinda problematic. But nothing stops me from testing!

vomitpile on Naban's Naban's Wizards Wizards

3 days ago

First thing, Naru Meha, Master Wizard doesn't seem worth it when opt is the only thing you can copy main deck since it only copies spells you control. The +1/+1 is cool but I would thing a more tempo gameplan would end games faster and more efficiently than pure bounce and beatdown. Adding red for Lightning Bolt and Wizard's Lightning would make it much, much more aggressive immediately and lets you play Stormchaser Mage and other prowess guys like Soul-Scar Mage, which plays very well with the burn spells.

I'm tempted to try a jeskai wizards deck splashing white for Reflector Mage, Path to Exile and sideboard flexibility personally. The red just seems so important for actually ending games. It does seem like your choices are mostly budgetary, have you seen the wizard deck SaffronOlive played a few weeks ago? It was pretty consistent at around the same price point. Good luck! Wizards are a sweet tribe with a lot of cool tricks.

https://www.mtggoldfish.com/articles/budget-magic-98-57-tix-thunderous-wizards-modern

stikmn33 on Blue/Red Wizard Deck

1 week ago

There is enough good wizards to avoid having to put in non wizards. Plus you aren't playing the two best wizard instants Wizard's Retort and Wizard's Lightning.

Snivy__ on Wizards' Assault [7-0-1 Record]

1 week ago

drsnailtrail I have deeply considered Riddleform but sadly in my playtesting with it I would always want a Wizard's Retort, Unsummon or Spell Pierce in its place. Although it is mostly a two-mana 3/3 flyer that can scry, it's not a Wizard, so it doesn't turn on Wizard's Lightning or Wizard's Retort. Also, it doesn't get pumped by Adeliz and it doesn't even have prowess so I can't protect it from commonly used burn spells like Abrade and Lightning Strike.

Exclusion Mage is definitely worth testing in place of Unsummon. I don't like how it isn't instant speed, but it is a 2/2 for 3 with an Unsummon attached to it.

I don't really like Omenspeaker because it doesn't help me win faster with more answers. A 1/3 for 2 is not what this deck wants in the 75.

Even though Dismissive Pyromancer does have a draw engine attached to it, it doesn't have prowess but in replace it has a solid burn spell on a 2/2 body.

Thanks for the suggestions!

Thebiggalactus on Questionable Grixis Control

2 weeks ago

Not a ton of legendaries get played nowadays but the ones that do are super annoying,game ending, and have to be exiled or their coming back.They are also really "build around me". I would suggest you try to look at all the legends cause even most aren't broken overpowered, they can promote crazy fun decks! Also instead of Unwind and Cancel I suggest Abrade, Admiral's Order.Abrade is versatile and can be used almost any time. Admiral's Order is strictly better than Cancel as it can be 1 mana sometimes. Also standard does have a Lightning Bolt in Wizard's Lightning it just turns into bolt when you have a wizard on the field instead,

multimedia on No Standard bannings this time

2 weeks ago

Way too optimistic that Chainwhirler will not be a problem post rotation. As long as it's a card in Standard tokens and x/1 creatures are not safe to play; play them at your own risk. Wizards needed to bite the bullet and ban Chainwhirler. Admit it was a mistake printing it right after tribal Ixalan, fire whoever is finalizing the completely overpowered red cards for Standard and move on. Unfortunately, like all Wizards decisions they do the opposite of what needs to be done.

When in the last two years has mono red not been a good, powerful and even dominate deck to play in Standard? Lightning Strike, Shock, Wizard's Lightning, Viashino Pyromancer, Demanding Dragon and Chainwhirler are enough reasons to keep mono red as a good option to play post rotation.


DistortionSlayer on Budget Keld RDW

2 weeks ago

I suggest 2-3 Lightning Strike and 2-1Wizard's Lightning because you have 8 Wizards (Soul-Scar Mage-Ghitu Lavarunner) and I think it would be more consistent.

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