Wizard's Lightning

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dominaria (DOM) Uncommon

Combos Browse all

Wizard's Lightning

Instant

This spell costs less to cast if you control a Wizard.

Wizard's Lightning deals 3 damage to any one target.

Wizard's Lightning Discussion

sweg_leaps on UR Delver

1 week ago

Notes for Observers:

Currently playing with a few friends, nothing hard cut. I started this deck as a Blue Moon deck, with the classic Madcap into Platinum Emperiom. Issue: the metagame changed, with a lot of artifact/enchantment hate. Like, HARD HATE. So, I adjusted into a delver type deck, pulling from delver decks in Modern, Legacy, and Vintage history. Deck runs fine, but there are a few "meh" cards:

Condescend This card is fantastic early on in the game, but is not so good mid-late game. It forces me to tap out hard to respond to a threat if I top deck, but the scry feels super nice.

Wizard's Lightning and Wizard's Retort I have a few wizards, but not always online

zditty on Domris and Dragons

1 week ago

This is good. I would suggest you mainboard two Shock and that the Lava Coil pair go in the sideboard. Also, I would reomove the Wizard's Lightning and add a finishing burn spell for the side when you face a control-based matchup. Banefire is my go to for that.

sylvannos on What if we had a ...

2 weeks ago

When you can play 5+ copies of each card, there's about a million different ways to win on turn one. For example:

Simian Spirit Guide -> Simian Spirit Guide -> Surging Flame -> flip over 40 other Surging Flame s.

Simian Spirit Guide -> Rite of Flame -> Rite of Flame -> Manamorphose -> rinse and repeat for near-infinite mana, cards, and storm count.

Dark Ritual -> Dark Ritual -> Entomb -> Animate Dead -> Griselbrand -> repeat Dark Ritual -> Entomb -> Animate Dead until you get whatever amount of whatever creature(s) you want.

Grim Monolith s and/or Mana Vault s to power out an early Emrakul, the Aeons Torn .

Even if you make the format Standard-only, you'd still have people doing bullshit like making a deck with nothing but Viashino Pyromancer s, Ghitu Lavarunner s, Wizard's Lightning s, and Mountain s for guaranteed turn 3 or 4 kills. There's a reason there's a limit of 4 copies. Without it, you end up with either a format that's decided by the coin flip or a banlist longer than the dictionary.

magicharm on War Wizards

1 month ago

pauatro

I have only been able to test on the lower ladder for now, but for the matches I've had the deck has been performing pretty well. It can often do around (depending if you throw burn at face) 13 damage in one combat face when only having both Arcanist and Adeliz out. The main combat trick to get through creatures in this deck is Maximize Altitude , and I like it more because it doesn't only allow you to avoid blockers, you can double cast it on Arcanist to get back burn like Wizard's Lightning . I think that I could probably replace Skewer the Critics with Lightning Strike , but there is always the chance you have other burn in your hand in which case Skewer would be better.

hejtmane on War of the Spark: Spoilers ...

2 months ago

While unless something changes in the next two days Red got complete garbage on the instant card front and is worthless even in limited (draft) with all the planeswalker present. Hell they did not even get anything with any target.

This set is very crazy and very disappointing that we have 36 planeswalker and your best defense is going to be to dip black period end of story and outside of The ElderSpell and while Casualties of War is nice it is a 6 mana drop which are both rares dealing with planeswalkers is terrible and outside of 1 uncommon Angrath's Rampage which is ok and still requires black. Basically this set gives us way to many planeswalkers and the best ways with dealing with them are in other sets and they are also rares thanks for nothing MTG

I posted a while ago how disappointed I was about the planeswalker removal there should have been more uncommon removal that was decent to help and we got hot garbage mainly and all the best ones require black so basically red did not even get something on par with Wizard's Lightning in cost to damage to any target

While I expect to be even more disappointment tomorrow on this front, So nothing has really changed best planeswalker removal requires black (outside red bolt spells) and the best ones are all rare esper control is going to get even more ridiculous with the likes of Teferi, Time Raveler.

Not sure what I expected but my fears played out about all these planeswalkers

9-lives on Testudo Tactic Holy Cadre

2 months ago

Teyo, the Shieldmage will be very useful against Thought Erasure or player-damage burn instants like Shock or Wizard's Lightning ! I would have won games with that card! Not to mention the walls it makes! The problem with Surge Mare is that it isn't a defender, so it's useless with Arcades, the Strategist .

Boza on Stoneblade Arcanists Combo

2 months ago

Now, since they are wizards, add Wizard's Lightning to the mix that is castable for 1 mana and Runaway Steam-Kin to provide the mana and the jank mono-red deck is back for business! Naturally, you can pair this with Arclight Phoenix for even more!

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Wizard's Lightning occurrence in decks from the last year

Modern:

All decks: 0.06%

Standard:

All decks: 0.32%

Red: 6.48%