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polity4life Inventors' Fair Not Necessary in here really. And being a more aggro style deck I'm not expecting to have 3 bodies on the field at the same time usually so he didn't get inclusion though it did get tested. So far in testing I always draw at least 2 wincon regularly so I don't feel the need to fetch. I'd rather fetch from graveyard via Sequestered Stash (originally) and now Memorial to Folly. Metallic Mimic is part of what sustains this deck for power. Helps to make that bottom end a little more survivable and always nice when Traxos, Scourge of Kroog Comes out just a lil bigger. Tested Herald of Anguish as well which was a wincon choice at one point but just not consistent enough to get out for cheap vs Traxos, Scourge of Kroog or Zahid, Djinn of the Lamp. Heart of Kiran was an original choice but with crew 3 its tough. Hence the Aethersphere Harvester. Crew 1 works with all bodies in the deck, still flying, and has ability to assign lifelink as needed in longer games. And can help feed it while fixing colors with Aether Hub
May 23, 2018 5:36 p.m.
Not built in paper yet. Still testing a few things but soon
May 18, 2018 7:18 p.m.
Leatherankh yeah I tested grixis and esper initially and just ended up cutting it down to dimir. Although Esper did show the most promise for that and also protecting everything and historic triggers. Shalai, Voice of Plenty and Teshar, Ancestor’s Apostle were my biggest candidates but esper took longer to build and stabilize. It also wasn't as efficient at getting damage through in a more aggro style. Games took in their best case scenario another 2 turns to win. The only upside I would say is grixis and esper land base are just phenomenal right now. 3 color fixing is very doable in standard right now.
May 18, 2018 9:07 a.m.
Pabs4444 Please look through comment archive and revisions and you'll see this has all been covered already.
May 17, 2018 12:16 p.m.
Pabs4444 All that stuff was in here at one point and just didnt work too well. Don't like that Scrapheap Scrounger can't block. Foundry Inspector is cool and all but most the deck is already really cheap and I don't want to just play my whole hand out at once. Works better to keep guys in my hand to keep playing every turn to keep untapping Traxos, Scourge of Kroog
May 17, 2018 12:15 p.m.
Pabs4444 Also Trophy Mage only fetches a specific to 3 drop. 2 drop and 4 drop would be most times more useful than any of my 3 drops. Also it's not an artifact or historic body or support that interaction so I'd say nay on him. I'd find Glint-Nest Crane more useful being able to fetch any artifact out of top 4 than only a 3 drop. Also he's a flying defensive body.
May 17, 2018 12:13 p.m.
Pabs4444, Efficient Construction isn't a turn 4 play in here. Ideally he would be turn 6 and on and only if needed to get those last extra bits of damage. Very useful late game for going a bid wide as I will be dropping 1-2 artifact creatures a turn at that point and as such getting 1-2 thopters for extra damage or blockers. Just gives me some board control. That's why there are at least 2 in here cause even if I dont hit the big guys I can use that to stall some time with bodies on the field to get the big guys out. Otherwise if you read description they are filler for no Karn.
May 17, 2018 12:07 p.m.
Leatherankh Yeah I wanted to avoid Karn just for the sake of price otherwise he does definitely belong in here. Also you are looking too much at Zahid, Djinn of the Lamp's direct casting cost. Never, ever, ever, ever ,ever should he be hard cast.I have more than enough artifacts to cast him for the and Tap and artifact which is why he is in here. I can abuse the hell out of him for a turn 4 5/6 flyer
May 17, 2018 12:03 p.m.
Secret Salvage is the secret late game killer in rat decks. Exile one Rat from graveyard. Make ur hand 7 rats.
May 17, 2018 10:17 a.m.
I feel like there are too many artifact support items in here VS artifacts. I only count 15 artifacts. Seems like an interesting build. Definitely looks geared more for late game. Hard early setup
May 16, 2018 4:15 p.m.
papahiggs if ya look in comment archive tezz is too slow and Karn would be good but paying the cost of the whole deck for 3 is not
May 16, 2018 4:10 p.m.
Pample1 yeah i'll take a look at it.
The Scarab God serves as a late game bring things back attrition piece.
May 15, 2018 2 a.m.
A good mid game big body for you might be Zahid, Djinn of the Lamp if ya got a treasure out that's a 4 drop cast.
May 14, 2018 2:21 p.m.
Thats fine. Ya shouldnt look too deep in stats. Just play the deck and see
May 13, 2018 12:36 p.m.
Umm turn one bird for setup or turn one sparring to help feed early damage is all i need.
Trying to keep it more creature based.
Sequestered stash has been very useful wether to fetch for a trigger or just get traxos back after being killed
Tested inventors fair. Its ok but sometimes its a pain keepin bodies on field when this deck is meant to just push constantly
May 13, 2018 10:42 a.m.
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|Playing since||Time Spiral|
|Avg. deck rating||78.25|
|Suppressed formats||Legacy, MTGO, Commander / EDH|
|Good Card Suggestions||44|
|Last activity||1 day|