w33m4n Deckling

Modern Player gone standard. Been playing since Time Spiral. Went Standard in Kahns block

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second the motion on Primal Amulet. Would make your late game more game ending.

February 15, 2018 4:23 p.m.

Said on Selesnya champion...

#2

also, Prowling Serpopard should definitely be in here since you have no control answer.

February 15, 2018 2:05 p.m.

Said on Selesnya champion...

#3

I second the motion on Tocatli Honor Guard No need to be in here. Would do you better to have Blossoming Defense or even Sheltering Light to keep Rhonas on the field and dumping bodies.

February 15, 2018 1:50 p.m.

I'd dump one Renegade Map one Treasure Map, and then one Hidden Stockpile

February 12, 2018 5:27 p.m.

Gleaming Barrier would be big for this deck I feel. Regardless of against aggro or not this card makes a solid 2 drop to slow anything early at all down and even midrange with benefit on death. Let alone the fact you can get so much extra value with the rest of the treasure engine you are using. If you want to add some draw into it I feel like Costly Plunder could show a huge amount of value in here as well.

February 12, 2018 5:26 p.m.

Said on Forging Golems!...

#6

The treasures fill the gap needed. I got no problem dragging a game because i used treasures. Deck does well to make more

February 9, 2018 10:28 p.m.

Said on Revel in Pennies...

#7

Interesting build but Marionette Master truly shines in a treasure heavy basis. I have a grixis version(originally dimir) that does control with treasure into a Marionette. Check it out if you'd like some ideas.


Treasure Production Control

Standard* w33m4n

SCORE: 165 | 263 COMMENTS | 27228 VIEWS | IN 78 FOLDERS


February 8, 2018 2:43 p.m.

Said on Forging Golems!...

#8

I feel like you need to up the land count in here. When play testing it was a struggle to try to and get 5 actual land on the field on a regular basis. I would look at bare minimum one more land

February 8, 2018 2:40 p.m.

You are welcome jwu

February 7, 2018 1:24 p.m.

Said on Mardu Honor Guard...

#10

it definitely has legs and being it's kinda mardu vehicles but not quite it'll throw someone off beat when you play a few of your cards that don't normally add up to mardu vehicles list.

February 7, 2018 1:10 p.m.

Said on Mardu Honor Guard...

#11

interesting deck build. In an aggro world it definitely has the potential to be problematic but I feel it falls short against Control decks even with the sideboard. You have answers to some things but control seems to have answers for almost every thing you play.

Tested this against my Treasure Production Control if you wanna mess with it and see what could be improved granted I will say this deck definitely slows down my already relatively slow pace used for my deck. (game went on for about 16 turns thanks to a gideon you woulda had out)

February 7, 2018 12:20 p.m.

As far as a sideboard counter control and anti combo cards would do you good. Negate, Spell Pierce, Revolutionary Rebuff are all solid anti control cards as well as Lost Legacy or Dispossess to pull out key piece of a deck

February 6, 2018 1:36 p.m.

A.) Fun build. B.) Need more midrange answers.C.) You definitely need a sideboard.

Tested this against my Treasure Production Control. Fun matchup and definitely a long match being you have some answers to my stuff but you lack that finishing blow. Maybe get a body with some evasion and change up the removal strategy. Fatal Push falls short for you past turn 3 really in the case of this control matchup. I'd also cut down on Bontu's Last Reckoning being you really need your creatures to stay out being you only have 7 of them and no real way to bring em back other than The Scarab God and if he gets dealt with you are up [email protected]% creek.

Maybe Torment of Hailfire or a Sphinx of Magosi as some top end option

February 6, 2018 1:30 p.m.

Said on Tormented Mill...

#14

interesting deck but it loses steam fast and doesn't actually do anything to win you a game. I'd recommend getting some beefy top end creatures that can come out. The Scarab God would be huge for you since you are getting them to discard stuff (looking for them creatures). The other side is I would get some counter or draw spells in there. There is only so much discard can do. Once something hits the field you don't really have a way of dealing with it. Also your land base needs some love. Messing around with testing it against my Treasure Production Control it constantly was trying to find a color needed or getting the second black for some of your stuff was a pain. I'd add in some more Drowned Catacomb

February 6, 2018 11:50 a.m.

As far as a tokens structure it's all just spells to counter. If you stop what makes the tokens and it's support they have little to stand on. Pull some removal and stack on counters for old school cruel control

February 4, 2018 12:55 p.m.

If you look at the original version in the changelog or have been following deck original was just black blue. Pirates pillage becomes glimmer and red becomes more counter or removal

February 4, 2018 9:41 a.m.

Said on This is bigger ......

#17

interesting deck. Fun matchup testing against my version of treasure. Check it out.

Also if you are artifact basing you should look at Gleaming Barrier from RIX


Treasure Production Control

Standard* w33m4n

SCORE: 158 | 259 COMMENTS | 26176 VIEWS | IN 74 FOLDERS


February 2, 2018 4:04 p.m.

Said on Why'd it have ......

#18

for treasures // or // are the way to go

February 1, 2018 4:35 p.m.

Said on Why'd it have ......

#19

played it against my Treasure Production Control. best 2 out of 3 I won but it was scary close and 2-1 had to go to game 3 and that was really tight and hard to deal with

February 1, 2018 4:07 p.m.

Said on Why'd it have ......

#20

this deck is definitely annoying to deal with. Fun build though. Feel like it's missing something big to make someone go oh [email protected]#%

February 1, 2018 4:05 p.m.

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GabeBurch

Decks

Treasure Production Control

Standard* w33m4n

SCORE: 171 | 263 COMMENTS | 28659 VIEWS | IN 81 FOLDERS

The Flock of Deathgulls

Standard* w33m4n

SCORE: 23 | 24 COMMENTS | 4683 VIEWS | IN 5 FOLDERS

Finished Decks 2
Prototype Decks 2
Drafts 0
Playing since Time Spiral
Points 2712
Avg. deck rating 97.00
T/O Rank 26
Helper Rank 81
Favorite formats Standard
Good Card Suggestions 38
Cards Added/Fixed 19
Last activity 3 days
Joined 1 year