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September 18, 2018 10:33 a.m.
Ogoki I have tested Treasure Map in here and it's better against control matchups or matchups that go into longer games but overall is slow in here comparative. Plus I like having the life gain and the fast mana fix to get a Phylactery Lich out on turn 3 if available. Where as the Treasure Map would take longer to flip to get treasures which yes could be useful but again that'd be late game where this deck ideally should have already won by turn 6-8
September 11, 2018 9:35 a.m.
Lands need major work to really balance this for stability. Glacial Fortress, Temple Garden from ravnica spoilers or Hinterland Harbor or Sunpetal Grove could be a nice way to splash green while getting your primary colors.
maybe a balance like
3x Temple Garden// 3x Glacial Fortress// 2x Hinterland Harbor// 2x Sunpetal Grove// 5x Island// 5x Plains// 2x Reliquary Tower// 1x Field of Ruin
For Counters definitely pay attention to the new set. There is already one OK counterspell and possibly more coming. I will say if you run counters you should run more of em and make them the primary base that leads into the defenders with Arcades, the Strategist. Otherwise I would reccomend being able to sort and draw extra to always make sure you get to what you need when you need it. Anticipate,Chart a Course could be very good for you instead of the counters to go along with Divination
Really like the overall idea feeding mill with it.
September 10, 2018 2:50 p.m.
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|Playing since||Time Spiral|
|Avg. deck rating||89.00|
|Suppressed formats||Legacy, MTGO, Commander / EDH|
|Good Card Suggestions||63|
|Last activity||3 days|