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second the motion on Primal Amulet. Would make your late game more game ending.
February 15, 2018 4:23 p.m.
also, Prowling Serpopard should definitely be in here since you have no control answer.
February 15, 2018 2:05 p.m.
February 15, 2018 1:50 p.m.
February 12, 2018 5:27 p.m.
Gleaming Barrier would be big for this deck I feel. Regardless of against aggro or not this card makes a solid 2 drop to slow anything early at all down and even midrange with benefit on death. Let alone the fact you can get so much extra value with the rest of the treasure engine you are using. If you want to add some draw into it I feel like Costly Plunder could show a huge amount of value in here as well.
February 12, 2018 5:26 p.m.
The treasures fill the gap needed. I got no problem dragging a game because i used treasures. Deck does well to make more
February 9, 2018 10:28 p.m.
Interesting build but Marionette Master truly shines in a treasure heavy basis. I have a grixis version(originally dimir) that does control with treasure into a Marionette. Check it out if you'd like some ideas.
SCORE: 165 | 263 COMMENTS | 27228 VIEWS | IN 78 FOLDERS
February 8, 2018 2:43 p.m.
I feel like you need to up the land count in here. When play testing it was a struggle to try to and get 5 actual land on the field on a regular basis. I would look at bare minimum one more land
February 8, 2018 2:40 p.m.
it definitely has legs and being it's kinda mardu vehicles but not quite it'll throw someone off beat when you play a few of your cards that don't normally add up to mardu vehicles list.
February 7, 2018 1:10 p.m.
interesting deck build. In an aggro world it definitely has the potential to be problematic but I feel it falls short against Control decks even with the sideboard. You have answers to some things but control seems to have answers for almost every thing you play.
Tested this against my Treasure Production Control if you wanna mess with it and see what could be improved granted I will say this deck definitely slows down my already relatively slow pace used for my deck. (game went on for about 16 turns thanks to a gideon you woulda had out)
February 7, 2018 12:20 p.m.
As far as a sideboard counter control and anti combo cards would do you good. Negate, Spell Pierce, Revolutionary Rebuff are all solid anti control cards as well as Lost Legacy or Dispossess to pull out key piece of a deck
February 6, 2018 1:36 p.m.
A.) Fun build. B.) Need more midrange answers.C.) You definitely need a sideboard.
Tested this against my Treasure Production Control. Fun matchup and definitely a long match being you have some answers to my stuff but you lack that finishing blow. Maybe get a body with some evasion and change up the removal strategy. Fatal Push falls short for you past turn 3 really in the case of this control matchup. I'd also cut down on Bontu's Last Reckoning being you really need your creatures to stay out being you only have 7 of them and no real way to bring em back other than The Scarab God and if he gets dealt with you are up [email protected]% creek.
February 6, 2018 1:30 p.m.
interesting deck but it loses steam fast and doesn't actually do anything to win you a game. I'd recommend getting some beefy top end creatures that can come out. The Scarab God would be huge for you since you are getting them to discard stuff (looking for them creatures). The other side is I would get some counter or draw spells in there. There is only so much discard can do. Once something hits the field you don't really have a way of dealing with it. Also your land base needs some love. Messing around with testing it against my Treasure Production Control it constantly was trying to find a color needed or getting the second black for some of your stuff was a pain. I'd add in some more Drowned Catacomb
February 6, 2018 11:50 a.m.
As far as a tokens structure it's all just spells to counter. If you stop what makes the tokens and it's support they have little to stand on. Pull some removal and stack on counters for old school cruel control
February 4, 2018 12:55 p.m.
If you look at the original version in the changelog or have been following deck original was just black blue. Pirates pillage becomes glimmer and red becomes more counter or removal
February 4, 2018 9:41 a.m.
interesting deck. Fun matchup testing against my version of treasure. Check it out.
Also if you are artifact basing you should look at Gleaming Barrier from RIX
SCORE: 158 | 259 COMMENTS | 26176 VIEWS | IN 74 FOLDERS
February 2, 2018 4:04 p.m.
for treasures // or // are the way to go
February 1, 2018 4:35 p.m.
played it against my Treasure Production Control. best 2 out of 3 I won but it was scary close and 2-1 had to go to game 3 and that was really tight and hard to deal with
February 1, 2018 4:07 p.m.
SCORE: 171 | 263 COMMENTS | 28659 VIEWS | IN 81 FOLDERS
SCORE: 23 | 24 COMMENTS | 4683 VIEWS | IN 5 FOLDERS
|Playing since||Time Spiral|
|Avg. deck rating||97.00|
|Good Card Suggestions||38|
|Last activity||3 days|