Fury Charm

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters Common
Planar Chaos Common

Combos Browse all

Fury Charm

Instant

Choose one - Destroy target artifact; or target creature gets +1/+1 and gains trample until end of turn; or remove two time counters from target permanent or suspended card.

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Fury Charm Discussion

Avulth on Ultimate cruel control

1 week ago

If say Fury Charm or Timecrafting over Clockspinning. Sweet deck though!

Avulth on Avulth's Jhoira of the Ghitu

2 weeks ago

@CaptSillva Except for Coax from the Blind Eternities (my playgroup uses sideboards for wishes so I just have a sideboard instead), all of these cards used to be in the deck. I took out the time counter removal because I think they fill the same role as tempo control cards, like Cyclonic Rift or Wash Out. Both kinds of cards help you to survive until your wipes drop, but the tempo cards are also good defensive options when you don't have a suspend up. I do have Timecrafting and Fury Charm in the deck, but I think they're just much more efficient and versatile options that the other time counter stuff. The reason I don't run Artisan of Kozilek or It That Betrays is because they are poor bombs to finish the game with alone. With the exception of Jin-Gitaxias, Core Augur and Omniscience, which give huge resource advantages, I think that the best wipes which depend on other cards to set them up are not worth the slot. I have considered adding more eldrazi, and these would be on the top of the list, but it would be because I wanted a higher bomb-to-enabler ratio. Deep-Sea Kraken has the same problem. Yeah, it's value with Jhoira, but it's not going to win me the game alone and I have few other ways to help me win just by dealing damage. None of these are bad suggestions, and I'm glad that you made them. I have noticed that my deck lacks a lot of what seem to be Jhoira staples on Tappedout, and I'm happy to talk about why I chose to diverge.

Avulth on Avulth's Jhoira of the Ghitu

2 weeks ago

@marcprowstealer Thanks for the input! The truth about Paradox Haze is that my playgroup has a serious Mogis, God of Slaughter deck and Paradox Haze is a death sentence. That being said, I don't think it's worth the slot. The only time counter removal that I do run is Timecrafting and Fury Charm. Timecrafting is the only card that can drop a bomb in one turn, so that goes in. Fury Charm is the most mana-efficient time counter removal available, plus it's more versatile. In contrast, Paradox Haze can't drop a bomb on the turn it's played. Oh a deeper theory-crafting level, what is time counter removal for? It's to let you survive until your bombs drop, in this case by making them drop sooner. If you think about it this way, it makes sense to run extra turn spells, tempo spells, and counterspells in this slot instead of Paradox Haze. One advantage of Paradox Haze which might make it worth running is that it hits all of your suspended cards at once. I don't find myself having more than one bomb suspended most of the time, but I bet in playgroups that paces differently it would be better. OnAeon Chronicler, you might be right that it's a weak link. With Jhoira up, it's 2 mana for 4 cards over 4 turns, which is not bad in a deck that is this starved for card advantage. The problem is that it functionally takes up a slot for a bomb, and that might not be worth it.

Duke.Fleed on The Clock is Ticking

2 months ago

You need a lot more ramp if you are gonna run 33 lands. I think the biggest thing people make mistakes with when building Jhoria decks is they put too many finishers in and not enough card draw and mana ramp (Fellwar Stone, Darksteel Ingot, Hedron Archive, Thought Vessel, Thran Dynamo). I think it's much better to ramp Solemn Simulacrum, draw a bunch Pull from Tomorrow, then put a bunch of stuff on suspend than do one or two things at a time. Also, since people will be able to see the threats coming, more low drop blockers or things that deter attacking are necessary: Clever Impersonator, Stunt Double, and other Clone type cards can do great at keeping you alive early and copying your big things late. Reality Shift Chaos Warp and Divergent Transformations are all good removal in blue and red.

Also you are missing: Fury Charm, Paradox Haze, and Timecrafting. these all change the math of when your threats become real, and thus can be used to increase your chance of survival. Quicksilver Amulet is a good way to cheat things in at instant speed.

Darth_Savage on

3 months ago

Fury Charm, comes to mind... Also with the number of sorcery and instants you cast Bedlam Reveler might be a decent backup plan and re-stocks your hand.

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