Fury Charm

Fury Charm

Instant

Choose one - Destroy target artifact; or target creature gets +1/+1 and gains trample until end of turn; or remove two time counters from target permanent or suspended card.

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Set Rarity
Iconic Masters (IMA) Common
Modern Masters (MMA) Common
Planar Chaos (PLC) Common

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Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Block Constructed Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Fury Charm occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%

Fury Charm Discussion

VladMarkov on [EDH] Eldrazis Floating over Battlefield

1 month ago

Ph'nglui mglw'nafh Eldrazi R'lyeh wgah'nagl fhtagn.

You can see them. They are somewhere there. Waiting in their sleep. And when they wake up - they will bring interplanar Chaos and destruction.

Prepare yourselves, though shall they spare no one.

Eldrazis Fhtagn

After finding Jhoira of the Ghitu , I was thinking what needs Suspend the most. Obvious answer - high mana cost cards. And what's more expensive, than Eldrazi? Hmm, I have no idea. And that's how the deck has been made. Few cards with "put on the battlefield", like Belbe's Portal or Quicksilver Amulet , few "without paying mana cost", like Omniscience , Sunbird's Invocation or Temporal Aperture and with enough mana rocks Planar Bridge or, of course Eye of Ugin .

Additionally, I like to play someone else's spells, so there is few stealing cards, like: Knowledge Exploitation or Reversal of Fortune .

I have spicied it up with some returning sorceries/instant cards, like Mystic Retrieval or Narset's Reversal .

Of course not to forget draw cards, but it's obvious in blue decks :)

And last and most important part - cards, that are taking off the time counters from suspended cards - imagine card:Omnisciense with Suspend 4 on turn 3 :) And then you have, for example Timecrafting and bang, t4 card:Omnisciense. And if not that, then maybe Ulamog, the Ceaseless Hunger ? And there is more removing time counters, like Clockspinning or Fury Charm or Timebender .

That do you think? Does the deck have a chance?

I am looking forward to see your feedback :)

Funkydiscogod on Dripping-Gargadon

10 months ago

Sadly, Hex Parasite and Greater Gargadon doesn't work the way you advertise: While suspended, Gargadon is not a permanent, and not a valid target for the Parasite's ability. Rift Elemental will work that way

Consider replacing Destructive Revelry with Fury Charm . It'll still kill artifacts, but it can also give Gargadon some much needed trample, or de-suspend it faster.

Disjtujboxv on Xantcha Intrigue

1 year ago

This deck seems hella lit!!! I think you can look into cards like Reverberate, Imp's Mischief, Fury Charm, and Darkness (black fog ayyyy) along with Isochron Scepter for some fun shenanigans too :)

sethazur on izzet artifact ramp + super draw

1 year ago

Hey, nice deck! Let me make a few suggestions: Since you run Show and Tell, wouldn't it be nice to add cards such as It That Betrays, Omniscience, Blightsteel Colossus and other really big stuff in blue/red/colorless?

Now, why is it that you want to ramp so much whilst using Jhoira of the Ghitu in the command zone? She actually needs ramping only on turns 1 and 2, so she can go off ASAP by using her ability. After that, you will be drawing dead artifacts that won't help you win the game. Also, Jeskai Banner, Temur Banner and Obelisk of Grixis are illegal in your deck, since they contain white, green and black in their color identities, respectively.

Add some cheap interactions as Pongify, Negate, Counterspell, Vandalblast and Cyclonic Rift, Pithing Needle to help hold the board whilst you haven't went off.

Consider the addition of temporal tools, such as Jhoira's Timebug, Rift Elemental and Fury Charm.

And to abuse Jhoira's ability, consider adding expensive Global Removal, such as Obliterate, Decree of Annihilation and Jokulhaups. The thing is, for example, you set both Obliterate and Blightsteel Colossus with 4 time counters on them, try to make them resolve faster, using temporal tools, and if they would go to the stack at the same time, order the spells to resolve the Global Removal before the Beefy creature, them everybody has no lands, artifacts nor creatures, whilst you are left with a Zigagilion/Zigagilion creature.

Oh, a cheap combo possible in your deck is by adding Curiosity in order to use it with Niv-Mizzet, the Firemind, you'd draw as much as you want from your deck, and deal the same amount in damage to your opponents.

That's usually the plan of the deck. Other People consider a way more controlling approach, and use Jhoira's Ability to actually help you control the board whilst advancing your own, until you're able to combo of in some Izzet Way. I like both, if you want to hear more about it, just say so.

Regoober on JHOIRA

1 year ago

I hate to be a Mr. Poopybutthole, but Decimator of the Provinces can't be played due to green being in its color identity. Maybe throw in a Fury Charm for some options and faster drop time from other spells.

I like the deck, though. Very non-traditional and cheap to build.

Caerwyn on Red Spell Question

1 year ago

I wanted to amend my statement now that I had a brief moment to run a Gatherer search. In addition to legendofa's Capricious Efreet the following can also destroy enchantments:

I'm sure that's all more information than you wanted, but since I did the research for my own edification, I figured I would pass along my results.

stealthvampyre on Need Help with a Casual ...

2 years ago

So I recently picked up 4 Jhoira of the Ghitu and I'm wanting to build a suspend deck. I have 4 each of Fury Charm, Jhoira's Timebug and Clockspinning. So getting the counters off wont be an issue. I guess my question is what's a good strategy with this type of deck. I'm used to playing mono black so this is a lot different from what I'm used too. I was thinking about using cards like Shock Lightning Bolt Vapor Snag Mana Leak Cancel to stall my opponent and Lotus Bloom to get Jhoira out and stuff suspended fairly quick.. Also my finishers are going to be Worldspine Wurm for singles and Worldfire with Gut Shot and Lich's Mirror for multiplayer so I can wipe the board, drop everyone down to 1 health and gut shot myself with lich's mirror out so I can start over with 7 cards and 20 health.. Easy pickings after that. lol... Anyways, I guess my question is should I go for a creature route or put more control cards in this deck?? All feedback is welcomed. Hopefully I'm on the right track with this.

Chopwood on Red Goblins

2 years ago

Fun deck! I too have a Goblin deck, so I know how fun they are to play! I have some tips regarding your cards if you're interested. You seem to have 62 cards in the deck, it's never a good idea to have more than 60 card - consistency is king! In general you want a curve that is as low as possible, since you need to keep a pressure all the time. If you don't win turn 4 or 5, you will probably loose the game.

The lands look good, what you need is red mana and you've got it. A tapped land can be dangerous since you need to keep a pressure! I'm trying to run Contested War Zone in my goblin deck, it's risky since it only produce colorless mana, but it's +1/0 ability can be game winning.

Card you can consider adding, price tag in (parenthesis):

Goblin Guide - (Expensive), but really good!

Foundry Street Denizen - Can get really big really quick, (cheap).

Legion Loyalist - Devastating against token heavy decks, first strike can be really good if your goblins are buffed. (Kind of expensive).

Goblin Piledriver - Get really big, game winner with Legion Loyalist's trample, (average price), well worth the cost!

Goblin Rabblemaster - Creates you a massive goblin army, constant pressure, one of these can totally dominate the battlefield, two of them wins you the game. Recently reprinted, so it's (cheap) for what it does. Great if Quest for the Goblin Lord.

Lightning Bolt - 4x.

Goblin Bushwhacker - One of the best one/two drops for goblins, (cheap).

Warren Instigator - Haven't tried myself but he can be really powerful. (Average).

Mogg War Marshal - I like it more than cards like Krenko's Command, since it gives you a bit more resistance against sweepers. It's also a great gobling to sacrifice for Goblin Grenade.

Goblin Wardriver

Additional card to consider, mainly for sideboard:

Smash to Smithereens or Vandalblast

Goblin King

Skullcrack

Cards I'd cut:

Obelisk of Urd - In my experience, Obelisk of Urd is rarely a good card aggro or modern in general. Too expensive, or forces you to not attack a turn if you want it early.

Boggart Shenanigans - Too expensive for what it does. If you want a similar effect I'd recommend Impact Tremors.

Arms Dealer - Too slow, isn't a threat in it's own.

Goblin Kaboomist - Too unreliable.

Bloodmark Mentor - Maybe worth it, but Legion Loyalist is strictly better.

Frenzied Goblin - There are better 1-drops.

Mogg Fanatic & Goblin Arsonist - Cut if you find better one drops to replace the with.

Fury Charm - Not really a good card.

Hope you appreciate the tips and make sure to ask if you have any questions!

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