Artifacts have shroud. (They can't be the targets of spells or abilities.)
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Hanna's Custody Discussion
2 months ago
If you're planning to use the Triplets to cast your opponents' spells, rather than just shut them out for the turn, you could use some more five-color options. Darksteel Ingot, Cultivator's Caravan, the vivid lands, etc.
With all the artifacts, Fabricate?
I've found getting Unwinding Clock on the board to be a major advantage with all the mana rocks this runs, so Dimir House Guard and Clutch of the Undercity useful in tutoring it out. It's like Paradox Engine jr that draws a lot less hate.
To make room for some of these, I'd consider taking out Athreos, God of Passage (not quite critical mass of creatures or recursion theme for him here), Graceful Adept (so your SEG buddies don't bolt her at the beginning of your end step when you have 12 cards in hand), Lullmage Mentor (not running enough counters or merfolk to get full value form him), Beguiler of Wills (situational, low creature count).
I love Michiko Konda, Truth Seeker in here, she needs more play.
3 months ago
you need to have Puresteel Paladin for a start
Skullclamp is great removal
Open the Vaults to get your artifacts back
Hanna's Custody to protect them
3 months ago
3 months ago
4 months ago
After a self-imposed exile, and shiny new degree, I'm seeing what people have added. Adding Hanna's Custody
5 months ago
So! Yesterday I took this deck for a serious round of testing at my local Magic shop and I am glad for it. It is unfortunately rather weak for now - by Doran Aggro wiped it out 9 out of 10 times, and I could win with it only if Doran had some obvious mana screw issue or terrible draws. Fighting against Anafenza aggro, Treft Voltrons or Combo Artifacts was a hard bargaing too. It looks like this deck is on the verge of being competetive, but still struggles with the real big boys of Tiny Leaders top decks. But that's okay, because everyone agreed that this deck is extremely fun and have great potential! Especially since you mentioned quite obviously that this is a budget deck, and for its low price it managed pretty well.
The biggest issue displayed during games is the deck tempo. Without Sigarda's Aid in hand it takes a lot of mana and turns to actually put all the sexy components on board to ensure you have some tools to deal with things your opponent will throw your way, and unfortunately this lack of tempo is hurting the deck a lot. Usually when I have Kemba with enough Eq's on her to start being a threat, I am on a verge of death or the enemy have significant board advantage.
So there are some ideas how to make this deck a bit more powerful:
Brimaz, King of Oreskos is considered a must for the aggro side. Simply put, we have few creatures and pretty much none of them is an aggressive tool beside Kemba, so even if they sit on board we rarely want to attack or even block with them, as they provide key utilities to our equipment plays. Cat King on the other hand can beat people down, generate more tokens for the Konda's Banner and Stoneforge Masterwork and help us fill the board for control of it.
Paradise Mantle is god damn amazing. First, it is a 0 mana artifact, so it helps with Metalcraft. Second, with Sigarda's Aid and/or Puresteel Paladin it becomes a sick Mana Ramping tool. With Equip cost 0 you can basically turn EVERY CREATURE you control into a mana source. Have 10 tokens? Now you have 10 more mana. With that mana you can cast more equipment. Draw cards for casting them from Sram, Senior Edificer or Puresteel Paladin and then cast them too! Paradise Mantle can speed up this deck significantly and it quickly teaches our opponents, that if they have any artifact removals on hand, they have to destroy it ASAP.
Second Sunrise is your Surprise Button. So, you casted your artifacts, have your Kemba in Full Voltron Mode, and then your opponent cast Pernicious Deed or Engineered Explosives or some other mass removal that for example destroy all artifacts. That's nasty. That's going to cost you a game, most likely. But what, if you could just use three mana to return all of the busted stuff to play? This card is a natural white counter for mass removal shenanigans. Worthy of giving it a Sideboard space perhaps?
Hanna's Custody is a beauty I am considering playing in Main. Giving all our artifacts Shroud is amazing. Sure, it's just an enchantment and can be removed, but that's kind of the point. With this on board opponent have to waste their Abrupt Decay effect cards first on this before touching any of our artifacts.
5 months ago
Thanks HOPMONSTER, card draw is indeed not too much in here...there's scroll rack, divining top, windfall. I've thought about Pull from Tomorrow, because it draws X and can turn the late game (if it gets so far).
Ivory mask is too expensive for that effect.
Karmic justice has been moved in and out of the deck several times, it mistly did next to nothing...at best someone lost one permanent to it, at worst the opponents played around it anyway, for example by exiling everything important with Consulate Crackdown. Padeem is better protection imo, because he also draws cards, maybe Hanna's Custody would be an option too
Open the vaults is too expensive for a two sided effect, I think Sun Titan is a much better recovery tool
Linvala...good, but there is Cursed Totem which is an artifact (and I'd like to use artifacts over coloured spells here to avoid mana problems and to be able to cast as much as possible with workshop, tomb and city and the mana artifacts), it costs only 2 and I don't need the one sided effect of Linvala because I play no creature with an activated ability myself ;)
What I might remove is Strionic Resonator because it is too situational. Pointing out the little card draw will probably make me cut this card.
5 months ago
Cards I would cut/replacement:
For Win conditions:
Really up to you tbh. But i think the following options synergize well with your deck.
1) Artifact Win Cons:
Lattice + Forge + Nevi disk. (or really any destroy all artifact)
- If this is the route your pursue. Invest is artifact tutors like Fabricate, Treasure Mage, Arcum Dagsson, etc...
2) Bounce win con
This one is a bit tricky, but can be done.
This usually revolves on getting ahead with mana rocks or using trickery.
3) Cloning / stealing wincons / game ending spells
4) Entering the infinte.
Any win con that works with Enter the Infinite.
Infinite mana or omniscience is a play your deck
or even just a Psychosis Crawler.
- You might have to make more room for these win conditions. but it at least provides you with options assuming that your opponents don't have much to work with