Hanna's Custody

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Hanna's Custody

Enchantment

Artifacts have shroud. (They can't be the targets of spells or abilities.)

DreadKhan on Zurza's Saga

9 months ago

I love Urza's Saga in my Zur deck, but I don't really max out it's value, it's just another good card and a way for Zur to ramp me. It's nice to see someone take the time to lean into this! I have a few ideas for you, but most of them don't really use sagas, but I am a big fan of Zur decks and studied up on them a bit, most of the ideas are to increase the power level/offer backup plans that I think are thematically similar. If you're totally happy with this as is feel free to ignore, it's easy to make a Zur deck too strong and end up the archenemey

If you're going to be running Sensei's Divining Top, you might like Counterbalance, which Zur can find. Similarly, I feel like if you use Out Of Time you should consider Vanishing, this lets Zur wipe the board of creatures with safety, it also gives him useful protection. If you don't need Zur to keep swinging you can use some copy enchantments to lock creatures off the board, I think if you used Mirrormade (which I'm pretty sure you should run either way) and Estrid's Invocation, have Estrid's copy Out Of Time, then use Vanishing to protect Zur so you can swing next turn and get Mirrormade, copying the Estrid's Out Of Time, now you can just lock creatures off the board indefinitely, not sure if this is worth it or not, but I think all of the cards are good includes. I think since you can always choose to not return the Out Of Time creatures and then advance your board state with Zur it's probably worth a look vs pretty aggressive metas. There is also Copy Enchantment, I found in my competitive Zur list that having all 3 wasn't a problem very often, they're great to draw if someone has a Rhystic Study/Tithe, there are lots of splashy enchantments out there that are worth grabbing. If you do run a bunch of copy enchantment effects they are really good with All That Glitters as a fall back plan, ATG and a copy is sometimes enough to 1 shot people with Commander damage, I liked it because I already wanted the copy effects and I gained access to impressively large voltron at the cost of including only 1 card.

If Urza's Saga gets exiled somehow (or vs Proliferate maybe?), Luminarch Ascension can generate a ton of bodies, and while they'll be smaller they have flying, be 1 mana cheaper, and dodge Vandalblast. The Ascension is pretty easy to make work if you get it out early, and once it's online it's often the best thing you can do with your mana. If your meta is pretty harsh, you might toss in Solitary Confinement as a way to delay your demise, and if you're worried about sustaining Confinement all you need to add is Court of Cunning, this will pay for Confinement until you deck yourself, meaning you can use spare mana to make tokens while your opponent's can't do anything to you, they get swarmed by super cheap 4/4 Flyers.

Do you need to target your artifacts themselves for any of your interactions? I ask because I'm not sure if Hanna's Custody would be useful, it also protects your opponent's stuff, but when I play Zur I loved facing an artifact deck because you can just dig out Energy Flux and they either remove it or pretty much scoop. Flux can be a dead card, but when you run into a busted artifact deck this will punish them quite effectively, and Zur can dig it out whenever it's going to be relevant.

It's a pretty spicy card, but have you considered Hall of the Bandit Lord for Haste? Zur really wants Haste in my experience, but I built for cEDH and needed to move fast.

It's potentially pretty unfun, but if your Zur deck isn't often casting multiple spells you should consider Rule of Law/Arcane Laboratory if your opponents won't revolt, Zur already cheats out an enchantment and you can make tokens with mana, how many spells do you really end up casting compared to people playing more traditional decks? Lots of people like to run really low curve decks these days, Rule of Law effects (I'd also consider Archon of Emeria maybe, since those decks also love untapped lands) really make life hard for those decks. If your area has players that like small draw spells then Rule of Law is going to feel pretty good.

Swebb87 on Does urtet, remnant of memnarch …

1 year ago

Does Urtet, Remnant of Memnarch ability get around shroud? If you've managed to give your artifacts shroud with something like Hanna's Custody As it doesn't specifically target?

doodkyle on What happens if you give …

1 year ago

Assume i have Hanna's Custody and Liquimetal Torque on the battlefield. If my opponent tries to cast Spirit Mantle on their Killian, Ink Duelist and I make Killian an Artifact in response using liquimetal torque, what happens to the spirit mantle?

Swebb87 on Hanna's custody and crewing vehicles …

1 year ago

Hi, does Hanna's Custody allow you to equip an artifact-equiptment to a creature? Likewise can you still crew a vehicle with this in play? Assuming yes as I don't think either crewing or equipping targets?

DreadKhan on Mobile Suit Shorikai

2 years ago

The usual ways to gain Haste in Azorius are colourless options, like Lightning Greaves, Swiftfoot Boots and Haunted Cloak. You can also use something like Hall of the Bandit Lord, but this requires you to be casting the creature.

Conqueror's Galleon  Flip is a nice vehicle to permanently ramp you/add more dig when you have spare resources. Not sure if you'll want more wipes, or some kind of pillowfort like War Tax, I guess that depends on how aggro your meta is. Padeem, Consul of Innovation can provide badly needed protection for artifacts, and can give you the odd card maybe, Shorikai is a reasonably big artifact usually. Hanna's Custody is an old weird way to protect everyone's artifacts, which can help you more if you are more built around artifacts.

DreadKhan on

2 years ago

I've been thinking about splitting my deck, and I thought of something that applies to your deck... One of the things I noticed is that you probably don't want Wishclaw in a Puzzle Box build, because if you set up puzzle lock, they can tutor up an answer. You might be able to use Hanna's Custody to protect Puzzle Box, which is nice and consistent, maybe pricey though. You can still Zur out protection for Spirit, plenty of options for that, at which point you can draw through Necro and nobody else is interacting with your combo short of a Cyclonic Rift, which you can prevent them from having the mana to use via Energy Flux (nobody else is playing lands).

Swebb87 on Sacrificing a creature to Ertai, …

3 years ago

If I have a Hanna's Custody on the battlefield and my commander Ertai, the Corrupted wants to sac Filigree Angel to counter a spell, can I do this? Or does that count as targeted the artifact, something which the custody prevents?

ChibiNature on The Pie Raker's Army

4 years ago

VaalVanir My best defense for protecting my Sunforger is by keeping my Sun Titan safe, the main reason he is in this deck is because he can hit Sunforger every turn. But you cant always expect to have him on the field. Also remember that we have a LOT of equipment tutoring available, so if you want you can hold them in your hand after Sunforger hits the field in order to search for it again when it dies. Because when Sunforger dies you can shuffle it back into the deck with Mistveil Plains (this card is a PLAINS card, which means it can be fetched, it's very helpful) Also Sunforger can protect itself as a last resort by fetching out Teferi's Protection

Some other options you can include into the deck are Second Sunrise or Faith's Reward . And some even stronger options would be Hanna's Custody or Indomitable Archangel . the only problem with the last two is that they give shroud, which means we can no longer target Sunforger with Magnetic Theft

All in all tho I'd say I've been doing just fine with people destroying Sunforger by saving all my equiptment fetch cards, and combining them with the fetchable Mistveil Plains

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