As The Rack enters the battlefield, choose an opponent.
At the beginning of the chosen player's upkeep, The Rack deals X damage to that player, where X is 3 minus the number of cards in his or her hand.
Printings View all
|Duels of the Planeswalkers (DPA)||Uncommon|
|Time Spiral "Timeshifted" (TSB)||Rare|
|Fourth Edition (4ED)||Uncommon|
|4th Edition Foreign Black Border (4EDFBB)||Uncommon|
|Revised Edition (3ED)||Uncommon|
|Revised Foreign Black Border (3EDFBB)||Uncommon|
|Promo Set (000)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
The Rack Discussion
4 days ago
I would suggest playing something like Chimeric Mass instead of Mutavault because if you have to sacrifice mutavault because of Smallpox then you might be putting yourself in a position to be unable to win the game.
What happens if your opponent uses Path to Exile or Surgical Extraction on Nether Spirit? You basically just have Liliana, the Last Hope ultimate and The Rack as the only ways to win. I wouldn't say you really want to be betting on your opponent having no way to deal with that.
Finally, I would suggest at least considering Tectonic Edge. You're running 4 Urborg, Tomb of Yawgmoth so tectonic edge is basically just going to be another swamp most of the time and it is better than Field of Ruin if the opponent has 4 or more lands. It also has good synergy with Inquisition of Kozilek.
2 weeks ago
Peoni Thank you for the suggestions.
What are your opinions on Niv-Mizzet, Parun vs Niv-Mizzet, the Firemind or both?
With Jace, Wielder of Mysteries and Thassa's Oracle is it realistic to try and win this way? I guess 100 cards seems like a lot to me compared to 60?
For Kederekt Parasite My only red permanents are Kess, Dissident Mage and Nekusar, the Mindrazer and Magus of the Wheel but I'm not sure if that really counts.
For 2 cmc rocks am I better off playing those rocks during turns 2 and 3 or playing other cards since most of my non-land cards are 2-3 CMC. Or if I should put bigger mana rocks in like Gilded Lotus to help my mana base later.
My thought with the transmute cards was that a lot of my cards are in the 2 or 3 CMC range. I can definitely see removing Dizzy Spell and Brainspoil since I also have other ways to tutor.
My thought with Diabolic Edict was that it gave me an extra option for sticking on Isochron Scepter. Maybe there are some better Isochron Scepter options here?
With Cowardice I was thinking that it could help protect my creatures and keep the cost of recasting Nekusar, the Mindrazer under control. Also with Minamo, School at Water's Edge, Shizo, Death's Storehouse, and Shinka, the Bloodsoaked Keep I can bounce opponent commanders. Also it would prevent opponents from using Lightning Greaves / Swiftfoot Boots or creature decks pumping up their creatures.
With the bounce sub theme my thought was that it put more cards in hands to be discarded and to hit with wheel effects and the it can also handle indestructible permanents (I'm not too sure how important that is in EDH) also with Warped Devotion it adds some extra discard.
I am definitely leaning into playing less creatures so that I can play board wipes more freely.
Thank you for the suggestions.
I hadn't thought about how the Day's Undoing end of turn effect prevents all the triggers.
For The Rack would you also recommend removing Quest for the Nihil Stone since it also operates on opponents having no/low cars in their hand? Although it hits all opponents and does more damage.
With Consecrated Sphinx and The Locust God it would be the highest CMC card in the deck except for Curse of Fool's Wisdom. Although I still don't have a good feel for EDH so I'm not too sure if 6 CMC would be too high?
Font of Mythos
Winds of Change
2 weeks ago
Cut Day's Undoing - due to its "end the turn" effect, you will not get any damage triggers from Nekusar.
Font of Mythos and Howling Mine are traps and should be cut. The incremental damage done by this additional draw generally will not make a difference in games (while their getting extra cards very well could), and these cards under-perform if you are not able to keep Nekusar on the field. Focus instead on running wheel effects for massive bursts of card draw.
The Rack does not really work well here (or in EDH generally)--the damage is small, might not happen due to the card draw you provide opponents, and only hits one opponent.
The Locust God is fairly strong with wheel effects, giving you an army of blockers or evasive, hasty attackers.
Consecrated Sphinx is exceptional with all the draw you give your opponents.
Cards like Lightning Greaves and Swiftfoot Boots are good for protecting your commander, which is particularly important when your entire deck is designed around keeping your commander's effect on the field.
3 weeks ago
8 Rack would be faster, then mill without milling.
1 month ago
Flood is a trap I always fall into; as I always forget that the activation is more expensive than the CMC. Still a perfectly-flavored card. <3
1 month ago
Nice deck. I think 8Rack is a really fun deck to play too. You may want to take out Sedraxis Specter and put in Kroxa, Titan of Death's Hunger or Lightning Skelemental. Or have Nether Spirit as a one of. Defile can be good removal. Shrieking Affliction can be a good second copy of The Rack. It can also be helpful to take out Wishful Thinking. You could add Davriel, Rogue Shadowmage as a replacement for Liliana's Caress. A bit more general discard good be helpful too. Sorry if this is a lot. Hope it is helpful, have a good day. Also, add Mountains. Dead of Winter can work well as a board clear.
1 month ago
Locust Miser or Gnat Miser might be worth considering. It would shift the focus of the deck, which might be counterproductive unless you committed fully to it. Maybe lean towards an 8-rack style build. Toss in The Rack and Shrieking Affliction and now the pressure’s on for the opponent.
Im just throwing out ideas; I don’t think there’s anything wrong with the direction you have it heading now. Rats can do a few different things in this game, it’s worth exploring though.
1 month ago
jaymc1130: You know, come to think of it, now that I have had time to sleep and I'm not overly tired and amped from a VERY long day's work, lol, I think I have some better suggestions to give you! Not in the form of specific cards, necessarily, but more overall strategy. So Tinybones, the only thing he/she cares about at all is discard. Discard and an empty hand. An opponent's discard generates value for you, and a empty hand (mid to late game assuming you have hit all your land drops) is your win-con or at least an alt-win-con. What cards are legal in cEDH that care about those two states: empty hand and discard? Also, your opponent in response to hand-hate is going to try to refuel with card advantage. Can you punish your opponent for that? Now, can you do those things in mono-black? If so, you might be able to construct a Tinybones deck using him as a commander. If not, then you will need to at least splash other colors and use Tinybones as a wrench. As it turns out, there are some artifacts that I think can help you: Cursed Rack forces your opponent to discard down to at least 4 cards potentially triggering Tinybones. The Rack on the other hand, deals damage to your opponent for casting out (or discarding the last card). So if you want to use Tinybones as a commander, you need to look at synergizing what he cares about with other card choices as much as possible. Simply triggering a discard isn't bad, but if you can manipulate your opponent into choosing between 2 bad options that is what makes for a difficult game and satisfying victory.