|Commander / EDH||Legal|
Printings View all
|Duels of the Planeswalkers (DPA)||Uncommon|
|Time Spiral "Timeshifted" (TSB)||Rare|
|Fourth Edition (4ED)||Uncommon|
|Revised Edition (3ED)||Uncommon|
|Promo Set (000)||Uncommon|
Combos Browse all
As The Rack enters the battlefield, choose an opponent.
At the beginning of the chosen player's upkeep, The Rack deals X damage to that player, where X is 3 minus the number of cards in his or her hand.
Price & Acquistion Set Price Alerts
|Have (14)||Skulldrey , Spinalripper , ZombieFood , NorthernCrow , ChainerDragon65 , Bad_Dog , fireborne1986 , Axtel , Benniator , Mousemke , TheRealPeaches , ShishkyBob , Joblaska , sonnet666|
|Want (3)||vashaclarens , Ariumlegion , mindfulvet|
The Rack Discussion
2 days ago
My bad with The Rack.
You can use the MoM + TB to win with Laboratory Maniac. Or (if you are the player with most cards in the deck) you can just mill all of your opponents. Is it risky? Yes it is, but you have FoW and Pact to protect you.
2 days ago
Maizena: First off, The Rack doesnt work like you think. It hurts people for having 0 cards in hand, not a bunch. As for the other two, this is not a Nekusar list. I am looking to fly under the radar early game by dropping symmetrical card draw, and then closing out the game with a big finish.
I actually didnt realize that I could use Mind Over Matter quite that way. I feel like I would need an Eldrazi Titan to make that work, though.
Thanks for the suggestions!
2 days ago
Also, you can draw all you deck (and mill your opponents) with Mind Over Matter + Temple Bell .
1 week ago
Your winconditions on discard aren't very good. Mostly, you'll want to get your opponent to discard as much as possible, as early as possible, and that will often end up in playing discard spells first, and then wincons... and having the wincons matter little, as your opponent will avoid your discard by playing any card drawn right away (and then there is the whole "you can't make your opponent discard their topdeck" to consider). The Rack is a better way of closing out games.
Tron - only if you have ways to find it, but then you should also make something of it. And I don't think a card like Mind Shatter is "making something" of tron, since you wouldn't be able to cast it as anything better than Mind Rot until turn 5 or so, and by then most opponents don't have enough cards in hand to actually discard anything important. Anyway, the reason I'm not really believing in aggressive discard in a tron build, is that both strategies demand you to do certain things in the early game - tear apart your opponents hand, OR search for tron pieces. If you spend turn 1 playing Thoughtseize, you don't spend turn 1 playing Expedition Map, which means that in turn 2, you don't get to spend all your mana looking for another tron piece. And if you are building towards tron, you'll lack black mana for discard spells... and if you play black mana sources, you'll be missing tron pieces, and even with tutors it'll take forever to assemble tron.
Depending on budget, you could consider Ensnaring Bridge instead of at least some of the suggested removal.
1 week ago
The Rack would be a good card for this deck. It is legal is modern as it was timeshifted, and seems like a good fit for your deck
2 weeks ago
Waste Not is to much control it isn't chain with Pain Magnification so much, but for a few modification is very good thanks, with it's strong Hypnotic Specter but is more control like, this deck would to go between Controll Aggro,Hypnotic Specter isn't bad but is going like controll. without so much damage.
The The Rack is fantastic for early phase, approved
Thoughtseize and Inquisition of Kozilek they're best with Waste Not but is very focused only "discarding", use counter spell for its "Transmute" cost i think they are defenetvly better, them only discard this can counter and looking your library for a card!!
Truth or Tale isn't very good, i know is possible change but i like it's effect potential you can draw 3 is a lot i think
Thanks so much
2 weeks ago
The best thing you could do for this deck is improve the mana base. Lands that enter the battlefield tapped are cancer, and will lose you games. For some budget substitutions, look at the pain lands such as Underground River. They can be tapped for colourless generally, and the life cost is well worth necessary colour fixing. Crumbling Necropolis is incredibly mediocre, and you should find a better substitute. You might also want to add some basic lands, in case you run into the dreaded Blood Moon.
Waste Not is a solid 2-drop in any discard deck. That said, it does not play nicely with Sedraxis Specter--they can choose to discard a land card, giving you no advantage from Waste Not (as your mana will empty before you can really use it).
Personally, I prefer Hypnotic Specter to Sedraxis Specter. While the later's unearth ability is nice, giving your opponents options is a bad thing--they will always pick what is in their best interest. Hymnotic Specter removes any freewill, and leaves your opponent's fate up to random chance.
The Rack is a great card in a discard deck. Easy-to-play with its casting cost of , it can quickly whittle down your opponents. There's an entire deck archetype called 8-Rack that you might want to check out.
Truth or Tale gives your opponents too much freedom. Instead, consider one-mana cantrips such as Serum Visions or Opt. Street Wraith is another great draw card (you never want to actually play this creature--but 2 life for a new card is wonderful).
Finally, for a win condition, Torment of Hailfire is fairly strong. It's a bit weak in the early game, since your opponent can merely get rid of their worst card/permanent. But if you've obliterated their hand, removing discard as an option, you can easily disrupt their board-state or life total.
felipe3142 on Póques
1 month ago
Austin_Smith_of_Cards, you are right, those are very solid suggestions.
As for The Rack, however, I just wouldn't replace my other damage sources with it. While Nether Spirit works also as blocker and Cursed Scroll as a removal ability, The Rack would provide only the damage.
And Funeral Charm is an interesting call, I could see it beig useful in some situations. Even though early on it would be bad as a discard spell because of the choice the opponent gets to make, it would still be viable as a removal. Then it would be the other way around later, because, as you said, it might lock the opponent for a turn.
It does seem like a versatile card, but here is what I think: the chance to actually deny a top deck with it is rather low. Liliana of the Veil + land/permanent destruction usually takes care of the lock down more consistently, even if at only sorcery speed.
I'm looking forward to test them further, thanks.