Familiar's Ruse

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition (MM3) Uncommon
Lorwyn (LRW) Uncommon

Combos Browse all

Familiar's Ruse

Instant

As an additional cost to play Familiar's Ruse, return a creature you control to its owner's hand.

Counter target spell.

Familiar's Ruse Discussion

Icbrgr on I'm the Next Modern Hokage!!!

1 week ago

Familiar's Ruse is worth considering as a 1-2 of for reusing Ninjas and generating tempo.... Shuriken is great for flavor but I'd highly recommend Ronin Warclub / Quietus Spike instead.

SideBae on Teenage Mutant Ninja Owls

1 month ago

Cover of Darkness is a good tribal evasion-giver.

I highly suggest some sort of top-deck manipulation. Unfortunately, a lot of the best cards in this arena are very expensive: Jace, the Mind Sculptor , Sensei's Divining Top and Scroll Rack all cost a pretty penny. Soothsaying is another good option, as it lets you stack heavy CMC cards on top of the deck to hit opponents more reliably.

I don't think 3-drop mana rocks are very good. I suggest Coldsteel Heart instead of Commander's Sphere .

You should consider the new ninja they spoiled today: Fallen Shinobi. I think it'll be pretty good.

I think Demonic Tutor is better than Insidious Dreams . I think you should run it if you have access to it. Lim-Dul's Vault is a good sort of tutor, is more affordable, and also allows you to stack your deck with high mana-cost cards to flip off your general.

Commandeer is a good piece of disruption with a high CMC. It's still about $20 though.

Counterspell is superior to Familiar's Ruse . Also, Mana Drain is superior to Counterspell , although that card is very difficult to get ahold of.

Windfall is a good way to refill your hand.

If your meta runs a lot of mass draw effects, Notion Thief is a good inclusion. Similarly, Ashiok, Dream Render is a good card.

Preordain is similar to Ponder and Preordain . I suggest it for the same reason the other two are good.

Bolas's Citadel is a good way to get cheaper cards off the top of your deck. Also, if you combo it with the aforementioned Sensei's Divining Top , you can clear annoying lands off the top of your library.

I don't think you should run 36 lands. Cutting 2 or 3 is very much on the table.

I see you're running extra turn cards. You should consider Time Stretch and Nexus of Fate .

Board wipes are always important in EDH. Toxic Deluge , Damnation and Cyclonic Rift are all REALLY good.

Augury Owl should be mainboard. You can play it, scry something big to the top, attack with it the next turn and then ninjutsu out your general to flip the fatty.

Repeal is a good way to return some ninjas to your hand for protection, and doubles as removal. It's also a cantrip. I also suggest Chain of Vapor as a one-mana bouncer.

Night's Whisper and Chart a Course are good two-mana draw-twos.

Jace, Wielder of Mysteries / Laboratory Maniac with Tainted Pact / Demonic Consultation is a good combo you can run as an alternate win condition.

I think there're probably better one-mana counter spells than Abjure . Dispel , Spell Pierce and Turn Aside are all good cards.

Baleful Strix is a good creature you can return with a ninja. When it enters it draws a card, so being able to repeatedly cast it will give you a lot of card advantage. Looter il-Kor and Cloud of Faeries are also good two-drops to be running, as they are difficult to block and provide extra value.

Twilight Prophet is a good card, as it draws extra and works within your decks theme.

Curtains' Call is a good, cost-reducing creature that can two-for-one your opponents.

Morphic Pool is a good dual land.

Good luck with deck building!

LeonSpires on Kruphix Lands Matter *Primer*

2 months ago

Murphy77 Thank you so much for your suggestions!

You can totally build an EDH deck around turning lands into creatures. The deck would definitively run a lot of the ramp that I run in my deck. However in EDH with Wrath of God , Damnation and many more field wipes in existence it is a risky strategy. Eldrazi Monument would be an auto include for this idea as well as Ramunap Excavator and Crucible of Worlds .

As far as planeswalkers: If I were to build Simic Superfriends I would run Gilder Bairn , Deepglow Skate , and Doubling Season in addition to a lot of the Blue and/or Green planeswalkers. However as far as this deck I like winning too much off of Avenger of Zendikar , Rampaging Baloths and other landfall triggers. If I was to add in a lot of planeswalkers I feel that I would cut down on the lands matter synergy and end up weakening the deck as a whole. Not to say I wouldn't run a planeswalkers. If wizards printed a planeswalkers with a good + ability Kiora, the Crashing Wave 's -1 and and Nissa, Vital Force 's -6 ability or something similar I would totally run it. But as it stands there aren't any planeswalkers that fit the synergy of the deck enough for me to run with out changing to Simic Superfriends.

As for counterspells other then Force of Will which I would include if it cost less money. I have been considering Familiar's Ruse for the shenanigans that can be pulled with Eternal Witness and other ETB triggers. However I don't know if I have enough ETB triggers to justify it. I plan on testing it soon. Now that general tucking isn't a thing I typically try and not run counterspells over the CMC of 2 that don't have alternative casting costs. As for Rewind I would not run it in cEDH. But in a deck that can dump lands out and with Kruphix, God of Horizons 's ability to float mana on the opponent's end phase before your turn it is basically in this deck is a free counterspell and nine times out of ten you aren't losing the mana for.

Thanks again for the suggestions. I noticed you have a lot of standard and modern deck on your page. Are you thinking about getting into EDH? If you need any help I would be happy to help!

Icbrgr on Tamiyo's Ruse

3 months ago

Thank you for the upvote subrosian, I'm glad you like the deck! I went with Familiar's Ruse as the signature spell because I really wanted to have my Ninjas be a big part of this deck; and Ruse can deny someone from playing a game ending spell as well as allow me to strike with Ninjutsu again; It's just a personal theme/gimmick im going for. ETB creatures do seem to be a no brainer but im trying to avoid relying on them because I do not want to nonbo with Torpor Orb (although maybe running both ETB creatures with orb wouldnt hurt?)..I am running Orb because I am predicting to see many blink/flicker things like Trinket Mage / Knight of Autumn to come up a lot. Also it would ruin me to deal with Siege Rhino :p

subrosian on Tamiyo's Ruse

3 months ago

I like the deck! Tbh though I'm a bit confused on why Familiar's Ruse is the signature spell. I get the synergy with Ninjutsu, but it seems like you'd want to have creatures with ETB abilities like Spellstutter Sprite or Portal Mage to maximize the value you get. So I'm just wondering what the rationale for shying away from those and even including a Torpor Orb is. I have a Naban, Dean of Iteration commander deck though, so maybe I'm biased :P

SufferFromEDHD on Go Ninja Go!

3 months ago

Ninja tribal... dope! We have a lot of overlap with cards and strategy. Some cards that might be worthy of a spot: Draco , Runed Stalactite , Disappearing Act / Familiar's Ruse , Soldevi Excavations , Spellseeker .

Pieguy396 on Counter Spell?

4 months ago

Mana Leak is probably the best 2-mana option (unless you can abuse Familiar's Ruse ), and Disallow and Absorb are the best 3-mana options.

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Familiar's Ruse occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%