Familiar's Ruse

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition (MM3) Uncommon
Lorwyn (LRW) Uncommon

Combos Browse all

Familiar's Ruse

Instant

As an additional cost to play Familiar's Ruse, return a creature you control to its owner's hand.

Counter target spell.

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Familiar's Ruse Discussion

TheDuggernaught on Modern Break-down

2 days ago

You could maybe play a somewhat budget version of Eternal Command. It would require a bit more investment, but you have some of the cards and it is commonly played in Temur colors. It is a tempo control deck that centers around the interaction of Eternal Witness and Cryptic Command. However, you can use Familiar's Ruse in a pinch. The list also generally runs Aether Vial, and while there is no true replacement for Aether Vial, you could use As Foretold as a pseudo replacement. if you really wanted, you could also use Deadeye Navigator in this list. You won't find any in truly competitive lists, but if it is a pet card of yours, I could see it working.

Nahkajumala on Ninja Control

2 weeks ago

I would add 4x replace manaleaks and few unsummons with Familiar's Ruse for sure, and go with much cheaper unblockables, check few cards my ninja deck has, some might be useful

Nahkajumala on Ninjas be like~But Wait!There's more!(UltraBUDGET)

4 weeks ago

OTPHJ Hey, Peeped at ur deck, and in my opinnion you should -1 Higure, the Still Wind since its legendary so u wont have 2 at a time on table, and add +2 Mistblade Shinobi , its a must to have 4x of those on a ninja deck, really a game winning card and I would aim to have a ratio with the "ninja enablers((creatures, that get ur ninjas out, ~10 cards) and ninjas ~15), and if ur opponent is able to block flying creatures, you are gonna have abit struggle to get ur ninjas out, so I would recommend having few unblockable 1mana costs. and sacrificing ur ninja enablers to counter a spell that targets ur creatures, I would personally, just switch those to unblockable 1mana creatures, and put few Familiar's Ruse which helps u alot, with recycling ur ninjas onto battlefield and back to hand. I have looked at Distortion Strike + Hidden Strings but i personally think that so far, Aqueous Form seems the best option, win and budget wise*

Nahkajumala on OTPHJ

4 weeks ago

OTPHJ Hey, Peeped at ur deck, and in my opinnion you should -1 Higure, the Still Wind since its legendary so u wont have 2 at a time on table, and add +2 Mistblade Shinobi , its a must to have 4x of those on a ninja deck, really a game winning card and I would aim to have a ratio with the "ninja enablers((creatures, that get ur ninjas out, ~10 cards) and ninjas ~15), and if ur opponent is able to block flying creatures, you are gonna have abit struggle to get ur ninjas out, so I would recommend having few unblockable 1mana costs. and sacrificing ur ninja enablers to counter a spell that targets ur creatures, I would personally, just switch those to unblockable 1mana creatures, and put few Familiar's Ruse which helps u alot, with recycling ur ninjas onto battlefield and back to hand. I have looked at Distortion Strike + Hidden Strings but i personally think that so far, Aqueous Form seems the best option, win and budget wise*

TaegukTheWise on Roon Blink Shenanigans

1 month ago

Dissolve, Counterspell, Dismiss, Bant Charm is a personal favorite, especially when it protects your finishers and stops the Torpor Orb menace and its creature counterparts, Cancel, Broken Concentration, Draining Whelk pairs nicely with restoration angel and Eldrazi displacer, Dream Fracture, Faerie Trickery is good in a faerie-less meta, Familiar's Ruse can put a blink target back into your hand so its not a downside per-say, Hinder, Render Silent, Rewind, Scatter to the Winds, Spell Swindle , Void Shatter are cheaper alternatives. If you're looking for cool or niche cards, or cards that you don't know/remember use Scryfall, its basically Gatherer but better that's where I found a lot of these.

My first couple of cuts would be Gilded Lotus (you're in green, you can ramp for the mana you need if you put in more basics with cards like Explosive Vegetation and Blighted Woodland) so cutting a bunch of the non fetch able lands would be where I would cut, so the scry lands and cards like Port Town (but not the pain lands, those work with your Eldrazi displacer since you don't have Wastes, which I recommend for you 2 regardless, you can fetch for them while the pain lands can provide you with fixing and colorless mana) and if you do add those basics ignore my other suggestion about taking out either farhaven or solemn. Minion Reflector, Fabricate, and Enlightened Tutor to help put the combo together, Birthing Pod and Felidar Guardian are absolutely nuts regardless of your win con, you can go from a 2 drop into a 6 drop in a turn! If you're keeping Brago then you really don't need Momentary Blink, Ghostly Flicker, or Eerie Interlude, you could put either more creatures (or counterspells, which is my suggestion) If you want to keep vorinclex you will need that birthing pod and felidar, I would also say you would need either Mirari's Wake or some way to discard it reliably and cheat it back into play with karmic guide and figure out some way to protect it, namely with counterspells, but if you want to control the table there are better ways, like with Thought-Knot Seer to remove answers as you build your board state and gain an ally with its LTB trigger. Avenger of zendikar is a fantastic late game threat but obviously you need to get more lands in play, so that's the other reason I say add more basics, its pretty inopportune to use another threat to power another threat in this specific capacity, its alright with sun titan since he can also attack to get you a fetch from your grave instead of needing to enter play.

Roon is a toolbox deck, so you need to focus on either progressing your board state rapidly as you accrue more value than all of your other opponents and/or stopping your opponents from having their board states, so for combo your finishers would be locking out the table with dead-eye, and/or creating an infinite army with reveilark, karmic guide and minion reflector, you already have mystic snake, and you already know how to go make infinite mana with karmic guide and reveilark. Later down the road I would recommend using that dead-eye with Thought-Knot Seer to take away your opponents answers.

Hopefully this gives you more than what you needed, but I would need to know how you would like to finish your games in order for me to help make other cuts, do you want to stomp your opponents into submission? Or would you like to combo out while their pants are down? Or would you like a bit of both, because each of these are possible, I just need to know what direction you would like to take this control build.

ComboCrazy on "And Just Like That... They Were Gone"

1 month ago

So, I noticed your curve is really skewed towards one and two drops, and thought Id at least suggest that you cut one Unsummon and one Jace's Phantasm, and perhaps replace them with cards like Mitotic Manipulation or Familiar's Ruse. Also, for cantrips, given you do have a creature that likes things in graveyards, Thought Scour might be somewhat useful. Whether or not its better than peek is up to playtesting. Id also recommend seriously considering Boomerang over Unsummon. Hitting a Death's Shadow is nice, but have you ever tried hitting eldrazitrons Urza's Tower? Point being, it can buy you a whole turn against some decks. As for sideboard, I dont think some of the cards youve got in there do much... Quickling is an excellent sideboard option, as is Leyline of Singularity. Other Leylines are nice too but they tend to get pricey.

Hope this was helpful, good luck with the deck!

colton815 on Ninjas be like~But Wait!There's more!(UltraBUDGET)

1 month ago

meh. i've seen better ninja decks. Familiar's Ruse is not a good counterspell. Mana Leak and Remand are better. theres also Slip Through Space or Artful Dodge to make stuff unblockable which are both better than Aqueous Form. why is there no Fatal Push? or Polluted Delta? or Watery Grave?

Polupus on Pests of Pendelhaven

1 month ago

I would run Familiar's Ruse over Remand.

Also a single Trusted Advisor to abuse your etb effects.

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