Familiar's Ruse

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition Uncommon
Lorwyn Uncommon

Combos Browse all

Familiar's Ruse

Instant

As an additional cost to play Familiar's Ruse, return a creature you control to its owner's hand.

Counter target spell.

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Familiar's Ruse Discussion

FreeTheTacos on Grixis Teachings

2 weeks ago

Things I'm consideringEchoing Truth instead of Into the Roil I don't think the deck needs its bounce spell to cantrip, and Echoing Truth would help a ton against token strategies.

Mana Leak has been underperforming. It's useful the first few turns, but it is useless for protecting a lead late game. Maybe replace with some combination of Essence Scatter, Dissolve, and Deprive or Familiar's Ruse

Pyroclasm is terrible against burn, (Monastery Swiftspear, Keldon Marauders, Thermo-Alchemist) and bad against Black Devotion (Vampire Nighthawk, Gifted Aetherborn, Gray Merchant of Asphodel). Maybe some sort of split with Firespout?

BatCaveMagicMan on Ninjas!!!!! (aka "Mystery Meat")

3 weeks ago

Thanks for that input. I like some of those suggestions, but maybe not all. Evacuation had been suggested to me once, and I had planned on acting on it, but forgot to, I can replace Disappearing Act with Familiar's Ruse pretty easily, Strix is unnecessary as the deck has tons of draw power already, the infiltrator works well, I really like Inkfathom, but my primary concern there is mana activations... activating her ability in the same turn as a ninjutsu cost can be quite costly. The Harpy and Wydwen are unnecessary, seeing has how often I bounce things, they could get pretty dangerous to use. But again, thanks, some great stuff to keep in mind! And I am in no way trying to discourage the use of the suggested cards if someone else decides to build and play this deck!

Yams on Izzet Faeries?

1 month ago

Wow, I wasn't expecting you to still be following this deck. I just had a bit of a hiatus from Magic, so I don't have too much experience with the new meta.

For the most part, I've tested this deck against my brother's "fight deck" (mono-green aggro capitalizing on spells that say "fight" and heroic triggers). I've found that this deck doesn't have an endgame or finisher, so I think I'll need to splurge on 2-3 Mistbind Clique to fill that role. To make room, I'll cut a Quickling and 1-2 Familiar's Ruse since, if I have too many "return a creature you control" cards in my deck nothing is going to stay on the field.

Another comment/question: I stumbled upon Soul-Scar Mage and would like your opinion on if it's a better 1-drop than Faerie Miscreant. It doesn't receive any tribal benefits, but a cheap prowess creature is nice to have and the replacement effect of -1/-1 counters could allow for interesting plays, especially with cards such as Electrolyze against non-token decks.

Aside from that, over the next couple of days I'm going to test this against the Tier 1 decks "as is" to see what's missing and to polish the sideboard (which is really shaky). I may try testing this out at some point in development against a friend who uses Rocket Science. Obviously these matchups are stacked against me and aren't entirely representative of the FNM environment I'm more realistically going to be in, but I think it'll be enlightening on seeing my deck's shortcomings.

Also, thanks for the comment on the graveyard: is it that Bedlam Reveler puts too much weight on it? I'll probably end up cutting that when Faerie Miscreant comes, and I'm uncertain of how long Logic Knot will remain when I get a feel for the prevalence of grave hate, so really that leaves Rune Snag, which probably isn't worth boarding in major grave hate.

Deathstroke2791 on Tiny Blue's Draw/Counter/Mill

1 month ago

Go with more two mana counterspells. Arcane Denial, Deprive, Familiar's Ruse, Mana Leak, etc. Up your land count. I'd say 20 at the least. 22 preferably.

TitanWalls on Panharmonicon Flicker

2 months ago

Flickerwisp, Familiar's Ruse, Venser, Shaper Savant, and Deadeye Navigator can all be very powerful options with flicker, though your setup looks pretty decent as-is. Maybe try replacing the Copters with Flickerwisp? Either way, +1!

StoryArcher on Welcome Back

2 months ago

GeminiSpartanX,

I've really leaned on making this as budget-friendly as possible - the intent is for casual play but able to jump into competition in a pinch. Apart from some of the lands, nothing is really over $5 and the vast majority of the cards are less than a dollar. Since I'm blowing my wad on a mono-black Backer in Blacker, this is very much meant to be my more 'playful' effort.

Looking at some of your advice I decided to replace Momir Vig with Eternal Witness and tweaking it a tiny bit - I generally prefer to be able to pull what I need from my graveyard than get another draw that might or might not help. I'd like to think that three Mystic Snake and four Familiar's Ruse would be enough to give me the key counter-spelling that I need, given the possibility of recursion.

Thanks for the advice - any additional ideas will continue to be appreciated.

GeminiSpartanX on Welcome Back

2 months ago

I think you have a fine UG aggressive deck here. A few copies of Breeding Pool would help you be able to cast your double blue costed cards a little easier after casting a Birds of paradise on turn 1 given that you have Misty Rainforests. I always try to imagine what the ideal starting hand would be for any given deck, and make sure the mana can support it. With your deck here, it looks like a turn 1 birds followed by a turn 2 shorecrasher or nulltread is the optimal play, with a turn 3 UG spell (if you went shorecrasher) or replay birds + hold up Familiar's Ruse (for the nulltread line).

One thing, I really doubt you can consistently get up to 5 mana sources for Momir Vig with only 20 lands and 4 birds. The old adage is still normally true that it's normally correct to 'bolt the bird' as soon as you see it, so your opponent's might not give you a chance to untap with the birds in play. I think the Wistful Selkies or some Rogue Refiner might be better in that spot for some incidental card draw. I wouldn't consider anything in your maybeboard that costs 5 or more unless you focus your deck towards getting up to that much mana consistently. Also, Winged Coatl is a nice combat trick that can pump your shorecrashers at instant speed or act as a 3-mana removal spell in combat. Although not as generally good as Rancor, Favor of the Overbeing works really nicely with shorecrasher or any other UG creature.

I think you'll find out what the deck needs through testing against other modern decks as you play them. You'll likely have more counterspells in the SB for additional interaction as needed as you find out what your local meta looks like. Good Luck!

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