Familiar's Ruse

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition (MM3) Uncommon
Lorwyn (LRW) Uncommon

Combos Browse all

Familiar's Ruse

Instant

As an additional cost to play Familiar's Ruse, return a creature you control to its owner's hand.

Counter target spell.

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Recent Decks

Familiar's Ruse Discussion

landofMordor on Wicked Wizards

11 hours ago

I'd cut Meddling Mage, Conjurer's Closet if I were you, in exchange for a playset of Wizard's Lightning. Sea Gate Oracle seems worse than the new Exclusion Mage or even Adeliz, the Cinder Wind. Finally, Cloudshift seems like a win-more condition, whereas Familiar's Ruse could be a secret piece of tech that also lets you re-buy your best ETB effects.

Last suggestion is Nahu Mera, Master Wizard as a 1-of finisher.

xyr0s on Wicked Wizards

18 hours ago

For a deck with cheap creatures with strong etb-effects, Familiar's Ruse can be a pretty good counterspell. But bringing more than 2 of them is too much. Also, with Snapcaster Mage, they turn into "Wall of no".

For a bit more synergy, you could also try Sage of Fables. I've never seen it played, but having something that works as both a lord and a card-engine at 3 cmc can't be bad. And speaking of wizardly card-engines: A single copy of Azami, Lady of Scrolls is also a possibility.

foxinsox on Slimmy ponza

1 week ago

Hey mate,

You've got some great ideas here. I think you're spreading yourself a little thin with your game plan though. Perhaps, as you mentioned in your comment, stick to a counter strategy.

Zur's Weirding is a wacky card, but I'm not sure I agree it really works with this build - not win more, just kind of unnecessary. I think, if I were to approach it, I would build it with a primary focus on disruption:

OUT: 3x Zur's Weirding 4x Tireless Tracker 3x Mwonvuli Acid-Moss 2x Primal Command 2x Eternal Witness 1x Torrential Gearhulk

IN: 3x Mystic Snake 2x Birds of Paradise 2x Voidslime 4x Snapcaster Mage 3x Familiar's Ruse

Familiar's Ruse is hilarious in this build as it basically is a Counterspell that nets you another Counterspell when you bounce pretty much any of your creatures back to your hand so you can replay your Mystic Snake, Snapcaster Mage or any other of the creatures that have a pretty brutal disruptive effect.

I love the primal witness soft lock - I just don't think it fits here.

Nice work!

Bababad on Kruphix and the Value Town Toolbox (Loop Seeker)

1 week ago

Familiar's Ruse left me wanting, swapped it back for Voidslime / Disallow for now

StoryArcher on Fairy Two-Step

3 weeks ago

Nathanaiel, thanks for the input. I was thinking about Tron in particular when I asked about sideboards - do you think a handful of Spreading Seas would be adequate?

As for card draw, there is no real mechanism in place - Remand gives me some, Cryptic Command can occasionally provide a draw and from time to time I get a nice little run out of bouncing Faerie Miscreant in and out but that's about it. Can you recommend anything in particular? I originally had a full set of Ancestral Vision because I thought it was an ideal one-drop/turn one play but was advised against it, in part due to how often I ended up with cards back in my hand (via Quickling, Familiar's Ruse, etc.). I could probably replace one Vendilion Clique and the three Cryptic Command with them if that was the way to go. I suppose I could do the same with a set of Serum Visions as well...

DrK4ZE on Blue Djinn Delver

3 weeks ago

Deck has 12 creatures, 2 Mutavault and a sexy amount of draw so you should always have a creature out. Bouncing something other than snapcaster isn’t ideal, but when I need to I’ve never been unable to cast Familiar's Ruse.

ZorrosRage on Blue Djinn Delver

3 weeks ago

I was thinking ofUnified Will when I commented so my mistake

Run into situations you don't have a creature to return though? I generally mainly see fairy decks with Familiar's Ruse since they have either tokens to return or more ETB effects to abuse

DrK4ZE on Blue Djinn Delver

3 weeks ago

@ZorrosRage You don't need a high creature count for Familiar's Ruse. One Snapcaster Mage and you're looking at 8 conditionless counterspells.

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