|Commander / EDH||Legal|
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|Modern Masters 2017 Edition (MM3)||Uncommon|
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As an additional cost to play Familiar's Ruse, return a creature you control to its owner's hand.
Counter target spell.
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Familiar's Ruse Discussion
1 week ago
Familiar's Ruse could have a nice fit in here.
3 weeks ago
Want sweet, sweet value from snapcaster? Try playing it along with Familiar's Ruse. Neverending wall of counterspell. Not really relevant for this deck (too few other creatures), but for the sake of describing the full range of snapcaster fun, it needed to be mentioned.
Also, as far as I can tell, tokens die. So Archangel Avacyn is still good.
3 weeks ago
Se voce quer proteger suas criaturas maiores Not of This World e muito interessante. Tambem acho que o Familiar's Ruse seria uma otima alternativa, ja que voce pode aumentar ainda mais seu poder de "visao futura". E por fim o Index que tambem e um alternativa muito boa, eu mesmo tenho usado em meus decks, com estrategia semelhante e gostei muito do resultado. Vale a pena testar. E otimo deck!!!
4 weeks ago
Use o Familiar's Ruse,alem de anular qualquer coisa, voce ainda pode retornar uma criatura para mao( Snapcaster Mage, Spellstutter Sprite,Vendilion Clique ), e torna-los usando novamente suas habilidades. O deck ficara ainda mais dinamico.
1 month ago
2 months ago
Mana Leak has been underperforming. It's useful the first few turns, but it is useless for protecting a lead late game. Maybe replace with some combination of Essence Scatter, Dissolve, and Deprive or Familiar's Ruse
Pyroclasm is terrible against burn, (Monastery Swiftspear, Keldon Marauders, Thermo-Alchemist) and bad against Black Devotion (Vampire Nighthawk, Gifted Aetherborn, Gray Merchant of Asphodel). Maybe some sort of split with Firespout?
2 months ago
Thanks for that input. I like some of those suggestions, but maybe not all. Evacuation had been suggested to me once, and I had planned on acting on it, but forgot to, I can replace Disappearing Act with Familiar's Ruse pretty easily, Strix is unnecessary as the deck has tons of draw power already, the infiltrator works well, I really like Inkfathom, but my primary concern there is mana activations... activating her ability in the same turn as a ninjutsu cost can be quite costly. The Harpy and Wydwen are unnecessary, seeing has how often I bounce things, they could get pretty dangerous to use. But again, thanks, some great stuff to keep in mind! And I am in no way trying to discourage the use of the suggested cards if someone else decides to build and play this deck!