As an additional cost to play Familiar's Ruse, return a creature you control to its owner's hand.
Counter target spell.
Printings View all
|Modern Masters 2017 Edition (MM3)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Familiar's Ruse occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Familiar's Ruse Discussion
3 days ago
Ramp to four then tempo is good, but you need to either get value from all your lands and dorks, build reliable 2 for 1, or draw more cards.
Some of that can be handled by sideboaeding - heal 6 is a 2 for one against burn for example, but a clear plan for big, low cost creatures and go wide stats is a must; bounce effects like Evacuation will shine here as they also let you reuse snakes.
1 month ago
So, an update on the old 'Plow Under' lists. Worth looking at some of the old ones for tech. I'm not a fan of Coiling Oracle - I always feel like it underperforms unless you are really leaning into things like Familiar's Ruse.
I highly reccomend making 3-4 decklists with different 'packages'- gilder bairn combo, plow under counterspells/control, genesis wave/ramp, then switching between FNMs rather than trying to pack it all into one list. It'll keep your opponents guessing while maintaining consistancy.
3 months ago
I get the basic utility of using Familiar's Ruse to return Watcher for Tomorrow to your hand (counter target spell, bounce your creature with ETB ability, put exiled card into your hand), but I'm unsure of the specifics.
Do you get the exiled card put into your hand before you counter the spell? What if somebody counters your Ruse, ie play Veil of Summer in response? If the exiled card was another counterspell, could I cast it in response to their Veil, or has it not entered my hand yet?
I'm not sure about this gameplay, I'd appreciate some help. Thanks so much for your time!
4 months ago
- Identity Theif => Rite of Replication
- Nephalia Smuggler => Deadeye Navigator
- Cunning Evasion => Panharmonicon
- Genesis Chamber => Zendikar's Roil
- Familiar's Ruse => Counterspell
- Agent of Treachery => Roil Elemental
- Aether Gale => Cyclonic Rift
- Dusk Legion Zealot => Baleful Strix
- Gonti, Lord of Luxury => Rune-Scarred Demon
- Cadaver Imp => Eternal Witness
- Yavimaya Dryad => Solemn Simulacrum
- Elvish Mystic => Lotus Cobra
4 months ago
Hmmm... Ok deck I guess I think it could use a few more counterspells. You may want to add: Abjure , Admiral's Order , Aethersnatch , Annul , Arcane Denial , Commandeer , Commit , Confirm Suspicions , Counterlash , Counterspell , Cryptic Command , Daze , Delay , Deprive , Desertion , Disallow , Dismiss , Disrupt , Dream Fracture , Ertai's Meddling , Evasive Action , Exclude , Faerie Trickery , Familiar's Ruse , Flusterstorm , Foil , Force of Will , Force Spike , Hinder , Insidious Will , Last Word , Logic Knot , Mana Drain , Mana Leak , Memory Lapse , Mindbreak Trap , Muddle the Mixture , Mystic Confluence , Negate , Out of Bounds , Overwhelming Denial , Overwhelming Intellect , Pact of Negation , Remand , Sinister Sabotage , Spell Crumple , Spell Pierce , Spell Shrivel , Spell Swindle , Spelljack , Stubborn Denial , Summary Dismissal , Swan Song , Thwart , Unsubstantiate , Venser, Shaper Savant , Void Shatter , Illumination , Lapse of Certainty , Mana Tithe , Failure , Dovin's Veto Just to name a few.
Ebro on Draw it all
6 months ago
In jeskai colors? There isn’t much tbh. Unless you want to Pili-Pala Grand Architect which you’re already doing. Maybe stalling is your best bet. If you have access to Rewind or maybe Absorb Render Silent or Dovin's Veto Familiar's Ruse and Archaeomancer for infinite answers to countering stuff
6 months ago
They caught on to telepathy. It was good while it lasted. Anyways... I cut Merfolk Spy and Hypnotic Siren for Memnite and Cloud of Faeries and swapped tele for Familiar's Ruse . Free dudes give a crazy good start and pair nicely with ruse. I had a game where i untapped my elvish guidance land with cloud into an ezuri. Also the free dudes super cantrip with beastmaster.
8 months ago
seuchansauce enchantment and artifact tutors are kind of a moot point here because the deck depends on creatures to make the combo go off. Almost all enchantments and artifacts are purely for card draw and utility. I do think I will be replacing Vedalken Orrery with something else, more than likely Spellseeker , the only issue being Spellseeker can't find the combo pieces Displace and Ghostly Flicker . The reason I'm not running cantrips is the same reason, they don't build a graveyard or provide body blockers to throw in front of attacks, stuff like Elvish Visionary , Mulldrifter , and Coiling Oracle do, and are recurrable with blinks and graveyard recursion. Familiar's Ruse does seem playable, as does Disappearing Act , so I might slot them in. Yavimaya Coast seems good as well, same as Adarkar Wastes . Thanks for the help!