As an additional cost to play Familiar's Ruse, return a creature you control to its owner's hand.
Counter target spell.
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Familiar's Ruse Discussion
1 week ago
@Upyron Thanks for the suggestions! Riptide Pilferer is pretty tempting with the potential for MAJOR discard and Trickbind would be a nice addition in here but would have to really weigh out what id cut to make room for it... that split second is awesome! Spell Burst on the other hand im not so sure about... with playing with the Ninjustu cost so frequently the "pay X" and buyback cost just wouldn't pan out. I actually used to have x4 Familiar's Ruse in the mainboard but after playing a few matches the Spellstutter Sprite's REALLY do enough on their own especially as the Faerie army grows and they get put back into your hand for bigger spells. again i appreciate the upvote and suggestions; thank you!
1 week ago
I've actually scrapped the Tormented Soul from the deck. Although its reliable, the lack of synergy with other faeries lets it down. I've gone with Faerie Miscreant instead of Cloud Sprite for obvious reasons, works a charm if you get two out!
I might have to try out the Familiar's Ruse, no idea what i'd remove for it.
First strike - Ninjustu interaction works better than i expected too. Deck is really fun to play.
1 week ago
2 weeks ago
3 weeks ago
One of my friends plays a deck like this, except he doesn't play Bitterblossom, because he thinks it's bad...or something. He doesn't believe me when I tell him, he's wrong either. In any case, he plays Familiar's Ruse, which actually seems sort of good, especially because all of your faeries (and Snapcaster) have ETB triggers. Just something to think about.
3 weeks ago
1 month ago
Thanks for the prompt replies guys, and the thoughtful suggestions! There's a lot there to digest.
I'm feeling a bit of hate for Familiar's Ruse which I can understand, especially since I'm removing a creature thereby throwing off my tempo. I suppose I was hoping to remove either a token or even Thalia's Lieutenant, which would then ETB again leaving a bunch of counters in its wake. I was probably being a bit too smart/optimistic.
My mana-base is another thing I'm not sure about. I'll look into Hallowed Fountain especially, but Seachrome Coast seems like it'll ETB tapped more often than not. I was fielding Temple of Enlightenment originally because Scry 1 rocks.
Swap out Grand Abolisher, really? I get that he needs but he seems invaluable, especially in my Meta which sees a bit of Tom-foolery during my turn. I get that he may be a bit difficult to get out, which I concede if I were going Tri-color (Bant, you know those dreams I've been having).
Adaptive Automaton is a 3-of in my mono-White Human deck, where he is very useful, and I guess I didn't want to include him in this one because, well: 1) I didn't want the 2 decks to mirror each other too closely; 2) I thought there would be other cards that would fit a Blue-splash deck better. Metallic Mimic is absent for the same reasons, but I find her less useful than her older brother to TBH.
Regarding Reflector Mage: I'm appreciating his appeal and will tweak things to include some (he'll need to be a 3-of if he's going to be included); maybe it'll be as simple as swapping the Echoing Truths, but I feel I need something to deal with Enchantments/Artifacts. Essence Flux may be required too.
I have looked at cheap removal/counter spells for a while now and will reconsider them again. Things like Mana Tithe (sort of), Mana Leak, Spell Pierce and Vapor Snag. I liked Silence for a while but found it needed to much pro-activeness to use well.
Cavalry Pegasus is very interesting. It'll 'break' the Tribal purity, but seriously it does make incredible sense. If I'm going down that road though, there are other non-human creatures worth considering too. There is always Abzan Falconer too, although my Average CMC will go up.
Once again, thanks for the replies, I really appreciate it. All the best.
1 month ago
Oh nice, I think this is the first time anyone has specifically requested my help.
My first reaction is that you need a better land-base: Seachrome Coast, Hallowed Fountain and Flooded Strand. If you can't afford them, I would strongly consider cutting or reducing anything that has multiple coloured symbols in its cost: Grand Abolisher, Meddling Mage and Familiar's Ruse.
Even with better lands, I would still consider cutting Familiar's Ruse; I just don't think there are going to be enough situations where holding up and reducing your own board position instead of playing a creature will be the right thing to do.
I would probably replace the Echoing Truths with Reflector Mages; more creatures and more Humans is what this deck wants and, while it'll depend on the kind of decks you're facing, I think the bounce effect the Reflector has is generally more useful than the Truth's.