Familiar's Ruse

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal

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Set Rarity
Modern Masters 2017 Edition Uncommon
Lorwyn Uncommon

Combos Browse all

Familiar's Ruse

Instant

As an additional cost to play Familiar's Ruse, return a creature you control to its owner's hand.

Counter target spell.

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Familiar's Ruse Discussion

Deathstroke2791 on Tiny Blue's Draw/Counter/Mill

6 days ago

Go with more two mana counterspells. Arcane Denial, Deprive, Familiar's Ruse, Mana Leak, etc. Up your land count. I'd say 20 at the least. 22 preferably.

TitanWalls on Panharmonicon Flicker

2 weeks ago

Flickerwisp, Familiar's Ruse, Venser, Shaper Savant, and Deadeye Navigator can all be very powerful options with flicker, though your setup looks pretty decent as-is. Maybe try replacing the Copters with Flickerwisp? Either way, +1!

StoryArcher on Welcome Back

3 weeks ago

GeminiSpartanX,

I've really leaned on making this as budget-friendly as possible - the intent is for casual play but able to jump into competition in a pinch. Apart from some of the lands, nothing is really over $5 and the vast majority of the cards are less than a dollar. Since I'm blowing my wad on a mono-black Backer in Blacker, this is very much meant to be my more 'playful' effort.

Looking at some of your advice I decided to replace Momir Vig with Eternal Witness and tweaking it a tiny bit - I generally prefer to be able to pull what I need from my graveyard than get another draw that might or might not help. I'd like to think that three Mystic Snake and four Familiar's Ruse would be enough to give me the key counter-spelling that I need, given the possibility of recursion.

Thanks for the advice - any additional ideas will continue to be appreciated.

GeminiSpartanX on Welcome Back

3 weeks ago

I think you have a fine UG aggressive deck here. A few copies of Breeding Pool would help you be able to cast your double blue costed cards a little easier after casting a Birds of paradise on turn 1 given that you have Misty Rainforests. I always try to imagine what the ideal starting hand would be for any given deck, and make sure the mana can support it. With your deck here, it looks like a turn 1 birds followed by a turn 2 shorecrasher or nulltread is the optimal play, with a turn 3 UG spell (if you went shorecrasher) or replay birds + hold up Familiar's Ruse (for the nulltread line).

One thing, I really doubt you can consistently get up to 5 mana sources for Momir Vig with only 20 lands and 4 birds. The old adage is still normally true that it's normally correct to 'bolt the bird' as soon as you see it, so your opponent's might not give you a chance to untap with the birds in play. I think the Wistful Selkies or some Rogue Refiner might be better in that spot for some incidental card draw. I wouldn't consider anything in your maybeboard that costs 5 or more unless you focus your deck towards getting up to that much mana consistently. Also, Winged Coatl is a nice combat trick that can pump your shorecrashers at instant speed or act as a 3-mana removal spell in combat. Although not as generally good as Rancor, Favor of the Overbeing works really nicely with shorecrasher or any other UG creature.

I think you'll find out what the deck needs through testing against other modern decks as you play them. You'll likely have more counterspells in the SB for additional interaction as needed as you find out what your local meta looks like. Good Luck!

lithium142 on Welcome Back

4 weeks ago

so im coming into this a little late. sorry for the delay, i meant to comment a lot earlier. The problem this deck has is a little deeper than just using sub-optimal cards. a deck like bogles doesn't need to play tier one to be able to perform. that said, you deck does have a "competitive" tag on it, but that's a different discussion entirely.

anyway, your real problem is that the deck currently doesn't have a real identity. You are playing aggressive cards outside of an aggressive deck, and control cards outside of a control deck. the result is that your deck plays very clunky. based on your description and a few of your card choices, i feel like what you are trying to build is a midrange tempo deck. so incremental advantage is the name of the game.

you already have some good things going on. for example Familiar's Ruse with Coiling Oracle is excellent. that's the kind of synergy we want to replicate. more etb effects on creatures, and more ways of recurring them. Kitchen Finks, Eternal Witness, Vendilion Clique, that sort of thing. this route would also give you a lot of options for sideboarding, but i digress.

as some raw value, Glen Elendra Archmage, Primeval Titan, Remand, Treetop Village, Scavenging Ooze, Courser of Kruphix.

and some better options for early cards Experiment One, Dryad Militant, Serum Visions.

here's where the weakness of your color choice comes in. removal. green has none that's worth taking. there's Beast Within, but ive built decks where i've splashed white just to avoid having to use it. unfortunately blue doesn't fare much better. it has bounce spells like Vapor Snag, and you've also got janky removal like Rapid Hybridization and Reality Shift. sadly, there really isnt a good option here. white adds a lot to your deck in terms of creatures, and it would give you Path to Exile, so maybe consider it down the road.

On another note, Chord of Calling and potentially Collected Company are 100% dependent on how you build your deck, but could be worth the effort of building around.

I hope this is helpful to you. My hope is that this will give you a bit of card knowledge, and hopefully you can make changes while still keeping the deck what you want it to be. let me know if you need any help. im always a message away.

TitanWalls on Welcome Back

1 month ago

I think Familiar's Ruse might fit well thematically in place of Mana Leak, regarding your oracle and mystic snake. Some board wipe material might be nice in here, too. I would test including Cyclonic Rift, it's extremely flexible and with green mana ramp it's pretty accessible to overload it. Looks like a pretty solid deck, though!

xyr0s on mono blue delver

1 month ago

I really like this deck, and would really wish it worked. But. It's a bit too fair. Counterspells cost more mana than what they have to counter in the aggro-matchups, meaning that you get outplayed for a couple of turns by an opponent playing two spells in a turn, and you only having mana for 1 counterspell.

The random white mana you could use with Moorland Haunt. You could also use it to cast Spell Queller - it seems to be just the kind of card your deck could use anyway.

Peek really isn't Gitaxian Probe. Especially in a deck that wants to draw extra cards early, and doesn't have too much land. Have you considered Path to Exile instead? You've already got the white mana for it. Familiar's Ruse is pretty good with Snapcaster Mage, but probably even better if you have a bit more creatures wuth ETB effects.

takeaseathoney on deleted

1 month ago

deleted

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