Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shadowmoor (SHM) Common

Combos Browse all


Artifact Creature — Scarecrow

Tap: Add one mana of any color to your mana pool.

Tap: Target creature becomes the color or colors of your choice until end of turn.

Price & Acquistion Set Price Alerts



Scuttlemutt Discussion

hungry000 on Reaper Madness

2 months ago

Celestial Purge is a good sideboard card in its own right, and with Painter's Servant (and Scuttlemutt) it's even better since you can blow up lands and other non-black/red permanents with it as well if you need to. It could replace Maelstrom Pulse with it in the sideboard, 4 Pulse is usually too many anyways. While we're talking about sideboards, the one Serum Visions is honestly a wasted slot. It doesn't directly improve any of your matchups, and having a slightly higher chance of drawing one won't change the game in your favor. Either move it into the main or cut it; another Thoughtseize would use that spot better.

Also, Negate is better than Heroic Intervention, especially since you're a lot more heavily weighted towards blue. It can hit more things and it does everything Intervention does (beats sweepers and removal) so it's almost always going to be better; Intervention was meant to be a replacement Negate for green decks without access to blue, so for a blue deck to be playing it over Negate seems... inefficient? I can't really think of the word. You can also play Dispel for cheaper protection.

Moving on, from what I can tell Call to the Kindred was meant to be an extra Reaper King tutor, but I think 4 copies is too many. It's a very slow card and can easily end up in a 2-for-1 without you being able to get any value out of it. You don't want to draw more than one copy of a slow card like that (generally 4 copies means you want to draw multiples each game), especially taking its cmc into account, so I suggest dropping to 3 or 2 copies.

I know someone said this already, but with the number of artifacts you're playing (22, I think the above comment missed the Pentad Prisms and Chromatic Stars), Spire of Industry is pretty much a direct upgrade to Mana Confluence.

Anyways, you've made a pretty neat deck. Good job.

xram666 on Lin Sivvi's Rebels

2 months ago

@ForTheOldFrame: Thanks for your upvote and your detailed comment and sorry for posting so late. I was busy the last days and didn't find the time to reply.

I will try to answer to all your suggestion but I myself aren't an expert in EDH too. So maybe I am wrong with some choices and many cards depend on teh playgroup you are playing:

So thanks again for your comment and now I have the problem to find cards to take out for your suggestions ;-)

Chasmolinker on Reaper Madness

2 months ago

Simian Spirit Guide to increase the chance of having 5 mana Turn 3? Not sure where you can squeeze it. Maybe cut 2 Painter's Servant, 1 Scuttlemutt and a Jawbone Skulkin. Not really sure. Maybe even cut one Reaper King.

mathijsderouck on Equipped Swords

7 months ago

Still searching for the best options for mana-accelaration.

Now I'm using 2 Scuttlemutt and 3 Vedalken Engineer, but I could replace them by any combination of Darksteel Ingot and Etherium Sculptor.

What do you guys think?

HoboTSH on The Reaper's Persistence

7 months ago

@DaftVader: Hmm yeah that sounds great. However I am gonna keep the persist scarecrows as well as Scuttlemutt for when I can't hit either Conspiracy or Arcane Adaptation. So I will for sure drop Heap Doll, but I need one more card to drop.

Grieverlionheart on

7 months ago


Thanks for the feedback,

Yea this deck is absolutely meant to be casual, and actually in my normal play group my friends tend to play slow decks with big creatures that take ten turns to be viable. Definitely have been looking in to getting a Prismatic Omen for this deck and was not familiar with Scuttlemutt or Amulet of Vigor so thanks for suggesting those. Now that I have playtested the deck a few times I have been able to consistently tutor up the Grindstone / Painter's Servant combo within 5 to 6 turns so coalition victory seems pretty useless now.

cdkime on

7 months ago

First off, I am a huge fan of alternate win conditions, but they do not work in Legacy--Legacy is too fast a format. As much fun as these type of decks are, you will get slaughtered if you try to use Coalition Victory or Maze's End in an actual Legacy match. I presume you meant this deck was designed to be casual?

Moving on to more useful advice, I would cut either Maze's End or Coalition Victory. These two win conditions do not play not really play well with one another.

If you continue to run Coalition Victory, add Prismatic Omen to your deck. So long as you have one land and Prismatic Omen in play, you will have satisfied Coalition Victory's land requirement. Cards like Dream Coat or Scuttlemutt also help with Coalition Victory, ensuring you have a single creature that can satisfy the five colour requirement.

If you continue to run Maze's End, you should add land recursion spells. Having even a single land be Wastelanded will destroy your chances of winning--you need something to return these cards to the battlefield.

Amulet of Vigor is another great card to play alongside Gates, as it prevents them from entering tapped.

You can, of course, continue to run both, but your consistency will suffer.

hybrid_theory on Reaper King Harvest Time

9 months ago

Scuttlemutt is ok, i've run it before, but i try to avoid mana creatures as a general rule (Bloom Tender is just too insane not to run). the black kindred wrath seems like the best of them, maybe the red one too? are they actually good?

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