Scuttlemutt

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shadowmoor (SHM) Common

Combos Browse all

Scuttlemutt

Artifact Creature — Scarecrow

Tap: Add one mana of any color to your mana pool.

Tap: Target creature becomes the color or colors of your choice until end of turn.

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Scuttlemutt Discussion

Scion_of_Darkness on Reaper King and the Scared Little Crows

8 hours ago

You have a couple unique opportunities here.

Coalition Victory!

Color conditions can be met by Reaper King alone, or Scuttlemutt in a pinch.

For the Land condition, use Nylea's Presence on your Darksteel Citadel. It's cheap and its a cantrip as well. That also enables Landwalk abilities if you play it on your opponent, but that's a thought for a different day. If you were to have at least 1 of each basic land in your deck outside of what you need, than you could also play Wild-Field Scarecrow or something simple like Cultivate.

If you really wanted to be a dickhole, use Arcane Adaptation and play token generating spells like Raise the Alarm or Dragon Fodder which basically means pay , make two 2/2 "Scarecrow" tokens (remember the lord effect from the King) and blow up 2 permanents.

CaptSillva on Jaya Ballard, Fiery Control [Primer]

3 days ago

An interesting deck, kind of reminds me of an Ashling the Pilgrim build a buddy of mine ran. That card could get really crazy really quickly. Perhaps it is one you could consider for the 99 or an alternate commander if you want to mix things up.

I kind of respect a player who rolls Mono Red in commander, it isn't easy to get right, but when you do it is so much fun. In fact my personal favorite deck is Mono Red see Its the Wrath of Starke.

I'm also assuming you've already considered cards like Distorting Lens and Scuttlemutt to synergize with your commander? If not something to look into.

I'm also surprised to not find a Chandra, Torch of Defiance in this list. She is just so flexible.

A Star of Extinction might also not be too bad. Solid board clear that can deal with a pesky land and synergizes with Stuffy Doll. Volcanic Offering and Frenzied Fugue are also quite nice, but sadly neither is available in foil.

JonathanSamurai on Reaper King and the Scared Little Crows

2 weeks ago

Angel_Zero, Scuttlemutt, Springleaf Drum and Unclaimed Territory should be enough to get the WUR for Reaper King.

Metallic Mimic and Adaptive Automaton could work! I think the others would raise my curve too high though, and that’d be a lot of Lord effects already.

Thanks for the comment!

LoneCrusader399 on Bad Card

1 month ago

Play Ensoul Artifact over Tezzeret's Touch so the card doesn't get returned to its owner's hand.

You don't seem to be playing very many cards that are able to change the color of a creature, here are some suggestions:

hungry000 on Reaper Madness

4 months ago

Celestial Purge is a good sideboard card in its own right, and with Painter's Servant (and Scuttlemutt) it's even better since you can blow up lands and other non-black/red permanents with it as well if you need to. It could replace Maelstrom Pulse with it in the sideboard, 4 Pulse is usually too many anyways. While we're talking about sideboards, the one Serum Visions is honestly a wasted slot. It doesn't directly improve any of your matchups, and having a slightly higher chance of drawing one won't change the game in your favor. Either move it into the main or cut it; another Thoughtseize would use that spot better.

Also, Negate is better than Heroic Intervention, especially since you're a lot more heavily weighted towards blue. It can hit more things and it does everything Intervention does (beats sweepers and removal) so it's almost always going to be better; Intervention was meant to be a replacement Negate for green decks without access to blue, so for a blue deck to be playing it over Negate seems... inefficient? I can't really think of the word. You can also play Dispel for cheaper protection.

Moving on, from what I can tell Call to the Kindred was meant to be an extra Reaper King tutor, but I think 4 copies is too many. It's a very slow card and can easily end up in a 2-for-1 without you being able to get any value out of it. You don't want to draw more than one copy of a slow card like that (generally 4 copies means you want to draw multiples each game), especially taking its cmc into account, so I suggest dropping to 3 or 2 copies.

I know someone said this already, but with the number of artifacts you're playing (22, I think the above comment missed the Pentad Prisms and Chromatic Stars), Spire of Industry is pretty much a direct upgrade to Mana Confluence.

Anyways, you've made a pretty neat deck. Good job.

xram666 on Lin Sivvi's Rebels

4 months ago

@ForTheOldFrame: Thanks for your upvote and your detailed comment and sorry for posting so late. I was busy the last days and didn't find the time to reply.

I will try to answer to all your suggestion but I myself aren't an expert in EDH too. So maybe I am wrong with some choices and many cards depend on teh playgroup you are playing:

So thanks again for your comment and now I have the problem to find cards to take out for your suggestions ;-)

Chasmolinker on Reaper Madness

4 months ago

Simian Spirit Guide to increase the chance of having 5 mana Turn 3? Not sure where you can squeeze it. Maybe cut 2 Painter's Servant, 1 Scuttlemutt and a Jawbone Skulkin. Not really sure. Maybe even cut one Reaper King.
+1

mathijsderouck on Equipped Swords

9 months ago

Still searching for the best options for mana-accelaration.

Now I'm using 2 Scuttlemutt and 3 Vedalken Engineer, but I could replace them by any combination of Darksteel Ingot and Etherium Sculptor.

What do you guys think?

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