Powerstone Shard

Powerstone Shard


: Add for each artifact you control named Powerstone Shard.

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Set Rarity
Dominaria (DOM) Common

Combos Browse all


Format Legality
Casual Legal
Unformat Legal
Tiny Leaders Legal
Modern Legal
Leviathan Legal
Block Constructed Legal
Pauper EDH Legal
Commander / EDH Legal
Custom Legal
Canadian Highlander Legal
Pioneer Legal
Legacy Legal
Vintage Legal
Pauper Legal
Oathbreaker Legal
Limited Legal
2019-10-04 Legal
Duel Commander Legal
Arena Legal
1v1 Commander Legal
Historic Legal
Highlander Legal

Latest Decks as Commander

Powerstone Shard Discussion

gerheart on X/X Artifact Creatures

1 month ago

99% of the expensive cards in this deck I pulled from packs or already had, so Ashnod's Altar, while pretty useful, is too expensive for me to justify spending the money. I do get really good mana as it is, and Powerstone Shard has been good to me for a while, but it's definitely time to swap it out for something else. I want to keep the deck as close to 60 cards as possible and I'm not a fan of having less than 40 spells, so I'm not quite sure how to work in the doubles of the urza lands, but right now I do know I'll be swapping the 2x Powerstone Shard for Expedition Map.

gerheart on X/X Artifact Creatures

1 month ago

Those are really good suggestions. I think I'm gonna stay away from black for this deck because I don't like playing black much at all (only for a blue/black zombie deck), and because it would dilute the blue mana I need. I'm probably gonna take out the 2x Powerstone Shard and put in more urza lands. The only problem is that there are spells in the deck that require islands, so I can't really replace them if I want to keep both Urza, Lord High Artificer in the deck, and I've found that it's pretty much necessary to have both in case one is taken out. It seems like 2x Expedition Map would be the best replacement.

gerheart on X/X Artifact Creatures

1 month ago

Also, if I don't have a Tinker I can use Master Transmuter to bring my big guys onto the field, or I just build up enough mana to play Darksteel Colossus or have Urza, Lord High Artificer to tap untapped artifacts for mana. That's why I have Powerstone Shard, Urza's Mine, Urza's Tower, and Urza's Power Plant.

LunchBox1211 on Card creation challenge

4 months ago

Oath-Bound Paladin

Creature - Knight

Loyal (Prevent all combat damage that would be dealt to this creature by creatures that share a color with it.)

If you control another Knight, ~ has +1/+1 and first strike. If you control an Angel, ~ has lifelink. If you control a Noble, ~ has +3/+3 and vigilance. If an opponent controls a Noble, ~ has dethrone.


Make a card that get better if you have more copies of it (Powerstone Shard, Seven Dwarves, etc).

Corrosive_Cat on The Recycling Plant [Mono-Green Artifact Combo]

9 months ago

Oh yeah that thing's crazy - could totally make a deck like this in fairness? Maybe Powerstone Shard chucked in? With some cheap creatures the Henge could go infinite pretty neatly...

Damn you've got me interested now.

KaiserMTG on Engine of War

11 months ago

Thanks! Powerstone Shard is best because you can copy it with Saheeli, Sublime Artificer and start making tons of mana right away. I'm constantly tweaking this list and the only consistently relevant one-of's have been Shimmer Dragon and Inspiring Statuary . I'm about to update the list right to just make the game 1 plan more consistent

Nunners on Engine of War

11 months ago

This looks sweet! I have been playing around with an Aetherflux Reservoir list. What is the reasoning behind Powerstone Shard as compared to other rocks? Have your one-ofs been relevant?

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