Powerstone Shard

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Penny Dreadful Legal
Standard Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dominaria (DOM) Common

Combos Browse all

Powerstone Shard

Artifact

: Add for each artifact you control named Powerstone Shard.

Powerstone Shard Discussion

Dross_Mcbane on Brudiclad Brewing

2 months ago

For Brudiclad, I personally use Prototype Portal and secret tech Powerstone Shard

willothewhispies on Timestream Master Combo

3 months ago

Cool deck! What if you took out The Immortal Sun and replaced it with a good blocker that can protect your Tezzeret, Artifice Master? Maybe a Sailor of Means or something similar. I also think you could replace Powerstone Shard with more card draw or surveil and maybe a couple more copies of Karn?

Fantastic_Mr_King on I Have The Powerrr!!! (Budget Izzet Ramp)

3 months ago

OberstHati- My deck doesn't function without Gilded Lotus. My deck is incapable of reaching critical mass without drawing them somewhat consistently. As for Burning Sun's Avatar I'm always super happy to play it, sometimes killing a creature and a planeswalker. I love Expansion / Explosion but it doesn't work in my deck. The only card I can Expansion is Lava Coil and for card draw I'd much rather play Overflowing Insight over explosion since i can cheap it out with Omnispell Adept. I have the same problem with Niv-Mizzet, Parun that I have with Expansion / Explosion, I can't get any value out of it. My deck doesn't have a critical mass of instant and sorcery spells to make Niv-Mizzet worth playing. Also it's very hard to play in my deck since I bring in Field of Ruin against control and Powerstone Shard only produces colorless mana. Thanks for the suggestions though.

Natalbee on Standard mill

4 months ago

Diligent Excavator and Jhoira's Familiar don't really do much for you here. The only Historic cards you have are the Howling Golems, Powerstone Shards, Sentinel Totems, and the Familiar itself.

I think Patient Rebuilding is too slow. Drowned Secrets with Psychic Corrosion should be more than enough, and then you fill out the rest of your deck with card draw and counter magic. Radical Idea would be better than Opt because you can cast it twice and it draws you two cards.

By the time you can attack with Fleet Swallower, you're probably only milling a small amount of cards because their library is dwindling. You can mill 10 at a time with only a Drowned Secrets, a Psychic Corrosion, a Radical Idea, and your draw for the turn.

I also don't know what Powerstone Shard and Howling Golem are doing for you. Also cards like Disperse and Blink of an Eye are good.

stensiagamekeeper on Help me break Omnicience

4 months ago

Despite full knowing it isn't gonna be anywhere close to top tier. I really want to build something in standard with Omniscience (O.S.). My criteria is that O.S. has to be either the MVP or at least a viable alternate win condition for the deck. I'd appreciate it if people posted decklists running it, give suggestions or just share their thoughts below.

I'll post some decklists as I finish them but for now here's some of my rough concepts:

general:

Casting:

Payoff:

I'll still be adding stuff to this list as people suggest things.

Boza on Gospodar's Blue-White-Artifact Project

5 months ago

OK, lets do this then! We have to get through a lot:

1/ The strategy is artifacts - Our creatures will be artifacts, benefit from artifacts or create artifacts. Our non-artifact related spells will be counterspells and removal that protect the artifact plan.

2/ Standard rotation - standard is rotating in 2 weeks, kicking out Amonkhet and Kaladesh and ushering in Guilds of Ravnica. I will not include any cards from those sets, so only Ixalan, Dominaria and M19 cards will be used.

3/ The deck:

4 The Antiquities War - main win con!

3 Sai, Master Thopterist - makes a lot of tokens!
3 Sailor of Means - a token, plus a defensive creature!
4 Skyscanner - artifact and replaces itself!
3 Treasure Map  Flip - is an artifact that smooths out draws and makes more tokens!
2 Mishra's Self-Replicator - a separate win condition that multiplies itself!
2 Daring Archaeologist - gives us back an artifact and gets big quick!

3 Spell Swindle - generate a lot of artifact tokens!
3 Hornswoggle - artifact token and a counterspell!
2 Icy Manipulator - removal and an artifact!
2 Ixalan's Binding - some extra removal!

Add 23 lands with as many lands that produce both your colors as possible.

The final 6 cards can be your choice of (in any combination) - Powerstone Shard, Diamond Mare, Meteor Golem, Transmogrifying Wand, Cancel, Baffling End, Syncopate, Seal Away, Divination...

I think this can be a solid deck for playing with friends, with a good mix of interaction, threats and powerful win conditions.

Nahgg on *RETIRED* Anything You Can Do... : Brudiclad EDH

6 months ago

Regarding Retrofitter Foundry I have found that while it lacks in sheer power, it's not a card to underestimate. It has a mana cost of 1 colorless to turn your incidental thopter and mass tokens into 4/4s which is by far more efficient than anything else in the deck between a payoff and a copy effect. Simply on mana and cards, it's only 1 mana and 1 card for mass 4/4s that can deal heavy damage or eliminate a player right then compared to about 8-10 mana for combo off or huge payoff. That's pretty solid and efficient. Another point is that it is a fantastic mana sink with a low cost of 2 mana to make a dude a turn or spare 7 mana to make two. I've had Powerstone Shard copied off and had a ton of mana to just sink into it when it was on the board, making 10-15 guys the first turn, then they turn into Shards, then I make 80, etc.

Granted, my current build is more geared to miscellaneous artifacts, but Mishra's Self-Replicator deserves a special mention. I don't know if you've already considered this card or not, but it's a very good mana sink and token generator for the deck. With enough artifact and legendary hits, one can do a lot worse than paying 1 mana for a 2/2 a bunch of times.

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