Environmental Sciences

Sorcery — Lesson

Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library. You gain 2 life.

Dylls on Here, Hold This.

1 month ago

What about potentially cutting the Reassembling Skeletons and the Steel Wall for a playset of Eyetwitchs and some cards like Necrotic Fumes and Environmental Sciences in the sideboard?

TheoryCrafter on Balan Voltron

4 months ago

For ramp, have you considered any combination of Ambitious Farmhand  Flip, Environmental Sciences, Kor Cartographer and The Birth of Meletis if you need a way to to get lands onto the battlefield faster there's also Walking Atlas

Puresteel Paladin is also an option for you. Not only can you get some extra card draw, but once you have 3 artifacts on the battlefield, equipping Balan will be free. Though Maul of the Skyclaves can enter the battlefield equipped to a creature.

If you have cash to spare, don't forget Shadowspear.

Also, since you have a lot of artifacts, Have you considered Inspiring Statuary, Introduction to Annihilation and Scour from Existence as a means to protect yourself from the Karn, the Great Creator/Mycosynth Lattice Combo? If nothing else, Inspiring Statuary will at least help make your nonartifact spells cost less.

Other artifact lands to put in your deck are Ancient Den and Treasure Vault

Thank you for reading me out. I hope this helps. Happy Hunting!

amicdeep on Budget U/W Blink (Soulherder)

5 months ago

looking at this from a super budget pov there are a couple of cards i would seriouly consider

Flickerwisp has been printed into the ground and with soulherder on the field he gets rid of your opponents needed land, plainswalker or creature for the entirety of there turn. hes also a good card to flicker your own stuff and is a solid flying attacker. most importanly hes been printed into the ground the last few years and sits between 5-25 cents (if you run a couple flip lands like Umara Wizard  Flip or Skyclave Cleric  Flip and target them with the flicker effect it turns them back into creatures for some solid board advantage or as a combat trick with Ephemerate

Professor of Symbology with a wishboard of

1x Environmental Sciences, 1x Mascot Exhibition, 2x Reduce to Memory

can get you out of most situations reduce kills anything for good science means you can keep a 2 land hand with prof and not regret it and mascot is a solid wincon if the games gets grindy. also prof is a solid looter if you get all your wishboard cards and the whole paxkage is under $2 (i still use this in my $100 mono white flicker list, and the deck has top 3 a few time and this card is the decks stoneforge mystic and is defiantly the next best thing)

1-2 copys of Lavinia of the Tenth this is a hard lock with soulherder for many deck. and pro red and the deck having instant speed flicker spells card be very difficult for some decks to deal with.

Hallowed Respite may be worth running as a 2 off, its a flicker spell that pumps or taps down problematic blocker and can be done a secound time late in the game when you need the value the most.

if you can find it in the budget id try very hard to run 4 Reflector Mage its basically the reson to run blue (alongside soulherder) for none budget versions of this list, and ist much much cheaper that Skyclave Apparition

on the oust issue this may seem strange but it may be worth considering Baffling End for 2 resons, 1 it can be flickered by flicker wisp or similar to exile extra things. 2 they stay permanently exiled, i wont be ideal for every situation but may well work for some.

if your planning on upgrading to moder staple id recomed 2 copys of Winds of Abandon before path. 1 its a solid path effect. 2 in the mid-lat game its a one sided boardwipe and there for can take the slots for cleansing nova while being more useful (also its a boardwipe that exiles meaning if you have a soulherder on the field it can easily be a 5-5/6-6 after casting this)

the secound cards id upgrade is Skyclave Apparition its hands down the most powerful card im my $100 version of the deck and is often my best draw. this and a Ephemerate or soulherder and you basically have a board wipe

if you do end up running 4 path 2 winds, then it can be worth running Knight of the White Orchid which makes Glacial Floodplain or Irrigated Farmland worth running (they also work great with and trigger Port Town)

id also consdider adding a manland to your landbase. on a budget you have either Frostwalk Bastion, Faerie Conclave. if you have a little more then Cave of the Frost Dragon is probably worth the upgrade. and if you willing to spend a little more on a modern staple Celestial Colonnade is the cheapest its ever been in the history of the game $3.5/$4 ish and definatly worth 2-3 of.

hope one or two of these suggestions help a little

plakjekaas on Pattern Recognition #220 - The …

5 months ago

Environmental Sciences, the Studies thing you linked is a pauper green tron deck which does not find you a land and gains you life for ^^'

razelfark on Selesnya Life Gain

10 months ago

Seems you have a good base going for your deck idea so far. There are a couple cards I would suggest adding to the deck idea, and trimming others due to more efficient plays.

First I would advise going for a full set of Prosperous Innkeeper as this card is way to good for your deck type to run less then 4. The ETB (enter batltle field) trigger to gain life for all your cretures entering the battle field is huge for Trelasarra, Moon Dancer as it can spin her out of control quickly. The addition of the treasure token to give you a turn of ramp can also be very valuable.

I would also suggest adding extra copies of Righteous Valkyrie to the deck as most of your creatures are clerics, giving you extra life for them entering the battlefield while it is on the board. The anthem effect it brings for being at 27 or more life is also very strong and hard for decks that do not have a straight kill spell to remove the angel handle the card a lot of the time.

For some good lifegain cantrips to consider, I would suggest Cram Session and Revitalize . These spells will give you some life and allow you to get another card to potentially play. With cram session you can use some potentially good removals spells like Containment Breach and Reduce to Memory in the side or get Environmental Sciences for some more life and fetch a land if you are a bit stalled on lands. There are other card options to consider as well, but those are some quick examples.

A cheap rare that is good to consider for the deck Yasharn, Implacable Earth . This card is a good size body that will and some lands to your hand and also prevent players from activating sacrifice mechanics and life paying functions. This is particularly useful with a lot of decks trying to make use of treasures as they will not be able to activate them while it is on the board (small note, your treasures also won't work). If you do not think its good enough for the main board, would definitely use in the side for best of 3 matches.

I would suggest Hallowed Priest for arena, but it sadly does not have a paper version of it printed. Due to this I would suggest moving your Trelasarra, Moon Dancer to a 4 of as this card is one of your strongest creatures with this kind of deck and is likely to die to opponents removal spells at least once as it is a high priority target for their removal a lot of the times. I would also increase the Cleric Class to a 4 of for paper format if not just a 3 of at least for general play.

Cards I would trim from your deck would be Turntimber Ascetic , Tajuru Paragon , Conclave Mentor , and Life Goes On .

You are running some cards I haven't test yet like Druid Class , so I am not so sure how that works out and would be interested to hear your thoughts if you think it has been working out for you. If you are interested in seeing my take on this deck that I have been playing in the arena's 2022 format you can see it here

Hope these comments help.

lagotripha on Prismari Ascension

10 months ago

Ascension + Approach is a really neat setup.

Any thought given to popping 3 Environmental Sciences in the side so you can use learn to turn on ascension more consistently/have the right lands?

razelfark on Witherbloom Storm (Budget)

1 year ago

Hello Minousmancer,

Thanks for the suggestions. The deck list a was a quick idea I was testing based on cards I had on Arena and was meant to try and allow people to try and use cards that would be easy to acquire.

The reason for choosing Crawling Barrens over Faceless Haven was to make it so I could have a land that could build to be a larger threat that most control decks that really on Heartless Act would not be able to remove. Faceless Haven feels strong for decks that are trying to be as aggressive as possible, while this deck really tries to sit back and build up for combo. Another nice thing about the Barrens is that you can sacrifice it to a Tend the Pests if the opponent tries to direct remove it and gain a board (speaking from experience). The deck also only uses, 2 of these lands in the deck as we do not really want to draw it early or in every game as a lot of the decks costs do not really make it the best land to have in play. All in all, the deck would be fine cutting the man land in general as it was only added to help fight against control decks.

I did forget to update the deck list from what is is currently using for a side deck. The Fractal Summoning and 1 copy of Environmental Sciences was removed for Containment Breach and Necrotic Fumes .

As for why the deck is not using Sedgemoor Witch is this was to be a budget deck. I was trying to find areas to trim around to keep the costs lower and lower the number of rare cards needing to be used on the deck as it was meant to be budget friendly (1 copy of Professor Onyx permitted for flavor). To include Sedgemoor Witch the deck idea also would probably change to not rely on Tend the Pests + Daemogoth Woe-Eater combo to be making tokens and would be using more cards like Hunt for Specimens and similar spells to generate tokens to combo.

PS: Plumb the Forbidden was in the deck already and was written into the deck description on how to make use of it. The reason the deck was called "Storm" was because of this spell.

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