Agent of the Shadow Thieves

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Agent of the Shadow Thieves

Legendary Enchantment — Background

Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, put a +1/+1 counter on this creature. It gains deathtouch and indestructible until end of turn."

SteelSentry on Anyone else play without Commander …

1 year ago

I've seen the argument a lot that Commander damage wins outside of Voltron decks are pretty rare, but I enjoy that if you can rack it up near a kill it forces slower decks to commit to the table or make unfavorable blocks. My Erinis, Gloom Stalker/Agent of the Shadow Thieves deck has never gotten a commander damage kill, but I often end up eating the likes of Blood Artist, Rashmi, Eternities Crafter, etc. more or less for free.

I've certainly been on the recieving end of that dilemma, but it's an interaction that feels integral to the format at this point.

jarncards on destroy build destroy

2 years ago

Im really not a fan of the battle cry mechanic. It could work really well with Krenko, Tin Street Kingpin, Mardu Ascendancy, or the other many token makers, but I would rather just run Fervent Charge. It takes a single card for +4/+4 and your creatures are more likely to survive combat. you could always stack more though

Vengeful Ancestor, Parasitic Impetus, Shiny Impetus, and maybe Martial Impetus could all be fun tools to mess with your opponents while keeping yourself safe from larger threats. You get double rewards with Isshin

Guild Artisan, Curse of Opulence, and Sword of the Animist are options for ramp.

Fighter Class is nice for the tutor and later on can force blocks and can be used to kill off weak targets.

Shadowspear exists. you should use it in every deck Helm of the Host lets you double commanders, and lets you go infinite with Godo, Bandit Warlord. Who also should just automatically be your automatic first pick for a 6 drop. Tutor, double combats...

Bruse Tarl, Boorish Herder doublestrike AND lifelink. costs one more but can replace your enchantment.

Ilharg, the Raze-Boar Wanna play two cards for free?

Breena, the Demagogue does so much. buffs you like crazy. Can net you two cards per combat phase... which you will hopefully get multiple of with more things like: Aggravated Assault and Waves of Aggression can go infinite Port Razer, Raiyuu, Storm's Edge, Response / Resurgence are also nice

Agent of the Shadow Thieves and Fey Steed protect your commander or other attackers, and the steed may also come out even against removal.

You dont need to go all out on making one guy and instakill, Sublime Archangel with many tokens or Pact Weapon with combats can do it by themselves situationally. And the pact weapon is just way too cool.

Selfless Samurai is free lifelink and protection you can save for your commander. Cathedral of War is just going to be free power every once in a while

Hopeful Initiate is repeatable removal with extra steps I'd honestly ditch the sunforger.

CommanderNeyo on Isshin, two attacks for one

2 years ago

Have you considered some of the new Backgrounds, such as:

Guild Artisan, to generate (4) treasure tokens.

Veteran Soldier, to create (6) soldier tokens.

Agent of the Shadow Thieves, to allow you to attack recklessly with Isshin.

Tavern Brawler, since it acts as pseudo-card draw.

Popular Entertainer, to goad your opponents' creatures.

I think that since Isshin is so cheap mana-wise, you can reliably have him and generate value out of the backgrounds. Let me know what you think!

Also, I am in love with Fiery Emancipation, and highly recommend it here as well if you have the budget for it.

Sheriff_K on Alesha, Who Smiles With Pride

2 years ago

PSSS. While Cultist of the Absolute is great (gives Evasion, Deathtouch, Ward, and a Sac Outlet), it's kind of a double-edged sword; you could end up having to Sacrifice Alesha if you didn't have anything else, and I don't know if it goes well with the way you want to be curving out. Agent of the Shadow Thieves is also nice for Evasion, but ultimately I'm still undecided on that as well.

Kron on Kingpin Initiative

2 years ago

Yup did it. Commander changed to Safana, Calimport Cutthroat and Dungeon Delver

Also:

Removed

Added

Kron on Kingpin Initiative

2 years ago

Another option would be Imoen, Mystic Trickster partnered with Agent of the Shadow Thieves though I think I like Safana better.

Also considering removing Alora, Merry Thief. The unblockable is nice but the bouncing back to hand is just not nearly that helpful and I find myself just choosing not to activate her abilities more often than not.

Hi_diddly_ho_neighbor on Commander Legends: Battle for Baldur's …

2 years ago

Gleeock - yeah Baeloth seems just goofy. I think it's best pairings are with Agent of the Shadow Thieves or Criminal Past. Raised by Giants is a huge power boost, but to set it all up costs 10 mana which is a bit expensive.

So I just read Burakos, Party Leader. Since they count as four party types, they automatically dome the defending player for 4 damage and make 4 treasures correct? Seems pretty good when paired with Sword Coast Sailor.

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