Shiny Impetus

Shiny Impetus

Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)

Whenever enchanted creature attacks, you create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Gain one mana of any colour.")

Latest Decks as Commander

Shiny Impetus Discussion

Gleeock on Karazikar Discussion

1 month ago

Probably a good dose of recursion for all players would be good. Keep the wars just raging with things like Oath of Druids, Endless Whispers, & make sure you have lots of ways to keep the field full of creatures. You at least shouldn't have to use an extreme amount of slots on card-draw since the commander has a-plenty. Ramp may be tough. I love non traditional ones like Shiny Impetus & Curse of Opulence

CavemanlyMan on The Hoard of the Dragon Queen

1 month ago

You should focus your ramp more on treasures (rather than spells like Cultivate) in order to really benefit from the fact that you can tutor Hellkite Tyrant. (as well as for your other treasure synergy)

You could use cards like: Tempting Contract Storm-Kiln Artist Spell Swindle Monologue Tax Ragavan, Nimble Pilferer Hornswoggle Shiny Impetus Revel in Riches

As well as token doublers: Xorn Doubling Season Anointed Procession Adrix and Nev, Twincasters Parallel Lives

If you want more ideas I have a Tiamat build based solely on treasures. Tiamat’s Treasure Hoard

Gleeock on The Brown Spider

1 month ago

Rasaru there are a couple more ramp pieces or mana base fixing listed under different purposes that usually play well. Shiny Impetus, Culling Ritual, Binding the Old Gods, Klothys, God of Destiny & Thaumatic Compass  Flip are examples of additional pieces that help mana base but weren't categorized expressly as ramp. I also added one of my tutors back in but haven't updated the list I believe. All that added with the large land total & it usually plays well.

DrukenReaps on Prosper Through Theft

1 month ago

Possible Additions-

Goldspan Dragon, Mycosynth Lattice, Other and better treasure cards and exile from opponents to cast effects.

Possible Removals-

Forsworn Paladin, Hoarding Ogre, Shiny Impetus, Sudden Breakthrough, Contract Killing, Plundering Barbarian, Volcanic Torrent, Magda, Brazen Outlaw

Gleeock on Enchantment Marisi

2 months ago
  • Sweet! It begins!!
  • First add I'd consider is Shiny Impetus .. sure it has a floor, but the ceiling is so darned high. I've had games where it takes the place of removal, redistributes a bunch of dmg, & pseudoramps me
  • None of the Purphori? :)
  • unsure about Smothering Tithe it's not very aggressive but I do have 2 of them somewhere.
  • All the Naya courts are pretty good with Marisi, particularly Court of Grace

Arkanox on Roll for Replication

2 months ago

Hi there,

I don't think Battlemage's Bracers and Rings of Brighthearth work with Delina because she has a triggered ability not an activated ability.

I quite like the idea of stealing stuff with Molten Primordial and sacrificing them to Tooth and Claw . But it is kinda unfortunate that the stolen creatures can't attack (when copying the Primordial with Delina). Goblin Bombardment and Spawning Pit might be a good inclusion if you wanna lean more into that.

I also like Bloodthirsty Blade and Shiny Impetus to create safe attack opportunities. Disrupt Decorum might fit here too (as it is being reprinted in the AFR Commander Decks).

Gleeock on Overperforming Cards?

3 months ago
  1. To start with me, a couple of cards that are quickly becoming pets for me are: Immersturm Predator , Shiny Impetus , Binding the Old Gods

  2. Immersturm Predator - Been ridiculous solid. If someone has a necrodeck in play he is self-politicking for players to let him hang to chisel the most important recursion targets. He is a good attacker, but doesn't have to. Often hanging up as a blocker to instant indestructible & exile a graveyard piece in token heavy deck. His tempo always seems to work out incredibly for me. Just hangs around, does work.

  3. Shiny Impetus - Not a big removal fan without some associated progress in the game, this way I get to keep the damage train rolling for others, let other players worry about removing the problem. Usually the floor is: 1 treasure returned & another player uses a removal. The ceiling is quite high: a bunch of damage, building spite, & treasure ramp.

  4. Binding the Old Gods - Why just ramp or remove a permanent when I can do both? May be a spendy & clunkier removal piece, but it works beyond just removal & again, when put to practice this card has done work for me every time.

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