Creature — Orc Pirate
Whenever Port Razer deals combat damage to a player, untap each creature you control. After this combat phase, there is an additional combat phase.
Port Razer can't attack a player it has already attacked this turn.
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Port Razer Discussion
2 weeks ago
Eli4JHawks11 Sure. I had put off writing the primer to make sure the deck was working the way I wanted it, then I just kinda didn't get around to it. A problem is that, to type everything out, it feels like locking it in and I have to have more reason to change something than that it just feels right.
Until I get around to it, here is a basic run down of how to pilot the deck:
Some situations make dashing every turn a good idea. Confusion in the Ranks being on the board is one of those situations. It's really down to what you are up against.
The big combo behind the scenes is Flamekin Herald plus casting Ragavan to cascade into Glimpse of Tomorrow. This should be done with a field full of tokens and other things to maximize value. If one of the cards you put into play is Confusion in the Ranks, its going to get a little weird. If you want to keep it simple, have all the things of each type swap with the same target. When the first one swaps, the rest targetting the same card fizzle so you won't swap those. There is a chance of landing one of the game ender combos, but if that doesn't happen, at least things got exciting. Also, note that you keep stuff you stolen from your opponents when you cast Glimpse of Tomorrow and they lose anything of yours they might have.
Game ending combos are Kiki-Jiki, Mirror Breaker and either Port Razer or Coercive Recruiter, Magda, Brazen Outlaw with Maskwood Nexus (if it doesn't win immediately, it sets you up to win quickly), or Hellkite Tyrant and enough artifacts.
Ragavan should be doing voltron stuff for most of the game. Not very complicated.
So, in summary, play like it's voltron, steal stuff with Ragavan and other things, and if combos happen, they happen. I handed the deck to a beginner once and he did fine. Knowing all the small little interactions isn't going to make or break the deck.
1 month ago
Karazikar is my new favorite commander, he is SO MUCH FUN. He seems to be the most underrated commander of the set. Some cards I love in my list:
Nether Traitor is a super cheap and reliable way to always trigger your commander.
1 month ago
1 month ago
4 months ago
Great deck. Definitely plan on trying it out. I've got a Feldon deck that I built using the Daretti Precon as a base. While Feldon is an awesome commander, I also agree that you really need haste to be effective with him. Purphoros serving as sneak attack in the command zone is really nice. I actually like land destruction and resource denial in MonoR when the commander supports it, as gives you a clear resource advantage and helps you close out games quickly. I feel like its important to utilize MLD in the right context though. The bad experiences playgroups have with the MLD player is when they wipe all the lands with no wincon or way to break parity, forcing the game to essentially restart and take double the time. I believe that reds lack of ramp can be counteracted by its ability to target opponents manabases, and its silly for others to complain about this when green players and landfall strategies are so common at producing absurd amounts of lands very quickly. Purphoros really shines with MLD because he can survive with indestructible and you only need 3 mana online to start beating face. Thats probably solid enough parity to go on the front foot and win. Some of the MDFC Lands ( Song-Mad Treachery Flip, Spikefield Hazard Flip, and Kazuul's Fury Flip seem quite mediocre. I'm not sure if the ability on the frontside is even worth the cost of them coming in tapped and slowing things down. Cards I want to try so far are listed below, I wonder what your thoughts on them are?
Keldon Firebombers - You already mentioned this one, 3 lands makes it seem like its made for Purphoros. Even if the opponents get a new hand with lands from a wheel, the likelihood of them being about to ramp out multiple lands in the mid-late game is lower.
Ryusei, the Falling Star - Free boardwipe when we let it die to Purph's effect
Spinerock Knoll - Seems extremely easy to play the exiled card for free with the amount of damage we can do
Neheb, Dreadhorde Champion - Helps cycle through the deck and get more mana
Everflowing Chalice - artifact recycling and scales well with more mana if needed
Nykthos, Shrine to Nyx - No real downside
5 months ago
Some Suggestions: Goblin Guide , Inferno Titan , Port Razer , Scourge of the Throne , Winter Orb , Jeska's Will , Fiery Emancipation , Homeward Path , Valakut, the Molten Pinnacle , Strip Mine , Ancient Tomb , Treasonous Ogre , Command Beacon
6 months ago
Yes, holding back with Port Razer will maximize the use of your potential combat steps by optimizing when you untap. If all your creatures have vigilance, such as with Heliod, God of the Sun , this is unnecessary. I believe the order extra combat steps is taken in was only mentioned to state they don't 'overwrite' each other, that is, both will be taken even if they are created in the same combat by attacking with both, but as stated, they cause the untaps when they're created, not when they're take. The order they're taken only matters if the combat phases are somehow different, such as how World at War creates a combat with a delayed triggered ability to untap during it.
@Mcat1999 What Gidgetimer is talking about with untapping at a time other than when the combat is created is that all the other spells you mention include untapping during their resolution, which is also when they create the combat. World at War and Moraug, Fury of Akoum create delayed triggered abilities to untap that trigger at the beginning of the combat step during the phases they create.
6 months ago
And, would hanging back with Port Razer until the second Aurelia combat be the way to maximize all potential untaps for all my creatures to take full advantage of all 3 combat phases?