Uril, the Miststalker

Uril, the Miststalker

Legendary Creature — Beast

Hexproof (This creature can't be the target of spells or abilities your opponents control)

Uril gets +2/+2 for each Aura attached to it.

Uril, the Miststalker Discussion

rshistorysmuf on Personal Play moments you are …

1 month ago

Uril, the Miststalker pumped up with scarabs and stuff vs The Gitrog Monster, not enough to do a Commander kill until Epic Proportions.

ZendikariWol on Are there any Commanders you'd …

2 months ago

I feel this is a good time to plug my new Commander Variant, and offer some of my favs from that:

Commander Variant: Unlikely Alliances

Some of my favorite unlikely alliances include:

Kaalia of the Vast and Karrthus, Tyrant of Jund dragon tribal

Rafiq of the Many and Uril, the Miststalker enchantress

Omnath, Locus of the Roil and Yarok, the Desecrated elemental tribal

Delina, Wild Mage and Wulfgar of Icewind Dale combat trigger bonanza

Peligrad on How to play aggro?

8 months ago

Uril, the Miststalker was a premier commander back when he was released in 2009, but the power creep in commander over the past 12 years has been a lot.

The reason why you're finding it hard to succeed with aggro Uril, the Miststalker deck is because it is hard to succeed with any Uril, the Miststalker deck in 2021.

That said, I respect anyone who is playing a commander which is inherently disadvantaged, especially if they manage to put on a good show anyway.

3devils on How to play aggro?

9 months ago

Good stuff and thanks to all the good feedback. I am building an Uril, the Miststalker commander deck. This is just swing with big commander damage and swing often.

battle_jelly

, I agree, the politic side of it is fun.

RiotRunner789 on New deck

9 months ago

I mean, if we are just talking about Uril, the Miststalker, he has his own baked in problems.

Having hexproof to start is great but auras in general are terrible. One Wrath of God and you're down a ton of cards and now you have to cast a 7 cost creature without haste. You might as well make the argument that you shouldn't have a voltron commander without built in indestructible.

I think, you are better off with whatever voltron commander fits your playgroup/playstyle. You don't need hexproof to start, but yes it would be helpful. There are plenty of commanders such as Feather, the Redeemed, Skullbriar, the Walking Grave and Rograkh, Son of Rohgahh that are plenty powerful without the built-in hexproof due to either there cheap cost, powerful abilities, built-in card advantage, keyword soup, et cetera.

Xianling69 on New deck

9 months ago

a voltron commander should have hexproof anyway. so the best voltron commander would be Uril, the Miststalker. i can't imagine trying to run voltron without a hexproof commander.

3devils on Uril, the Miststalker

10 months ago

I am a fan. +1 from me. I run a budget Uril, the Miststalker deck. I like your build and will be adding some changes to mine after seeing this.

smilodex on Best Commanders in EDH [Tier List]

1 year ago

Thanks for your comment, but the list is for multiplayer commanders, not 1vs1 Duel Commander.

The way you portray it, you seem to be playing him as a Voltron Commander, but Zilortha, Strength Incarnate unfortunately has 0 value, 0 protection and 0 evasion printed on itself and is in principle "only" a 5 mana 7/3 with trample and with a small upside if you build your deck around ...

I would spontaneously think of 5+ stronger Voltron commanders (Sigarda, Host of Herons, Geist of Saint Traft, Uril, the Miststalker, Rafiq of the Many...), who are better suited for the voltron plan than Zilo. I have no doubt that he is quick to box players out, but even 7 games say very little. It also depends on what and who you have played against and whether it is 1vs1 games or multiplayer games. Voltron is a valid strategy in 1vs1 matches (frenchban / duel commander), but voltron decks have the problem that they often run out of gas. You can easily kill 1-2 opponents and are then often stopped because you are extremely susceptible to removal, counterspells, bounce effects, mass ench/artifact removal, boardwipes, sac effects, deathtouch and cards like Moat, Peacekeeper & Maze of Ith (which is why Volotron commander should preferably have either Hexproof or Indestructible). But you can convince me of the opposite by sending me your deck list, although as I said, I can't think of anything relevant that Zilo does better than the commanders mentioned above.

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